Is Golden Fang Strike unbalanced ?
bilateralrope
Quote:
Must follow a lead attack. If you are under the effects of an Enchantment, target foe suffers from a Deep Wound for 5...17 seconds.
Off-hand dagger attack. 5 energy, 4 recharge.The reason it seems imbalanced to me is that as long as you are enchanted, you will deal the deep wound. Blind and not following a lead attack ?
You won't deal damage, but you will deep wound:
And you also get instant recharge because thats what happens when you use a dagger skill out of sequence.
Sakura Az
shhhhhhh don't tell anyone, i like how it works^^
but on a more serious note yes it does seem a bit unbalaneced with its ablility to do that. i have a slight feeling its going to get a recharge "balence" sometime.. makes me sad, cause i love this skill.
but on a more serious note yes it does seem a bit unbalaneced with its ablility to do that. i have a slight feeling its going to get a recharge "balence" sometime.. makes me sad, cause i love this skill.
fireflyry
Agreed.
Still GFS-->Epidemic deep wound spam in the middle of an AB Mobfest is fun while it lasts.
Still GFS-->Epidemic deep wound spam in the middle of an AB Mobfest is fun while it lasts.
moko
didn't know about this. :O sounds really nice, not sure if it's that overpowered though. :P
X Cytherea X
O_o *runs off to test it*
Shadow Slave
Gah.....I knew it was only a matter of time before this was spotted >.< ... I for one have been having a great time with this skill in AB
Vanquisher
DW with no damage isn't really that much of an issue to me. It will only ever matter on targets low enough that you can DW them, and hit them once to activate it. However, this is unlikely to happen and you're devoting a character to doing it. You won't get a team reliably under 30% to make all that much use out of it. The functionality is worse than a simple Shadow Prison or AoD Assassin running the Black Lotus/Spider combo with BoS, or the old AoD bar with Twisting Fangs.
Retribution X
Na, just use it out of sequence Like I did once accidently...
Skuld
I'm echoing what vanq said.
The bug needs a fix though, lol.
My pve build is generally Unsuspecting Strike, Golden Fang Strike, Death Blossom, Critical Agility, works fine atm.
The bug needs a fix though, lol.
My pve build is generally Unsuspecting Strike, Golden Fang Strike, Death Blossom, Critical Agility, works fine atm.
Diddy bow
I think its more intresting than imba if it stays that way, could be pretty good, espically as a finisher. Still if it is changed id rather see a bug fix than a recharge change :/.
bilateralrope
The change I'm expecting to see is ANET put "If it hits" as the condition on the deep wound.
Retribution X
It friggen needs it... it's the only side-effect of the attack...
Cherng Butter
lol maybe I should replace impale!
Sqube
I imagine it'll get fixed eventually. Some non-'sin is going to catch on, complain about it, and it'll get fixed.
I would imagine that it has to be a bug, doesn't it? Does anyone know of any other attacks that deal conditions, regardless of whether they hit or not?
I would imagine that it has to be a bug, doesn't it? Does anyone know of any other attacks that deal conditions, regardless of whether they hit or not?
Senrath
No, but I think the other skills have an "if it hits" condition on them. And I don't see the big deal about this skill is. It just puts on a deep wound, which really isn't that much as the only thing a skill will do, and it DOES need you to be enchanted for it to work.
Sqube
Yeah, but deep wound is a righteous condition to put on someone.
moriz
it works fairly well in a mobius build:
way of the fox, leaping mantis sting, golden fang, death blossom, mobius strike
just endlessly chain mobius and death blossom until the target drops.
i've also experimented with this build:
AoD, shadowy burden, black mantis thrust, jungle strike, death blossom, golden fang. essentially, golden fang more or less replace impale. good thing about golden fang strike: it always apply the deepwound if you are enchanted. bad thing about it: no extra damage. as of now, the above combo cannot kill a softy target in one combo. although it is quite something to see a 100 damage, .5 (actually .25) sec swing dagger attack.
way of the fox, leaping mantis sting, golden fang, death blossom, mobius strike
just endlessly chain mobius and death blossom until the target drops.
i've also experimented with this build:
AoD, shadowy burden, black mantis thrust, jungle strike, death blossom, golden fang. essentially, golden fang more or less replace impale. good thing about golden fang strike: it always apply the deepwound if you are enchanted. bad thing about it: no extra damage. as of now, the above combo cannot kill a softy target in one combo. although it is quite something to see a 100 damage, .5 (actually .25) sec swing dagger attack.
