Hall of Monuments - Rearrange?

aaje vhanli

aaje vhanli

Krytan Explorer

Join Date: Dec 2006

absolutely signed.

wanmoke

Frost Gate Guardian

Join Date: May 2007

In the land of Do Not Disturb

Wind Riders

R/

/signed

Reasons stated already in this thread.

Netster

Ascalonian Squire

Join Date: Aug 2007

R/Mo

/signed

Only just found this thread. It seems the more I add to the Hall the worse it looks, surely this is the absolute opposite effect that Anet intended :s

michaelhunter81

michaelhunter81

Academy Page

Join Date: Apr 2006

House Valhaad

W/D

/sighned

would be nice to arrange the hall to how you like it

Nadasee

Nadasee

Lion's Arch Merchant

Join Date: Mar 2006

/Signed

I allways wanted this option!

I would have been alot more satisfied with this in a update, rather then the "Skill description one" we just had. Since the Hall of Monuments will be a big part of GW2.
Sure skills are allways used, But never heard anyone complain about the skill descriptions before the update...

Fix The Hall of Monuments!

Khazad Guard

Krytan Explorer

Join Date: Jul 2007

Australia

No Loitering In The Guild [Hall]

E/

/signed
I find it extremely frustrating when rearranging heroes and titles..

Also Nadasee made a great point, why bother adding "concise skill descriptions"? To quell all the "zomg, skill descriptions are too long" ranters? Use the updates for fixing this rearrange debarkle.

Vladimir Lamir

Ascalonian Squire

Join Date: Feb 2008

N/Me

/signed

Would love to be able to do that.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

The current distribution of statues is one of the most annoying things of the HoM.

bowz

bowz

Frost Gate Guardian

Join Date: Sep 2007

Born In Ascalon FTW

Guild ancestors reunited [ギルド] Officer FTW

R/

/signed i want my oni/yeti/zhed/vizu/

up front!!! BUT NO!

UltimaSlash

Lion's Arch Merchant

Join Date: Dec 2006

W/

/signed - strongly in favor of this idea

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

At least have the Hall autoarrange our minipets so that the taller ones are in the back row and the shorter ones are in the front...

Kemal X

Academy Page

Join Date: Feb 2007

Me/

/signed This is little something I have wished for long time...

dont feel no pain

dont feel no pain

Forge Runner

Join Date: Sep 2005

Uk,Wales

necrid horseman at the front ftw! O_O

/signed

[email protected]

Academy Page

Join Date: Aug 2006

Order Of The Ghost Dragons [mist]

E/

/ s i g n e d

Randvek

Randvek

Krytan Explorer

Join Date: Sep 2006

Rise From the Ashes [phnx]

W/

Signed, of course. I cannot believe this has not been implemented.

netniwk

netniwk

Desert Nomad

Join Date: Mar 2005

Bellgium

W/E

signed
igned
gned
ned
ed
d

doudou_steve

doudou_steve

Lion's Arch Merchant

Join Date: Dec 2007

Canada

Guildless QQ

W/

/signed, great idea and they should have done it before releasing Gwen

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

/signed

I want this, make it happen anet.

~the rat~

Another Felldspar

Lion's Arch Merchant

Join Date: Sep 2006

Alchemy Incorporated

Mo/E

Okay, Gaile has said that it would not be easy to change the code to allow drag and drop for arranging the monuments and that they have no plans to change it...

How about instead of a drop and drag there was a reset button? Push the reset button and we're presented with a list of items to add back to the display (much like the list that is presented now for "extras" to be re-displayed). Everything disappears from the display itself and we can re-add them to the display in the order that we choose so that we can set the groupings the way that we want them? Would that be easier to code? It wouldn't be as easy for the player as a point and click or drag and drop system, but it would still let us expend a little effort to get it looking like we want it -- hopefully without taking too much coding time.

Personally, I'd be willing to settle for that.

Mister Me

Mister Me

Lion's Arch Merchant

Join Date: Apr 2007

/signed

12char

Mohnzh

Mohnzh

Krytan Explorer

Join Date: Mar 2007

Might find me roaming around doing missions in hard mode...or maybe I'm lost in the Underworld...

[KCOR]

Mo/

Quote:
Originally Posted by Ayelet Feldspar
Okay, Gaile has said that it would not be easy to change the code to allow drag and drop for arranging the monuments and that they have no plans to change it...

How about instead of a drop and drag there was a reset button? Push the reset button and we're presented with a list of items to add back to the display (much like the list that is presented now for "extras" to be re-displayed). Everything disappears from the display itself and we can re-add them to the display in the order that we choose so that we can set the groupings the way that we want them? Would that be easier to code? It wouldn't be as easy for the player as a point and click or drag and drop system, but it would still let us expend a little effort to get it looking like we want it -- hopefully without taking too much coding time.

