Murakai Buff? No.

unienaule

unienaule

I dunt even get "Retired"

Join Date: Aug 2005

Fifteen Over Fifty [Rare]

Ok, so I went in to do Temple of the Damned after this update, wondering if maybe Murakai would be more interesting/harder with a weapon. For anyone who has yet to fight Murakai, it used to go like this:
1) Murakai tries to cast Murakai's Consumption.
2) I distracting-shot it.
3) Hero/hench/other players: KILL KILL KILL Me: Keep in range while she kites/summons and keep Read the Wind up.
4) Repeat 1

Now it's more like this:
1) Murakai tries to cast Murakai's Consumption.
2) I distracting-shot it.
3) Hero/hench/other players: KILL KILL KILL Me: KILL since she doesn't move at all and I don't care how slow my arrow is, flight time over 1 foot isn't going to be much.
4) Repeat 1

Fail. At least before, she used to provide some sort of challenge, what with the rocks as obstacles and such.

Esan

Esan

Jungle Guide

Join Date: Jul 2007

Wars

Yes, I came here to post a similar comment on how Murakai was massively nerfed. She's no longer even an interesting challenge. Please make her kite again.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

She is always easy once you know her drill.

Even when she kited, I just needed a pet to keep her in a spot.

Tijger

Wilds Pathfinder

Join Date: Sep 2005

Mo/E

Eh, the update didnt say she was buffed, it said they fixed a glitch where Murakai didnt equip a weapon.

Senrath

Krytan Explorer

Join Date: May 2006

Halfway between here and there

Advanced Technology [CCCP]

Wow. I thought this update was going to be a sort of a nerf for the players trying to kill Murakai, not a nerf to Murakai herself. Fix please, anet!

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

I always had her pinned with pets. This update didn't do anything for me :P

Retribution X

Retribution X

Desert Nomad

Join Date: Nov 2005

Check behind you again.

N/

*whew*

I was freaked that her attacks were going to do 100+ damage per hit.

I'm happy now.

trobinson97

trobinson97

Wilds Pathfinder

Join Date: Mar 2006

Guildless :(

R/

Eh, let me farm the heck out of her, before they fix.

Esan

Esan

Jungle Guide

Join Date: Jul 2007

Wars

Farming a poor, defenseless old lady of the night? What are you, her pimp? You ought to be ashamed!

Tijger

Wilds Pathfinder

Join Date: Sep 2005

Mo/E

Quote:
Originally Posted by trobinson97
Eh, let me farm the heck out of her, before they fix. Like it was hard before..getting to her takes the most time.

unienaule

unienaule

I dunt even get "Retired"

Join Date: Aug 2005

Fifteen Over Fifty [Rare]

I'm not saying it was hard before, but now, it's a "zzzzzzzzzz"-fest. The end boss of a dungeon should do more than stand in one spot and try to wand you.

undeadgun

undeadgun

Forge Runner

Join Date: Nov 2006

US

Its Rainning Fame Hallelujah[伞回伞], also as guild leader

N/

Quote:
Originally Posted by Esan
Farming a poor, defenseless old lady of the night? What are you, her pimp? You ought to be ashamed! i dont think "he" is a Lady, instead, if u listen her voice when she died,she has an Olias like voice, trust me, i ve try hear her carefully many many times, maybe she is a traney?

trobinson97

trobinson97

Wilds Pathfinder

Join Date: Mar 2006

Guildless :(

R/

Quote:
Originally Posted by Tijger
Like it was hard before..getting to her takes the most time. No not hard, but still, she's still easier. I don't mind the walk either, I'll do it until I get her axe.

xcenic

xcenic

Academy Page

Join Date: Jun 2006

N/Me

is all about complaint....is hard we cry more noob!! is easy cry even more!! dude lest give anet some rest after this sht of expantion they deserver!

Darkpower Alchemist

Darkpower Alchemist

Jungle Guide

Join Date: Jan 2006

NYC

The Circle Of Nine[NINE]

E/N

Quote:
Originally Posted by trobinson97
No not hard, but still, she's still easier. I don't mind the walk either, I'll do it until I get her axe. I got her maul, but the axe is what I really want.

unienaule

unienaule

I dunt even get "Retired"

Join Date: Aug 2005

Fifteen Over Fifty [Rare]

In an unrelated note, I got the Reaver on my first run through under the new changes... and no, I'm not crying, I'm saying that it was more interesting before, and also, lots of regular caster mobs move around when you attack them. Maybe there's (gasp) ANOTHER bug involving Murakai?

