Anyone notice how some areas in the dungeons look the EXACT same as other parts of other dungeons? There's a section of cave in the Ooze Pit and a few others that has the exact same room: A pool of water at the bottom of a hill, with some broken columns in the water, with openings on one side and sometimes in a wall on the other corner. I've seen this area in a least 3-4 different dungeons (I'm clearing them all out in order) and keep on thinking I accidentally went in the wrong dungeon or something. I originally thought "ooh this is cool, the dungeons are connected somehow!" but then realized, no.. I think Anet got a bit lazy here...
Anyone else notice this 'phenomenon'?
Lazy Dungeon Designers?
xArcaeus
OlMurraniKasale
Yes, this has been noticed more than seventeen billion times, as found in other threads.
xArcaeus
Whoops, my bad. 17,000,001 counted.
/endthread
/endthread
OlMurraniKasale
That's ok, your a pre-searing cadet on these forums. We won't hold it against you until you get your nOOb butt outa Ascalon! lol
So, anyways the dungeons do share pieces. Makes them easier to navigate though right?
So, anyways the dungeons do share pieces. Makes them easier to navigate though right?
myword
Quote:
Originally Posted by OlMurraniKasale
So, anyways the dungeons do share pieces. Makes them easier to navigate though right?
no, the linear paths make them easy to navigate
xArcaeus
Lol Murrani, I've been reading these forums for two years and finally decided to post. My figurative butt was out of Ascalon about 2.5 years ago, but apparently I'm still capable of winding back in Noobsville. Next new thread will be researched prior to posting! =D
...and similar map pieces make me feel like I have Alzeihmer's, honestly.
...and similar map pieces make me feel like I have Alzeihmer's, honestly.
Silly Warrior
Alright, even though a few of the dungeons appear similar, theres no reason to call the designers lazy because of it. Just saves time.
And so what? It doesn't really matter.
Closed.
And so what? It doesn't really matter.
Closed.