Originally Posted by Monty Python
And now, for something completely different:
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Blood Mod
Ever wanted to see your foes bleed in battle? Now you can have a glimpse of that.
Screen Shot
- Download here.
(Host is RapidShare. Scroll down the page, click Free. Then enter the character combination in the image and download the file.)
- Features:
- Replaces most of the hit effects with blood drops and splatters;
- Critical Hit enhancement.
- Installing:
(You will need Texmod to make this mod work. Download it here if you still don't have it. )
(Extract the Texmod files to wherever you like. Preferably use the main Guild Wars folder for easy access.)
- Close Guild Wars.
- Unzip/rar blood.tpf into your Guild Wars main folder;
- run Texmod.exe and click on the big folder in the upper left corner of the window; search for Gw.exe and open it;
- click on Package Mode;
- click the small folder icon to browse for tpf files;
- add blood.tpf to the list on the left;
- click Run.
- Uninstalling:
Just run the game without Texmod, and everything will be as it is supposed to be.
Texmod doesn't modify, it only adds.
-- F.A.Q. --
- Why is the blood sometimes too bright?
It's not that I didn't try to make it darker and more realistic. I did, but the problem is that, the game, in those particular effects,
defines the color 'Black' as the transparency. So, the more I darken the textures, the more transparent they get. Since 'Black'
is invisible, it would make the textures even brighter, with an orange hue. To maintain the blood visible I had to keep them with
that "exaggerated" tone.
On the positive side, it reminds me of Manga cartoons with those spectacular blood splashes, but hey, I love every bloody
game (no pun intended), so I'm not a very good judge.
Of course, any suggestion/criticism/help is well appreciated, and if you know a way of darkening these effects, please don't hesitate
and contact me. The conclusion I got when doing this is that the transparent color is defined in some inaccessible part of the game,
and since the textures are the only thing we have access to, it isn't possible to modify.
But that's just my limited experience speaking, I'm a noob at these things, and just started playing with dds textures and alpha channels, so I may be wrong.
- Known Bugs:
- Mobs like stone or ice elementals, that have no flesh, will have the same bloody hit effects.
- One of the hit effects uses exactly the same sprite used in the "sparkling", present on items droped on the floor,
so, when items are on the ground, instead of the sparkles there will be red puffs coming out of it.
If you can't stand it, and would like to keep the blood effects, instead of using the file blood.tpf , use the blood_no_puffs.tpf .
The only thing missing from blood_no_puffs.tpf are the aditional blood "chunks" that come out only when you perform a critical hit.
Here's a screen shot of an item on the floor using blood.tpf.
Honestly, these screen shots don't do much justice to the mod. It is better viewed while in action. (and I'm too lazy to take new screens right know :x )
Again, don't hesitate to comment/suggest/criticize/etc , through replies on topic, or PMs.
Have fun, and remember that violence belongs in videogames.