Henchable Dungeon
Croco Clouds
Hello,
I am kind of Newb in Dungeons, do you have any suggestions for dungeons that don't need PuG (i.e. Henchable)? I hate PuG since there's too much leavers.
Also I did Snowman lair and ooze pit only since they are ultra easy
Thanks
I am kind of Newb in Dungeons, do you have any suggestions for dungeons that don't need PuG (i.e. Henchable)? I hate PuG since there's too much leavers.
Also I did Snowman lair and ooze pit only since they are ultra easy
Thanks
Metal Herc
Sepuclher of Delgrimmar
Bloodstone Caverns
Raven's Point
Those along with Snowman I have hero/henched. I also hero/henched Heart of the Shiverpeaks, but lots of people seem to have alot of trouble with the boss.
Bloodstone Caverns
Raven's Point
Those along with Snowman I have hero/henched. I also hero/henched Heart of the Shiverpeaks, but lots of people seem to have alot of trouble with the boss.
Dingo Dave
I've managed Doomlore, Ooze and Ravens with H+H - could probably do Sepulchre as well.
Stolen Souls
I H/H Frostmaw's. It can get pretty chaotic at times but it's doable.
Bibblenorn
Cathedral of Flames is easy as long as you can do holy damage.
Curse You
Quote:
Originally Posted by Dingo Dave
I've managed Doomlore, Ooze and Ravens with H+H - could probably do Sepulchre as well.
It's very easy if you take a Protection monk hero with [wiki]Divert Hexes[/wiki]. The only hard part of the whole dungeon is the boss, who is easy if you bring a BHA ranger.
Exoudeous
i was able to do all of them with hench and heros
intarwebs
IMHO, Ooze pit was harder than Vloxen Excavations, but that's probably just me :P
ravensong
I tried and succesfully henched Cathedral of Flames and Ooze Pit!
dwchang
I've done all 18 dungeons with all hench however, some of them are pretty difficult and frustrating (Shards of Orr, Catacombs of Kathandrax, Frostmaw and Slayer's Exile), but again, do-able. I'd invest in consumables like the Powerstone of Courage.
The easier ones (imo) are Archni Hunt, Snowman Layer, Ooze Pit, Sepuclher of Delgrimmar, Bloodstone Caverns, Raven's Point, Darkrime Delves and Cathedral.
The easier ones (imo) are Archni Hunt, Snowman Layer, Ooze Pit, Sepuclher of Delgrimmar, Bloodstone Caverns, Raven's Point, Darkrime Delves and Cathedral.
Shadowspawn X
I have successfully henched every dungeon in the game. Just need to complete the last two areas of the elite dungeon "Slavers Exile" for 100% henched.
Quote:
Originally Posted by dwchang
Quote:
I've done all 18 dungeons with all hench however, some of them are pretty difficult and frustrating (Shards of Orr, Catacombs of Kathandrax, Frostmaw and Slayer's Exile), but again, do-able..
Did you get anything in your HoM for that?
vergerefosh
Henched Darkrime Delves, Frostmaw's, Dragrimmar, Raven's Point, Vloxen, Oola's Lab, Snowman, Heart of the Shiverpeaks, Ooze Pit, Menagerie. Think that's it
leprekan
You can do ALL of them with hench and heroes. I have beat the elite one 3 times now with all henchies and heroes. Just depends on how much effort you want to put into your builds. Guess I should state I am a warrior so your results may vary with other classes.
Reflect
i henched all 18 too, u get nothing in hom for finishing all 18 :{
wolfwing
I've dont the vicar and the drydar bosses in Slavers Exile, ended up having to use the DP reseting item to beat the drydar as I have attained too much DP getting to him, but he was killable with H+H. I've done every dungeon on the first page with H+H except the one across from the burning forest *not the dugneon there but on other side of the map* And Frostmaw/heart/snowman dungeons on the second page. Only one that I had to really work to get through was Frostmaw, and I tried Excevations but I wasn't prepared for the respawning mobs and got my butt handed to me on a silver platter.
One dungeon to be careful of though is Speluncher*sp?* the frost elemental at the end can be devestating at 60% Dp though if your careful you shouldn't end up with any/much of a DP by the time you reach him.
One dungeon to be careful of though is Speluncher*sp?* the frost elemental at the end can be devestating at 60% Dp though if your careful you shouldn't end up with any/much of a DP by the time you reach him.
Diddy bow
I did the Cathedral of Flames with a pretty random unplaned hench/hero got a bit of d/p but plain sailing .
IlikeGW
Quote:
Originally Posted by dwchang
Sepuclher of Delgrimmar
easy with hench? how do you keep them from wiping on the end boss's ward attacks if I may ask
CHunterX
Heart of the Shiverpeaks. Just make sure you bring BHA for the boss.
Longasc
Bogroot Caverns is only 2 levels and very easy.
AlienFromBeyond
Quote:
Originally Posted by leprekan
You can do ALL of them with hench and heroes. I have beat the elite one 3 times now with all henchies and heroes. Just depends on how much effort you want to put into your builds. Guess I should state I am a warrior so your results may vary with other classes.
What did you run for Slaver's Exile? For some reason my H&H keep getting themselves owned in Forgewight's area =/.
MithranArkanere
All dungeons I tried I treid with Heroes and Henchmen, all finished.
