Petition: Gwen Skills should stay in Gwen

lord dragon

Lion's Arch Merchant

Join Date: Sep 2007

R/

Tonight, as I knew would happen, teams have already started with asking for GWEN skills in areas that are not GWEN. These skill take no skill to get, just C, spacebar.

GWEN skill need to stay in GWEN so the PVE teams stay balanced. There is no need for a Dijin in DOA. It was not designed for it. There is no need for a drunken skill in DOA, it was not designed for it.

I bought GWEN, hated it. I don't go in it for that reason. My options now are:

A: Senseless, time wasting, boring killing so I can get the skills to pug.

B: Play the game solo. I like teams and like the play that way.

c: Leave the game.

So, how about it? Can we leave the GWEN skill in GWEN?

judgedread33

judgedread33

Frost Gate Guardian

Join Date: Jan 2007

Australia, Crikey!

PwnD, plesure wreckin noob donors

E/Me

Ok... first off having a djin in DoA is bad and any sencible group would kick a player for having it and second its an expansion its suppose to bring new life too all the campaigns not just be a stand along game and with what u r suggesting it will be. The only skills that i can see in the least bit over-powering is pain inverter and technobabble and even those arnt game breaking

Seissor

Seissor

Jungle Guide

Join Date: Aug 2005

Squiggilyville. Population: Me.

[oRly] Hello Kitty Death Squad

R/Me

This is a problem with PEOPLE and not the game. Do you want mesmers to be given a bonus of 400 HP just so people take them in a party in PvE?

No, we should change the whole game just because some people want you to bring certain skills. Why not Proph skills only work in proph, NF only in NF, Fact only in Fact?

Fenrik de Arvis

Fenrik de Arvis

Pre-Searing Cadet

Join Date: Apr 2006

World of Players

R/

Disagree, it's completely normal that a new chapter/expansion also changes the gameplay in all chapters. It has always been like that, if you desperately want the skill then you have to get it.

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

I'm actually looking forward to being able to do zones that were too hard for me before I got some of these GW:EotN skills.
P.S. DoA almost always sucked for getting into a PUG unless you were X and had X.
I have wasted way too much time trying to get a DoA pug with my mesmer in the past.

-Loki-

-Loki-

Forge Runner

Join Date: Oct 2005

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

OMG, they kept my rug. I thought they'd throw it out when I left.

Zeph

Zeph

Lion's Arch Merchant

Join Date: Jan 2006

Wales, UK

Expect Extreme Violence [EEV]

Oh Pleeeeaaase.

/not signed

Xitoahc

Xitoahc

Ascalonian Squire

Join Date: Mar 2006

NYC

Kingdom of the Sixth Aspect [KSA]

R/

Just to echo what others said, this isn't a problem with the system itself but with some peoples mentality. I have yet to meet someone who request any of the GW:EN skills for a Tyrian/Canthan/Elonian mishy(and I've done a few for fun after GW:EN).

Squishy ftw

Squishy ftw

Desert Nomad

Join Date: Aug 2007

Your backline

W/

/not signed

Seriously, not being able to use those skills outisde eotn makes absolutely no sense to me

Cowboy

Ascalonian Squire

Join Date: Aug 2006

The Cornerstone [CRNR]

If i were the OP I would go with option C.

bye

TabascoSauce

Wilds Pathfinder

Join Date: Jan 2007

Virginia, US

TFgt

W/Me

I think the point of the OP, for those of you too busy being sarcastic to actually understand what he is unhappy about, is that the new GW:EN skills are powerful enough that they make a difference in the other games, and are of course showing up on the elitist PUG radar for entry requirements.

Furthermore, those skills are tied to a gameplay mechanic that involves repeatedly stepping out into zones, talking to the NPCs that give the bonuses, and wiping the zone clean. Wash, rinse, repeat.

That is grind, folks.

There is another thread titled GWEN...new title GRIND!, that already has a debate on the lack of merit in grind.

Thanks!
TabascoSauce

Endow Gee

Endow Gee

Frost Gate Guardian

Join Date: Feb 2006

Ascalon City, Tyrian

Khight Of Imortallity

W/A

Stay in Gwen? Umm.. I don’t understand why you would only want the Gwen skills to stay in Gwen? It just doesn’t make any sense to me. Don’t you think that’s your a bit selfish?

I myself like to play solo. I hate PUG sometimes due to other players being dickhead specially the one who doesn’t listen.

Playing DOA has not change. You are still required to use the skills PUG you need. Now if it was something similar to DOA PUG previous skill or better, then maybe it’s optional. Other than that required skills still has not change.

Also its one of the reason why I bought Gwen because of the new exciting skills you can use again factions and nightfall enemy.

“Disagreed”

Smoczek_bagus

Ascalonian Squire

Join Date: Feb 2007

Odpierzona Hala Majstrow

N/E

/not signed.........

Reflect

Reflect

Krytan Explorer

Join Date: May 2007

Varna,Bulgaria

Glob Of Ectospasm [GoE]

W/

Quote:
Originally Posted by Smoczek_bagus
/not signed.........
same here ....

Jalinka_Vail

Jalinka_Vail

Ascalonian Squire

Join Date: Jul 2006

Kansas

Legend of Five

R/Mo

If you can a skill somewhere it's okay. Nothing at all wrong with that!

spellsword

Frost Gate Guardian

Join Date: Mar 2006

PvE doesn't need to be balanded, the skills are PvE only for a reason.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

No skill to make? Try to C, Spacebar in Polymock, mate.
You'll get a surprise.
PvP skills are the ones that need no skill to get.
You don't make master difficulty quests by C, Spacerbar.

