Seeing how popular Dodgeball games are, why not make a real version out of it. In a Dodgeball Arena, a disguise skill will automatically set max hit points, energy and regeneration. Players get a special set of skills for this. Some examples of possible skills:
* Slow Ball. Instantly throw a dodgeball at target. Slow speed, slow recharge.
* Fast Ball. 1-2 seconds casting time, faster speed and recharge.
* Knockdowns, Run speed, Blind, etc.
Real Dodgeball
Lexxor
Tragedy_Strikes
Quote:
Originally Posted by Lexxor
Seeing how popular Dodgeball games are, why not make a real version out of it. In a Dodgeball Arena, a disguise skill will automatically set max hit points, energy and regeneration.
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gameshoes3003
It's almost like the dragon arena...
except now with a blue/red line in the center of the arena.
/signed
who doesn't like dodge ball?
except now with a blue/red line in the center of the arena.
/signed
who doesn't like dodge ball?
MithranArkanere
Looks nice... I can clearly imagine it.
First, you make a 'has the ball' environment effect.
Only one character would have that effect at the same time.
Then, you make 8 skills.
1. Fastball.
C:1 R:10
If you have the ball, you cast a fast projectile to target foe that deals 50 damage.
2. Slowball.
C:1/2 R:10
If you have the ball, you cast a slow projectile to target foe that deals 50 damage.
3. Fake trow.
C:1 R:10
4. Catch. (Only if you do not have the ball)
C:1/4 R:10
For 3 seconds, if you are struck with a 'trow ball' skill, you block the attack and catch the ball.
5. Block. (Only if you do not have the ball)
C:1 R:10
For 3 seconds, if an adjacent ally is struck with a 'trow ball' skill, the ally blocks the attack and catch the ball.
6. Dodge. (Only if you do not have the ball)
C:3/4 R:10
For 3 seconds, if you are the target of a 'trow ball' skill, that attack fails and nearest enemy in the outer area receives the ball. If there area no enemies in the outer area, the enemy that casted the ball will keep it.
7. Cheer (Only if you are in the puter area)
C:5 R:30
Target ally recharges all skills.
8. Mock (Only if you are in the puter area)
C:5 R:30
Interrupt target foe. All skills of target foe are disabled for 2 seconds.
First, you make a 'has the ball' environment effect.
Only one character would have that effect at the same time.
Then, you make 8 skills.
1. Fastball.
C:1 R:10
If you have the ball, you cast a fast projectile to target foe that deals 50 damage.
2. Slowball.
C:1/2 R:10
If you have the ball, you cast a slow projectile to target foe that deals 50 damage.
3. Fake trow.
C:1 R:10
4. Catch. (Only if you do not have the ball)
C:1/4 R:10
For 3 seconds, if you are struck with a 'trow ball' skill, you block the attack and catch the ball.
5. Block. (Only if you do not have the ball)
C:1 R:10
For 3 seconds, if an adjacent ally is struck with a 'trow ball' skill, the ally blocks the attack and catch the ball.
6. Dodge. (Only if you do not have the ball)
C:3/4 R:10
For 3 seconds, if you are the target of a 'trow ball' skill, that attack fails and nearest enemy in the outer area receives the ball. If there area no enemies in the outer area, the enemy that casted the ball will keep it.
7. Cheer (Only if you are in the puter area)
C:5 R:30
Target ally recharges all skills.
8. Mock (Only if you are in the puter area)
C:5 R:30
Interrupt target foe. All skills of target foe are disabled for 2 seconds.