Punches
Don't know if it counts but my gf and I did Frostmaw's as 2man 6 hero. Only dungeon we attempted so far but the run was a success.
shogun avatar
every dungeon is hencheable. I'd just bring a lot of candy (in case things get messy) for dp removal. I'm getting so good in frostmaw that i'm doing it in 40 min ^^
Croco Clouds
Just did the Cathedral of Flame, totally henchable (30 Min) as long as u have BHA for poison, just got the green Murakai's reaver, so happy... the boss is sick long to fight, i won't visit again lol
Ethiops
I've done Darkrime delves, and almost completed Vloxen Excavations, but i had a friend who left half way through, the rest were henchies, and 2 heroes of mine.
EDIT: Ok, so we've established that most any place can be run with henchies and heroes, but what particular build works for a bunch of areas.
Usually I run...
Me, Necro, usually a build that does AoE damage, SS or a special build of mine
Guardian Henchie
Both monk Henchies
Interrupt Henchie
Earth Henchie
Healer Hero (I bring 3 heroes just to be sure)
SF Hero
(SF Hero) or (ineptitude/Dom Mesmer)
It works alright, but it can sometimes get dicey. There are probably better builds.
EDIT: Ok, so we've established that most any place can be run with henchies and heroes, but what particular build works for a bunch of areas.
Usually I run...
Me, Necro, usually a build that does AoE damage, SS or a special build of mine
Guardian Henchie
Both monk Henchies
Interrupt Henchie
Earth Henchie
Healer Hero (I bring 3 heroes just to be sure)
SF Hero
(SF Hero) or (ineptitude/Dom Mesmer)
It works alright, but it can sometimes get dicey. There are probably better builds.
leprekan
Quote:
Originally Posted by AlienFromBeyond
What did you run for Slaver's Exile? For some reason my H&H keep getting themselves owned in Forgewight's area =/.
Depends on if u are going to go back to town between first 4 bosses and Duncan. First four are pretty generic with careful pulling almost any combo works. I worry about corpse control more than anything. I have a specific setup for Duncan it does work on other 4 if u are doing a 5 in 1 but makes first 4 a little harder.
I run war(me) smite monk, blood nec, ill/interrupt mes, cynn, herta, mhenlo, lina. If you need specific builds for heroes pm me in game and I can send them to you.
I run war(me) smite monk, blood nec, ill/interrupt mes, cynn, herta, mhenlo, lina. If you need specific builds for heroes pm me in game and I can send them to you.
demonblade
i did all with hench and heroes except slavers exile
Darkpower Alchemist
I have The temple of The Damned to a science. I use a 2 ranger interupter, myself and Pyre, an ele(Sanstorm/Ward against Foes), and a ZB/Aegis monk. The 4 henchies are normally 2 warriors and to other monks. I normally take 45 minutes to kill everything that twitches, no conditions with deathbane bows. Rapid fire on Pyre and RtW on myself. Both rangers with prepared shot as elite. Murakai can be a problem, but she is my only problem with the dungeon.
The rest is cake.
The rest is cake.
trobinson97
Quote:
Originally Posted by demonblade
i did all with hench and heroes except slavers exile
Same here, saving what people have been calling the hardest for last. Nothing has proved too hard thus far though so I am kinda skeptical on what to expect from this one.
Artkin
Ive H/H'd every dungeon except Slavers so far....none are that hard
Avatar Exico
Quote:
Originally Posted by intarwebs
IMHO, Ooze pit was harder than Vloxen Excavations, but that's probably just me :P
Well both are easy. Ooze Pit has to be most easiet Dungeon i have ever seen i only 1 lvl and the explosion are heavy but they take more dmg to not use that skill.
Croco Clouds
Slaver is sick long, there is no way that I can have time to complete all on the same day (Since university is already started)
dwchang
Quote:
Originally Posted by IlikeGW
easy with hench? how do you keep them from wiping on the end boss's ward attacks if I may ask
You need to micro your henchies (you'll have to do this A LOT with Duncan and his Spirit Rift), but yeah keep track of them and spread them out at the start so they don't all get hit with that ward-like attack.
More importantly though, use the interrupt hench or have interrupts on your heroes. I run with at least 3 Mesmer-based interrupts on my heroes (for e-management) and with the interrupt hench, he won't even get off many spells to begin with.
Also the only time I had trouble with it was when I had an enormous amount of DP and even in that case I won via attrition (even if you die, he can't heal completely so just keep at it). Second time, I just did it more carefully and didn't have any DP, so no deaths due to AoE and low HP.
More importantly though, use the interrupt hench or have interrupts on your heroes. I run with at least 3 Mesmer-based interrupts on my heroes (for e-management) and with the interrupt hench, he won't even get off many spells to begin with.
Also the only time I had trouble with it was when I had an enormous amount of DP and even in that case I won via attrition (even if you die, he can't heal completely so just keep at it). Second time, I just did it more carefully and didn't have any DP, so no deaths due to AoE and low HP.
IlikeGW
Quote:
Originally Posted by intarwebs
IMHO, Ooze pit was harder than Vloxen Excavations, but that's probably just me :P
Ooze Pit is very straightforward with h/h if you only one run person into the mob to tank the aggro and let them take all the damage. It's a lot easier for your monks to heal one person than 8.