I would love to know whos bright idea it was at Anet to make allies in your team NOT res at shrines? What possible reason is there to not!
Im so sick of having to clear an area of creatures and get close enough, before they re-join the team!
If you stuck in an area filled with huge mobs, and you need those allies to help, and they are lying there dead, what use are they?
It just adds to frustration!
Have the allies res along with the rest of the team at shrines!!! There is no logical reason why they shouldnt and why they should only come back to life when the area is clear.
This is especially bad in 'Frostmaws Burrows' at the end if they die near a worm that doesnt go underground. It means you have 3-4 allies that are potentially rendered useless!
Why add them if they dont behave like everyone else when they die? does Anet just like making NPCs really frustrating! I appreciate the fact that NPCs can now actually ress, but why make it so complicated?
f
