Working on a HM build centered around redireting DMG (Riposte's, Glad Defence etc) and was using FGJ and Balthazar's Spirit for adrenaline and energy regen.
With Bal Spirit u gain more adrenaline after u take dmg, and with each lvl in smiting u get more adrenaline. With no lvl's in smiting u get 2 adrenaline each time u take DMG.
Wondering with FGJ on (which gives u 100% more adrenaline) Would u get 6 points (3+3) and then just double what u get from taking DMG, dealing DMG, Losing Health, etc.
With Bal spirit on, I can regain energy (with one or multiple enemies) fast enough to spam the low cost energy skills I need and build a good amount of adrenaline to spam the other skills im using.
Just wondering if FGJ would compound the adrenaline that Bal Spirit gives.
Tactics : 12 +1 +1
Healing: 11
Smiting: 4
Skills im using are:
FGj
Glad's Defence (E)
Deadly Riposte
Riposte
Bonetti's Defence (quick energy regen & Melee Block)
Balthazar's Spirit
Healing Breeze
Heal Sig
Any imput (beisdes flaming) is appreciated
FGJ + Bal Spirit ='s More Adrenaline??
firefighter3110
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Dr Strangelove
Belongs in the farming build section, you'll get nothing but flames here.
firefighter3110
Thanks for moving it, appreciate it
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Marth Reynolds
Balth spirit gives back "adrenaline points" instead of the 1 strike you'd get from hitting a enemy.
on wiki there's a chart for how many points compare to how many strikes.
http://gw.gamewikis.org/wiki/Adrenaline
and also acording to wiki, FGJ does affect adrenaline points gained from Balth spirit (Check under notes)
http://gw.gamewikis.org/wiki/%22For_Great_Justice%21%22
on wiki there's a chart for how many points compare to how many strikes.
http://gw.gamewikis.org/wiki/Adrenaline
and also acording to wiki, FGJ does affect adrenaline points gained from Balth spirit (Check under notes)
http://gw.gamewikis.org/wiki/%22For_Great_Justice%21%22
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Marverick
The amount of adrenaline you're getting from Balthazar's Spirit is really pathetic.. it's useable to fuel Bonetti's Defense on SoJ monks who run 16 smite, but at 4 smite it's barely noticeable, even with FGJ.
If you're using Gladiator's Defense to farm, then use [skill]Club of a Thousand Bears[/skill] or [skill]Whirlwind[/skill] with [skill]"On Your Knees!"[/skill] to keep it up permanently.
And Healing Breeze gives +7 at 9, +8 at 12, why would you run 11?
If you're using Gladiator's Defense to farm, then use [skill]Club of a Thousand Bears[/skill] or [skill]Whirlwind[/skill] with [skill]"On Your Knees!"[/skill] to keep it up permanently.
And Healing Breeze gives +7 at 9, +8 at 12, why would you run 11?
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??Ripskin
Did anyone else accidentally laugh at his build?
