Paragon: Dead Class?

Omniclasm

Jungle Guide

Join Date: Jan 2007

Guild Hall

A/

I hate my Paragon.

Why? Because now all of my other characters seem FAR inferior, and I cannot make myself play them anymore.

kaldak

Frost Gate Guardian

Join Date: Jan 2006

I gotta say I'm a bit concerned about all these calls to further nerf the paragon. The class is by no means currently dead, but alot of its skills are. In fact, I'd say of all the classes it currently has the fewest viable skills. If anet takes your advice and starts knocking down the better skills that are left the paragon wont have much to stand on.

Anyway, I'm a bit skeptical of these claims of the paragon currently being overpowered. Warrior dps still beats out the paragon, plenty of backline professors get by just fine without super armor. Maybe the paragon can out-protect a monk, but he probably doesnt stand a chance at that without the pve skills. And sure, the paragon can do a bit of everything, but a well rounded team can already do alot of everything. But by all means, please post some builds to prove me wrong about that...

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Quote:
Originally Posted by Trx
Though I agree with most of what you're saying these statements dont sound like they are based on any kind of facts. There are alot of terrible players in this game but I dont believe its worse with paragons then any other class. Terrible Elementalists still take spells that do damage and they cast them on things. Terrible Monks still make red bars go up. Terrible Warriors still stand in front (with a bit of prodding) and have a lot of armor. Terrible Paragons stand there and do nothing. That is the main difference.

Bouldershoulder

Bouldershoulder

Frost Gate Guardian

Join Date: Jun 2007

Quote:
Originally Posted by Racthoh
Anyone who plays paragon correctly will tell you their paragon is rarely the target of a pve mob. Or anyone that has played with a paragon hero will have noticed that the hero never really needs to be healed aside from the occasional damaged caused by AoE or the spreading of hexes. *If* -20 was 30% more damage, There's Nothing To Fear! would cancel out that out anyway. It's not like you're 106 AL paragon even needs the 35% damage reduction of a maxed Sunspear Track currently anyway.

Or, you can just press your escape key and stop attacking to regain your 20 armour if the mob for some reason decides your 86 armour is suddenly squisher than the rest of your 60 AL group.


Again, if the paragons you've seen play choose to stand in AoEs they should be more concerned about learning how to play. Paragons don't get attacked in PvE unless you literally are not paying attention (which does happen since they take very little thinking to play effectively, you may nod off when paragoning).



If the only thing that's going to get hit for paragons to make them as balanced as the community wants is this -10 or -20 while attacking, then people should really wake up and try this broken profession themselves.
This should really wake them up about the whole Paragon ordeal. I really think that PvP and PvE shouldn't be meshed like this though. Wouldn't it be a better world if A-net can find a way to get a nice balanced center in these skills for PvE and PvP, both different, but both balanced for those styles of play. That shouldn't be too hard, and It would keep people's mouth shut.

Like you said, there isn't really any danger in being in the middle of the fighting if you pay attention to what the hell you are doing. My Paragon rarely ever dies. I have indomitable on him, and I never even tried to get survivor in the first place. I don't pride myself on being a good player either, because I really suck with most professions. (I don't get how those monks do it...so...much...micro-managing...) But, for some reason, I rule with the Paragon.

In the end, I actually approve of your arguing. Paragon lovers, cheer on the decline in Paragon love! That means greens, runes, and insignias are all the more cheaper.

Trx

Trx

Lion's Arch Merchant

Join Date: Feb 2007

Netherlands

E/

Quote:
Originally Posted by Ensign
Terrible Elementalists still take spells that do damage and they cast them on things. Terrible Monks still make red bars go up. Terrible Warriors still stand in front (with a bit of prodding) and have a lot of armor. Terrible Paragons stand there and do nothing. That is the main difference.
Don't believe I was argueing the fact that bad paragon players are less effective then bad players of another class. To state that the majority of the paragon community are very bad at the game and that they mostly have their lack of skill and bad builds to thank for it that pugs wont take em is something else though .

