Poor Quality Armor Textures in Outposts/Towns

deadman_uk

deadman_uk

Krytan Explorer

Join Date: Feb 2007

United Kingdom

KOD

Mo/E

I posted this thread before but wanted to post it again now GWEN has been released and some time has passed.

I have a high end computer and I want Guild Wars to look the best it can. When I look at my armor it looks great, it's very detailed and high quality, but when I view other people's armor the quality is poor.

Basically while in an outpost/town (including guild hall) your own armor is high detailed but to everyone else, your armor is low detailed and doesn't look as good as it should do (and vice versa)

Here is an example of my paragon in an outpost and again in explorable areas .My friend took these pictures with the printscreen button, saved them as high quality JPEG's in Adobe Photoshop and sent them to me. No quality has been lost during compression, they are basically bitmap files but smaller in filesize.



I want an option in the graphics options that allows people with medium and high end computers to enable high quality textures on all armor no matter the location. It has been confirmed by many people in my last thread that this will not cause any lag at all on the server since it's all done via your hard drive. If someone has a computer that isn't powerful enough to handle high quality armor textures in all areas, then they don't have to enable my propropsed idea in the options.

If you if you have objections against this (I can't see why you would) then please sign this thread and rate it.

Ghost Recon

Ghost Recon

Krytan Explorer

Join Date: Jun 2005

Mo/

200 people running round with high res textures is going to mess up your computer and who cares, time would be better spent else where.

Nexus Icon

Nexus Icon

Wilds Pathfinder

Join Date: Aug 2005

Natis Ignigena

Me/

Not very constructive Ghost Recon; the point is, it's not going to "mess up your computer" if you have a high end system.

It's a throwback to when GW first came out and the average player's computer wouldn't have been able to handle the increased texture load.
Remember, the average amount of RAM on videocards back when GW was first released was 128MB.

I don't know about anybody else, but I suspect that my 8800GTS with 640MB of RAM could more than handle the increased texture load from universal hi-res textures without breaking a sweat.

/signed with enthusiasm.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

I've noticed this most on 15K kurzick armor. Every time I see that armor in low quality, it almost makes me cringe.

Jecht Scye

Jecht Scye

Wilds Pathfinder

Join Date: Dec 2005

Lucky Crickets[Luck]

N/Me

/signed

Even if my machine cannot(I'm pretty sure it could) run this feature, it would be nice to have in the future should I decide to upgrade.

enxa

enxa

Krytan Explorer

Join Date: Sep 2006

Novi Sad, Serbia

Rt/

/signed

For those whos machines cannot handle this - an external option to force low textures.

Cloud5646

Academy Page

Join Date: Sep 2006

A/W

/signed
Would be nice to use it on Guild Halls.

deadman_uk

deadman_uk

Krytan Explorer

Join Date: Feb 2007

United Kingdom

KOD

Mo/E

Thread got closed, but I managed to get it back open.

Does anyone object to this? If so, why?

Lyllrik

Lyllrik

Krytan Explorer

Join Date: Nov 2006

P/

/signed.
Well, as long as I can turn fine textures off (rather crappy PC) I don't see any problems.

Mr. G

Mr. G

Desert Nomad

Join Date: Jul 2006

S. Wales

Mo/Me

Quote:
Not very constructive Ghost Recon; the point is, it's not going to "mess up your computer" if you have a high end system
I think the moral of the story is

"Money buys happiness, screw the rest"

if its so importan to you go mod

wheel-of-doom

wheel-of-doom

Ascalonian Squire

Join Date: Jul 2007

Already a thread about this.

http://www.guildwarsguru.com/forum/showthread.php?t=10171885&referrerid=&highlight=te xtures

Icey

Academy Page

Join Date: Sep 2007

Anet should add this option. many games have this option already anyways.

gloria vander belt

Banned

Join Date: Jul 2007

Dragons Lair

United Farmers Of Europe[FOE]

W/

didnt notice to much in the texture change(im not as picky), but i did notice ur characters breast are more lobsided in the 1st picture then they are in the 2nd picture, bot overall there very lobsided

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

/signed Its worth it, I'd use it.

deadman_uk

deadman_uk

Krytan Explorer

Join Date: Feb 2007

United Kingdom

KOD

Mo/E

Quote:
Originally Posted by Mr. G
I think the moral of the story is

"Money buys happiness, screw the rest"

if its so importan to you go mod
If I could mod the game so it would force high resolution textures all the time, I would, but I don't know how to and plus, I think it's against ANETs rules.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Even by modding you will not get high res textures in towns.
It's about filtering and such.

Vinraith

Vinraith

Desert Nomad

Join Date: Dec 2006

Is THAT what's happening there, I'd always wondered why my armor looks different in town. I half thought I was hallucinating.

This'd be a nice thing to see, if it's not too much trouble to implement. Obviously, it'd need to have a number of settings in the options panel so you could adjust to match your system specs.

Holly Herro

Holly Herro

Jungle Guide

Join Date: Dec 2005

Kangaroo-land.

Blades of the Dingo [AUST]

/signed

There is nothing to discuss, this should be put in as an option.

Eldin

Eldin

Forge Runner

Join Date: Dec 2005

America. How about you, commie?

Fellows of Mythgar [FOM]

R/Mo

/signed

Remember that GW can run quite well on those with bad comps. But it also runs quite well on those with good comps who would like even more graphic goodness.

There should be a toggleable setting or something, or maybe, how about players within a certain range get high res textures? No point in high res textures on someone who is 10 pixels tall from where you're standing, eh?

deadman_uk

deadman_uk

Krytan Explorer

Join Date: Feb 2007

United Kingdom

KOD

Mo/E

Quote:
Originally Posted by Eldin
/signed

or maybe, how about players within a certain range get high res textures? No point in high res textures on someone who is 10 pixels tall from where you're standing, eh?
Ah, good idea, I didn't think of that. Yeah it doesn't make sense for people to view high res armor if they are too far away to see that person.

Sniper22

Wilds Pathfinder

Join Date: Apr 2005

Add that, and also if you dont have a super high end computer, show the high quality graphics by just clicking on their name.

deadman_uk

deadman_uk

Krytan Explorer

Join Date: Feb 2007

United Kingdom

KOD

Mo/E

Quote:
Originally Posted by Sniper22
Add that, and also if you dont have a super high end computer, show the high quality graphics by just clicking on their name.
So we have...

1) Only show armor at high resolution/detail when you are close enough to notice the detail. e.g players at distance (that are a few pixels high) will have the default blurred armor we have now.

and

2) View the armor in high detail only when clicking on someone.

The problem with number 2 is when you click on someone, they light up white which makes seeing the armor hard anyway. I don't favour option 2, besides, I want to see the armor the way it was made and without having to click on everyone.