Evilsod
Does this mean that you could actually get a deep wound from an Illusionary Weapon build using this skill? Lol.
It does sound bugged...
It does sound bugged...
Laenavesse
Eeeeh.
I don't know.
There aren't exactly a lot of sin skills that can cause deep wound (only like 4 and 3 of them are in the deadly arts line, 2 of them hexes).
It would just be another condition for the sins to be able to apply "early" on. It's really no different than if you used an unblockable chain and then used Impale at the end. The person will be deep wounded no matter what unless they got something like Spellbreaker on them, but the chances of that are slim (except in PvE). It just comes earlier by like 2 attacks o.O And there's no extra damage whereas Impale deals some damage.
It also "frees" up a slot I guess if you wanted the Deep Wound and didn't want to put points in Deadly Arts and didn't want to use Twisting Fangs (though you get the nice bleed + deep wound combo..).
*shrugs* It just seems okay to me.
Edit:
and I've never even used the skill nor will ever xD;
I don't know.
There aren't exactly a lot of sin skills that can cause deep wound (only like 4 and 3 of them are in the deadly arts line, 2 of them hexes).
It would just be another condition for the sins to be able to apply "early" on. It's really no different than if you used an unblockable chain and then used Impale at the end. The person will be deep wounded no matter what unless they got something like Spellbreaker on them, but the chances of that are slim (except in PvE). It just comes earlier by like 2 attacks o.O And there's no extra damage whereas Impale deals some damage.
It also "frees" up a slot I guess if you wanted the Deep Wound and didn't want to put points in Deadly Arts and didn't want to use Twisting Fangs (though you get the nice bleed + deep wound combo..).
*shrugs* It just seems okay to me.
Edit:
and I've never even used the skill nor will ever xD;
DarkGanni
Should be made "If it hits" I think.
- Ganni
- Ganni
Laenavesse
Quote:
Originally Posted by DarkGanni
Should be made "If it hits" I think.
- Ganni that's not a bad mod, the only thing then is would it still be considered under the Golden line then? All the Golden skills require you to be enchanted for something to actually work, like gain energy or unblockable or even the skill itself.
- Ganni that's not a bad mod, the only thing then is would it still be considered under the Golden line then? All the Golden skills require you to be enchanted for something to actually work, like gain energy or unblockable or even the skill itself.
Picuso
Quote:
Originally Posted by Laenavesse
that's not a bad mod, the only thing then is would it still be considered under the Golden line then? All the Golden skills require you to be enchanted for something to actually work, like gain energy or unblockable or even the skill itself.
Easy:
Must follow a lead attack. If it hits AND you are under the effects of an Enchantment, target foe suffers from a Deep Wound for 5...17 seconds.
Must follow a lead attack. If it hits AND you are under the effects of an Enchantment, target foe suffers from a Deep Wound for 5...17 seconds.
Sqube
Golden Fang Strike
Must follow a lead attack. If this attack hits and you are under the effects of an Enchantment, target foe suffers from a Deep Wound for 5...17 seconds.
Simple enough. Also, the reason I think it needs this is because a deep wound is a more significant condition than other ones. It not only causes damage and lowers your max health, it lowers the amount of healing you gain as well. Any attack that puts something like that on you quickly is worth writing home about.
Must follow a lead attack. If this attack hits and you are under the effects of an Enchantment, target foe suffers from a Deep Wound for 5...17 seconds.
Simple enough. Also, the reason I think it needs this is because a deep wound is a more significant condition than other ones. It not only causes damage and lowers your max health, it lowers the amount of healing you gain as well. Any attack that puts something like that on you quickly is worth writing home about.
Willow O Whisper
That would make it even more conditional / less useful than it alredy is. I would take impale/twisting fangs over that any time.
Yanman.be
Guys...we're sin lovers..now we want to nerf our own skills???