Quote: Originally Posted by Bouldershoulder
In the end, I actually approve of your arguing. Paragon lovers, cheer on the decline in Paragon love! That means greens, runes, and insignias are all the more cheaper. Hehe indeed, I like playing the paragon because its one of the least played classes in PvE. People that play them generaly know they are a good PvE class, I don't really care what the average pug player thinks.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Quote:
Originally Posted by Trx
There are alot of terrible players in this game but I dont believe its worse with paragons then any other class. Almost every paragon I've seen runs 0-3 spear mastery, which is completely pointless. I had one yesterday in AB follow people around and try to heal them with signet of synergy. You see the same problem with the warrior and sin class. Thanks to a pile of really bad players when Factions first came out, everyone thinks sins are squishier than jello on a hot day. As for warriors, no one seems to realize the insane damage they can do thanks to a horde of mending/riposte/power attack wammos who make everyone else look bad.

iridescentfyre

iridescentfyre

Desert Nomad

Join Date: Mar 2006

W/

Quote:
Originally Posted by Faer
To put it short (and as blunt as I can without getting myself banned for life)...

Thanks to TNTF, Paragons are the most powerful profession in Guild Wars PvE, bar none. I agree, but they are only that powerful using certain predetermined skills and skill sets. That is an unfortunate situation for any profession.

While a strong advocate of the Paragon class, and someone who considers his paragon one of his "main" characters, I still have to admit that nerfing things is occasionally a necessity--anyone with a brain can tell that TNTF! and Aggressive Refrain are abnormally strong next to comparable skills of other classes. That doesn't mean I want them nerfed, but I can't say I'd be surprised if they did.

However if they're going to nerf "There's Nothing to Fear!" and Aggressive Refrain, I really think they need to take another look at the Motivation line, "Incoming!" and perhaps re-examine which Shouts and Chants affect allies/party members.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Quote:
Originally Posted by iridescentfyre
I agree, but they are only that powerful using certain predetermined skills and skill sets. That is an unfortunate situation for any profession. That is the same situation that every profession besides Warrior, Monk, and to a lesser extent Elementalist is in.

Darkpower Alchemist

Darkpower Alchemist

Jungle Guide

Join Date: Jan 2006

NYC

The Circle Of Nine[NINE]

E/N

The existance of the skills should come into question if they need to be nerfed for doing what the dev team wanted them to do in the first place. Toning down specific skills because they work "too" well is the most insane set of reasoning anyone can ever use.

That same reasoning is what causes the majority of great/good skills to go to the Ether Renewal Graveyard. Not saying that a penalty to keeping an nearly infinite IAS running isn't needed, but honestly, didn't this cross someone's mind when it was created?

If you give me candy for free for 5 months straight, do you expect me to even think to pay for what I got for free for 5 months in the 6th month if I was never told of that stipulation? And, do you expect me to be happy about it if I have no choice in the matter?

Hence, the mixed opinions. Hence, this thread's creation.

The truth is that what Ensign and Iridescentfyre said is a QFT in combination. Besides the RPG Trinity, every profession is moderately under siege when it comes to how a "Skill Balance" comes about.

If it's too popular, too good with "X" skill set, or Gamebreaking on its own, then the nerf bat is brandished. Yet, the dev team knew what they were doing when they made it, right? AR was made to constantly stay up on a heavy adrenaline based spear throwing shout machine that has an energy pool that is filled not by regeneration, but by the very shouts/chants they created it to use. They had to see the uses to come in the warrior line and vise/versa, hence the creation of Vocal Minority and other anti shout/chant skills, spells, and countermeasures.

They knew what it would be used to do. GfTE! and AoF alone can keep energy flowing and damage output high. Add ToF! and damage mitigation is not even in the same league as Aegis, but very synergistic with blocking 75% and reducing what gets through by almost 33%. Then they make TNTF! to mitigate another 33% and heal for nearly 60hp to the whole party for every 10s?

And you thought that when you increase the recharge of TNTF! and make AR into a paragon version of Frenzy that people were just going to swallow it like good little children? Fat chance!

These changes are obvious for the fact that the 2 skills were gamebreaking in the sense that TNTF! in PvE made a dramatic difference when put in this particular build, and almost everything burns(Until the destroyers) and AR is the only IAS that has no penalty for it being used.

Yet, they made it pre nerf anyway? Pfft, too funny.

Warskull

Site Contributor

Join Date: Jul 2005

[out]

Quote:
Originally Posted by Faer
To put it short (and as blunt as I can without getting myself banned for life)...

Thanks to TNTF, Paragons are the most powerful profession in Guild Wars PvE, bar none. Thanks to Aggressive Refrain and Leadership, Paragons are one of the most powerful professions in the game itself, when you get down to the basics and start crunching numbers about how much damage you can pump out with them, combined with the amount of support you can crank out with the adrenaline you gain from the increased attack speed (assuming you aren't Blind half the time or more from Eruption, or something) and the energy you gain from using that adrenaline. You essentially have everything you need in one bar of eight skills (some of the following may vary depending on the skills you choose): healing, damage, self protection, party protection, party damage augmentation, energy management, IAS... The works. I'm not a hardcore PvP player like some of the other people who post on these kinds of subjects, but even I can see how horribly strong the profession is (though admittedly, it does have its faults).