Personally, I'd be willing to settle for that.
I don't see how they could not have realized that people would want to personalize their arrangements while HoM was still in the concept phase. I think they should fix it, even if the code is difficult. It doesn't have to be drag and drop, but how about a text based interface (with buttons and stuff)? Don't worry about graphics, just simple prompts and buttons:

Which title would you like to have placed at the far left?
[title 1 button]
[title 2 button]
[etc.]
[none]

And continue the prompts for every position until you run out of titles or spaces.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by Mohnzh
I don't see how they could not have realized that people would want to personalize their arrangements while HoM was still in the concept phase. I think they should fix it, even if the code is difficult. It doesn't have to be drag and drop, but how about a text based interface (with buttons and stuff)? Don't worry about graphics, just simple prompts and buttons:

Which title would you like to have placed at the far left?
[title 1 button]
[title 2 button]
[etc.]
[none]

And continue the prompts for every position until you run out of titles or spaces.
Exactly what I've been telling all the time.

Just a collection of long lists, like the hat maker.

Choose [Slot 1]. Then choose statue to put in that slot:
- Statue 1
- Statue 2
- Statue 3
- Statue 4
- Statue 5
Choose [Slot 2]. Then choose statue to put in that slot:
- Statue 1
- Statue 2
- Statue 3
- Statue 4
- Statue 5

If you choose a statue that is already assigned to other slot, then the statue just moves.

And done! No need for new graphics or interfaces! Just variables to store each chosen statue.

Red Robed Warrior

Ascalonian Squire

Join Date: Feb 2008

I dont Know Nothin

W/R

tis thread is gay but tisa true /signed now LETS ALL KILL FLYING PURPLE BUNNY DRAGONS WOO WOO!!!!

also how can i post a new thread- - im desperate and need help(mental and well maybe just mental)

Khazad Guard

Krytan Explorer

Join Date: Jul 2007

Australia

No Loitering In The Guild [Hall]

E/

Quote:
Originally Posted by Ayelet Feldspar
Okay, Gaile has said that it would not be easy to change the code to allow drag and drop for arranging the monuments and that they have no plans to change it..
If coding a drag and drop system is too hard, why can't they just use a similar function to other areas of Guild Wars?

The following examples are done using selecting systems located in other areas of the game. These have been done to show a few possible alternatives to our current Rearrange Statues button. These are in no way the most efficient method, but are a step to improving.

Please forgive my Photoshop skills...
____________
The current method of organising our Hall of Monuments:

Although it may be simple, the Rearrange Statues system is totally useless. The limitation it sets on the player is astounding, and I cannot comprehend how they could ever think it would be sufficient.
____________
Possible Alternative #1
to to

How this system works
After selecting the Rearrange Statues option, players are taken to the next screen. This screen is based on the Party Search window. The player then can choose which heroes are displayed, similar to how heroes and henchmen are allocated place in a team-by order in which they are chosen.

After choosing a hero to place (in the above example Norgu) click Display or double click the name, the hero's name is then greyed out and the words (Displayed) are place in the same row (similar to the Party Search's function). Should you want to remove a hero, all you need to do is click [i[Remove[/i] or double click. The hero is then available for future listing.

Note: The Fellowship header shouldn't actually be there to maintain coherency with the inital setup...
____________
Possible Alternative #2
to

How this system works
After selecting the Rearrange Statues option, players are taken to the next screen. This screen is based on the NPC Tolkano [Tournament]'s and [Festival Hat] NPCs' window.

The player then can choose which position he wants to modify. Clicking on an existing slot of an Add Herp slot takes you to another screen in which a list of available heroes are available and a None option. Players choose the hero they want, and there they are.
____________
Whilst you're at it

Please make all the Heroes listed in the Additional companions available for display a list in alphabetical order, not just a random mess of names that defies legibility.

phoo slaya

Academy Page

Join Date: Mar 2007

United Clans of Perfect Chaos

R/N

/signed, also, if you want to get rid of the animal companion statue, simply add more heroes. then i think u can rearrange untill the animal is gone. not sure about this tho

Fear Me!

Fear Me!

Frost Gate Guardian

Join Date: Nov 2005

E/R

/signed. If you're going to pimp your ride, you should be allowed to park it where you want, how you want.

Coraline Jones

Lion's Arch Merchant

Join Date: Aug 2007

Modified Soul Society

Mo/R

/signed

The Hall of Monuments is one of the most disappointing "features" of Eye of the North. The idea that you have to press a "Rearrange" button, which is nothing but a randomizer, to display the statues that you want is totally ridiculous. No finished product should force users to deal with such a crude interface.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by Coraline Jones
/signed

The Hall of Monuments is one of the most disappointing "features" of Eye of the North. The idea that you have to press a "Rearrange" button, which is nothing but a randomizer, to display the statues that you want is totally ridiculous. No finished product should force users to deal with such a crude interface.
It's not a randomizer. No matter hw much times you mash the button, the same order will be always used. You just choose the first statue and the next ones are show with it.

