Survivor Title Idea
Rikimaru
I decided to try out making a survivor character today, because of the triple XP weekend. Pathetically, he ended up dying at only level 7.
It's an easy process to start over and try again at that point, but it made me realize that it's kind of pointless that we have to. It seems like a pretty random choice on Anet's part to only allow characters with 0 deaths to get the title, basically forcing you to make a brand new character to be able to get it.
My idea is that you should simply have to re-earn the necessary amount of XP from the beginning when you die, but keep whatever title you earned so far. So if you were at, for example, 500,000xp and had the 1st rank in the title and died, you'd keep that rank, but to get the second rank you'd have to get another 587,500xp without dying (you'd have to pass through the first rank again then into the second etc).
Basically this change would only remove the need to create a new character every time you fail, and allow you the opportunity to get it on your main character if you want to work for it.
It's an easy process to start over and try again at that point, but it made me realize that it's kind of pointless that we have to. It seems like a pretty random choice on Anet's part to only allow characters with 0 deaths to get the title, basically forcing you to make a brand new character to be able to get it.
My idea is that you should simply have to re-earn the necessary amount of XP from the beginning when you die, but keep whatever title you earned so far. So if you were at, for example, 500,000xp and had the 1st rank in the title and died, you'd keep that rank, but to get the second rank you'd have to get another 587,500xp without dying (you'd have to pass through the first rank again then into the second etc).
Basically this change would only remove the need to create a new character every time you fail, and allow you the opportunity to get it on your main character if you want to work for it.
FelixCarter
You're going to get alot of mixed responses to this. Most of which will be, "It's called SURVIVOR for a reason" and my favorite on Guru nowadays, "Learn2Playn00b". You might even get a couple, "Title is fine dont fix something isnt broken kthnxbai".
I, personally, loath this title and will never go for it. It's complete luck whether or not someone manages to actually obtain this title. You are forced to avoid certain missions and if the game glitches for even a second you have lost the title forever. It's the only title that once the condition hasn't been met, you are unable to continue.
I recommend you either keep trying and stay away from any ideas that are inevitably going to get you flamed, or discontinue the attempt for the title completely. Good luck, dude.
I, personally, loath this title and will never go for it. It's complete luck whether or not someone manages to actually obtain this title. You are forced to avoid certain missions and if the game glitches for even a second you have lost the title forever. It's the only title that once the condition hasn't been met, you are unable to continue.
I recommend you either keep trying and stay away from any ideas that are inevitably going to get you flamed, or discontinue the attempt for the title completely. Good luck, dude.
Rikimaru
Oh yeah, I'm done going for this title even if ANet did use this suggestion, it's a stupid title. This just seems like something that should be changed to me. Also, I hadn't decided I was done with it 'till after I made this post :P
MithranArkanere
There was a suggstion about this in other forum I've seen.
Bascially, in that suggestion, you'll have to 'recover' from each death before the title can increase again. Something like 1 million experience for 1000 deaths, but more exp the less deaths you have left.
Something like an reverse counter, increased a bit for more deads.
For example, you die once, you have to get 100k exp to be able to go back to the title, but 1000 deaths won't be 100,000,000 exp.
Something like this:
1 death:128,000 exp, then the survivor title start counting again.
5: 64,000
10: 32,000
50: 16,000
100: 8,000 exp for each death.
250: 4000 exp for each death.
500: 2000 exp for each death
1000 or more: 1000 exp for each one.
So, if you had 2000 deaths, you'll have to reduce the 'counter' from 2000 to 500, everytime you get 1000 xp without dying. More deaths would increase th counter, of course. That makes 1,500,000 exp.
Once you hit 500 deaths, you'll need to gather 2000xp to decrease the counter, until you hit 250, that makes 500,000 more exp.
From 250 to 100... 600000 exp.
From 100 to 50... 400000
From 50 to 10... 800000
From 10 to 5... 160000
From 5 to 1...256000
And finally, the last death, 128,000
So, with this, starting to increase survivor again if you have 2000 eaths would be as hard as getting:
4,344,000 exp.
And one million more for each 1000 deaths.