If you think Paragons are bad because of the nerfs, or dead, you are wrong, and need to review some game basics. Dervishes can give paragons a run for their money in PvE land. Eternal Aura is just obscene with Melandru. Paragons are good, incredibly good, and anyone who says otherwise is flat out ignorant. I personally put paras as my #2 PvE class due to the derv's ability to spearhead an unstoppable offense in PvE and how they take so well to buffing. Pre-TNTF nerf, paras were without a doubt #1.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Paragons can maintain "Save Yourselves!".

I don't see how there is a discussion.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Avarre
Paragons can maintain "Save Yourselves!".

I don't see how there is a discussion. QFT

Even if TNTF got nerfed, I find unremovable, maintainable (almost, in some cases) +100 armor along with unremovable 15-35% damage reduction up for ~50% of a battle with a 20-60 party heal when it's over very hard to beat, defense-wise.

Curassis Ilmensen

Curassis Ilmensen

Ascalonian Squire

Join Date: Jan 2006

Tyria

Sword of Justice [SOJ]

W/E

I liked my paragon,....at first.

After a while i wanted to buy him 15k armour and realised that there is none that looks good. Could i live with an average looking armour? Yeah, i guess i could, if they would at least have helmets!!!!

Fighting with spear and shield, ancient design and yet no helmets? Crazy! Honestly, this may not be logic but that ruined the Paragon for me.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

I love seeing topics like this, because Paras are the most broken class in the game.

Infinite energy? YES
IAS that lasts forever and is unstrippable? YES
Attacks for sword damage at long range and is under IAS and has 94 Armor? YES

Ninian_Grace

Ninian_Grace

Academy Page

Join Date: Sep 2007

GWOnline

P/W

Quote:
Originally Posted by DarkNecrid
I love seeing topics like this, because Paras are the most broken class in the game.

Infinite energy? YES
IAS that lasts forever and is unstrippable? YES
Attacks for sword damage at long range and is under IAS and has 94 Armor? YES agreed. there are many ways to counter the nerf...even though it was easier with TNTF.

candyman_sb

Frost Gate Guardian

Join Date: Apr 2007

A/

Isn't frenzy a good alternative to AR? Double dmg taken is not that much if I don't get hit. So could someone explain why frenzy isn't used on a ranged tank with 106AL and 30%dmg reduction and maybe a cancel stance. AR is more energy eficient but it also requires a usless chant (anthem of flame) to maintain it because I can't always bring ToF.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by candyman_sb
Isn't frenzy a good alternative to AR? Double dmg taken is not that much if I don't get hit. So could someone explain why frenzy isn't used on a ranged tank with 106AL and 30%dmg reduction and maybe a cancel stance. AR is more energy eficient but it also requires a usless chant (anthem of flame) to maintain it because I can't always bring ToF. Why waste your energy on Frenzy and risk getting double damage when you can use AR once before battle and keep it up all the time by spamming the skills you're going to end up spamming anyway?

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

(and get infinite energy from them)

EDIT: For comparison sakes:
Frenzy:
+IAS!!!
-Double damage
-Can be removed
-Doesnt synergize well with other stuff
-You need a cancel stance just in case


AR:
+IAS!!!
+Synergizes with GftE for INFINITE ENERGYYYY
+Unstrippable
+Lasts forever
+Dont need a cancel stance
+Stacks with stances
+Doesnt make you take double damage
-? I got nothing.

BohemianKeith

Academy Page

Join Date: Jan 2006

Quit ruining this for us paragons, we're supposed to suck remember. Lets make them keep thinking this way. Boo ho , no more nerfs paragons suck lmao ..... paragons are a sick class, very very strong and versatile. No paragons are not monks, no they are not warriors, no they don't do interrupts, damn they just had to settle with moderate energy and healing ability with a decent dps and excellent party wide defensive capabilities all while buffing the parties dmg. Shit.... i'd delete my paragon but i'm a glutton for punishment.

/sarcasm off

candyman_sb

Frost Gate Guardian

Join Date: Apr 2007

A/

Quote:
Originally Posted by Arkantos
Why waste your energy on Frenzy and risk getting double damage when you can use AR once before battle and keep it up all the time by spamming the skills you're going to end up spamming anyway? Like I said, whats the chance to get hit as a paragon? Mobs go for the one who agroes them first or for those with low armor/health. And don't tell me that anthem of flame is usefull. How else can I maintain AR betwen fights? ToF is another alternative but if I can't always bring it if my team has no SF eles.
Frenzy costs more energy but at least I don't have to stop every 10 secs and cast a chant that does nothing but to slow me down.

