I'm really new at making builds, so this one is bad. i just want some feedback.
The team consists of:
Decapitate Warrior-Causes high damage and Deep Wound with decapitate.
WoH Monk- To provide massive healing to the team.
Bonder- To protect the Decapitate Warrior.
Melee Denyer- Dazes, weakens, and interrupts the foe.
Energy Provider- Provides energy for the team.
SoR Monk- Protects and heals the team.
SH Nuker- Uses "heat" skills to cause damage over time.
Shutdown/Earthbind Mesmer- Interrupts, blinds, and causes damage to the foe, and uses Earthbind to extend the knockdown duration of Meteor Shower.
Decapitate Warrior
Straightforward build.
Warrior/Paragon
Strength: 3
Axe Mastery: 16 (12+4)
Tactics: 14 (12+2)
[card]Flail[/card][card]Signet of Aggression[/card][card]"For Great Justice!"[/card][card]Furious Axe[/card][card]Decapitate[/card][card]"Watch Yourself!"[/card][card]Soldier's Defense[/card][card]Resurrection Signet[/card]
WoH Monk
Traditional WoH monk.
Monk/Any
Divine Favor: 13 (12+1)
Healing Prayers: 16 (12+4)
[card]Orison of Healing[/card][card]Dwayna's Kiss[/card][card]Word of Healing[/card][card]Healing Touch[/card][card]Healing Seed[/card][card]Words of Comfort[/card][card]Remove Hex[/card][card]Resurrection Chant[/card]
Bonder
Maintain all of the enchantments on the Decapitate Warrior.
Monk/Mesmer
Divine Favor: 10
Protection Prayers: 15 (11+4)
Inspiration Magic: 10
[card]Blessed Signet[/card][card]Mantra of Inscriptions[/card][card]Vital Blessing[/card][card]Aegis[/card][card]Life Bond[/card][card]Life Barrier[/card][card]Balthazar's Spirit[/card][card]Rebirth[/card]
Melee Denyer
Straightforward build. If you get dazed as a result of Quivering Blade, use Plague Touch.
Necromancer/Warrior
Curses: 7 (6+1)
Swordsmanship: 12
Tactics: 11
Straightforward build. If you become dazed as a result of Quivering Blade, use Plague Touch.
[card]Flail[/card][card]Quivering Blade[/card][card]Plague Touch[/card][card]Distracting Blow[/card][card]Soldier's Defense[/card][card]Enfeebling Touch[/card][card]Healing Signet[/card][card]Resurrection Signet[/card]
Energy Provider
The Energy Provider provides energy for the team.
Paragon/Necromancer
Leadership: 9 (8+1)
Motivation: 13 (10+3)
Blood Magic: 12
[card]Blood is Power[/card][card]Blood Ritual[/card][card]Lyric of Zeal[/card][card]Aria of Zeal[/card][card]Energizing Finale[/card][card]"Make Your Time!"[/card][card]Leader's Comfort[/card][card]Signet of Return[/card]
SoR Monk
Standard SoR Monk build.
Monk/Elementalist
Divine Favor: 6
Healing Prayers: 10
Protection Prayers: 12
[card]Reversal of Fortune[/card][card]Gift of Health[/card][card]Signet of Devotion[/card][card]Dismiss Condition[/card][card]Deny Hexes[/card][card]Shield of Regeneration[/card][card]Protective Spirit[/card][card]Rebirth[/card]
SH Nuker
The SH Nuker uses "heat" to cause constant damage over time, and Grasping Earth and Meteor Shower to keep them in the area of their skills.
Elementalist/Any
Energy Storage: 10 (8+2)
Fire Magic: 16 (12+4)
Earth Magic: 11 (10+1)
[card]Savannah Heat[/card][card]Searing Heat[/card][card]Teinai's Heat[/card][card]glyph of lesser energy[/card][card]meteor shower[/card][card]grasping earth[/card][card]fire attunement[/card][card]Resurrection Signet[/card]
Shut Down/Earthbind Mesmer
The Shutdown/Earthbind Mesmer has a similar role as the Melee Denyer, and uses Earthbind to extend the knockdown of Meteor Shower.
Mesmer/Ritualist
Fast Casting: 4 (3+1)
Illusion Magic: 15 (11+4)
Inspiration Magic: 8 (7+1)
Domination Magic: 11 (10+1)
Communing: 7
[card]Ineptitude[/card][card]Clumsiness[/card][card]Signet of Clumsiness[/card][card]Backfire[/card][card]Cry of Frustration[/card][card]Earthbind[/card][card]Ether Feast[/card][card]Resurrection Signet[/card]
PvE Team Build
wsid
Coloneh
not enough damage. and decapitate kinda sucks. at least for PvE. you cant switch target fast enough.
zling
for PvE Triple Chop owns everything, even Eviscerate. AoE is such an important factor in PvE compared to DW which isnt really neccessary, mobs die before you can actually use it... some bosses and extreme hard mode mobs are an exception. but if you insist on using Decapitate than use furious axe, or another energy attack skill AFTER you use decapitate not before. perhaps you should use executioner's->decapitate->furious. you need to weapon switch in order for this to work, start with a 15/-5 weapon until you finish decapitate than switch to 15^50 so you can use a 5 energy attack right away.
the necro/warrior should be warrior/necro instead, I dont see what he gains by playing primary necro. and I suggest you make him a bit more damage oriented with the ability to daze if blocked. and its not really melee denyer, dunno whats up with that...
