Is Golden Fang Strike unbalanced ?

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

Quote:
Must follow a lead attack. If you are under the effects of an Enchantment, target foe suffers from a Deep Wound for 5...17 seconds. Off-hand dagger attack. 5 energy, 4 recharge.

The reason it seems imbalanced to me is that as long as you are enchanted, you will deal the deep wound. Blind and not following a lead attack ?
You won't deal damage, but you will deep wound:


And you also get instant recharge because thats what happens when you use a dagger skill out of sequence.

Sakura Az

Sakura Az

Lion's Arch Merchant

Join Date: Jan 2007

The frozen north

Ambassadors Of Enlightenment [Sage]

A/

shhhhhhh don't tell anyone, i like how it works^^

but on a more serious note yes it does seem a bit unbalaneced with its ablility to do that. i have a slight feeling its going to get a recharge "balence" sometime.. makes me sad, cause i love this skill.

fireflyry

fireflyry

Jungle Guide

Join Date: Jan 2007

New Zealand

A/D

Agreed.

Still GFS-->Epidemic deep wound spam in the middle of an AB Mobfest is fun while it lasts.

moko

moko

??uo??o??

Join Date: May 2006

didn't know about this. :O sounds really nice, not sure if it's that overpowered though. :P

X Cytherea X

Wilds Pathfinder

Join Date: Feb 2006

A/Mo

O_o *runs off to test it*

Shadow Slave

Shadow Slave

Lion's Arch Merchant

Join Date: Feb 2006

..My home away from home..

Currently looking ~

N/

Gah.....I knew it was only a matter of time before this was spotted >.< ... I for one have been having a great time with this skill in AB

Vanquisher

Site Contributor

Join Date: Mar 2005

Herts, UK

One Hitter Quitters [QQ]

DW with no damage isn't really that much of an issue to me. It will only ever matter on targets low enough that you can DW them, and hit them once to activate it. However, this is unlikely to happen and you're devoting a character to doing it. You won't get a team reliably under 30% to make all that much use out of it. The functionality is worse than a simple Shadow Prison or AoD Assassin running the Black Lotus/Spider combo with BoS, or the old AoD bar with Twisting Fangs.

Retribution X

Retribution X

Desert Nomad

Join Date: Nov 2005

Check behind you again.

N/

Na, just use it out of sequence Like I did once accidently...

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

I'm echoing what vanq said.

The bug needs a fix though, lol.

My pve build is generally Unsuspecting Strike, Golden Fang Strike, Death Blossom, Critical Agility, works fine atm.

Diddy bow

Diddy bow

Furnace Stoker

Join Date: Oct 2006

Jawsome!!!!!!!!!!!

looking for one :p

A/D

I think its more intresting than imba if it stays that way, could be pretty good, espically as a finisher. Still if it is changed id rather see a bug fix than a recharge change :/.

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

The change I'm expecting to see is ANET put "If it hits" as the condition on the deep wound.

Retribution X

Retribution X

Desert Nomad

Join Date: Nov 2005

Check behind you again.

N/

It friggen needs it... it's the only side-effect of the attack...

Cherng Butter

Cherng Butter

Desert Nomad

Join Date: Jan 2006

Maryland

The Mirror Of Reason [SNOW]

E/Mo

lol maybe I should replace impale!

Sqube

Lion's Arch Merchant

Join Date: Dec 2006

Behind you...

A/

I imagine it'll get fixed eventually. Some non-'sin is going to catch on, complain about it, and it'll get fixed.

I would imagine that it has to be a bug, doesn't it? Does anyone know of any other attacks that deal conditions, regardless of whether they hit or not?

Senrath

Krytan Explorer

Join Date: May 2006

Halfway between here and there

Advanced Technology [CCCP]

No, but I think the other skills have an "if it hits" condition on them. And I don't see the big deal about this skill is. It just puts on a deep wound, which really isn't that much as the only thing a skill will do, and it DOES need you to be enchanted for it to work.

Sqube

Lion's Arch Merchant

Join Date: Dec 2006

Behind you...

A/

Yeah, but deep wound is a righteous condition to put on someone.

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

it works fairly well in a mobius build:
way of the fox, leaping mantis sting, golden fang, death blossom, mobius strike

just endlessly chain mobius and death blossom until the target drops.

i've also experimented with this build:

AoD, shadowy burden, black mantis thrust, jungle strike, death blossom, golden fang. essentially, golden fang more or less replace impale. good thing about golden fang strike: it always apply the deepwound if you are enchanted. bad thing about it: no extra damage. as of now, the above combo cannot kill a softy target in one combo. although it is quite something to see a 100 damage, .5 (actually .25) sec swing dagger attack.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Does this mean that you could actually get a deep wound from an Illusionary Weapon build using this skill? Lol.

It does sound bugged...

Laenavesse

Laenavesse

Krytan Explorer

Join Date: Nov 2006

The Shadow Tower

A/

Eeeeh.

I don't know.

There aren't exactly a lot of sin skills that can cause deep wound (only like 4 and 3 of them are in the deadly arts line, 2 of them hexes).

It would just be another condition for the sins to be able to apply "early" on. It's really no different than if you used an unblockable chain and then used Impale at the end. The person will be deep wounded no matter what unless they got something like Spellbreaker on them, but the chances of that are slim (except in PvE). It just comes earlier by like 2 attacks o.O And there's no extra damage whereas Impale deals some damage.

It also "frees" up a slot I guess if you wanted the Deep Wound and didn't want to put points in Deadly Arts and didn't want to use Twisting Fangs (though you get the nice bleed + deep wound combo..).

