Okay, since we now have the ability to have around 20 different heroes, I have taken the painstaking time to differentiate each one with a particular build.
IE: 3 Elementals Heroes: Sousuke (fire), Zhed (Air), Vekk (water)
Now since each has different gear and runes depending on their build, I would imagine that they each would have a similar AI all depending solely on the build they are running.
What I have noticed however, is when my Zhed, who is running all air skills, none of which are touch or 1/2 range, Zhed likes to run in and do a Leroy Jenkins on me. Even when I flag him he still finds a way to be at the front of the party's aggro.
Now, unlike my other two eles and even when I change them over to run the same air skills, they both stay back like I would imagine they should.
So my question is this... Does each Hero have a vastly different AI than another hero even of the same class so that they would behave differently even when running the same build?
Because if this is the case and Zhed just likes to be aggressive in this way, even when I have him on "guard" or flagged, then he's really no good to me unless I am using a close range/adjacent ele build for him... maybe Earth.
Any feedback or confirmation that he acts this way for anyone else would be greatly appreciated.
Heroes' AI Differences?
Brockweaver
HawkofStorms
Nah. No confirmation. There are plenty of conspiracy theories about it. But there is no real proof.
wetsparks
Quote:
Zhed likes to run in and do a Leroy Jenkins on me. Even when I flag him he still finds a way to be at the front of the party's aggro. |
Commander Ryker
This is not a question. Try Riverside.
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