WoH monk is so obselete, so many better options there... LoD>WoH, even Glimmering>WoH but w/e... and that healer build needs some form of e-management.
bonder seems fine, but why only bond the decapitate warrior? a bonder should be able to bond the entire team while still having sufficient e-management, use ether signet if you dont feel comfortable with just blessed sig.
your SoR monk lacks SoA, get rid of rebirth for it. monks dont res! and also with the new remove hex get rid of deny and bring remove, you only have 1 divine favour skill so you get a hex removal every 8 seconds instead of 12...
BiP paragorn seems fine
SH ele is fine, just switch energy storage with earth magic, you dont need so high earth magic just for grasping earth, and also get rid of the major rune...
u use earth bind on your mesmer but you have no knock down skills... whats up with that? just make him a classic inepitude mesmer with a few anti caster spells, keep backfire in there.
overall not the best, you need a few more damage dealers, as PvE revolves more around pure damage than support, either the BiP or the mesmer is fine both is a bit of an overkill and 3 monks is total overkill
the necro/warrior should be warrior/necro instead, I dont see what he gains by playing primary necro. and I suggest you make him a bit more damage oriented with the ability to daze if blocked. and its not really melee denyer, dunno whats up with that...
WoH monk is so obselete, so many better options there... LoD>WoH, even Glimmering>WoH but w/e... and that healer build needs some form of e-management.
bonder seems fine, but why only bond the decapitate warrior? a bonder should be able to bond the entire team while still having sufficient e-management, use ether signet if you dont feel comfortable with just blessed sig.
your SoR monk lacks SoA, get rid of rebirth for it. monks dont res! and also with the new remove hex get rid of deny and bring remove, you only have 1 divine favour skill so you get a hex removal every 8 seconds instead of 12...
BiP paragorn seems fine
SH ele is fine, just switch energy storage with earth magic, you dont need so high earth magic just for grasping earth, and also get rid of the major rune...
u use earth bind on your mesmer but you have no knock down skills... whats up with that? just make him a classic inepitude mesmer with a few anti caster spells, keep backfire in there.
overall not the best, you need a few more damage dealers, as PvE revolves more around pure damage than support, either the BiP or the mesmer is fine both is a bit of an overkill and 3 monks is total overkill
wsid
i can see wut you're saying. but the earth bind, it helps with meteor shower, so there is a knockdown
Gregslot
Well, the only real problem i see with this build is the BIp and the Bonder.
People seem to forget that one character shouldnt completly relly on another character. Why dont you add some better e-management skills? Why dont you add some self heal, or some good armor skills? You can switch 3-4 skills at some key characters and replace BIP and BONDER for 2 new characters! Like a blood necro with Blood Bond, or a dervish with Wounding Strike, or an assassin with Way of the Assassin.
Im saying this for personal experience, i use the same tatic at pve and pvp and i do just fine.
People seem to forget that one character shouldnt completly relly on another character. Why dont you add some better e-management skills? Why dont you add some self heal, or some good armor skills? You can switch 3-4 skills at some key characters and replace BIP and BONDER for 2 new characters! Like a blood necro with Blood Bond, or a dervish with Wounding Strike, or an assassin with Way of the Assassin.
Im saying this for personal experience, i use the same tatic at pve and pvp and i do just fine.
Darkpower Alchemist
Decapitate< Eviscerate. Always has been, always will be.
WoH is now inferior to many currently used healing/protection spells. Also, your monk build is out of date. Your Paragon isn't helping in defense, but playing as a battery? I question that when an MM/Blood hybrid would be better at it,imo. Bond monks are nice, but a command paragon with spear attacks goes plenty further in the long run than a motivation/blood battery.
Just my opinion. As for Quivering blade, your build seems geared for the warrior not hitting his target, which is very counterproductive, which means I wouldn't think to use that skill as it is now. You want to daze someone? Just let your paragon use stunning strike.
WoH is now inferior to many currently used healing/protection spells. Also, your monk build is out of date. Your Paragon isn't helping in defense, but playing as a battery? I question that when an MM/Blood hybrid would be better at it,imo. Bond monks are nice, but a command paragon with spear attacks goes plenty further in the long run than a motivation/blood battery.
Just my opinion. As for Quivering blade, your build seems geared for the warrior not hitting his target, which is very counterproductive, which means I wouldn't think to use that skill as it is now. You want to daze someone? Just let your paragon use stunning strike.
Coloneh
after taking a closer look. there are just to many things wrong here. and not enough synergy for a team build.