Or, you can just press your escape key and stop attacking to regain your 20 armour if the mob for some reason decides your 86 armour is suddenly squisher than the rest of your 60 AL group.
Quote: Originally Posted by Karmaniac It costs 25e, requires another shout to maintain and 25% IAS is as low as they get. I am quite fond of people who seem to think that the 25 energy to throw up Aggressive Refrain is a big deal, as well as the upkeep required to maintain it.
Recently I went on a trip to clear the Fissure of Woe in hopes of attaining the monument in recognition of completing every last quest in the god's realm. When we accepted our last quest reward, the timer was at 3 hours. My Aggressive Refrain dropped maybe three times when we were returning to grab quest rewards or someone went AFK for whatever reason and I forgot to use a chant/shout because I was browsing other windows/TV/vent chatter. So overall I would've spent a grand total of 100 energy for a 3 hour 25% IAS with no drawbacks.
Let's compare that to the alternatives you proposed:
Flurry: 5 energy every 5 seconds (so after a few minutes, you've already spent more energy than I did in three hours) for a slighty faster attack rate and an energy upkeep that forces a zealous weapon (as any warrior that has used Flurry in the past will tell you, zealous is necessary to maintain Flurry nonstop in a battle and both paragon and warrior have 2 pips of energy regen). The alternative to a zealous weapon is the paragon's leadership attribute, returning energy whenever you use a chant or shout. However, if you're using shouts and chants to gain energy to maintain your IAS, why aren't you just using Aggressive Refrain in the first place so all of that energy you're using can be put towards the other skills on your bar? For kicks, Wild Throw/Strike/Blow ends Flurry, nothing can stop my Aggressive Refrain if I am paying any sort of attention.
Flail: 0 spec strength, it's up for 5 seconds. Every 5 seconds you need to take a strike of adrenaline from your other pools to maintain Flail. Adrenaline that is used to gain energy to use skills, or adrenaline to pump out attacks (paragons do have great DPS for those who just toss their excess points into Spear Mastery). In addition to the Wild skills, slower adrenaline gain means you can't get your IAS in effect quick enough nor can you maintain it well enough. Any blocks, kiting enemies, or blind/blurred also means you're not building adrenaline whereas all I have to is hit a chant/shout on recharge to maintain my Aggressive Refrain. Or build 4 adrenaline for Go For The Eyes! every 21 seconds (assuming 12 leadership spec on most paragons) and then hit an enemy to reset my echo's counter.
Soldier's Fury: Using your elite slot to attack 8% faster (and in the long run, you'll be spending more energy again than I am with Aggressive Refrain). It needs a shout or chant to work, which is also what keeps Aggressive Refrain up. It also takes a second to cast, which means that it could in theory be interrupted. I have Aggressive Refrain in effect before my entire party loads into the map so no chance of it being interrupted as we have not engaged any mobs. Oh, and I can inflict a Deep Wound with Cruel Spear or give an unstrippable 50% block with Defensive Anthem since my elite slot is free.
If you want to argue that I'm spending energy to maintain my Aggressive Refrain, I wouldn't bother. Any 5 energy chant is giving me energy, as well as any adrenaline shout used once combat begins.
Quote: Originally Posted by Karmaniac
Against lvl 28 monsters dying 15-30% faster does seem awfully high price to pay for such a trifle benefit.
Again, if the paragons you've seen play choose to stand in AoEs they should be more concerned about learning how to play. Paragons don't get attacked in PvE unless you literally are not paying attention (which does happen since they take very little thinking to play effectively, you may nod off when paragoning).
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Originally Posted by Karmaniac
In addition there's the psychological aspect to consider. People do recognize patterns. If paragons get nerfed in every single update does it really encourage people play them? I think not. If 50% of paragons stop playing them after every nerf it won't be very long before the paragon forum is two people telling each other sugar coated lies how against all evidence paragons are still the best profession in gw.
If the only thing that's going to get hit for paragons to make them as balanced as the community wants is this -10 or -20 while attacking, then people should really wake up and try this broken profession themselves. |

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