1v1 arena thank u Anet .....
JaiGaia
K first off i know we ve had several threads on a 1v1 arena, all which seemd to have failed or have been shot down in one way or another ...including by ANET who eventually gave us a fake 1v1 team arena called Hero battle arena. its not that HB is bad its just not GREAT.... My idea is too solve a few of the issues currently with the pvp side of Eotn...[ or lack thereof].. But thanks to Anet and Eotn we now see that a 1v1 arena is plentyful possible. Think the Norn fighting arena...
My idea : Set up a battle island in the battle isles ran by Magni or w/e his name is. Here it would be alot like RA in the sense cept ud be in 1v1 completely random arena with different small sized maps maybe 5-6 new ones created specificly for a 1v1 environment. I mean in the fightin arena sure some gimmicky builds will make it thru but remember theres no such thing as a completely dominant build and everything has a counter its all bout playing the game of chance ...while competeing with skill. Let the set up stay similar to RA where u hit enter battle and it throws u randomly against an opponent ..upon death/victory the winner is able to move forward for more consecutive wins and a chance at gaining pts towards a title [that ill describe in a bit].. however in the chance that two will stalemate we have a set timer for all matches, say at 15 mins for example at that time two NPCs come forth one for each side that are hybrids npcs that sport primary and secondary professions. Maybe we could pick what type of NPCs come out from a preset list pre match of course [ kinda like the old pvp only chars when u made them back in the day u could pick a popular build automatically and itd be preset] to help that way u can have something that would help with ur build, these would help the player for say 5 mins if the stalemate still persist after the 20 mins mark its considered a draw and both players are warped back to the island and have to go again. A player should not be accredited for something they didnt do~ like not win and go on.~..and should accept the battle of stalemates as it does happen, its what causes chivalrous rivilaries. BTW we dont need NPCs i just thought that it would help balance some of those matches better where u know if u hold out long nuff u still have chance to win ..
the second idea was using a sealed deck style of play. Here we use the same RA format as stated before to zone into play the match but ... we are givin a set base of skills to choose from which would change say biweekly, in which can be used during that time that we set up our skill bars from "prematch". ie; like this bi weeklys skills are xx xx xx xx for mes for instance u choose from those this would also be for ur secondary and ud really have to watch what u put in ur bar cos u ve only got 8 slots. This would definitely help keep things balanced and keep the game ever changin and really not allow too many gimmicky builds to overrun the 1v1 arena. For instance instead of pressin "K" and gettin a drop down of all skills unlockd, u get only skills available to use for the primary and secondarys ur running based upon the skills allowed during the play times. also u would not have to rely on having them pre unlockd for pvp since its sealed deck the skillz could and should be avail to everyone no matter ur status of unlocks. however coming properly equipped would matter. I still say time limit the matches no more than 20 mins maybe. oh and we wouldnt need NPCs at all on this one.
Now of course with a new arena should come a new title [ this is a grind game remember] so i give u my idea on some of the titles we could implement for the arena. Now u wouldnt be able to wear a title til R3 much like HA mainly cos in a 1v1 ull go thru wins/losses quicker. plus the titles are more like sayings ...
Rank :
1- 50 wins
2-100 wins
3-175 wins [title 1] im a norn reborn (reference to khamu in Norn land)
4-250 wins
5-350 wins
6-500 wins [title 2] U cant see me /or I hit like a mack truck
7-750 wins
8-1250 wins
9-2000 wins [title 3] Ive solod the best
10-3500 wins
11-5750 wins
12-10000 wins [title 4] i am a GW God
these are just some examples i thought of maybe the community could help me with them some. also maybe a new set of EMOTES could be honored too.
r3 Norn bear essence [like cover of EotN]
r6 essence of a charr
r9 avatar of balthazaar [if not used already]
r12 sylvari [ since we dont technically see one] or so ive read so far
now instead of flamin this thread maybe we could help contribute to it to improve it or make it better .. i took a second while writing this so i may have lost some of my thoughts [ knocks on door , phone ringing] but i got most of my main point across .. now its on the community to improve or disprove, approve. Seriously though this could be the 1 thing they could offer PVpers since EotN was so PVe based to maybe help the lay over some also its a new title emote and part of teh pve side already in a sense ... now just find a way to make it part of the battle isles...Also maybe even a tournament of some sort could be held much like HB or GvG ....