Stolen Souls

Stolen Souls

Desert Nomad

Join Date: Feb 2006

Back when I took her on it was definitely an interesting fight. I had no idea what to expect (haden't checked Wiki or anything), and needless to say I was a bit stunned when my entire party was insta-wiped. (I got the item I was after, btw...the sword, w00t!)

If they did bug her, or nerf her, I think they should change her back to the way she was, asap.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Huh? She's now even easier? (was it even possible for her to get easier? )

Ahh, no matter ^_^ Already got the Reaver first run, flogged it to some random wammo for a stupid amount of money. Well, idiots will buy their godly sundering crap...

Dahnel

Dahnel

Wilds Pathfinder

Join Date: Oct 2005

Rt/Me

> Murakai.

unienaule

unienaule

I dunt even get "Retired"

Join Date: Aug 2005

Fifteen Over Fifty [Rare]

Correction: [skill]Distracting Shot[/skill] and [skill]Savage Shot[/skill] > Guild Wars. Anyway, I'd like to know what the change to the other boss and his Damned whatevers that didn't have a weapon before did. Do they all just stand there like gibbering idiots and not move?

Chthon

Grotto Attendant

Join Date: Apr 2007

Murakai was never a challenge.

[skill]Broad head Arrow[/skill] > Murakai (and Frostmaw, and Fendi Nin, and Remnant of Antiquities, and...)

Waakku

Ascalonian Squire

Join Date: Dec 2006

R/

Agree with the above poster.
I have done the dungeon only once. Guess what i got?
Yeah, the axe...

Turbobusa

Forge Runner

Join Date: Jan 2006

By the Luxon Scavenger

The Mentalists [THPK]

N/

lol even banishing strike > murakai. I had nothing to interrupt her damaging skill, but she only cast it twice so...

I like the old behavior:
Murakai: "HAHAHA I SUMMONED 4... no wait 3...2...ok ruuuuuuun"
if she doesn't move it's even easier. make her kite again, it was fun.

Clord

Clord

Wilds Pathfinder

Join Date: Jul 2006

Finland

Victory Via Valour

It is game mechanic what has been long time in Guild Wars.

When AI not have weapon equipped, it always kite when you try to hit AI controlled NPC, henchman or hero.

Now, what made boss interesting, was actually mistake and they "fixed" it, but didn't knew that people expected that Murakai worked as intended previously.

Sprites

Sprites

Lion's Arch Merchant

Join Date: Jun 2005

royaume de la lumi??re :D

LOGW

E/Me

bah , the problem was not her summoning but the two other spells ^^
now she won't even dodge

MelechRic

MelechRic

Desert Nomad

Join Date: Jun 2005

RA

[ODIN]

N/Mo

Magrid as CG ranger w/ Practiced Stance >>> Murakai. I even brought Gwen as a Dom interrupter and Pyre w/ a few interrupts.

gg Murakai


qq me for not getting anything but some lousy gold staff.

Gli

Forge Runner

Join Date: Nov 2005

Awww... first time we ran into her she was fun. We had no idea what to expect and she gave us a bit of a rough time before we figured out her skills. Today, she might as well have been just dead instead of undead. Poor thing.

Casual

Pre-Searing Cadet

Join Date: Sep 2006

E/

This won't make much of a difference, it was easy as pie to bodyblock her against the wall, even solo with H/H.

Guess they made her "slighty" harder since we'll have to worry about the wanding damage now.

icedwhitemocha

icedwhitemocha

Krytan Explorer

Join Date: Nov 2006

Ancestral/Grenz

[CneX]

W/

Quote:
Originally Posted by unienaule
Anyway, I'd like to know what the change to the other boss and his Damned whatevers that didn't have a weapon before did. Do they all just stand there like gibbering idiots and not move? Shards of Orr was the dungeon I think. The boss spawned 6-10 archers that previously just ran *really really* far away when you tried to kill them (didn't have bows). Was a piece of cake because you could just ignore them and kill the boss. Now surviving while you're trying to kill the boss is probably alot harder.