Originally Posted by Zahr Dalsk
Funny how all my characters lose to these 'failures' every single time I face them in RA/TA.
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"What do you expect from the PvP expansion?"
Sekkira
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hyro yamaguchi
Rit is still used widely....as a secondary prof
flesh of my flesh FTW.
flesh of my flesh FTW.
semantic
I expect sixaxis control on the PVP expansion.
lutz
Quote:
Originally Posted by Zahr Dalsk
Funny how all my characters lose to these 'failures' every single time I face them in RA/TA.
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Ritualist is a failure as a PvP profession |
Shuuda
@lutz
RA/TA is PvP, in fact TA, could potenially bet the 2nd best form of PvP in the game (After GvG) if only A-net would give it some attention. And RA is PvP (Bad PvP), it cannot be denied.
Also, Rts don't fail at PvP, they fail at balance, the only way to solve the problem is to not let them in PvP.
RA/TA is PvP, in fact TA, could potenially bet the 2nd best form of PvP in the game (After GvG) if only A-net would give it some attention. And RA is PvP (Bad PvP), it cannot be denied.
Also, Rts don't fail at PvP, they fail at balance, the only way to solve the problem is to not let them in PvP.
Taki
Ok expansion is a bit more than what was intended. Major PvP-focused update would have been a better term.
Still, there seems to be a lot of pessimism floating around. Or maybe it's realism, I dunno. Difficult to tell those apart.
Still, there seems to be a lot of pessimism floating around. Or maybe it's realism, I dunno. Difficult to tell those apart.
R!ghteous Ind!gnation
doubtful we will ever see such things... about as likely as Anet giving the buffs back to paragons that make them worthwhile with only one in a group
Chris Blackstar
same people complain each time, "Oh rits are too overpowered, nerf them please Anet" Then they do and two month down the road, it's the same bullshit complaint about another profession being too overpowered.
Face it PvP sucks because all the good players left and were replaced by a bunch of noobs, noobs who for the love of god suck at countering any build. They just want an easy build to win, win, win, with little to no effert.
You don't need an expansion, you don't need nerfs, what you need is to use your brain. What would be nice is an update with extra weapon and armor skins.
PvP is balanced, all you need to do is learn to adapt and play.
Face it PvP sucks because all the good players left and were replaced by a bunch of noobs, noobs who for the love of god suck at countering any build. They just want an easy build to win, win, win, with little to no effert.
You don't need an expansion, you don't need nerfs, what you need is to use your brain. What would be nice is an update with extra weapon and armor skins.
PvP is balanced, all you need to do is learn to adapt and play.
Voltar
GWEN skill pack - $4.99
Sab
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Originally Posted by Chris Blackstar
PvP is balanced, all you need to do is learn to adapt and play.
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samifly
I'd like a true PvP expansion but I'm not holding my breath for it.
NeHoMaR
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Originally Posted by axe
Balthazar Factions NPC's offering weapons, armor, items for faction.
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Originally Posted by Skuld
PvP isn't profitable, there is no reason for them to release one.
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Relambrien
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Originally Posted by Sha Noran
PvP? In my Guild Wars?
It's less likely than you'd think. |
Anyway, it's unfortunate, but it is extremely unlikely that any sort of PvP expansion will be released. It became apparent early on that the majority of Guild Wars players weren't playing because of the innovative new PvP style (skill over grind, which technically still holds true in PvP, though skill tends to increase with grind), it was because of the innovative new business model in which players didn't have to commit to spending $10-$15 a month, instead being able to just play whenever they wanted. I admit that's how I got started.
Then when people tried out the PvP, they found out it required a very large time investment to get good at, and didn't want to have to make a commitment (one of the original reasons for the purchase of the game), so they decided to PvE. Then time passed, rank inflation occurred, elitism got worse, you know the story. PvP began to decline even further in popularity, and Anet's support for the gametype declined along with it. That's perfectly understandable, of course; offer support proportionate to the revenue each gametype brings in.
It's just been getting worse since. Due to the nature of the ranking and ladder systems used (only being able to increase instead of being able to fluctuate), inflation occurred quickly. Rank 3 groups turned into Rank 6 groups, the best players quit the game due to boredom and lack of support, etc. As such, it's become increasingly difficult for new players to break into the PvP scene, leading to a steady decline in the PvP community as players quit and aren't replaced.
