If enchanted enemies, interupt or strip the enchant then hench mob the target. Or, you could expose defenses...just a thought. I prefer stopping the enchantment over stripping it. One is proactive(Interuption/bypassing def. measures) while the other is reactive(Enchant Stripping/skills that can't be blocked), but you seem the proactive sort.
I attack first... ask questions later... and leave the herohench to their own devices most of the time. I know that an entire pack of Raptors can't be interrupted simultaneously (saying nothing of casting times on Assassin spells), not least since they don't all activate simultaneously..... but Mirror of Disenchantment can strip them all down... so that suits.
Talon Silverwing has an interrupt of sorts besides, which I count as a bonus. I only bring Zho instead if I think Interrupts are actually a necessity.
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Those are the things that make a build work, imho. Are you going the proactive route, or the reactive route. You may need to change your own build slightly, but this is what makes you a better player. Liking a build doesn't make it the best for every situation, even in PvE. Keep experimenting and you'll get it.
I have certain principles when it comes to my build. There are certain things I will tweak.... but generally if it involves changing the attribute points around then I'm basically making a new build.... and that isn't something I like to do. Minor tweaks only... one skill here and there for particular circumstances.
And when it isn't needed.... I'd rather have a Jack-of-All-Trades build than remake a new hyper-specialised build from scratch every time I go into a new area.
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As for [skill]Anthem of Flame[/skill] VS [skill]Blazing Finale[/skill], AoF works partywide, while BF works on 1 player at a time. AoF is superior for party support.
Ok.... I'll repeat myself:
Anthem of Flame triggers on the next ATTACK SKILL used by each character.
Total characters in Party: 8
Total characters with Attack Skills: 2 (myself and Talon)
AoF would be a total waste there since only Talon and Myself could use it. The Echo effects on the other hand last for a bloody long time and trigger on a very regular basis... on pretty much every character.
I do intend to test it extensively.....
... But in any case.... thanks for your assistance...
EDIT :~
Let me just be the first to say..... DAMN YOU STUPID AI!
General Morgahn will only cast Blazing Finale and Burning Refrain ON HIMSELF! They would be VERY effective in the hands of a competant human paragon spamming them on EVERYONE..... but Morgahn, in his typical retarded way, understands nothing but spamming the damned things on himself.... -_-;
And given how worthless Anthem of Flame is in context (3 seconds of burning every once in over 10 seconds {until Morgahn casts it again} from just me and Talon)..... I'm at a total loss for what I should be doing.
Back to the bloody drawing board.... -_-;
13 Sep 2007 at 17:11 - 43
morghan has some evil tricks up his sleeve, like double plated armor or hidden candycanes...even when my entire party goes 60% odds are he isnt over 10....
13 Sep 2007 at 20:37 - 44
Quote:
Originally Posted by SotiCoto
¬_¬ ... Two monks are, from what I can tell, insufficient for GW:EN. Everyone else who claims to be doing fine seems to be using three. Seems to make sense to me.
I'm doing fine and I use two monks. And no paragons (unless I'm playing my paragon). Dinosaurs are kind of tough, but Mhenlo + Lina > Twisting Jaws. I do avoid the Ceratadons.
13 Sep 2007 at 21:37 - 45
Quote:
Originally Posted by Emanuel Zorg
I'm doing fine and I use two monks. And no paragons (unless I'm playing my paragon). Dinosaurs are kind of tough, but Mhenlo + Lina > Twisting Jaws. I do avoid the Ceratadons.
If you avoid Ceratodons, I take it you don't set foot in the Shards of Orr....
Infuriation-station much.
13 Sep 2007 at 22:30 - 46
A pure defense paragon seems useless in pve.
2 monks can handle most things if the rest of the team is good. 3 monks can handle everything (including the elite dungeon), no need for more defense if you have 2 hench monks and 1 well setup hero monk. If I wanted more defense, I wouldn't use a paragon. Yeah they're very good in pvp as we all know but this is pve.....take advantage of the crappy ai builds - hexes/condtions arn't removed very often, but usually are easy to reapply if they are. A curses nec can use Enfeebling blood/Shadow of fear to make melee classes nearly harmless....they also still do decent damage using SS/Insidious parasite. Air ele's can do good single target damage and protect the team with a blind skill + Epidemic to spread it. The only paragon id want on my team is a human one with pve skills - There's nothing to fear and Save yourselves....then he can give the team massive protection and use 16 spear mastery with plenty of space for attack skills.
14 Sep 2007 at 00:51 - 47
Quote:
Originally Posted by SotiCoto
If you avoid Ceratodons, I take it you don't set foot in the Shards of Orr....
Infuriation-station much.
Sure I do. There aren't Ceratadons in Shards of Orr. Just bring some holy damage and condition removal and you'll be fine. It's kind of frustrating for an assassin, I'm thinking I might try Sight Beyond Sight next time.