My idea : Set up a battle island in the battle isles ran by Magni or w/e his name is. Here it would be alot like RA in the sense cept ud be in 1v1 completely random arena with different small sized maps maybe 5-6 new ones created specificly for a 1v1 environment. I mean in the fightin arena sure some gimmicky builds will make it thru but remember theres no such thing as a completely dominant build and everything has a counter its all bout playing the game of chance ...while competeing with skill. Let the set up stay similar to RA where u hit enter battle and it throws u randomly against an opponent ..upon death/victory the winner is able to move forward for more consecutive wins and a chance at gaining pts towards a title [that ill describe in a bit].. however in the chance that two will stalemate we have a set timer for all matches, say at 15 mins for example at that time two NPCs come forth one for each side that are hybrids npcs that sport primary and secondary professions. Maybe we could pick what type of NPCs come out from a preset list pre match of course [ kinda like the old pvp only chars when u made them back in the day u could pick a popular build automatically and itd be preset] to help that way u can have something that would help with ur build, these would help the player for say 5 mins if the stalemate still persist after the 20 mins mark its considered a draw and both players are warped back to the island and have to go again. A player should not be accredited for something they didnt do~ like not win and go on.~..and should accept the battle of stalemates as it does happen, its what causes chivalrous rivilaries. BTW we dont need NPCs i just thought that it would help balance some of those matches better where u know if u hold out long nuff u still have chance to win ..
the second idea was using a sealed deck style of play. Here we use the same RA format as stated before to zone into play the match but ... we are givin a set base of skills to choose from which would change say biweekly, in which can be used during that time that we set up our skill bars from "prematch". ie; like this bi weeklys skills are xx xx xx xx for mes for instance u choose from those this would also be for ur secondary and ud really have to watch what u put in ur bar cos u ve only got 8 slots. This would definitely help keep things balanced and keep the game ever changin and really not allow too many gimmicky builds to overrun the 1v1 arena. For instance instead of pressin "K" and gettin a drop down of all skills unlockd, u get only skills available to use for the primary and secondarys ur running based upon the skills allowed during the play times. also u would not have to rely on having them pre unlockd for pvp since its sealed deck the skillz could and should be avail to everyone no matter ur status of unlocks. however coming properly equipped would matter. I still say time limit the matches no more than 20 mins maybe. oh and we wouldnt need NPCs at all on this one.
Now of course with a new arena should come a new title [ this is a grind game remember] so i give u my idea on some of the titles we could implement for the arena. Now u wouldnt be able to wear a title til R3 much like HA mainly cos in a 1v1 ull go thru wins/losses quicker. plus the titles are more like sayings ...
Rank :
1- 50 wins
2-100 wins
3-175 wins [title 1] im a norn reborn (reference to khamu in Norn land)
4-250 wins
5-350 wins
6-500 wins [title 2] U cant see me /or I hit like a mack truck
7-750 wins
8-1250 wins
9-2000 wins [title 3] Ive solod the best
10-3500 wins
11-5750 wins
12-10000 wins [title 4] i am a GW God
these are just some examples i thought of maybe the community could help me with them some. also maybe a new set of EMOTES could be honored too.
r3 Norn bear essence [like cover of EotN]
r6 essence of a charr
r9 avatar of balthazaar [if not used already]
r12 sylvari [ since we dont technically see one] or so ive read so far
now instead of flamin this thread maybe we could help contribute to it to improve it or make it better .. i took a second while writing this so i may have lost some of my thoughts [ knocks on door , phone ringing] but i got most of my main point across .. now its on the community to improve or disprove, approve. Seriously though this could be the 1 thing they could offer PVpers since EotN was so PVe based to maybe help the lay over some also its a new title emote and part of teh pve side already in a sense ... now just find a way to make it part of the battle isles...Also maybe even a tournament of some sort could be held much like HB or GvG ....
Vulkanyaz
I'd like a 1v1 arena, but maybe without those weird titles.. :P
NeonPink
/not signed
For all the same reasons as all the other post's, read the rules, go add your argument to one of the many other Threads.
And this idea can't be "improved"... It's simple, 1v1 just wouldn't be fun, you'd always be up against some imba build like "Invinc-assasin", "Mystic Regen Derv", "55hp Smiter" ect ect, need i go on?