*shrugs* It just seems okay to me.

Edit:

and I've never even used the skill nor will ever xD;

DarkGanni

DarkGanni

Forge Runner

Join Date: Mar 2006

Malta

[CuTe]

E/

Should be made "If it hits" I think.

- Ganni

Laenavesse

Laenavesse

Krytan Explorer

Join Date: Nov 2006

The Shadow Tower

A/

Quote:
Originally Posted by DarkGanni
Should be made "If it hits" I think.

- Ganni that's not a bad mod, the only thing then is would it still be considered under the Golden line then? All the Golden skills require you to be enchanted for something to actually work, like gain energy or unblockable or even the skill itself.

Picuso

Picuso

Krytan Explorer

Join Date: Dec 2006

far far away

W/

Quote:
Originally Posted by Laenavesse
that's not a bad mod, the only thing then is would it still be considered under the Golden line then? All the Golden skills require you to be enchanted for something to actually work, like gain energy or unblockable or even the skill itself. Easy:

Must follow a lead attack. If it hits AND you are under the effects of an Enchantment, target foe suffers from a Deep Wound for 5...17 seconds.

Sqube

Lion's Arch Merchant

Join Date: Dec 2006

Behind you...

A/

Golden Fang Strike
Must follow a lead attack. If this attack hits and you are under the effects of an Enchantment, target foe suffers from a Deep Wound for 5...17 seconds.

Simple enough. Also, the reason I think it needs this is because a deep wound is a more significant condition than other ones. It not only causes damage and lowers your max health, it lowers the amount of healing you gain as well. Any attack that puts something like that on you quickly is worth writing home about.

Willow O Whisper

Willow O Whisper

Lion's Arch Merchant

Join Date: May 2007

Denmark

Knights Of The Sacred Light [KSL]

Me/A

That would make it even more conditional / less useful than it alredy is. I would take impale/twisting fangs over that any time.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Guys...we're sin lovers..now we want to nerf our own skills???

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

I'm with Yan on this one. FHS leave it as it is, we need 'mooooaaaar power'.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

GFS is useless? What are you smoking exactly? Getting a deep wound from a dagger attack that 'misses' is about as stupid as they come.

X Cytherea X

Wilds Pathfinder

Join Date: Feb 2006

A/Mo

this skill is hax! you can run around and tab, golden fang, tab, golden fang, tab, etc, deepwounding everyone! as long as you're enchanted, it will always cause deepwound, even while blinded or hexed!

yesterday i tested it and was a major annoyance with just 3 skills: holy veil, golden fang strike, jagged strike... basicly maintain veil and run around spreading dw (0 recharge cuz it "misses") and cover it with bleeding (1 sec recharge) then tab to the next guy immediately. it's actually huge pressure to monks and their team will crumble eventually.

LaserLight

LaserLight

Wilds Pathfinder

Join Date: Nov 2005

La La Land

[NOVA]

A/

Guys...Golden Fang is wimpy as it is. Yeah, it's the easiest Deep Wound in the Assassin's skills locker, but it's still not nearly as cruel as the, I don't know...dozen or so attacks in the Warrior locker that cause Deep Wound?

So many of our dagger attacks are pointless as it is. Golden Fang is almost so, given that it deals no extra damage and needs a lead attack. Makes it useless for the typical spike builds, requires a pressure-based Assassin to pull it off. Give the guys a break...

iridescentfyre

iridescentfyre

Desert Nomad

Join Date: Mar 2006

W/

Quote:
Originally Posted by LaserLight
Guys...Golden Fang is wimpy as it is. Yeah, it's the easiest Deep Wound in the Assassin's skills locker, but it's still not nearly as cruel as the, I don't know...dozen or so attacks in the Warrior locker that cause Deep Wound? I can't think of a single Warrior deep wound skill that doesn't at least require you to connect with your target. None of them are instant recharging either. Pretty sure that's the issue here.

Shadowfox1125

Shadowfox1125

Forge Runner

Join Date: Mar 2005

PST

W/

Wow.. I'm liking this skill for the time being..

Am I A Good Sin

Academy Page

Join Date: Aug 2006

Tyria

Pyromaniacs Inc

A/E

A/E shadow farmer just got a nice buff if you find a place for it.
Shadow of haste
Sliver armor
Shadow form
Intensity
Aftershock
Cancel stance
Glyph of elemental power
Deaths charge
Hah got it u can switch GoEP or intensity ( only around 15% more? And on 30ish dmg? ) for GFS. Just think tab thru and apply Deep wound use aftershock things will die...... at least in theory.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by Evilsod
Does this mean that you could actually get a deep wound from an Illusionary Weapon build using this skill? Lol. WOW. imagine possiblities.

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

The IW idea came as a shock initially, then I quickly realized that IW still sucks. Oh well.
The good thing is that you can make a decent combo with GFS and be able to pressure even if blinded/hexed.
Adds more versatility and imo does not need to be changed at all....

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Guys, Izzy already said he was going to fix this....

Sakura Az

Sakura Az

Lion's Arch Merchant

Join Date: Jan 2007

The frozen north

Ambassadors Of Enlightenment [Sage]

A/

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!



hehe with that said, i think it needs the "if it hits" added to it.. tho i do love it as it is

LaserLight

LaserLight

Wilds Pathfinder

Join Date: Nov 2005

La La Land

[NOVA]

A/

Right then. And Golden Fang Strike loses all viability as a skill outside low to mid-level PvE.

Anet, I ask kindly of you...can we PLEASE have some decent dagger skills outside the...six, I believe, in current use today?