Pofsible, yet much more time consuming than making it from 0 deaths.
And the /death counter won't change. Total deaths would stay there, the counter for this would be a separate variable.
That is the way we found possible.
Bascially, in that suggestion, you'll have to 'recover' from each death before the title can increase again. Something like 1 million experience for 1000 deaths, but more exp the less deaths you have left.
Something like an reverse counter, increased a bit for more deads.
For example, you die once, you have to get 100k exp to be able to go back to the title, but 1000 deaths won't be 100,000,000 exp.
Something like this:
1 death:128,000 exp, then the survivor title start counting again.
5: 64,000
10: 32,000
50: 16,000
100: 8,000 exp for each death.
250: 4000 exp for each death.
500: 2000 exp for each death
1000 or more: 1000 exp for each one.
So, if you had 2000 deaths, you'll have to reduce the 'counter' from 2000 to 500, everytime you get 1000 xp without dying. More deaths would increase th counter, of course. That makes 1,500,000 exp.
Once you hit 500 deaths, you'll need to gather 2000xp to decrease the counter, until you hit 250, that makes 500,000 more exp.
From 250 to 100... 600000 exp.
From 100 to 50... 400000
From 50 to 10... 800000
From 10 to 5... 160000
From 5 to 1...256000
And finally, the last death, 128,000
So, with this, starting to increase survivor again if you have 2000 eaths would be as hard as getting:
4,344,000 exp.
And one million more for each 1000 deaths.
Pofsible, yet much more time consuming than making it from 0 deaths.
And the /death counter won't change. Total deaths would stay there, the counter for this would be a separate variable.
That is the way we found possible.
Onarik Amrak
Why is it that the people who complain about the survivor title are almost always the ones who failed it?
The title is fine the way it is, except for the fact that characters who were created before it's introduction never got a shot at it.
The title is fine the way it is, except for the fact that characters who were created before it's introduction never got a shot at it.
MithranArkanere
Precisely for that it is not fine as it is.
I have the title in one character. But I don't want to delete my characters just to get a title that was not designed correctly.
I have the title in one character. But I don't want to delete my characters just to get a title that was not designed correctly.
Curar Partida
Thats a lame idea. Then everyone would easily get the title and you really wouldn't be a "Survivor". You'd be more of "Iv'e died many times but finally survived for long enough to earn this title by killing off a whole bunch of weak monsters and used alot of exp scrolls doing it." title
Winterclaw
Quote:
Originally Posted by MithranArkanere
I have the title in one character. But I don't want to delete my characters just to get a title that was not designed correctly.
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QFT. I put too much effort into my warrior to want to delete her and try again for survivor which didn't exist when I first made her.
MithranArkanere
Quote:
Originally Posted by Curar Partida
Thats a lame idea. Then everyone would easily get the title and you really wouldn't be a "Survivor". You'd be more of "Iv'e died many times but finally survived for long enough to earn this title by killing off a whole bunch of weak monsters and used alot of exp scrolls doing it." title
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Quake III. Remmber the game? You get titles in that game.
A survivor is not one that never dies. Is one that can stay a long period of time without dying.
Once you get Survivor (3) you can die and you keep the title.
So... one with more than 0 deaths CAN be a survivor.
Why one that had almost the 3 rank, and got a huge lag hit and lost the title just before the last experience point should lose te title forever, and one that gets the title and dies just a second before keeps it?
There is only one reason not to change this. People that do not want other to get it.
Older players with older characters deserve a way to get it.
"Devotion".
milan
same old same old.
To the OP, you'll find threads like this littering the forums, it's been gone over again and again and again.
My Personal opinion is that it is fine as it is, from my viewpoint of someone that has created new characters for survivor and deleted old characters to remake them as survivors. The oldest was 26 months old. It's not a choice of devotion or a badly designed title, it's just a question of how much do you want it?
To the OP, you'll find threads like this littering the forums, it's been gone over again and again and again.