When your skill-showing criteria can inflate so easily, it only gets harder for new players to get into the game as time passes. This was an original flaw in my opinion, especially with HA rank: the value of a rank decreases over time. In order to support the addition of new players in the community, a system needed to be devised that would not inflate, and unfortunately this one has. People complain about how HA rank does't necessarily show skill, and this is because of the design of the system (in that it can't decrease). If the ranking system was more dynamic, it would very likely be a much more accurate measure of player skill.
But now I'm getting off track. My point is this: the game's two selling points contradicted each other. Casual play with no commitment vs PvP play that requires lots of practice and commitment to be good at. The business model was advertised more than the "skill > time" point, and so more casual gamers and non PvP-enthusiasts were attracted to the game. PvP thereby started at a disadvantage, and only got worse due to poorly-designed ranking systems that discourage new faces in the community. This inability to replenish PvPers lost due to quitting the game, coupled with a steadily-increasing PvE population caused PvP support to go down the drain, understandably so.
As a result, no, a PvP expansion pack probably won't happen.
Vnewbie
If anything, give us REAL sealed play online (not the lame card shuffling we have right now). For example, the next GvG tournament (should it ever come >_>) should have ONE sealed play deck of, say, 70 cards per guild, and they have to come up with builds from that. Before the battle, a program checks their equipped skills and if any are not in their deck that person gets kicked.
Ya know it just might work >_>
Ya know it just might work >_>
arcanemacabre
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Originally Posted by NeHoMaR
Really? PvP is infinite, and PvE is finite. I think you are just repeating a popular comment.
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Winterclaw
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Originally Posted by NeHoMaR
PvP is infinite, and PvE is finite.
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The only thing that's even close to infinite in PvP is the number of people running a FOTM build or the wait time on some AB maps.
Acolyte of Zero
why do u all saying pvp is dead?
i hope u all know in HA ur supposed to go to international dist lol
i hope u all know in HA ur supposed to go to international dist lol
Nebuchadnezzer
Yeah to bad HA is full of degenerate skilless button mashing cushion builds and the idiots that abuse them and think their skillful. Awesomesauce.
fenix
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Originally Posted by Acolyte of Zero
why do u all saying pvp is dead?
i hope u all know in HA ur supposed to go to international dist lol |
Akuma
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Originally Posted by Acolyte of Zero
why do u all saying pvp is dead?
i hope u all know in HA ur supposed to go to international dist lol |
hyro yamaguchi
@Relambrien
I appear to be the only one who thinks PvE is more difficult than PvP :P Too much of a commitment is exactly why I gave up PvE.
I appear to be the only one who thinks PvE is more difficult than PvP :P Too much of a commitment is exactly why I gave up PvE.
jurrit
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Originally Posted by axe
I would be more than happy paying for
1) 8v8 Random Arenas leech free 2) 12v12 organized AB 3) Sealed and Draft Tournaments 4) Balthazar Factions NPC's offering weapons, armor, items for faction 5) A seperate HA arena that was the old Tombs version (Altar Cap) 6) Maybe include a way for a pure PUG team to play a GvG, like an outpost that you could go to and PUG a team to face GvG opponents. (Probably have to do something about the ladder because of that I dont know) |
I really like these idea's. I hope that some or all of them will be implemented. Because as a big time supporter of GW and PvP player, I am disappointed that no (expect some skills) PvP stuff was released with EOTN.
PS. I also would like some new maps for HvH. There is only 3 at the moment.
Wrong Device
I'd like to see more casual massive PvP grind, but without much thinking (brainless deathmatch ftw). I never have time to learn team builds, strategy to win, I leave it to pro GvGers. I just want to come online and fight till death. Not like RA though, RA is boring (imho). And some kind of reward (not Balthazar/Kurzick/Luxon faction lol) would be nice.
What about PvP districts? oO
(oh forget it, I'm kidding).
What about PvP districts? oO
(oh forget it, I'm kidding).
