special weekend suggestion: allow a full party of heroes

The Great Al

Forge Runner

Join Date: Jun 2005

ALOA

E/Me

For the most part, PvE is easy enough with 3 Heroes and 4 Henchmen, but I think it'd be a fun weekend (not forever, just a weekend) if we could just see what it'd be like controlling 7 heroes. Especially now, since we have 3 of almost every class.

genofreek

genofreek

Desert Nomad

Join Date: Jan 2007

USA

Jenova's Apocolyptic Remains [JAR]

D/

You're probably gonna get /notsigned to hell, so I'm gonna jump in and sign. I mean, why not? I rarely (if ever) PUG anyway, and even IF I'm playing with real people they're probably guildies, so it hardly makes any difference to me.

Just for a weekend, though. I think the 3-hero limit's fine.

The Great Al

Forge Runner

Join Date: Jun 2005

ALOA

E/Me

Why would it get notsigned? There are a lot of people who would like to see this permanently (I think PvE is easy enough as it is, but for some specific areas, a full hero party would be nice). It was make those people happy, and for those who don't like it, can still feel free to use heroes and 4 henchmen.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

/signed
Why not try, A.Net? If it won't work, you just won't put it after weekend ends. But a lot of people would like to TRY it!

mazey vorstagg

mazey vorstagg

Wilds Pathfinder

Join Date: Aug 2006

Nodnol

Meeting of Lost Minds

E/Mo

/signed

Although, they'll never do it. They rarely seem to look at this suggestions board anyway.

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

I don't this it's something they would go through the trouble of coding just for a weekend.

Thorondor Port

Krytan Explorer

Join Date: Jul 2006

British Columbia

W/

id love to throw a sweet pve build together lol.
Henchmen really limit it...

pamelf

pamelf

Forge Runner

Join Date: Aug 2006

Australia

Lost Templars [LoTe]

Me/Mo

/signed. Lets at least see how it works.

CassiusDrehyg

Academy Page

Join Date: Jul 2006

LFGuild

P/W

ABSOLUTELY /notsigned.

You are PvE players. You do not understand the havoc this will cause in PvP. Perhaps if they promise to limit it to PvE, but otherwise absolutely no way.

pamelf

pamelf

Forge Runner

Join Date: Aug 2006

Australia

Lost Templars [LoTe]

Me/Mo

fine. /signed to limit to PvE then. I've never played PvP after the first month I owned GW, so I'll admit I have no idea what it would do to it.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

You are missing the point. Part of the reason ArenaNet won't implement it is that Gaile claims it would take a significant amount of programming, whereas most weekends just change two variables in a database.

The Great Al

Forge Runner

Join Date: Jun 2005

ALOA

E/Me

sorry, I meant PvE only

Phoenixx

Academy Page

Join Date: Oct 2006

Mo/

Quote:
Originally Posted by CassiusDrehyg
ABSOLUTELY /notsigned.

You are PvE players. You do not understand the havoc this will cause in PvP. Perhaps if they promise to limit it to PvE, but otherwise absolutely no way.
ha = 2 heroes max
gvg = 4 guildies req to start

how is it gonna affect pvp? ... oh wait you don't pvp you just spam forums

/signed

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

The designers have said it isn't ever going to happen, and through Gaile, have expressed the desire that the issue drop and not be brought up again.

I know that ArenaNet doesn't seem to pay much attention to this section of the site, but in respect of the wishes of the development team, I am closing this thread. I am sorry, but they have given their final answer.