Is Ebon Vanguard lame?

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BlackSephir
BlackSephir
Forge Runner
#1
No, seriously.
Look at this
Asura- Edification. Title. You have +5...15 Energy while in Asura territory.
Bonus energy is always good. And you always have bonus energy while in Asuran territory.

Norn- You have +53..90 Health while in Norn territory.
The same, bonus health is always good.

Dwarves- Stout-Hearted. Title. Whenever you use a Skill against a Destroyer, it takes 6..15 damage and you gain 6..15 Health.

Considering you'll be fighting destroyers at the end of the game, very good. Bonus damage and heal is always good.

And now Ebon Vanguard.
Rebel Yell. Title. You have +5..x armor against damage from Charr. You gain 30..100% more adrenaline when you hit a Charr. You gain 2 energy when you kill a Charr.
Adrenaline gain is good moslty for Paragons and Warriors and... well, that's it.

Small bonus armour against Charr, and small e-gain from killing a Charr.

Now, skills, some examples
Asura- Asuran Scan, Mindbender, Pain Inverter- awesome
Dwarf- Great Dwarf Weapon, Great Dwarf Armor- Great Dwarf Weapon alone is overkill... Just put it on Barrage Ranger.
Norn- I am the strongest, Finish Him and blessings.

And Ebon Vanguard, some Wards (good vs Charr), one nice lead attack and, well, that else?

Maybe it's just me but to me it loks like GWEN has some kind of order of power- Ebon Vanguard, Norn and Asura, Dwarfs- starting from the weakest, ending on the strongest skills and title (though I must say Asura have awesome skills).
Not to mention that Vanguard's title is useful only against Charr (and many skills become actually effective only against Charr) but there are areas where it's useless- i.e Burning Forest in Sacnoth Valley
Zeek Aran
Zeek Aran
Forge Runner
#2
You forgot to mention how many explorable areas they have and how hard it is to get their faction compared to the others.
MithranArkanere
MithranArkanere
Underworld Spelunker
#3
Vanguar title can be used to vanquish the Charr-infested Ascalon areas.
That's more than enough to make it worthy.
Zeek Aran
Zeek Aran
Forge Runner
#4
Quote: Originally Posted by MithranArkanere
Vanguar title can be used to vanquish the Charr-infested Ascalon areas.
That's more than enough to make it worthy. I believe the GWG terms are: You sir, deserve a cookie.
/cookie

I never thought of that. Thank you thank you.
Vilaptca
Vilaptca
Pre-Searing Vanquisher
#5
Quote: Originally Posted by MithranArkanere
Vanguar title can be used to vanquish the Charr-infested Ascalon areas.
That's more than enough to make it worthy. And to think I've kind of been ignoring those areas for only letting me have 4 party members...
Steboy93
Steboy93
Furnace Stoker
#6
I have just had a thought, correct me if i am wrong, but dont decimals get rounded down in GW, like on a 55hp monk where the 5.5 damage goes down to 5. So say you were to gain 50% more adrenaline, you would be getting 1.5 times the normal amout of adren, would that not be rounded down to 1, hence meaning that you just get the normal amount of adren all the way until you have the 100% adren increase?
Zeek Aran
Zeek Aran
Forge Runner
#7
If it worked like that, FGJ would have been COMPLETELY useless FOREVER. Until it's recent update.
immortius
immortius
Krytan Explorer
#8
Adrenaline is actually gained in much larger amounts than 1 unit blocks. Hitting an enemy gives 25 adrenaline points, for instance. At a 50% adrenaline increase you would get 37 (rounded down from 37.5). See http://gw.gamewikis.org/wiki/Adrenaline
Steboy93
Steboy93
Furnace Stoker
#9
Ah ok, thanks for cleaning that up for me immortius, but the adren gain sill seems completely useless for all non-warr/para classes.
BlackSephir
BlackSephir
Forge Runner
#10
Quote: Originally Posted by MithranArkanere
Vanguar title can be used to vanquish the Charr-infested Ascalon areas.
That's more than enough to make it worthy. I dunno. Seems kinda weird (or even lame) that the biggest benefit from GWEN title is outside GWEN.
What about people who don't have Prophecies and own GWEN?
Holly Herro
Holly Herro
Jungle Guide
#11
Quote: Originally Posted by MithranArkanere
Vanguar title can be used to vanquish the Charr-infested Ascalon areas.
That's more than enough to make it worthy. Yea, good for the beginning HM missions in Ascalon.
draxynnic
draxynnic
Furnace Stoker
#12
You know, I could have SWORN it was a bonus to armour against fire rather than Charr, which had made it the most generally applicable title. Looks like they decided to nerf it.
immortius
immortius
Krytan Explorer
#13
All the title effects are fairly limited - the main benefit of the titles is the boosting of related skills.
X
X Ice Man X
Frost Gate Guardian
#14
Quote: Originally Posted by BlackSephir
What about people who don't have Prophecies and own GWEN? They should go and buy Prophecies then.

