Morgahn, Paraway & G.O.L.E.M. (Spoilers)
Darkpower Alchemist
You have to fudge it abit, Soti. Dropping command to 10 gives you a well of attribute points to use in tactics, or spear mastery- really your choice. Leadership at 12 is a mandatory thing when using [wiki]"There's Nothing to Fear!"[/wiki] on a human Paragon player to achieve maximum useage, but nothing says your hero needs that to be great in the support role.
Then of course, there's always [skill]Wild Blow[/skill] for stances and [skill]Gaze of Contempt[/skill] just to throw out skills that need no attribute investment to get the job done. That's what you need to do. Don't look for things always in the line of investment, but what can be used effectively with minimal investment as well. If you're using spear mastery, Cruel is probably your best bet. I, personally never run a self heal on my paragon when I'm the paragon, but on my heroes, I use leader's comfort. As an assassin, once critical agility is running, I'm a beast with blades. Which target you start with also makes for a major sticking point, but you know this of course. Scan the mob, looking for the guy who casts the protection spells/enchants, and kill him first(unless they all have gaurdian).
Also, if you're using 2 paragons and a 3 monk setup, your paragons should definitly have Deep wound skills, and let them attack different enemies since the henchies will always follow your lead. If enchanted enemies, interupt or strip the enchant then hench mob the target. Or, you could expose defenses...just a thought. I prefer stopping the enchantment over stripping it. One is proactive(Interuption/bypassing def. measures) while the other is reactive(Enchant Stripping/skills that can't be blocked), but you seem the proactive sort.
Those are the things that make a build work, imho. Are you going the proactive route, or the reactive route. You may need to change your own build slightly, but this is what makes you a better player. Liking a build doesn't make it the best for every situation, even in PvE. Keep experimenting and you'll get it.
As for [skill]Anthem of Flame[/skill] VS [skill]Blazing Finale[/skill], AoF works partywide, while BF works on 1 player at a time. AoF is superior for party support.
Then of course, there's always [skill]Wild Blow[/skill] for stances and [skill]Gaze of Contempt[/skill] just to throw out skills that need no attribute investment to get the job done. That's what you need to do. Don't look for things always in the line of investment, but what can be used effectively with minimal investment as well. If you're using spear mastery, Cruel is probably your best bet. I, personally never run a self heal on my paragon when I'm the paragon, but on my heroes, I use leader's comfort. As an assassin, once critical agility is running, I'm a beast with blades. Which target you start with also makes for a major sticking point, but you know this of course. Scan the mob, looking for the guy who casts the protection spells/enchants, and kill him first(unless they all have gaurdian).
Also, if you're using 2 paragons and a 3 monk setup, your paragons should definitly have Deep wound skills, and let them attack different enemies since the henchies will always follow your lead. If enchanted enemies, interupt or strip the enchant then hench mob the target. Or, you could expose defenses...just a thought. I prefer stopping the enchantment over stripping it. One is proactive(Interuption/bypassing def. measures) while the other is reactive(Enchant Stripping/skills that can't be blocked), but you seem the proactive sort.
Those are the things that make a build work, imho. Are you going the proactive route, or the reactive route. You may need to change your own build slightly, but this is what makes you a better player. Liking a build doesn't make it the best for every situation, even in PvE. Keep experimenting and you'll get it.
As for [skill]Anthem of Flame[/skill] VS [skill]Blazing Finale[/skill], AoF works partywide, while BF works on 1 player at a time. AoF is superior for party support.
SotiCoto
Quote:
Originally Posted by Darkpower Alchemist
Quote: If you're using spear mastery, Cruel is probably your best bet. I, personally never run a self heal on my paragon when I'm the paragon, but on my heroes, I use leader's comfort. As an assassin, once critical agility is running, I'm a beast with blades. Which target you start with also makes for a major sticking point, but you know this of course. Scan the mob, looking for the guy who casts the protection spells/enchants, and kill him first(unless they all have gaurdian). To use the dinosaurs as an example... they're usually in mobs of a single species, which makes selection redundant..... but when I get mixed mobs or aggro multiple types at the same time, I'll usually go for the tough, no-block ones in the middle of the mob (Tyrannuses can block occasionally but usually don't, and live long enough to spam Death Blossom all over the shop)... They make the best targets for Death Blossom splash damage since they can't block, and any Raptors nearby get taken down without being able to do a sodden thing about it.
Yes... I know to go for the healer first... naturally... but when things are giving me difficulty, I go for the one who can take the most hits and start wailing on him to take down anything around him.
Quote: Also, if you're using 2 paragons and a 3 monk setup, your paragons should definitly have Deep wound skills, and let them attack different enemies since the henchies will always follow your lead. Sounds like a fun idea I suppose.... but I'm not the sort to have the hero skillbars open at all times and constantly re-target to assign the heroes to different enemies. It is FAR too much work, and leaves my character vulnerable and inactive while I do it (I'm no multi-tasker). As such... they tend to attack whatever I Ctrl+Shift+Spaced for a few moments before all switching to attack whatever I'm attacking. I've just learn to deal with that. And in that way, Deep Wound isn't needed because providing my enchants stay up and I can hit the enemy.... they go down fast enough.
Quote:
If enchanted enemies, interupt or strip the enchant then hench mob the target. Or, you could expose defenses...just a thought. I prefer stopping the enchantment over stripping it. One is proactive(Interuption/bypassing def. measures) while the other is reactive(Enchant Stripping/skills that can't be blocked), but you seem the proactive sort.
I attack first... ask questions later... and leave the herohench to their own devices most of the time. I know that an entire pack of Raptors can't be interrupted simultaneously (saying nothing of casting times on Assassin spells), not least since they don't all activate simultaneously..... but Mirror of Disenchantment can strip them all down... so that suits. Talon Silverwing has an interrupt of sorts besides, which I count as a bonus. I only bring Zho instead if I think Interrupts are actually a necessity. Quote:
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