Servant of Kali
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Originally Posted by hyro yamaguchi
I appear to be the only one who thinks PvE is more difficult than PvP :P Too much of a commitment is exactly why I gave up PvE.
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The word you're seeking is "time-consuming" and "grind". Yes, PvE is much more time-consuming, but time-consuming which consist of mind-numbing repetitive actions doesn't fit the word "difficult". It's "tedious".
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Originally Posted by Wrong Device
I'd like to see more casual massive PvP grind, but without much thinking. I never have time to learn team builds, strategy to win
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PvP is all the opposite of what you're seeking; tactical, strategical, involves intelligence (compared to mindnumbing repetitive action of PvE farming), requires thinking, coordination, obedience, fast reaction, etc.
NeHoMaR
About the finiteness of PvE: I see already many threads about GW:EN is too short; They rushed it in 8 hours, blah, blah, blah!
About the infiniteness of PvP: You can play PvP everyday, in the same arenas, forever and ever, and that never end, cannot be rushed.
I Agree 100%. I just henchied the 2 last missions in Nightfall both with just one attempt. Anyway, I really enjoy PvE, it's fun. BTW, I am rank 7 hero, rank 3 gladiator, and rank 3 commander.
About the infiniteness of PvP: You can play PvP everyday, in the same arenas, forever and ever, and that never end, cannot be rushed.
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Originally Posted by Servant of Kali
PvP is more difficult. That's pretty obvious. I can come to PvE and play much better than average PvEr. PvEr comes to PvP and absolutely sucks, you can notice one from the distance.
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Wrong Device
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IMO, you should stick to PvE. PvP is all the opposite of what you're seeking; tactical, strategical, involves intelligence (compared to mindnumbing repetitive action of PvE farming), requires thinking, coordination, obedience, fast reaction, etc. |
I have played enough PvP (GvG/HA/AB/TA/RA) and never took it seriously. Yes, I am able to design a unique and successful team build, to waste hours and hours of my precious gametime on trainings to become pro ingame (lol). But I play for fun. I come online to have fun (as opposite to real life's "tactical, strategical, coordination, obedience..." etc etc etc)... So give me PvP grind. If you dislike grind - just don't do it - go play GvG and farm Champion points, but I personally want grind. That's what I expect from possible PvP expansion.
EDIT.
Imho: PvP can be different, can't it?
Vanquisher
"Successful" is a matter of interpretation.
Servant of Kali
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Originally Posted by Wrong Device
I can say: "brainless repetitive action of PvP fame/titles farming"
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It's really not that difficult to prove. Here, I'll take 3 heroes and 4 henchies and do some average mission in PvE. I will ONLY use C+Space (well, as much as possible). You go and fight an average player in Hero Battles. Only press C+Space. Good luck.
Random Arena, which really isn't even organized PvP, will require 10x more focus and thinking than PvE. And I'd really love to see you braindlessly farm Gladiator title, or Champion title, or just about any PvP title for that matter. On the other hand, guess how I farmed Lightbringer title... I browsed websites, was hitting tab all the time and just C+spacing almost all the time.
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but I don't, because I do respect all players |
I for one am insulted with your opinion.
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you can find real teamwork and intelligence anywhere |
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But I play for fun. I come online to have fun (as opposite to real life's "tactical, strategical, coordination, obedience..." etc etc etc)... |
I for one enjoy in making team builds, individual builds, in strategy and coordination. It's fun for me. It's fun for many others (proof is not needed, PvP testifies itself).
btw, I don't have anything against your proposal except I'm not sure how that would look like. Do you want something like deathmatch masacre where people are automatically rezed and they gain points for kill.... something like that? I really don't have anything against it But don't use the word grind, it gives me shivers p
hyro yamaguchi
Quote:
Originally Posted by Servant of Kali
PvP is more difficult. That's pretty obvious. I can come to PvE and play much better than average PvEr. PvEr comes to PvP and absolutely sucks, you can notice one from the distance.
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Especially RA/AB, but (relatively low level) Guild Battles, TA and HA as well. It's just so logical in PvP how your build works and what your role in the team is, while in PvE your role is always everything due to failing AI, plus monsters are higher level, are smarter than your henchies/heroes and come in larger groups than in PvP.