It would simply upset the PvP ballance and lead to non-stop nerf's all round.
ANet have included a 1v1 in the form of the Norn Areana, the NPC's use real build we made against us so i guess that's the best they can do, go look at that to see how imba some builds can be, 1v1.
For all the same reasons as all the other post's, read the rules, go add your argument to one of the many other Threads.
And this idea can't be "improved"... It's simple, 1v1 just wouldn't be fun, you'd always be up against some imba build like "Invinc-assasin", "Mystic Regen Derv", "55hp Smiter" ect ect, need i go on?
It would simply upset the PvP ballance and lead to non-stop nerf's all round.
ANet have included a 1v1 in the form of the Norn Areana, the NPC's use real build we made against us so i guess that's the best they can do, go look at that to see how imba some builds can be, 1v1.
JaiGaia
Quote:
Originally Posted by NeonPink
/not signed
For all the same reasons as all the other post's, read the rules, go add your argument to one of the many other Threads. And this idea can't be "improved"... It's simple, 1v1 just wouldn't be fun, you'd always be up against some imba build like "Invinc-assasin", "Mystic Regen Derv", "55hp Smiter" ect ect, need i go on? It would simply upset the PvP ballance and lead to non-stop nerf's all round. ANet have included a 1v1 in the form of the Norn Areana, the NPC's use real build we made against us so i guess that's the best they can do, go look at that to see how imba some builds can be, 1v1. |
Holly Herro
Quote:
Originally Posted by NeonPink
/not signed
For all the same reasons as all the other post's, read the rules, go add your argument to one of the many other Threads. And this idea can't be "improved"... It's simple, 1v1 just wouldn't be fun, you'd always be up against some imba build like "Invinc-assasin", "Mystic Regen Derv", "55hp Smiter" ect ect, need i go on? It would simply upset the PvP ballance and lead to non-stop nerf's all round. ANet have included a 1v1 in the form of the Norn Areana, the NPC's use real build we made against us so i guess that's the best they can do, go look at that to see how imba some builds can be, 1v1. |
/signed
Good idea, this community shot me down too when I suggested it.
Div
1v1 is retarded. 'Nuff said.
NeonPink
Quote:
Originally Posted by Holly Herro
Please read the whole message next time.
|
If it worked like the old "Create a PvP char" system where you get to select from about 5 pre-made builds per class, that would be great and alot of fun! If it worked like that then 100%;
/signed
p.s. For those that don't remember that time;
http://www.guildwars.com/competitive...pvpdefault.php
CassiusDrehyg
STOP IT.
Stop asking for a 1v1 arena. This game is NOT designed for 1v1.
/notsigned
Stop asking for a 1v1 arena. This game is NOT designed for 1v1.
/notsigned
Surena
Well, it's not designed for 1 vs 1, no, but would it hurt you even when you're never going to enter it? I think not. Let people boast their virtual chivalry, rivalism etc...I don't think I'd notice.
Lyllrik
/not signed.
GW is teamplay, If you want 1 vs 1 go to your guildhall.
GW is teamplay, If you want 1 vs 1 go to your guildhall.
Zahr Dalsk
/not signed
This would lead to imbalanced builds which would lead to nerfs because ArenaNet still bases their nerfs around PvP despite the fact that PvE players are a majority; a majority that gets very angry when we get nerfs because some PvP players decided to make an imbalanced PvP build that used skills from Guild Wars.
This would lead to imbalanced builds which would lead to nerfs because ArenaNet still bases their nerfs around PvP despite the fact that PvE players are a majority; a majority that gets very angry when we get nerfs because some PvP players decided to make an imbalanced PvP build that used skills from Guild Wars.
mafia cyborg
i'm all for 1vs1 arena's and there's no good reason for opposin it (if u don't like it don't play it!)
what i don't like is your ladder system.
what is ideal is a true ladder with points gained for winning but MOST IMPORTANTLY points lost for losing! this wil push people to entre arenas with all round builds (good vs any class) tryin not to lose many games.
if losses are not punished then people will just enter arenas with hardcounterin builds(antiwarrior) hopin to get easy wins in 20% of their games...and it wont matter if they lose 80%.....they will still climb.
which will turn 1vs1 as someone said in rock,paper scissor.