My Personal opinion is that it is fine as it is, from my viewpoint of someone that has created new characters for survivor and deleted old characters to remake them as survivors. The oldest was 26 months old. It's not a choice of devotion or a badly designed title, it's just a question of how much do you want it?
genofreek
I hate this title and wish they'd just strike it from the game and our memories. Nothing like encouraging and even rewarding those who ditch a team the instant things start going south, am I right? I can sort of admire the people who decided to go as long as they can without dying for the challenge of it, before there was a title to earn, but the bandwagon jumpers who earn it by smashing Alt+F4 whenever they're in any danger just piss me off.
Anyway, as others have said before, changing it so you can get survivor after dying will make it no better than one of those cheesy "x days since our last accident" signs.
I've reached the point where don't I really care enough to /notsign; I just kinda wish they'd take it off the list of titles that gain us favor.
Anyway, as others have said before, changing it so you can get survivor after dying will make it no better than one of those cheesy "x days since our last accident" signs.
I've reached the point where don't I really care enough to /notsign; I just kinda wish they'd take it off the list of titles that gain us favor.
MithranArkanere
This could be also changed to be like PvP titles. And have no 'upper' limit. No higher rank.
So survivors would really be survivors, and it won't count for 'Kind of a Big deal'.
So survivors would really be survivors, and it won't count for 'Kind of a Big deal'.
Mineria
Survivor title is fine as it is. We wouldn't find it fun getting overrun by survivor wannabes leeching and party quitting would we?
jiggerjay
one of the only things still keeping me intrested on guild wars now adays is trying to get this title.
i am on 520k, and all the missions i am on now could easily have me get over run at any point and get served !
but thats the risk you take.
i believe there should be a system in place to be able to absolve yourself of a death, sometimes i get horrible lag spikes and by the time it settles most of my team are dead, and if it were my survivor char, i would have spent 40-60hours to get to level 1.
something like an expensive consumable - like 10k to remove 1 death.
but there should be a limit of how many you can use on one char, either it be 1-5 so you dont get ldoa and survivors !
after 40-60 hours if i had died i would gladly spend a small sum to remove that death if it would get me back on.
i would sign that, or have survivor title broken down to 10 tiers 140k - 1,337,500 like the faction titles.
i am on 520k, and all the missions i am on now could easily have me get over run at any point and get served !
but thats the risk you take.
i believe there should be a system in place to be able to absolve yourself of a death, sometimes i get horrible lag spikes and by the time it settles most of my team are dead, and if it were my survivor char, i would have spent 40-60hours to get to level 1.
something like an expensive consumable - like 10k to remove 1 death.
but there should be a limit of how many you can use on one char, either it be 1-5 so you dont get ldoa and survivors !
after 40-60 hours if i had died i would gladly spend a small sum to remove that death if it would get me back on.
i would sign that, or have survivor title broken down to 10 tiers 140k - 1,337,500 like the faction titles.
Pompeyfan
The only change I'd like to see to the survivor title is to make it permanently visable so that when forming a group I can see who is a survivor and kick them before they screw up the mission/quest by quitting to prevent dieing.
holababe
I just started a warrior before EOTN - level 9 and no deaths without me taking a single precaution to stop him dying.
Midnight08
Just started a Canthan Ranger this week for Survivor. Took 3 days - (10 hours gameplay) to get S1. Solo w/hench-hero's the whole way. Imma try for S3 on the char but really R1 isnt all that difficult.
Also, just a note LDoA is an even harder to get title and cannot be achieved with survivor. So Survivor isnt the only title where you cannot get it at a point... If you progress the story normally past pre searing you cant get LDoA at all.
Now, if they made a good method to making survivor possible to older chars then cool. But at its current state its just a challenge. If they were to expand it, it should be even more of a challenge at more deaths (like suggested above)
Also, just a note LDoA is an even harder to get title and cannot be achieved with survivor. So Survivor isnt the only title where you cannot get it at a point... If you progress the story normally past pre searing you cant get LDoA at all.
Now, if they made a good method to making survivor possible to older chars then cool. But at its current state its just a challenge. If they were to expand it, it should be even more of a challenge at more deaths (like suggested above)
Faer
Quote:
Originally Posted by Midnight08
Also, just a note LDoA is an even harder to get title
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On the original topic of the thread though, I think it's a silly idea. If you have died in GW, (before getting the title; I think that's a bit weird, but meh) you aren't a Survivor. This isn't Quake, it's Guild Wars.
