Having problems with Ubuntu, Linux

blueone

Ascalonian Squire

Join Date: May 2005

I installed GW all fine and dandy via Wine but when I start it up it gets to the log in screen and doesn't do much else. The screen moves at a ridiculously slow rate and there's no mouse. I know my laptop can run it since I've had it running on my Vista partition.

Mr_Cynical

Lion's Arch Merchant

Join Date: Aug 2006

Scotland

Region of Chosen Kings [R.O.C.K]

E/Mo

Linux isn't a supported platform for Guild Wars (ie Anet don't try to make it work). However you might get on better if you buy Cedegea (a proprietary version of Wine which includes some Direct3D support among other things).

suntsu

Pre-Searing Cadet

Join Date: Nov 2006

As already suggested, buy cedega, and follow the instructions on their wiki: http://cedegawiki.sweetleafstudios.com/wiki/Guild_Wars

cheers

lordpwn

Krytan Explorer

Join Date: Mar 2007

R/

Wine currently has some issues with DirectX 9.0 pixel shaders, try running the game with the parameter -dx8 (or even -noshaders) for a massive speedup. I think the latest version fixed most of the mouse cursor issues, so you might want to check if you've got that.

Also, do you have an ATI video card? ATI's drivers for Linux suck even harder than their Windows drivers; they're two orders of magnitude slower than Nvidia's in some basic 2D things in some benchmarks. Their 3D acceleration isn't quite that bad but it's still around 50% slower than in Windows. Since AMD bought ATI they've been writing a new Radeon driver from scratch, though - things might improve in the near future.

Miss Eisei

Miss Eisei

Krytan Explorer

Join Date: Jan 2006

In The Scribe October 19, 2006

[BrKn] The Brovian Knights

Mo/

when playing gw on any linux thru wine/cedega
u need to make a virtual desktop at some set resolution that u maximize guildwars in
running GW in windowmode will give u terrible performance
the fact u got no mouse is quite common, actually the mouse is there, its jut that the pointer disappears every time the game loads
usually u can just rightclick a bunch of times and it will come back

but like ppl said above, get Cedega, so much better and easier
i run ubuntu fiesty fawn with cedega 6.0.2
and i get about the same framerate as in windows

im using an Nvidia card, i know ATI can have lots of problems

Lucifer PVP

Lucifer PVP

Krytan Explorer

Join Date: Oct 2005

Refuge From Exile [RFE] Refuge-From-Exile.com

W/Mo

The mouse issue has been sort of fixed in wine with release months ago.. try double clicking a couple of times sort of buggy.
ATI Owners http://www.phoronix.com/scan.php?pag...item=842&num=1

"In September 12, 2007, AMD released specs for the RV630 (Radeon HD 2600 PRO and Radeon HD 2600 XT) and M56 (Radeon Mobility X1600) chips for open source driver development, for its strategic open source driver development initiative, with more documentation likely to follow in the near future, as well as baseline open source drivers." still no 2d 3d acceration .. but they should be getting quite a bit better in the coming months.. I own a M56 so yay for me

http://www.phoronix.com/scan.php?pag...item=843&num=1


Do not purchase Cedega, they forked off Wines MIT license without giving back to Wines project.

Wines site
http://appdb.winehq.org/objectManage...rsion&iId=7530
Useful switch

-nosound to avoid FMOD problem. This disable sound engine where -mute only lowerise sound.

-dx7/8/9 (9 is default) to do DirectX regression test.

-diag to generate log about what's going wrong.

-repair to repair broken file. If you think you do have.

-noshaders to disable pixel and Vertic Shader's

-sndasio to enable audio using ASIO Audio Format

-image will download every files and decompress them. Huge use of CPU cycle - Warning.

-dsound


Registry tweaks:


[HKEY_CURRENT_USER\Software\Wine\Direct3D]
"DirectDrawRenderer"=""

gdi - Use GDI to draw on the screen (slow but reliable) (default)

opengl - Use OpenGL (fast but not all programs work correctly)]


"OffscreenRenderingMode"=""

backbuffer: the rendering is done in the backbuffer (default)
pbuffer: uses PixelBuffers
fbo: uses Framebuffer object


"PixelShaderMode"=""


"RenderTargetLockMode"=""

auto: same as readdraw at the moment, will do benchmarks and use best method later(default)
disabled: effectively disables render target locking
readdraw: uses glReadPixels for reading, glDrawPixels for drawing
readtex: reading with glReadPixels, drawing by drawing a textured quad
texdraw: readback using a texture, drawing with glDrawPixels
textex: readback using a texture, drawing with a textured quad]


"UseGLSL"=""

[When set to "enabled", this enables the use of GL Shading Language for vertex
and pixel shaders, as long as the hardware supports it. This is experimental
at the moment, and not fully implemented.]


"VertexShaderMode"=""


"VideoMemorySize"=""

[Sets the amount of emulated video memory. Default is 64 (that results in 64MB),
in the future some automatic ways to obtain the real value should be added.]

I really hope GW2 is also developed in opengl..