Why not just have a better party search window, which doesn't require you to be in a town to see if there are partys forming there.
Just make it as following (expandable tabs)
PvP-> HA, TA, AB
PvE->Prophecies, Factions, Nightfall, EotN-> list of outposts
Trading-> axes, staves, runes, services minipets, other etc.
And just make it so that you can trade a person w/o having to be near them.
Pros: I could just go farming somewhere, or for a round of RA or something, then, when I see a party forming in the mission I need to complete, I zone there and join.
And thus it becomes easier to form parties, especially since people don't have to sit with their thumbs up their ... waiting for a party to form.
And people could just post their WTS or WTB items w/o...again the thumb.
Oh and offcourse: more text, especially for the trading.
An overall party search window
hyro yamaguchi
dragonofinfinity
Quote:
Originally Posted by hyro yamaguchi
Trading-> axes, staves, runes, services minipets, other etc. |
Quote:
And just make it so that you can trade a person w/o having to be near them. |
thinking for gate openers in pre, as you haft to trade whilst standing next to them rarther than standing at the gate.
and in post more room for details of what you are selling insted of having to put your location in; my guildie and i consider in front of storage (old location)the standard place to trade, other people dont.
Quote:
Oh and offcourse: more text, especially for the trading. |
Antheus
I have a very efficient party search mechanism called Guild and Alliance chat.
It also seems only very capable players join...
It also seems only very capable players join...
Lexxor
A simple filter box would do. For example, type axe and only trades with the word axe will show. wtb to sort out the wts's etc.
hyro yamaguchi
Quote:
Originally Posted by Antheus
I have a very efficient party search mechanism called Guild and Alliance chat.
It also seems only very capable players join... |
Guess there should be no improvements if there already is something rather unrelated which can not only coexist with the new system, but also do a much weaker job than the new system.