14 Sep 2007 at 02:40 - 48
This is old news, Morghan (and Paragons in general) have always rocked in PvE. I've been taking Morghan everywhere since I got him in NF
14 Sep 2007 at 17:48 - 49
original two paragons by the op:
OQGkUNlpJjmj72CDi5K+4aMMWeD
OQGlUFlpJeuo44utwcl1NH+drhhx
14 Sep 2007 at 20:20 - 50
Well, as someone who recently leave a fire elementalist and minion master jobless for Morghan and Hayda, i have tho say that paragons are like tanks >.<, i not only can resist a lot more but also kill things even faster than with Zhed and Livia, so i went for to test them by vanquishing vabbi, and, in few words, the henchies, a hero and i was running around with 60% dp and the paragons had morale boost >.<
Paragons are simply amazing, definitely a class made for the battle front.
14 Sep 2007 at 21:37 - 51
Quote:
Originally Posted by Onarik Amrak
It's not even that hard, I did it with heroes and henchies.
But having a single para stand up to them is pretty funny lol.
Ya, I just H/H. I brought 1 LoD monk, vekk, and a mm. Henches were Cynn, Herta, mehnlo, and talon.
Anywans, just pinged mehnlo and his other henchy buds over to oola's side with master of whispers. Then, i hung out with my zhed(air magic because of iron mist) and dunkoro. I kept SY up most of the time, and it was fairly easy.
14 Sep 2007 at 22:52 - 52
Quote:
Originally Posted by Spazzer
You were defending the easier split. You have Oola with you on the North side, wheras Gadd defends the East side.
Gadd uses Iron Mist.
so much for the solo para for destroyers :P
15 Sep 2007 at 03:09 - 53
Okay, so I saw this thread, and COULDN'T resist posting.
Firstly, it makes me laugh that for MONTHS all of the good players have been using Paragons, and have been winning easily. Now suddenly SotiCoto posts that Paragons are good, and everyone has posted "OH GOD I NEVER THOUGHT OF PARAGONS BEFORE WHAT A GOOD IDEA". We have been saying this for MONTHS. How can you only now try it? Wonder why they were nerfed so much? They were overpowered. Everywhere. They still are, read half the Paragon skills.
Secondly, this: "I've stuck Mirror of Disenchantment on Dunkoro since he is already secondary Mesmer..."
This makes this entire thread a joke. What ever opinion SotiCoto had on bars, is nullified by that statement. If you still take his word seriously after reading this, then look up what Mirror does, then look up what Dunkoro is, and compare. You ever watched PvP before? Ever noticed that LOTS of teams bring a P/Me? Wonder why?
Thirdly, the paragon bars themselves are bad. Really bad. If you want to win easily with a paragon, keep it simple, because they are incredibly overpowered (still). Just use what is overpowered. Try Song of Restoration and Expel Hexes. The P/Me can even bring Mirror EASILY. You automatically win everything. I beat the final boss of EOTN with that, without anyone dropping below 80% health. (AND I was using all H+H)
15 Sep 2007 at 03:31 - 54
Quote:
Originally Posted by SotiCoto
I don't have any intention of removing that from him.
You are quite stubborn.
15 Sep 2007 at 22:21 - 55
Quote:
Originally Posted by fenix
Secondly, this: "I've stuck Mirror of Disenchantment on Dunkoro since he is already secondary Mesmer..."
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Someone here suggested it as an answer to the Raptors around the Asura lands. It works well.
Laugh it up if you want, but you'll be the only one showing yourself to be a fool.
Quote:
Originally Posted by fenix
This makes this entire thread a joke. What ever opinion SotiCoto had on bars, is nullified by that statement. If you still take his word seriously after reading this, then look up what Mirror does, then look up what Dunkoro is, and compare. You ever watched PvP before? Ever noticed that LOTS of teams bring a P/Me? Wonder why?
On the contrary, your little tirade there only demonstrates that you have your head wedged firmly up your own arse since your childhood.
I've heard it worded better by school-kids, and it wasn't any more valid then.
What one person here recommends, the next mocks... and frankly I think most people here are even more clueless than I am. Apparently I'm the only one who doesn't think himself god of the game.
18 Jan 2008 at 14:41 - 56
Quote:
Originally Posted by foo
original two paragons by the op:
OQGkUNlpJjmj72CDi5K+4aMMWeD
OQGlUFlpJeuo44utwcl1NH+drhhx
Excellent! Thanks.
I just picked up Morghan last night from NF with my Derv, and still need to do Gadd (fsck Gadd!), before I can do GOLEM. I'm curious to see if Morghan's build will help in the Shards at all.
18 Jan 2008 at 18:18 - 57
What else can you expect from Morgahn Freeman?
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