Anyone else sad about GW:EN "mini-games?"
kooomar
Ok, so this isn't meant to be a rant thread or anything. I think alot of stuff with GW:EN is pretty cool, while some of it still needed some work. No biggy there. But one thing that has made me sad lately is the mini-games. I remember when GW:EN was about to come out, everyone was like "Awesome, Pokemon on steroids" or "WHOA, a dwarven boxing tourney, sweet." I was definitely one of these people, I couldn't wait to play those all the time and gain reputation.
It just seems like theres really no point to them besides measly rewards for their respective affiliation. The quests were pretty sweet that were involved, like clearing the dungeon with Kilroy, or collecting Polymock pieces while defeating harder opponents. But once you're done with all of that, whats left? Hope for a Gaki polymock piece? Then what? Nothing. Or thats what it seems like to me. Whats the point in collecting rare polymock pieces when you can easily win with the ones from the quest. I think (as does im sure everyone) it would be amazing if these could be made PvP somehow, or at least give "unlocks" like after 10 polymock wins, you get something, and 100 polymock wins.
It just seems like too much of a waste of time for the programmers of these mini-games to let them die because of lack of enjoyment/incentive to play. Again, n oflames please, this is not a rant, I love alot of things with GW:EN, just think that this is a major thing that could be improved.
Koo Ooomar
It just seems like theres really no point to them besides measly rewards for their respective affiliation. The quests were pretty sweet that were involved, like clearing the dungeon with Kilroy, or collecting Polymock pieces while defeating harder opponents. But once you're done with all of that, whats left? Hope for a Gaki polymock piece? Then what? Nothing. Or thats what it seems like to me. Whats the point in collecting rare polymock pieces when you can easily win with the ones from the quest. I think (as does im sure everyone) it would be amazing if these could be made PvP somehow, or at least give "unlocks" like after 10 polymock wins, you get something, and 100 polymock wins.
It just seems like too much of a waste of time for the programmers of these mini-games to let them die because of lack of enjoyment/incentive to play. Again, n oflames please, this is not a rant, I love alot of things with GW:EN, just think that this is a major thing that could be improved.
Koo Ooomar
Roshi_ikkyu
All I have to say is if you think you can do better, start your own gaming empire and release games. The PvP idea would be ruined by the people who don't have the uber Gaki, crying over the eliet who over use it.
and was this just a fancy way of passing off a suggestion thread in riverside inn
and was this just a fancy way of passing off a suggestion thread in riverside inn
Curse You
You can still do the Dungeon with Kilroy. The end chest gives you ale
Neo Nugget
no way!
I heart polymock im just gettin good at it.
I heart polymock im just gettin good at it.
AscalonWarrior
Dwarven Boxing is awesome
PyrAnkh
Polymock is one of my favorite minigames. What I am really missing is being able to play this against eachother, and put something on a bet. Say, lets play a game of polymock for 10k. Right now, asura points rewarded for beating people with tournament rules are pathetic compared to those you get by clearing area's & dungeons.
So, polymock should be more rewarding IMO.
So, polymock should be more rewarding IMO.
Sagius Truthbarron
Quote:
Originally Posted by Roshi_ikkyu
All I have to say is if you think you can do better, start your own gaming empire and release games.
I'd just like to add that I hate this arguement. "If you think they're doing a bad job, well, I don't see you doing any better!" That doesn't make any sense. Maybe you should do it yourself too to find out if its really that hard. You can't critisize something if you can't do it yourself? Someone has to tell Ebert and Roper.
Darkobra
I beat all three elemental golems with just a fire imp. A WHITE piece that you get early in the game. So it doesn't matter what piece you have. Just matters how skilled you are with them.
Superdarth
Quote:
Originally Posted by kooomar
Ok, so this isn't meant to be a rant thread or anything. I think alot of stuff with GW:EN is pretty cool, while some of it still needed some work. No biggy there. But one thing that has made me sad lately is the mini-games. I remember when GW:EN was about to come out, everyone was like "Awesome, Pokemon on steroids" or "WHOA, a dwarven boxing tourney, sweet." I was definitely one of these people, I couldn't wait to play those all the time and gain reputation.
It just seems like theres really no point to them besides measly rewards for their respective affiliation. The quests were pretty sweet that were involved, like clearing the dungeon with Kilroy, or collecting Polymock pieces while defeating harder opponents. But once you're done with all of that, whats left? Hope for a Gaki polymock piece? Then what? Nothing. Or thats what it seems like to me. Whats the point in collecting rare polymock pieces when you can easily win with the ones from the quest. I think (as does im sure everyone) it would be amazing if these could be made PvP somehow, or at least give "unlocks" like after 10 polymock wins, you get something, and 100 polymock wins.