To DarkNecrid.
What synergy are u talking about? Just because AR gets refreshed by Gfte? Thats like saying frenzy synergizes with the paragon cause hes a tank and mobs don't target him. And how many mobs remove stances?
THIS IS FOR PVE not PVP. Altough if wars use frenzy in pvp it should work for paras too.

Of course AR is better, I just said frenzy is a good alternative for those who don't like spamming anthem of flame betwen fights.

wilebill

wilebill

Desert Nomad

Join Date: Dec 2005

Mt Vernon, Ohio

Band of the Hawk

W/Mo

Stormlord Alex wrote above, "The paragon isn't dead untill Agressive Refrain is dead."

Well, Stormlord Alex, with today's patch Aggressive Refrain just died; kaput instantly and on the spot.

My Paragon is at the moment looking forward to a life of leisure, sitting in various scenic outposts and writing his memoirs.

MercenaryK

MercenaryK

Frost Gate Guardian

Join Date: Jun 2007

What A Mess

W/N

Cracked armor -20 armor, that really sucks.

Looks like that elite Soldier's Fury is looking really nice now doesn't it?

That did suck, man at least they could have given a buff to something... haven't put much thought in to it but I won't be using AF much.

The pro of the skill being unstrippible is now own bane if focus fired upon.

Oh wooooooooooooooooooooooooooooooooe.

Bowstring Badass

Bowstring Badass

Forge Runner

Join Date: Nov 2005

Character selection screen figuring what I want to play...

Purple Lingerie - :D

Quote:
Originally Posted by MercenaryK
Cracked armor -20 armor, that really sucks.

Looks like that elite Soldier's Fury is looking really nice now doesn't it?

That did suck, man at least they could have given a buff to something... haven't put much thought in to it but I won't be using AF much.

The pro of the skill being unstrippible is now own bane if focus fired upon.

Oh wooooooooooooooooooooooooooooooooe.
Or you will see more paragons with [skill]Remedy Signet[/skill].

Omniclasm

Jungle Guide

Join Date: Jan 2007

Guild Hall

A/

Paragons are still very stable even without AR. I rarely even used AR on my Paragon, and I still found all of GW:EN piss easy, dungeons included.

Edit: Thats hero+henching btw.

Trx

Trx

Lion's Arch Merchant

Join Date: Feb 2007

Netherlands

E/

Why did they make it cracked armor and not just -20 armor. Now the hench monk can waste a condition cure every time a shout ends on me, awesome.

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

Quote:
Originally Posted by Bowstring Badass
Or you will see more paragons with [skill]Remedy Signet[/skill]. Um if you go with any heroes or another paragon (thus multiple shouts, chants and what not) Your going to reapply cracked armor every few seconds. Lets see you get anything done inbetween all your remedy signets (and still noticing that it comes back every few seconds).

It's not the "end of the world" but paragons have relatively small "viable builds" to the public eyes. Theirs the tntf save yourself adrenaline support (which uses aggressive refrain which they just nerfed). Command with gfte spam to help energy management and some other defensive command shouts (also nerfed some thanks to recharge).

Then last theirs a motivation healer type support. Which they've already nerfed in the past. So basically, were losing our edge in pve besides a few helpful skills in each line.

Bowstring Badass

Bowstring Badass

Forge Runner

Join Date: Nov 2005

Character selection screen figuring what I want to play...

Purple Lingerie - :D

Quote:
Originally Posted by MercenaryKnight
Um if you go with any heroes or another paragon (thus multiple shouts, chants and what not) Your going to reapply cracked armor every few seconds. Lets see you get anything done inbetween all your remedy signets (and still noticing that it comes back every few seconds).

It's not the "end of the world" but paragons have relatively small "viable builds" to the public eyes. Theirs the tntf save yourself adrenaline support (which uses aggressive refrain which they just nerfed). Command with gfte spam to help energy management and some other defensive command shouts (also nerfed some thanks to recharge).

Then last theirs a motivation healer type support. Which they've already nerfed in the past. So basically, were losing our edge in pve besides a few helpful skills in each line. Well I was referring to a single paragon team but yeah you make a good point.