ppl will also quit once they see they are against what they didnt' want....it will be a leavers fest.
instead if also losses count ppl will try and enter each game tryin to win it.....so they will have to make builds that adapt to most sistuations ....tryin to scrap a good win ratio otherwise they won't climb the ladder.
if u gain 1 point by winning one game....u should at least lose 1 point by losin 3 matches.
to have a good win/loser ratio u must be able to pull offf wins vs different classes.....which means general builds and fun fights.
it won't be balanced by any means....but it'll be fun
what i don't like is your ladder system.
what is ideal is a true ladder with points gained for winning but MOST IMPORTANTLY points lost for losing! this wil push people to entre arenas with all round builds (good vs any class) tryin not to lose many games.
if losses are not punished then people will just enter arenas with hardcounterin builds(antiwarrior) hopin to get easy wins in 20% of their games...and it wont matter if they lose 80%.....they will still climb.
which will turn 1vs1 as someone said in rock,paper scissor.
ppl will also quit once they see they are against what they didnt' want....it will be a leavers fest.
instead if also losses count ppl will try and enter each game tryin to win it.....so they will have to make builds that adapt to most sistuations ....tryin to scrap a good win ratio otherwise they won't climb the ladder.
if u gain 1 point by winning one game....u should at least lose 1 point by losin 3 matches.
to have a good win/loser ratio u must be able to pull offf wins vs different classes.....which means general builds and fun fights.
it won't be balanced by any means....but it'll be fun
NeonPink
Quote:
Originally Posted by Zahr Dalsk
/not signed
This would lead to imbalanced builds which would lead to nerfs because ArenaNet still bases their nerfs around PvP despite the fact that PvE players are a majority; a majority that gets very angry when we get nerfs because some PvP players decided to make an imbalanced PvP build that used skills from Guild Wars. |
Kaul_Bayne
1 v 1 arena would fail because of all the different builds.
Imagine trying to kill a 55 monk who goes there. They can take damage from 8+ lvl 29 enemies and survive. You think a lvl 20 will be able to do anything to them?
Necros with SS and health steal spikes would violate Sins
Sins would beat eles with knockdowns
Eles could beat wars with nuking
etc etc etc.
You'd be totally relying on the opponent's profession and build. It would eithe rbe definite win or definite loss because the builds would dictate the match.
Imagine trying to kill a 55 monk who goes there. They can take damage from 8+ lvl 29 enemies and survive. You think a lvl 20 will be able to do anything to them?
Necros with SS and health steal spikes would violate Sins
Sins would beat eles with knockdowns
Eles could beat wars with nuking
etc etc etc.
You'd be totally relying on the opponent's profession and build. It would eithe rbe definite win or definite loss because the builds would dictate the match.
linh
Quote:
Originally Posted by Holly Herro
Good idea, this community shot me down too when I suggested it.
|
Hawkeye
As it stands now, the game isn't designed for it. Think up some ideas and retry.
Stormlord Alex
I'd rather have a paper/rock/scissors arena.
Exactly the same thing, except with less Mending.
And OP, on that R4 title... you don't become a GW 'god' by running a retarded Riposte tank. No ty.
/notsigned
Exactly the same thing, except with less Mending.
And OP, on that R4 title... you don't become a GW 'god' by running a retarded Riposte tank. No ty.
/notsigned
NeonPink
Damn people your not even reading it now -.-"
Epinephrine
No, we just don't like it.
1v1 is a bad idea, in any form. Pre-generated builds just makes it a form of polymock - who will pick which build, and out dual the other! No thanks.
Go back to challenging people to 1v1 in RA.
1v1 is a bad idea, in any form. Pre-generated builds just makes it a form of polymock - who will pick which build, and out dual the other! No thanks.
Go back to challenging people to 1v1 in RA.
mafia cyborg
ppl simply don't read past the 3rd line....so sad.
mafia cyborg
Quote:
Originally Posted by Epinephrine
No, we just don't like it.
1v1 is a bad idea, in any form. Pre-generated builds just makes it a form of polymock - who will pick which build, and out dual the other! No thanks. Go back to challenging people to 1v1 in RA. |
i hope they develop on polymicok for a fun 1vs1 model.