It just seems like too much of a waste of time for the programmers of these mini-games to let them die because of lack of enjoyment/incentive to play. Again, n oflames please, this is not a rant, I love alot of things with GW:EN, just think that this is a major thing that could be improved.
Koo Ooomar Must everything give you money/rep to be enjoyable?
I play polymock, and box, and do all sorts of mini games still, just for fun.
It seems like people these days wont do anything, not even for their own enjoyment, unless it pays. But i dont think A-net assumed the guild wars players where like that. The mini-games where not ment to be "make money quick" games, they where ment to entertain.
It just seems like theres really no point to them besides measly rewards for their respective affiliation. The quests were pretty sweet that were involved, like clearing the dungeon with Kilroy, or collecting Polymock pieces while defeating harder opponents. But once you're done with all of that, whats left? Hope for a Gaki polymock piece? Then what? Nothing. Or thats what it seems like to me. Whats the point in collecting rare polymock pieces when you can easily win with the ones from the quest. I think (as does im sure everyone) it would be amazing if these could be made PvP somehow, or at least give "unlocks" like after 10 polymock wins, you get something, and 100 polymock wins.
It just seems like too much of a waste of time for the programmers of these mini-games to let them die because of lack of enjoyment/incentive to play. Again, n oflames please, this is not a rant, I love alot of things with GW:EN, just think that this is a major thing that could be improved.
Koo Ooomar Must everything give you money/rep to be enjoyable?
I play polymock, and box, and do all sorts of mini games still, just for fun.
It seems like people these days wont do anything, not even for their own enjoyment, unless it pays. But i dont think A-net assumed the guild wars players where like that. The mini-games where not ment to be "make money quick" games, they where ment to entertain.
Sagius Truthbarron
Quote:
Originally Posted by Superdarth
Must everything give you money/rep to be enjoyable?
I play polymock, and box, and do all sorts of mini games still, just for fun.
It seems like people these days wont do anything, not even for their own enjoyment, unless it pays. But i dont think A-net assumed the guild wars players where like that. The mini-games where not ment to be "make money quick" games, they where ment to entertain. I agree. I play a game called Warcraft III almost every day. The custom games. They give no long term rewards whatsoever, or even a record that you played them. Why do I do it, then? For the fun, the challenge, teamwork, etc (but not for the people O.O).
I play polymock, and box, and do all sorts of mini games still, just for fun.
It seems like people these days wont do anything, not even for their own enjoyment, unless it pays. But i dont think A-net assumed the guild wars players where like that. The mini-games where not ment to be "make money quick" games, they where ment to entertain. I agree. I play a game called Warcraft III almost every day. The custom games. They give no long term rewards whatsoever, or even a record that you played them. Why do I do it, then? For the fun, the challenge, teamwork, etc (but not for the people O.O).
-Loki-
Guild Wars should give gold for doing an emote. Doing a synced emote gives twice the gold. Because you should be rewarded for doing everything.
Antheus
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Then what? Nothing.
Quote:
This is what GW2 will be about. No more confusing reading, choices, etc... Just 8 (or something similar) skills for the life-time of your character that scale as you level up. This is what the popular vote is.
Quote:
I agree. I play a game called Warcraft III almost every day. The custom games.
Ah... So you don't run the same tutorial map over and over and over and over. Because that's what mini-games are. Tutorial level difficulty that you can run over and over and over and over. For no reward, with no change, with no challenge, just over and over and over and over... Grind is the de-facto winner of MMORPGs. People love to do mindless, repetitive tasks. It's what constitutes fun for most (not all, just the majority). Diddy bow
TBH i was hoping polymock would be a bit better, its a bit rock-paper-scissors. I dont care what the reward is, nothing even i just thuoght it would be a bit better.
oljomo
Quote:
Originally Posted by Roshi_ikkyu
All I have to say is if you think you can do better, start your own gaming empire and release games. The PvP idea would be ruined by the people who don't have the uber Gaki, crying over the eliet who over use it.
and was this just a fancy way of passing off a suggestion thread in riverside inn Hmm, yeah PVP would be totally ruined by an overpowered piece, just like its overpowered by overpowered skills...... you ever heard of balancing? Guildmaster Cain
To question in headline: No
nugzta
IMO Anet should reduce or remove the cost of Norn Tournament, Im so addicted to it but it is eating my bank.
jaymat
i was kinda hoping these mini games would add to your gamer title
Alexandra-Sweet
I always thought there were 4 mini games, so far I've ran into Polymock, Norn Arena and Dwarven Boxing, no Vanguard mini game?
Originally Posted by jaymat
Quote: i was kinda hoping these mini games would add to your gamer title
Now thats a good idea.
