Hi, since Eotn came out and I got some of them PvE only skills I made myself a brand new hammer build and I got to love it so much I thought I'd share it with all of you
Skills:
"I am the strongest" (PvE only skill)
[skill]Dolyak Signet[/skill]
Club of a thousand bears (PvE only skill)
[skill]Crushing Blow[/skill]
[skill]Counterattack[/skill]
[skill]Flourish[/skill]
[skill]Flail[/skill]
[skill]"Watch Yourself!"[/skill]
Attributes:
Hammer: 12+1+2
Strength: 10+1
Tactics: 8+1
Usage:
The skills pretty much explain themselves, you can use I am the strongest before battle, as it has no duration time. It will work until you made your 6 hits.
I got dolyak in it because I'm mostly vanquishing lately and I gotta tank sometimes.
Then there's the awesome combo: Club of a thousand bears(knock down), Crushing Blow(Deep wound and lovely dmg), Counterattack(more lovely dmg and possible energy gain), use Flourish and the fun can start all over again
I shouldnt need to explain why flail and wy are in there.
As for my equipment, I use full radiant(except for stonefist gauntlets) and a customized Eldritch Maul(15^50, 20/20, 30hp).
Counters: as most builds has its flaws, having Flourish interupted can be somewhat annoying but then again, 8sec waiting isnt that hard
I hope those who like this will have fun smashing face and to those who dont, plz dont flame too much and be gentle ok, it's my first thread and constructive criticism or hints are more than welcome
EDIT: Template code: OQATE1JXRamMtInEsoTrwgvirAA
Some additional notes: Club of a thousand bears DOES NOT has to hit to cause knockdown, if you miss(blind) or the enemie blocks your attack he will still be knocked down. Also Flourish has an 8sec recharge, not the 10sec which it says in the pic.
Heavy dmg Eotn Build
Squishy ftw
Cathode_Reborn
Never thought about using Club/Crushing with flourish. I'll probably try somethin out like that later. I'm not a fan of Doly sig (horrible speed reduction) or counterattack though.
I'm still hoping anet will lower the casttime on Flourish.
I'm still hoping anet will lower the casttime on Flourish.
Squishy ftw
Quote:
Originally Posted by Cathode_Reborn
Never thought about using Club/Crushing with flourish. I'll probably try somethin out like that later. I'm not a fan of Doly sig (horrible speed reduction) or counterattack though.
I'm still hoping anet will lower the casttime on Flourish. Ye, in normal PvE I never bring dolyak but since I'm mostly in HM I need to tank sometimes and dolyak comes in very handy then In Normal cases dolyak is changed with [skill]enraging charge[/skill] for the fast adrenaline and a speed boost aswel
I'm still hoping anet will lower the casttime on Flourish. Ye, in normal PvE I never bring dolyak but since I'm mostly in HM I need to tank sometimes and dolyak comes in very handy then In Normal cases dolyak is changed with [skill]enraging charge[/skill] for the fast adrenaline and a speed boost aswel
mr yo momma
looks great I'm gonna try it this weekend, but is there anyway you can put the template code down?
farmpig
Hmmm..... It not very nice to get stucked to the ground using dolyaks....
No offence but what are u going to hit without mobility?
No offence but what are u going to hit without mobility?
Squishy ftw
Quote:
Originally Posted by farmpig
Hmmm..... It not very nice to get stucked to the ground using dolyaks....
No offence but what are u going to hit without mobility? Dolyak is only used when I need to tank, and when I tank I dont need to run after mobs because they'll all be hitting on me
When not in HM I switch out dolyak for enraging charge, I'm also not too keen on using/bringing dolyak along
No offence but what are u going to hit without mobility? Dolyak is only used when I need to tank, and when I tank I dont need to run after mobs because they'll all be hitting on me
When not in HM I switch out dolyak for enraging charge, I'm also not too keen on using/bringing dolyak along
Darkpower Alchemist
Dolyak may prove useful in areas where the team size is drasticly limited, like Piken Square(4 man team), yet if not also using a massive snare, they may run by you and the kiting monk dance begins while you're taking things "Slow Motion". Yet, you're the tyrian vanquisher, so you know this stuff.
Squishy ftw
Quote:
Originally Posted by Darkpower Alchemist
Dolyak may prove useful in areas where the team size is drasticly limited, like Piken Square(4 man team), yet if not also using a massive snare, they may run by you and the kiting monk dance begins while you're taking things "Slow Motion". Yet, you're the tyrian vanquisher, so you know this stuff.
Not only in 4 man areas And if you tank decently they wont get past you (corners ftw). Tanking may not always be necesary but it certainly can speed things up with an arcane ss'er behind you