Why does everybody insist that the game should be fair to everybody even when people don't have all the games?

I guess they should make all of the Prophecies Elites Cappable in the others games so not to be unfair to people that don't own Prophecies.


To the OP: Do you think that the Light Bringer title is totally useless as well because it only works Vs Margonites?

This title works Vs Char, so you don't use it when your not fighting Char, same with thier skills.

Why arn't you complaining that you don't get the extra Health or Energy in all the games no matter what territory your in? There is far more zones with Char to fight then there is Asura or Norn zones.
BlackSephir
BlackSephir
Forge Runner
#15
Yay, another paladin.
Quote: They should go and buy Prophecies then. They bought GWEN, genius. Why should they buy another chapter?
Quote: Why does everybody insist that the game should be fair to everybody even when people don't have all the games? Lemme think, John bought GWEN, now why would he had to buy Proph? GWEN is an expansion but I can't think of any other GWEN title that is used outside GWEn, can you?

Quote: I guess they should make all of the Prophecies Elites Cappable in the others games so not to be unfair to people that don't own Prophecies. I know what elite have you captured when you were 5- 'Strawman strike'.
I haven't capped it yet, say, how does it work? Can you farm with it?
Did I say somewhere that all Proph elites should be cappable? No? Then why the hell did you open your mouth?

Quote:
This title works Vs Char, so you don't use it when your not fighting Char, same with thier skills. Edification gives you bonus energy not only against, let's say, golems, right?
The same goes for Norn bonus. Dwarves have only + against Destroyers but it's a damn good bonus. Not to mention Dwarven skills are way better than EV's.

Quote:
Why arn't you complaining that you don't get the extra Health or Energy in all the games no matter what territory your in? Uh, why should I? Seems like your Strawman Strike has short recharge buddy.

Quote:
There is far more zones with Char to fight then there is Asura or Norn zones. Hahah. In GWEN? Dala Uplands, Grothmar Wardowns, Sacnoth Valley and one, short Norn quest. Oh, and maybe 2 dungeons with Charr.
For example, Asura have Alcazia Tangle, Arbor Bay, Magus Stones, Riven Earth, Sparkfly Swamp and Verdant Cascades.
Far more zoens with Charr to fight "then" there is Asura or Norn zones you say? That's very interesting. Any more bulls**t you want to say?
Etta
Etta
Forge Runner
#16
Quote: Profession: W/Mo Let it go, BlackSephir. It's not worth it.
Onarik Amrak
Onarik Amrak
Forge Runner
#17
Quote: Originally Posted by draxynnic
You know, I could have SWORN it was a bonus to armour against fire rather than Charr, which had made it the most generally applicable title. Looks like they decided to nerf it. Yeah, they changed it. At least it covers all Charr now. Some of them use Conjure Frost.
A
Antheus
Forge Runner
#18
Quote: Originally Posted by Steboy93
Ah ok, thanks for cleaning that up for me immortius, but the adren gain sill seems completely useless for all non-warr/para classes. And energy gain is completely useless for adrenaline based classes.

This is why you get both.
D
Davros Uitar
Wilds Pathfinder
#19
Quote: Originally Posted by Antheus
And energy gain is completely useless for adrenaline based classes.

This is why you get both. Exactly right, and surprised it took till way down here to see this answer.

The argument put forwards by the op is that having more HP benefits everybody (agreed, though any 55 wouldn't agree I guess ), that having more energy benefits everybody, but that having more adrenaline doesn't help everybody (ie so why do it this way).

The counter argument is that having more energy doesn't throw a lot of benefit the way of the adrenal based warrior build. If they don't get a lot of benefit out of the energy then why not balance things by having an area that does throw them a bone. Now sure the warrior could adapt his adrenal build a little to work in with the exra energy of Asuran bounty, but lets not fool ourselves into thinking that is always going to be a benefit.

I have to admit I was impressed by the Charr vanquisher idea - give that man a cookie indeed.
BlackSephir
BlackSephir
Forge Runner
#20
Quote: Originally Posted by Etta
Let it go, BlackSephir. It's not worth it. *sigh*
'kay.