The article is awful, both in content and style. It reminds me of bad high school essays, where the student pretends to know what he's talking about, but actually doesn't because he failed to pay attention in class. The whole article is filled with fluff, bad writing, poor choice of examples, and ends with a cheesy conclusion, which I'll quote:
Quote:
Many people argue that a character build shouldn't rely on a secondary profession to be efficient. I would argue that to a certain extent, that is exactly how it should be. By using skills from other professions, Guild Wars makes it unusually easy for characters to become hybrids in an RPG system. This paradigm has spawned thousands of builds in a game that still sees new ideas and creations all the time.
Personally, I love the concept of the secondary profession, with all of its benefits. It provides so many options to players that almost anything is possible with enough creativity, ingenuity, and experimentation. Certainly the future holds even more innovations, and I cannot wait to experience them.
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There are so many irrelevant things in those two paragraphs. But, I guess it's a suitable conclusion for an article that doesn't have much content to sum up in the first place...
Rangers go R/Mo with Mending Touch, sometimes Purge Signet.
Monks go Mo/A with Return and/or Dark Escape, or Mo/W with block stances, or Mo/E with Glyph of Lesser Energy.
Axe Warriors go W/E for Shock, sometimes Conjure. Or they go /Rt for Death Pact.
Flaggers are E/Mos with Shield of Regen, Mend Touch and sometimes Guardian.
Conclusion: I love secondaries!