The idea is aimed towards PvP, to make it more fun and enjoyable to the masses that are "laid-back" and accumulate an average amount of Faction.
When AB was first released, the idea was innovative and curious to most. An emulated "Star Wars: Battlefront" was enjoyable (when they didn't have leeches). The addition of the Norn Arena also was a basis for this idea.
Main points:
- Different arenas and scenery.
- Maximum number of 32 people (Or more, if possible.).
- Free for all.
- "Call Your Shots!" (2 concepts. 1 deterent. 1 benefit.)
- Periodic resurrection.
- "The Glory of a Good Fight!"
- Fill-in spots always ready.
Number 1:
Pretty basic. You don't want to see the same thing every time you jump into an arena.
Number 2:
Similar to AB. A large quantity of randomly assorted individuals. The more, the merrier - in this case.
Number 3:
This would be similar to RA in that individuals will be randomly selected and put into different arenas. Once a battle has begun, it does not end (See Number 5 and Number 7.). Players can forge temporary "alliances" to help take down stronger players, but at the cost of Self-Damage (See Number 4).
Number 4 (Deterent):
"Call Your Shots!" will come into effect if two or more individuals target the same person at one time. The more people targeting a single target, the more damage is dealt to each individual (Save the target, of course.). This is to prevent people from "ganging up" on an single person for prolong periods of time.
[NOTE: AoE spells that do not target any single individual are not counted.]
Number 4 (Benefit):
"Call Your Shots!" will come into effect if two or more individuals target the same person at one time. The more people targeting a single target, the more "benefits" the target will gain. However, the effects would not be "randomly" placed on the target. Instead, a "ladder" system would give the target added benefits as more players begin to attack him/her.
Benefits could be:
Null Enemy Critical Hits
Increased Damage
Increased Speed/Evasion
Increased Health
Health Regeneration
Increased Armor
Number 5:
Periodic Resurrections will occur, similar to AB. When a player dies, a timer will appear at the top informing them of when resurrection will occur.
Number 6:
"The Glory of a Good Fight!" will be a simple status effect on everyone during their time in the Arena. DP will not effect anyone while this status is in effect. All individuals with this effect gain + Balthazar and Luxon/Kurzick Faction whenever they have made a kill - whether it be by their hand or by teaming up with another. When you die, for each kill you made while under the effects of this status effect, you gain a small bonus Faction.
[NOTE: The point of this status effect is to prevent leechers. Your "status effect" is literally your key to gaining Faction and not giving it to others that have not deserved it. By causing a set amount of damage to someone, your "status effect" acknowledges them as a point when they die.]
Number 7:
When a player tires of the battle, they can click the "Leave Arena" button in the Party Window. When a player has left, they are replaced with a new player who is waiting to battle. Other players still participating will have to be ready to handle the next random person to be flung into the Arena. Leaving the Arena does not inflict Dishonor on players.
Thank you for reading my Gladiator Arena idea. While some classes are a tad more "solo-powerful" than others (If you don't include seconday proffessions.), I think the ability to forge temporary alliances while having "Call Your Shots!" will balance it out, if done correctly.
EDIT: Additions made to "Call Your Shots!" Two ideas have now been listed.