Kind of an off-Topic but still. /signed. Tahlia Tane
I think the introduction of minigames in GW:EN is really terrible. I mean at first I was like "WTF is this crap?". But after a while you figure that it's alright. But the terrible first reaction could be avoided with a nice intro. It's all the same with these PvE-builds that you receive and have to use instantly. No tutorial or learning or anything. That's really stupid.
Etta
Polymock, gotta catch 'em all!
Bryant Again
Dwarven Boxing is a little boring, the Norn Fighting Tournament, however, is probably the most fun I've ever had in trying to find that perfect "pwn em all" build.
Polymock is eh. placebo overdose
as far as the rarity and eliteness of pvp poly why not make them unlockable at the priest for pvp chars to use but not usable in pve
HawkofStorms
Agreed to the gamer title suggestion.
Bryant Again
Oh snap, how's this for a concept: Competitive mini-games. Eh? Eh!?! 2 Player Polymock, anyone? My polymocks bring all the nerds to the yard?
Danax
Dwarven Boxing gets dull.
Norn tournament gets repetitive. Polymock is just meh. I agree with Bryant. 2 Player competitive Boxing/Norn tournament/Polymock would be kinda fun =p draxynnic
Quote:
Originally Posted by Alexandra-Sweet
I always thought there were 4 mini games, so far I've ran into Polymock, Norn Arena and Dwarven Boxing, no Vanguard mini game?
The Vanguard have no time for games, unless you count whack-a-charr as a game...
It would have been interesting to see a Charr minigame, though... RPGmaniac
A Charr game? Hmmm, I would call it... Eat the Meat
kooomar
Alot of people are misunderstanding the meaning of "payoff" though I don't believe thats the word I used. No, the reward doesn't need to be fame/fortune/naked ladies, but do something, SOMETHING. This includes a happiness for winning. As it is now, if you have trouble winning, you need to hone your skills a little bit. For the most part, people look at these mini-games as jokes.
Someone had a VERY good point earlier about it being like a tutorial to the person that plays WC3 custom games. I too, like many people that play GW play DOTA. It can't even be closely compared to these mini-games. Custom WC3 games are multiplayer and PvP, NOT single player vs child-difficulty AI. It would be incredibly amazing if they made the mini-games have gamer points as rewards, AND it would make sense. They ARE mini-"games" are they not? Alexandra-Sweet
Quote:
Originally Posted by draxynnic
The Vanguard have no time for games, unless you count whack-a-charr as a game...
But... but... but... the guy with the cute voice in the Guild Wars Demo (that big 500MB ingame movie about GW:EN) said there would be 4. Q.Q
Ferret
I have to say that the mini-games disappointed me for one reason...they are SOLO missions.
That is all well and good if you have a load of great solo builds for all occassions, but otherwise a pain in the butt; though admittedly this mostly applies to the Norn Tournament (which also costs gold). I'd really not have a problem with them if it wasnt for that fact you can only unlock certain PvE skills by playing and winning them. If they were just for some 'item' prize, it would not be so bad. Also, thought Dwarven Boxing is quite easy and Polymock doesnt require you to have a personal solo build, the Norn Tourny is VERY poorly balanced to work evenly for all professions. It was better before they changed it so that your opponent rushes you. When they waited for you to aggro, it was okay as you had time to get spells and spirits up before the Bison guys pummelled you. So all-in-all, not overly impressed, though they are okay, they just need some tweeking to actually be balanced. Ferret. Ember010
Quote:
Originally Posted by jaymat
i was kinda hoping these mini games would add to your gamer title
Thats an awesome idea.
/signed for that!! But otherwise I don't see a problem with the minigames really. Clearly the initial excitement about all these new things in EotN has worn off, a lot of people are criticizing now. But its to be expected with a new expansion/campaign. Everyone I know enjoys and loves the polymock etc. Although are a little frustrated now that its done. Other than that, not really a problem with it (& yes my banks going on the norn tourney also :P) glountz
/Signed for :
-Ability to defy other players on Boxing and Polymock -A ladder with Polymock and boxing tournaments -Some kind of bet when you defy an opponent, either plats or polymock pieces or Dwarven ale. Why: Polymock and Dwarven may actually, if implemented in a PvP way, the most balanced PvP options of Guild Wars. Croco Clouds
Hey, is the Siege Devourer ride considered as Charr Mini-game?
Nevin
I'm sad that theres no follow ups... How about 1 vs 1 PvP's for each?
tyche7
Polymock is the WORST ever. The other 2 are alright - not great but..ok for a little while. But Polymock just about makes me vomit even thinking about it.
Bryant Again
Quote:
Originally Posted by glountz
Why:
Polymock and Dwarven may actually, if implemented in a PvP way, the most balanced PvP options of Guild Wars. Dragon Arena is without question the most balanced form of PvP in Guild Wars. |