/deaths = 0 = Survivor
/deaths = >0 = Person who dies
Not exactly "fair" to the people who came around before Survivor was in the game, but hey, it's just one title. Besides, those people get minipets faster / earlier. Minipets that can be sold for profit, unlike a silly title.
Quote:
Originally Posted by MithranArkanere
There is only one reason not to change this. People that do not want other to get it.
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U DONT AGREE BCUZ U DUNT WNT PEEPL 2 GET TITLE LYK U DID
No. Sorry, try again next week. People are allowed to disagree without being selfish asshats. If they weren't, Sardelac wouldn't even exist, except possibly as a location for the moderators to place their ideas and congratulate each other on while stroking our enormous ePeens.
It's called a difference of opinion, and it has nothing to do with being unique or special.
Sekkira
I personally would like the chance to get Legendary Survivor on one of my old characters, but I completely disagree of ways to change the title.
http://www.guildwarsguru.com/forum/s...php?t=10194381
This is one way that would be viable and used for other things for cosmetic use, something a lot easier to change than that. Another thing they could fix is the length of time out for connection between client and server. Lag spikes are counted as a disconnect. In relation to disconnections and reconnections, it should remove your player from the map until you reconnect. This would remove the luck aspect of the title.
As for avoiding certain missions as a Survivor, Felix, which do you refer to? I recall using the exp from getting masters and mission+bonus on all Prophecies, Factions and Nightfall missions on my Mesmer to achieve the title. Farming it, imo, would just make the accomplishment empty.
http://www.guildwarsguru.com/forum/s...php?t=10194381
This is one way that would be viable and used for other things for cosmetic use, something a lot easier to change than that. Another thing they could fix is the length of time out for connection between client and server. Lag spikes are counted as a disconnect. In relation to disconnections and reconnections, it should remove your player from the map until you reconnect. This would remove the luck aspect of the title.
As for avoiding certain missions as a Survivor, Felix, which do you refer to? I recall using the exp from getting masters and mission+bonus on all Prophecies, Factions and Nightfall missions on my Mesmer to achieve the title. Farming it, imo, would just make the accomplishment empty.
Isileth
It would be nice to allow those who created chars before the title to get it.
As for people saying any changes would degrade the title or whatnot, its not exactly the most admired title. Very few people have gone about it in a way that would ever show skill. There are lots of ways to simply farm it with minimal risk, or you get those who stay at the back and map out the moment they take a small bit of dmg.
But for those that want it but cant because of the time they created their char it would be nice to allow them the chance.
And as a note I have no desire for the title so its not something that would benefit me. Just seems players shouldnt have to start again just to get a new title.
As for people saying any changes would degrade the title or whatnot, its not exactly the most admired title. Very few people have gone about it in a way that would ever show skill. There are lots of ways to simply farm it with minimal risk, or you get those who stay at the back and map out the moment they take a small bit of dmg.
But for those that want it but cant because of the time they created their char it would be nice to allow them the chance.
And as a note I have no desire for the title so its not something that would benefit me. Just seems players shouldnt have to start again just to get a new title.
Icy DS
Ok, I'm going to end this topic forever....ready? Here we go...
If you want the title...make a new character, buy some scrolls and do it...
If you don't like it/want to complain...just shut the f*ck up, if you want it bad enough, you will do it as it is, if you want to complain about it on a forum, to me it sounds like you just want to complain about something and this title doesn't mean enough to you to create a new character to get it and if that is the case then you do not deserve the title, k? Great.
Everyone started on the same level when this title was released...you think you are the only ones who had character pre-existing the title? Umm no...there are thousands of players who had characters BEFORE the title was added...what did they do? They didn't QQ on forums, they made new characters...wow...what a concept? New game update intended for new characters, people made new characters? WOW! BRILLIANT!
The point is...you all had the oppertunity to start a brand new character when titles came out and you chose not to...YOU made the decision to keep your older tyrian character...therefore you put yourself in this situation...end of topic ggkkthxbai...
