I would like to see something in the isle of the nameless that would basically be a customisable enemy like a hero exept you can attack it in the Isle of the Nameless
Like you could talk to it(or something near it) and it would basically open the pvp item creator and skill/attribute window thus allowing you to customize it. Then you would talk to it (or the thing near it) and it would become aggressive towards you.
This would allow you to figure out how the AI uses skills in specific circumstances without having to go out of your way to test it.
I cant imagine it would be difficult to implement because it doesn't really include anything thats not already in the game.
Comments of all kinds are welcome as well as other suggestions for improving Isle of the Nameless.
An Idea to improve Isle of the Nameless
wheel-of-doom
Nightmare_Pwner
From What I can Understand what your Asking is to just add a NPC that can Run some Random Build you can Kill for Fun. 250% Pointless Really. Also NPC Cant just "Run" any build you put onto it. THEY SUCK MEGA ASS as it is allrdy.
Also Theres a SUPER Easy Solution to your Question/Problem. Its called Going to your Guildhall Getting Into a Scrimage Match and Telling your Friend or whomever what build to use really. Much Easy then Putting time into a Place Even Newbes Dont even Use.
/NOT Signed
Also Theres a SUPER Easy Solution to your Question/Problem. Its called Going to your Guildhall Getting Into a Scrimage Match and Telling your Friend or whomever what build to use really. Much Easy then Putting time into a Place Even Newbes Dont even Use.
/NOT Signed
Servant of Kali
Quote:
Originally Posted by Nightmare_Pwner
Much Easy then Putting time into a Place Even Newbes Dont even Use.
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Second of all, the above quote is so ignorant. Isle of Nameless is used by all experienced players who know how to utilize it. If you see no benefit in it, it doesn't mean others don't.
MithranArkanere
Hey, dummies are friends of the build testers.
Bugs in ranges, if skills ignore armor or not, and before bows have descriptions showing their time, they went there to test the type of bow they were.
The isle is a good place to test things, yet it is quite incomplete.
Bugs in ranges, if skills ignore armor or not, and before bows have descriptions showing their time, they went there to test the type of bow they were.
The isle is a good place to test things, yet it is quite incomplete.