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

/signed

I am finally getting off my lazy but and earning hero armor. But, there are certain heros I dont care to display. I would like to be able to choose from a list who we use.

~the rat~

oracleofwoe

Academy Page

Join Date: Mar 2007

CNFC

N/Mo

Quote:
Originally Posted by Khazad Guard
Possible Alternative #1
to to
.
/Signed THIS is how it should have been in the first place!

Kerwyn Nasilan

Kerwyn Nasilan

Forge Runner

Join Date: Aug 2007

WHERE DO YOU THINK

W/

/signedx1000

kazjun

Desert Nomad

Join Date: Aug 2006

HoVa

W/N

Quote:
Originally Posted by oracleofwoe
/Signed THIS is how it should have been in the first place!
Seconded. Anet used probably the worst way to display our stuff ever.
/signed

shru

shru

Wilds Pathfinder

Join Date: Apr 2006

Quote:
Originally Posted by Khazad Guard
If coding a drag and drop system is too hard, why can't they just use a similar function to other areas of Guild Wars?

The following examples are done using selecting systems located in other areas of the game. These have been done to show a few possible alternatives to our current Rearrange Statues button. These are in no way the most efficient method, but are a step to improving.

Please forgive my Photoshop skills...
____________
The current method of organising our Hall of Monuments:

Although it may be simple, the Rearrange Statues system is totally useless. The limitation it sets on the player is astounding, and I cannot comprehend how they could ever think it would be sufficient.
____________
Possible Alternative #1
to to

How this system works
After selecting the Rearrange Statues option, players are taken to the next screen. This screen is based on the Party Search window. The player then can choose which heroes are displayed, similar to how heroes and henchmen are allocated place in a team-by order in which they are chosen.

After choosing a hero to place (in the above example Norgu) click Display or double click the name, the hero's name is then greyed out and the words (Displayed) are place in the same row (similar to the Party Search's function). Should you want to remove a hero, all you need to do is click [i[Remove[/i] or double click. The hero is then available for future listing.

Note: The Fellowship header shouldn't actually be there to maintain coherency with the inital setup...
____________
Possible Alternative #2
to

How this system works
After selecting the Rearrange Statues option, players are taken to the next screen. This screen is based on the NPC Tolkano [Tournament]'s and [Festival Hat] NPCs' window.

The player then can choose which position he wants to modify. Clicking on an existing slot of an Add Herp slot takes you to another screen in which a list of available heroes are available and a None option. Players choose the hero they want, and there they are.
____________
Whilst you're at it

Please make all the Heroes listed in the Additional companions available for display a list in alphabetical order, not just a random mess of names that defies legibility.
PLEASE, OH PLEASE.
Delete this entire thread, copy this post, sticky it to the top of the forum, and lock it. That post is beautiful and is all we could ever need.
If the OP reads this, could he edit his first post to quote this so everyone could see it?

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

I'd go with the dialogue one, not the panel one. Easier to add.

The Little Viking

Krytan Explorer

Join Date: Mar 2006

innergalactic gargleblasters

W/Mo

I fully agree we should be able to rearange our statues as we see fit. I have 20 titles maxed, but no matter how I try, i can not get the 5 I want to show all up at the same time and i hate that. Same with the minis. I want the smaller up front and the larger in the back, but it just wont work that way for me. Now as for armor...the statues there just plain give me the willies every time i go into the HoM. lol

Sweet Mystery

Sweet Mystery

Lion's Arch Merchant

Join Date: Aug 2007

Shadow Hunters Of Light [SHOL]

R/

/signed

I can't display the titles I want so it's a pain, nor the heroes... and am sure when I put my minis in they will cause grief too...

ahem.

ahem.

Academy Page

Join Date: Apr 2007

Quebec, Canada

R/

/signed

Without any hesitation.

Tatile

Tatile

Desert Nomad

Join Date: Sep 2007

Stygian Disciples of Tenebrasus

N/Me

/signed, I want to display my armours and titles my way, not the arbitrary way it is at the moment.

Tarun

Tarun

Technician's Corner Moderator

Join Date: Jan 2006

The TARDIS

http://www.lunarsoft.net/ http://forums.lunarsoft.net/

A panel like the inventory for drag & drop arrangement would be nice.

Ben-A-BoO

Ben-A-BoO

Wilds Pathfinder

Join Date: Aug 2006

Europe

/signed
not the biggest problem out there but still worth fixing