1. Get infromation.
2. Think about that information.
3. Make suggestions.

You skipped 1 and 2 and went directly to 3.

New skills change the way people play the game, if they make something umbalanced later, they may change some aspects of that.
Just buy GW:EN and get those skills.

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

Quote:
Originally Posted by -Loki-
LoL

This thread is nonsense.

/notsigned

Omeganyn

Ascalonian Squire

Join Date: Apr 2007

Washington

Elite Mercenaries of Death[NOIR]

N/Rt

/not signed

if players bought the game then i see no reason why we would not use the skills in other games. The whole concept is to take on board those new skills and add new life to all the games. Making an expansion pack so that everything in the expansion is exclusive to the expasion i.e. skills is just stupid, no one would have bought the game if they couldnt use the skills outside of GW:EN. Just because somepeople want to try out new ideas in the gate of anguish dosent mean that we should nerf everything, thts a little extreme. I think your looking at it all wrong. People found a way to the gate of anguish one way with the skills from 3 games, now maybe things will get easier with the skills from the expansion. Dont kill something because you "dont like it" Think it through.

genofreek

genofreek

Desert Nomad

Join Date: Jan 2007

USA

Jenova's Apocolyptic Remains [JAR]

D/

As others have said, this petition makes about as much sense as not allowing Proph skills in Factions or Nightfall skills in Proph. They limited the number of PvE-only skills per bar to avoid completely broken builds, but since you're obviously not going to be facing anyone equipped with these in PvP, why get so upset? "Oh no, he's using the new skills to make us progress through this mission at a slightly faster pace! MUST END THIS!"

Everything in the game was possible before the addition of GW:EN, and that hasn't changed. PUGs haven't suddenly begun ignoring users who didn't buy GW:EN and thus don't have the new skills. If someone's doing something completely retarded like taking Ursan Blessing into an area where they NEED to keep enchantments on, then have them fix their skill bar or kick their ass off your team.

If you're seriously going to LEAVE THE INTERNET GAMES FOREVAR, though, I'll gladly take your materials, weapons, and minis off your hands. The plat, too. It'd be a shame to waste it. XD

korcan

korcan

noobalicious

Join Date: Jun 2006

while were at it, lets keep all faction pve only skills in factions and nf only pve skills in nf. woot!

obviously not signed.

FelixCarter

FelixCarter

Wilds Pathfinder

Join Date: Jul 2006

Mo/Me

Quote:
Originally Posted by genofreek
If you're seriously going to LEAVE THE INTERNET GAMES FOREVAR, though, I'll gladly take your materials, weapons, and minis off your hands. The plat, too. It'd be a shame to waste it. XD
I'll take whatever he/she doesn't want.
*holds out hands expectantly*
I'll wait.

Ecklipze

Ecklipze

Lion's Arch Merchant

Join Date: Feb 2006

R/

Leave the game, you'll be much better off, trust me.

Leaderfreak

Ascalonian Squire

Join Date: Sep 2007

Palladin Warriors

N/Me

Quote:
Originally Posted by Onarik Amrak
LoL

This thread is nonsense.

/notsigned
I agree i mean i bought the game i want to use the skill i bought the right to use. i mean do you think you have the right to say no to that(this went a totaly annoying way so deleted it but the word right was used a lot) but ya the pve skill won't work in pvp so why do you care. Actuly if it bothers you that much go play WoW, aka the land of crappy pvp. Also the skills from GWEN do require skill and is only got it and made this in like a day u ovesuly got far in the game where it get hard.Sorry about the spelling.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

This thread is ridiculous given the precedent of Factions and Nightfall.

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

I heard free stuff was being given out on this thread so came to see for myself.

Hawkeye

Lion's Arch Merchant

Join Date: Dec 2005

Imperial Guards (TIGI)

Mo/

A) It's inconsistent to the other expansions.

B) Getting skills is an aspect of the game, whether you like it or not.

C) The demand for GWEN skills is a fad, nothing more. It happened with all the other expansions. As soon as a new one is released, everybody wants the 'cool' skills of that expansion. Not because they're better, but because they're new.

cellardweller

cellardweller

Likes naked dance offs

Join Date: Aug 2005

The Older Gamers [TOG]

Better solution:
1) Tie the skills to attributes instead of titles
2) Balance their effectiveness so that not taking them doesn't put you at an immediate disadvantage.

Explodie

Explodie

Frost Gate Guardian

Join Date: Sep 2007

Netherlands

LowLandLions [LLL]

R/

Well i think they made skills for everything in the game? Why make new skills if you only can use them in "Eye of the North". Maybe they are going to change alot of the other games, or its time some skills get overpowered, and dont forgot you can take only 3 PvE skills at once ... And i only use Asurian skill "Scan", its easy to use and mobs are dying easier, same with "Pain Inverter" are they leet. But what do you think of an area designed for lvl20+, and i really want that they work in area's like that damned "Gate of Pain".

And if Anet dont want those skill in nightfalls/prophecies/factions, i think they would have done something about it

Etta

Etta

Forge Runner

Join Date: Jun 2006

Mancland, British Empire

There're pve only skills for a reason. Not to mention they already cap it so you can only use 3 skills at a time. I don't see anything wrong with using pve skills in "pve".

/not signed

PS: OP, arent you that guy that hate all things in EotN anyway?