If you want the title...make a new character, buy some scrolls and do it...
If you don't like it/want to complain...just shut the f*ck up, if you want it bad enough, you will do it as it is, if you want to complain about it on a forum, to me it sounds like you just want to complain about something and this title doesn't mean enough to you to create a new character to get it and if that is the case then you do not deserve the title, k? Great.
Everyone started on the same level when this title was released...you think you are the only ones who had character pre-existing the title? Umm no...there are thousands of players who had characters BEFORE the title was added...what did they do? They didn't QQ on forums, they made new characters...wow...what a concept? New game update intended for new characters, people made new characters? WOW! BRILLIANT!
The point is...you all had the oppertunity to start a brand new character when titles came out and you chose not to...YOU made the decision to keep your older tyrian character...therefore you put yourself in this situation...end of topic ggkkthxbai...
Isileth
So because others have had to start again everyone else should have to? Rather than improving part of the game it would make sense to force everyone to give up all they have done if they want it on a specific char?
Making it open to more people doesnt mean making it easier or ruining the title. No one is saying give it to everyone. We are saying give everyone the chance to try and get it without all the downsides.
It would still take the same level of..."skill"...to achieve it. It wouldnt make the title of previous achievers any lesser of a title.
Making it open to more people doesnt mean making it easier or ruining the title. No one is saying give it to everyone. We are saying give everyone the chance to try and get it without all the downsides.
It would still take the same level of..."skill"...to achieve it. It wouldnt make the title of previous achievers any lesser of a title.
WinterSnowblind
Quote:
Originally Posted by Mineria
Survivor title is fine as it is. We wouldn't find it fun getting overrun by survivor wannabes leeching and party quitting would we?
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But now I have it, I don't care about dying. But if you could continue to gain the title after dying, people would be desperately trying not to die. It would be pretty horrible attempting to do a mission like the Gate of Madness, only to have half the team quit the game, because they almost came close to dying.
/notsigned.
Chris616263
How's THIS for an idea:
Modify the survivor title so the XP you gain only counts toward your title when NOT paired up with somebody a few levels beyond you, and make /resign count as a DEATH.
Modify the survivor title so the XP you gain only counts toward your title when NOT paired up with somebody a few levels beyond you, and make /resign count as a DEATH.
Charlotte the Harlot
first 20 levels are easy past that it would be the same for a preexisting character. Now that it counts for something in HoM there should be a way for other chars to get it.
FelixCarter
Quote:
Originally Posted by Faer
I usually try my best not to get into "Mod vs. Member" battles and flamewars around Sardelac, but seriously, that type of thinking is stupid.
U DONT AGREE BCUZ U DUNT WNT PEEPL 2 GET TITLE LYK U DID No. Sorry, try again next week. People are allowed to disagree without being selfish asshats. If they weren't, Sardelac wouldn't even exist, except possibly as a location for the moderators to place their ideas and congratulate each other on while stroking our enormous ePeens. It's called a difference of opinion, and it has nothing to do with being unique or special. |
People that don't have this title complain about people that have this title having it.
It's always been this way.
HawkofStorms
sigh... do we need this conversation to always pop up. Seriously, this idea has been posted before in like 20 different itinerations.
The survivor title exists. It ain't perfect. But it exists. If you want it, deal with it.
The survivor title exists. It ain't perfect. But it exists. If you want it, deal with it.
MithranArkanere
Having to delete characters to get something is not a choice. It will NEVER be.
Survirvor should either:
- Do not count for KoaBD.
- Being available anytime, for any character.
- Prevent the acquisition of another title, something like a title for skillpoints or something like that.
(And Legendary defender of ascalon should banish once you leave presearing)
Whatever it is. Survivor title is not fair as it is. Do not fit GW.
Survirvor should either:
- Do not count for KoaBD.
- Being available anytime, for any character.
- Prevent the acquisition of another title, something like a title for skillpoints or something like that.
(And Legendary defender of ascalon should banish once you leave presearing)
Whatever it is. Survivor title is not fair as it is. Do not fit GW.