New idea for Random Arena.

wolfwing

Wilds Pathfinder

Join Date: May 2005

Random skills. Or a secondary arena, with hefty penalties for quiting, we have random players, how about random skills setups? Or you can have one or two skills chosen to always be in your skill bar, but the rest are completly random. That could really show good players, those that can work with any skill, or those that just suck, maybe all attributes set to 12 with no bonuses to be fair.

Antheus

Forge Runner

Join Date: Jan 2006

Quote:
That could really show good players, those that can work with any skill,
No, it would show those that cannot spell synergy.

Good player will find an overall balanced built, work around its strength and weaknesses, and play it accordingly.

Throwing 8 random skills on the bar is what those players that constantly use run.

What's to stop me from re-entering the arena until I get SS or SV? Chances are really high that no opponent will have hex removal. All skills are not made equal, and their combinations aren't just a whim.

JeniM

Desert Nomad

Join Date: May 2007

W/E

I think entering battle with a sword and having a bunch of Axe and Hammer skills thrown at you is a great idea
I think Frenzy should be a random permenant area condition
But need Mending too to make up for the double damage

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Hm... maybe they could be fixed builds, for example, those of henchmen, or those of monsters that have 6 or more skills.

Remaining empty slots would be filled with resurrection signets.

To prevent people leaving, an account won't get a different build (per primary profession) ontil you win a fight with the last one that primary profession got.
That way we prevent people from creating a character, and deleting it when he do not like the build, making another and getting in.
Any character of the same profession entering the arena would keep the same build until he wins (or loses by defeat, not by leaving) a battle.

Government Flu

Government Flu

Krytan Explorer

Join Date: Apr 2007

Albuquerque, New Mexico

Paradoxa Zoloft Asylum [PXZ]

W/R

Jeni makes a good point. What if you get a bunch of axe skills thrown into your bar even if you use a sword? Then you'll just be flailing around like an idiot doing an average of 9 damage per second.

And I'm sick and tired of hearing penalties for people who leave. I've talked to many people (some that are Gladiator 3) and seen many opinions on the forum. Now, here's the thing.

Why should leaving be a punishable offense if you're stuck with people who are: A: Griefing and just screwing around. B: A warrior who is spamming flare. C: An elementalist with 30 Armor, to just name three quick examples.

Let me get one thing straight so there's no misunderstanding: I never leave an RA match unless someone doesn't load or another person leaves to begin with. I don't care if I have a monk or not on my team. In fact, I joke about the setup sometimes if we get let's say, 3 warriors and a mesmer, saying "We need one more warrior guys."

So to sum it all up, I think your suggestion would just add more frustration into RA.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Why should leaving be a punishable offense if you're stuck with people who are: A: Griefing and just screwing around. B: A warrior who is spamming flare. C: An elementalist with 30 Armor, to just name three quick examples.
Because it's you who failed to realize that you entered RANDOM arenas, not team arenas.
What a surprise, eh?
Need a dictionary opened on a page with word "random"?
Today I teamed up with sword A/W way of the Master, 'pwning' with frenzy, I didn't ragequit, so why should someone who got stuck with W/E flare spammer ragequit?

Quote:
And I'm sick and tired of hearing penalties for people who leave.
Sucks to be you because last time I checked Andrew said something about punishment for leavers.


Quote:
I've talked to many people (some that are Gladiator 3)
Hahahah! No, really. Hahahah! Maybe you don't get it but amount of people who got r3 or even r5 glad on RA is very sad. I guess it's not really that hard to get a glad point if you leave until you get a monk.

Liberations

Liberations

Lion's Arch Merchant

Join Date: Nov 2006

Azeroth (shhh)

Ryders of the Sword [FrNd]

E/

RA has frusturation? That's something new to me

Swift Thief

Krytan Explorer

Join Date: Feb 2007

Aatxe Pirates [YaRR]

A/

Hehe, I thought of this a few weeks ago. I forgot to post it.

Diddy bow

Diddy bow

Furnace Stoker

Join Date: Oct 2006

Jawsome!!!!!!!!!!!

looking for one :p

A/D

may as well toss a coin tbh...

Antheus

Forge Runner

Join Date: Jan 2006

Quote:
Originally Posted by MithranArkanere
Hm... maybe they could be fixed builds, for example, those of henchmen, or those of monsters that have 6 or more skills.

Remaining empty slots would be filled with resurrection signets.

To prevent people leaving, an account won't get a different build (per primary profession) ontil you win a fight with the last one that primary profession got.
That way we prevent people from creating a character, and deleting it when he do not like the build, making another and getting in.
Any character of the same profession entering the arena would keep the same build until he wins (or loses by defeat, not by leaving) a battle.
You've just described Polymock, down to last detail. Fixed builds, can't get new build until you win, leaving is a non-issue...

wolfwing

Wilds Pathfinder

Join Date: May 2005

Heh well maybe if your a warrior your given a basic weapon type of each while in the mission, and like I said you can chose 2 skills you want to use, the other 6 are random.