Ministry Of Peace
Why is it so hard to comprehend that Anet could only pair potential combatants against another of the same profession? This makes it more of a classical duel, as it were, and you have more of an idea of who you will be facing, thus making it all about how well-thought out a build is, how many possibilities it prepares for, and eventually the skill of the player within the match itself. Even if professions faced each other randomly, the challenge would be in making and effectively running a build that would stand a chance against whatever someone else threw at you. If someone tries to "grief" i.e. 55 monk or shadow form sin, then just set a 5 minute time limit, and award victory to whoever caused the most total loss of health (damage, degen, sacrifice, etc.)
Furthermore, ArenaNet prides themselves on letting players play the way they want to. Given this, it seems odd that they HAVEN'T included a 1v1 arena yet. Many people do 1v1 to practice for gvg, some guilds organize 1v1 tournaments, sometimes it's just FUN. If you don't think it's fun, then simply don't DO it. I know people that only do PvP, who have actually told me they couldn't care less if PvE in its entirety were deleted from the game. Obviously this is absurd, and many people would be very upset if this were to happen, but it is effectively the same stance you are taking when saying the idea of a 1v1 arena is "stupid", when so many people obviously would like one.
Furthermore, ArenaNet prides themselves on letting players play the way they want to. Given this, it seems odd that they HAVEN'T included a 1v1 arena yet. Many people do 1v1 to practice for gvg, some guilds organize 1v1 tournaments, sometimes it's just FUN. If you don't think it's fun, then simply don't DO it. I know people that only do PvP, who have actually told me they couldn't care less if PvE in its entirety were deleted from the game. Obviously this is absurd, and many people would be very upset if this were to happen, but it is effectively the same stance you are taking when saying the idea of a 1v1 arena is "stupid", when so many people obviously would like one.
JaiGaia
Quote:
Originally Posted by JaiGaia
the second idea was using a sealed deck style of play. Here we use the same RA format as stated before to zone into play the match but ... we are givin a set base of skills to choose from which would change say biweekly, in which can be used during that time that we set up our skill bars from "prematch". ie; like this bi weeklys skills are xx xx xx xx for mes for instance u choose from those this would also be for ur secondary and ud really have to watch what u put in ur bar cos u ve only got 8 slots. This would definitely help keep things balanced and keep the game ever changin and really not allow too many gimmicky builds to overrun the 1v1 arena. For instance instead of pressin "K" and gettin a drop down of all skills unlockd, u get only skills available to use for the primary and secondarys ur running based upon the skills allowed during the play times. also u would not have to rely on having them pre unlockd for pvp since its sealed deck the skillz could and should be avail to everyone no matter ur status of unlocks. however coming properly equipped would matter. I still say time limit the matches no more than 20 mins maybe. oh and we wouldnt need NPCs at all on this one.....
|
again this would definitely negate shadow form sins and 55 monks etc aka builds that ppl are gripin why there shouldnt be a 1v1. also i had replied back once saying that its not about me wanting 1v1 i was just trying to introduce a plan to see what kinda feedback i could come up with for a base set of players that im sure woudlnt mind doin a 1v1. Personally a system similar to a sealed deck style of play would definitely be able to be implemented and allow for a more balanced 1v1 playing style. as someone posted earlier :
Quote:
Hawkeye As it stands now, the game isn't designed for it. Think up some ideas and retry |
Phoenix Tears
signed, want to see classical PVP in this game too, not ever these boring "Guild Sports"
I want to see 1v1 pvp, as like the absolute classics: All vs. All, so the typical "last man standing pvp"
when those 2 don't work with normal pvp balancings/skills, then set up for those modes own skills with own balancing, which are only for these 2 pvp modes.
for roller beetle and polymocke ect. anet made to own skills with own balancing, so why not for the most entertaining classical pvp modes too ...
I want to see 1v1 pvp, as like the absolute classics: All vs. All, so the typical "last man standing pvp"
when those 2 don't work with normal pvp balancings/skills, then set up for those modes own skills with own balancing, which are only for these 2 pvp modes.
for roller beetle and polymocke ect. anet made to own skills with own balancing, so why not for the most entertaining classical pvp modes too ...
Kain666
/signed
i always loved to play 1 vs 1...if they implement this i'll have fun and earn titles + faction farm at the same time
i always loved to play 1 vs 1...if they implement this i'll have fun and earn titles + faction farm at the same time