A/W hammer

Grungle

Pre-Searing Cadet

Join Date: Sep 2007

imud

A/W

was wondering if an assassin warrior hammer build would be a good idea. Capitalizing on critical hits and such, as if i am not mistaken hammers and scythes are the way to go for crits. way of the master/ way of the assassin/ critical eye/ crit defenses are my ideas so far. what hammer skills should i use?

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

scythes and axes are the way to go for crits. hammers are slow.

Blkout

Krytan Explorer

Join Date: Jul 2005

Quote:
Originally Posted by Coloneh
scythes and axes are the way to go for crits. hammers are slow. Hammers are SLOWER, but FAR more powerful. They have a purpose too and can't be made to work just fine with any IAS skill.

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

yeah, it can work. but if your going to use a hammer why not use a scythe? higher criticals.

Epic Monkey Battle

Epic Monkey Battle

Frost Gate Guardian

Join Date: Nov 2006

Warrior's Isle

Fat Kids Are Hard To Kid [Nap]

Mo/

hammers knockdown.... scythes do not

stueyman2099

stueyman2099

Krytan Explorer

Join Date: Sep 2005

Clan W A S D [WASD]

W/E

If it's for PvE, then go with a scythe instead of a hammer, the Ocasional AoE alone makes it worth it. If it's for PvP, shoot yourself int he head please.

Pericles

Pericles

Frost Gate Guardian

Join Date: May 2007

[GoD]

R/

Coloneh, what said made absolutely no sense at all, hammers are just as slow as scythes. For the rest, i agree with Stueyman.

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

yeah, but scythes have a higher crit damage and hit 3 foes. same reason for using axe sins over sword sins.

Sqube

Lion's Arch Merchant

Join Date: Dec 2006

Behind you...

A/

[skill=text]Staggering Blow[/skill] --> Fierce Blow looks to be a righteous combination.

Bring a self-heal and... [skill=text]Irresistible Blow[/skill]? If you don't want/need a heal, you could throw in [skill=text]Mighty Blow[/skill] for shits and giggles.

My issue with running hammers is that the adrenaline just takes too long to build up unless you're also being hit. But you're running Critical Defenses, so you're not planning on getting hit. Once you get the adrenaline built up, you should wreak some havoc.

But what the hell - give it a shot and see how it goes. The increased crit rate does make using all the other weapons seem interesting, doesn't it?