Effendi Westland

Effendi Westland

Wilds Pathfinder

Join Date: Dec 2005

Isle of the dead

[DVDF][LDS]

P/W

Quote:
Originally Posted by Racthoh
It's being hit (sometime soon), but not significantly enough to drop it from bars. In pvp I think the cracked armor is probably a good middle ground.

In pve it is hell, the skill is now unusable with H+H, the monks are drained way too quick.

I am not quick to complain, but i'd rather see paragons have -30 armor under the effect of aggressive then this cracked armor crap.

yesitsrob

yesitsrob

Elite Guru

Join Date: Sep 2005

Manchester, England

SMS/Victrix

They don't always drain easy when the team gets disease... it's not going to be that much different really :z - They can only spam condition removal as much as the recharge allows afterall.

Quote:
Looks like that elite Soldier's Fury is looking really nice now doesn't it? No.

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

how about... just use flail?

Trx

Trx

Lion's Arch Merchant

Join Date: Feb 2007

Netherlands

E/

Sorry double post :/ ...

Trx

Trx

Lion's Arch Merchant

Join Date: Feb 2007

Netherlands

E/

Quote:
Originally Posted by yesitsrob
They don't always drain easy when the team gets disease... it's not going to be that much different really :z - They can only spam condition removal as much as the recharge allows afterall. The constant reapplying of cracked armor, especially with multiple paragons in a team means other conditions wont be cured as fast as before so yes it is different, its not just about the mana drain.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

How are people even discussing this?

Unless you're using a bunch of 15e skills, the spammable 4a skill change won't hurt.

Unless you're charging far ahead with no defense or monks, -20 armor to the most defensive class in the game won't hurt. Granted, hero monks spamming to remove it is something that needs to be tweaked.

Paragon passive defense is still the best in the game. Paragons are still one of the best PvE classes in the game, assuming you aren't bad. And being bad at a Paragon is something that takes a lot of concentrated effort.

Trx

Trx

Lion's Arch Merchant

Join Date: Feb 2007

Netherlands

E/

Quote:
Originally Posted by Avarre
How are people even discussing this?

....

Granted, hero monks spamming to remove it is something that needs to be tweaked. So you ask why we are discussing the change and then you admit the very thing we are discussing needs to be tweaked?

And yes my build hardly got affected aswell, I'll just need to run something different then the 3 paragon setup which was getting boring anyway.

tyrant rex

Lion's Arch Merchant

Join Date: Jul 2007

anyone complaing about this change is bad ar clearly needed to get nerfed and this change was pretty damn cheesy should have been just a perma -20 armor without chance to remove

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Trx
So you ask why we are discussing the change and then you admit the very thing we are discussing needs to be tweaked?

And yes my build hardly got affected aswell, I'll just need to run something different then the 3 paragon setup which was getting boring anyway. The topic at hand is whether the class, or the skills, are dead. None of this is even remotely connected to reality.

Mickey

Mickey

Jungle Guide

Join Date: Feb 2006

Eternal Insight

D/

Paragons are never dead. Ever.

Just as powerful as usual.

AR might be nerfed, that's why we have Flail to combine with WY from the warrior line

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by Mickey
Paragons are never dead. Ever.

Just as powerful as usual.

AR might be nerfed, that's why we have Flail to combine with WY from the warrior line Just don't get that skill nerfed the way you did with WY and Flail is strength based so you won't get to much use out of it.You might want to use Furry or Frenzy.The Paragon is fine I have one one my second account and been in most places in NF except no where near gates of desolation anyway been all around Vabbi and I helped group through Maddock Crevice although they were a little weary of taking me it all worked well.We really had good time doing the mission and doing the quest on up to Vabbi and they gave me a thank you I mostly used motivation with the signet that removes conditions.That worked really well and we also had fun doing it Paragons aren't meant to be damage dealers they are suppose to support the Warrior.

I was and still am using the armour I bought at Jocknor Diggens outpost or mission.It is al 50 and it has gotten me that far.I wouldn't cry the Paragon is dead not in PvE.It is just harder to put together a balanced team I guess you know what the Mesmers feel like and don't go commenting on Monks.

I did cap Voe of Silence in that mission with him it was pretty easy compared to my Derv and I had maxed armour.

Mickey

Mickey

Jungle Guide

Join Date: Feb 2006

Eternal Insight

D/

Flail is kind of useful, less so than AR, or what it used to be.

WY and GftE were midly hit, imo.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

The only thing I dislike about the AR nerf is that AI will waste their energy and time removing cracked armor every few seconds. Other then that, -20 armor on a 96AL ranged character doesn't really bother me.


Flail will never replace AR on my bar, that's all I know.