Bobby2
I'm with Yan on this one. FHS leave it as it is, we need 'mooooaaaar power'.
Evilsod
GFS is useless? What are you smoking exactly? Getting a deep wound from a dagger attack that 'misses' is about as stupid as they come.
X Cytherea X
this skill is hax! you can run around and tab, golden fang, tab, golden fang, tab, etc, deepwounding everyone! as long as you're enchanted, it will always cause deepwound, even while blinded or hexed!
yesterday i tested it and was a major annoyance with just 3 skills: holy veil, golden fang strike, jagged strike... basicly maintain veil and run around spreading dw (0 recharge cuz it "misses") and cover it with bleeding (1 sec recharge) then tab to the next guy immediately. it's actually huge pressure to monks and their team will crumble eventually.
yesterday i tested it and was a major annoyance with just 3 skills: holy veil, golden fang strike, jagged strike... basicly maintain veil and run around spreading dw (0 recharge cuz it "misses") and cover it with bleeding (1 sec recharge) then tab to the next guy immediately. it's actually huge pressure to monks and their team will crumble eventually.
LaserLight
Guys...Golden Fang is wimpy as it is. Yeah, it's the easiest Deep Wound in the Assassin's skills locker, but it's still not nearly as cruel as the, I don't know...dozen or so attacks in the Warrior locker that cause Deep Wound?
So many of our dagger attacks are pointless as it is. Golden Fang is almost so, given that it deals no extra damage and needs a lead attack. Makes it useless for the typical spike builds, requires a pressure-based Assassin to pull it off. Give the guys a break...
So many of our dagger attacks are pointless as it is. Golden Fang is almost so, given that it deals no extra damage and needs a lead attack. Makes it useless for the typical spike builds, requires a pressure-based Assassin to pull it off. Give the guys a break...
iridescentfyre
Quote:
Originally Posted by LaserLight
Guys...Golden Fang is wimpy as it is. Yeah, it's the easiest Deep Wound in the Assassin's skills locker, but it's still not nearly as cruel as the, I don't know...dozen or so attacks in the Warrior locker that cause Deep Wound?
I can't think of a single Warrior deep wound skill that doesn't at least require you to connect with your target. None of them are instant recharging either. Pretty sure that's the issue here.
Shadowfox1125
Wow.. I'm liking this skill for the time being..
Am I A Good Sin
A/E shadow farmer just got a nice buff if you find a place for it.
Shadow of haste
Sliver armor
Shadow form
Intensity
Aftershock
Cancel stance
Glyph of elemental power
Deaths charge
Hah got it u can switch GoEP or intensity ( only around 15% more? And on 30ish dmg? ) for GFS. Just think tab thru and apply Deep wound use aftershock things will die...... at least in theory.
Shadow of haste
Sliver armor
Shadow form
Intensity
Aftershock
Cancel stance
Glyph of elemental power
Deaths charge
Hah got it u can switch GoEP or intensity ( only around 15% more? And on 30ish dmg? ) for GFS. Just think tab thru and apply Deep wound use aftershock things will die...... at least in theory.
zwei2stein
Quote:
Originally Posted by Evilsod
Does this mean that you could actually get a deep wound from an Illusionary Weapon build using this skill? Lol.
WOW. imagine possiblities.
jesh
The IW idea came as a shock initially, then I quickly realized that IW still sucks. Oh well.
The good thing is that you can make a decent combo with GFS and be able to pressure even if blinded/hexed.
Adds more versatility and imo does not need to be changed at all....
The good thing is that you can make a decent combo with GFS and be able to pressure even if blinded/hexed.
Adds more versatility and imo does not need to be changed at all....
Yanman.be
Guys, Izzy already said he was going to fix this....
Sakura Az
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
hehe with that said, i think it needs the "if it hits" added to it.. tho i do love it as it is
hehe with that said, i think it needs the "if it hits" added to it.. tho i do love it as it is
LaserLight
Right then. And Golden Fang Strike loses all viability as a skill outside low to mid-level PvE.
Anet, I ask kindly of you...can we PLEASE have some decent dagger skills outside the...six, I believe, in current use today?
Anet, I ask kindly of you...can we PLEASE have some decent dagger skills outside the...six, I believe, in current use today?