Armour Question

garb3

Pre-Searing Cadet

Join Date: Aug 2007

England

The Dust Of Fallen Angels

W/Mo

Hi i have been playin GW for like 6 months now and i'm starting to farm and realise that i need different armour for different situations(areas,builds etc). i was wondering is there anyway to get more energy without slapping radient insignia's on every piece or my armour and i also read something about gladiators armour having an energy bonus but when i go to drok and look at the 5k (total) stuff it doesnt have any +energy on it

thanks for any help u can give

Commander Ryker

Site Contributor

Join Date: Jun 2005

R/

You really don't need a whole set for every situation, just a head piece, unless it's a necro. On mine I have one set of boots (blood stained for mm), chest piece (something else for mm) and the head piece with the sup death (again for mm). Then another set that's more generic that has sup runes for the other attributes.

Most other professions, you'll just need to have different head pieces with different superior runes. It's a lot cheaper that way.

Keithark

Wilds Pathfinder

Join Date: Nov 2006

Be Aggressive B E Aggressive [AGRO]

E/Me

What king of build are you running? You are farming as a warrior and talking about needing energy, just curious what skills you got. Balth Aura or Bonetti's Defence or something like that should provide you with the energy you need, but if you are not using some type of energy gain then you will never be able to make it.

garb3

Pre-Searing Cadet

Join Date: Aug 2007

England

The Dust Of Fallen Angels

W/Mo

i'm stone elemental farming at the mo(tried trolls but drops were rubbish) but i also wanna do hydra's but my energy seems to run low, this is the build i'm using:

Riposite
Deadly Riposite
Flurry
Defy Pain
Doylak
Vig Spirit
Live Vicariously
Balth Spirit

wilderness

wilderness

tinyurl.com/6hqar7a

Join Date: Mar 2006

We Couldn't Figure Out A Name [LMAO]

W/N

Before insignias were introduced, Glads armour had the effect of Radiant Insignias as an inherent effect.

You can also add Attunement runes. I use two minors + 3 attune on my war.

You can run with a +5 nrg weapon withzealous and 20% longer enchants suffix on it to help manage enchants if that's what you're doing.

That's about it for additional base energy, you can use skills to help manage energy (consume corpse is one I use with some of my W/N builds). After this it mostly comes down to good timing and management to keep your energy up.

-

In respect to the above build (posted as I posted):

I would use a +5 energy weapon (the loss of 15^50 doesn't matter as your dmg output is heavily +attack skill amount here which is unefected by the modifier)

Make sure you're using a zealous weapon or your energy won't refill fast enough.

Try to use a 20% enchants suffix as this will add a few seconds to VS and ease the pressure a little)

Use attunement runes + R.Insignias. Can be costly if you're not used to the spend, and the lack of -dmg bonus might seem a worry but this build will keep you buffed just fine without them.

The above +good timing will keep you with all the energy you need.