Mouseclick Pathfinding going down-hill.

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Cebe
Cebe
The 5th Celestial Boss
#21
Quote:
Originally Posted by SotiCoto
R?
"R" as in "autorun", if you hold the right mouse button down you can turn your character. I do it sometimes, though I favour WASD.
SotiCoto
SotiCoto
Banned
#22
Quote:
Originally Posted by Celestial Beaver
"R" as in "autorun", if you hold the right mouse button down you can turn your character. I do it sometimes, though I favour WASD.
Ah.

Haven't bothered using it in so long that I forgot the key assignment.
Things like that I tend to activate and forget about. Makes being totally in control a little awkward. I'd sooner just stop if I take my finger off the key.
S
Senrath
Krytan Explorer
#23
I use WASD for most movement, myself, but yeah, I have noticed pathfinding going way downhill (gotta love the pun ^.^). It never worked quite right for me to begin with, and now it seems that if there isn't a perfectly straight line, it doesn't do anything but get stuck.
Retribution X
Retribution X
Desert Nomad
#24
I use Point-click and WASD. I use the mouse because of this wonderful thing called the-rubber-band-effect...

And yes, it's getting annoying...

And using the keyboard system may get you counted as a bot. wow. what fun... (IE: ; to pick up loot.)
K
Karia Mirniman
Frost Gate Guardian
#25
Quote:
Originally Posted by Roo Ella
....
But am sure Gaile said in GW2 they were moving away from mouse walk/run clicks for botting reasons and we would have to maneuver everywhere ourselves.... botters targeting the exit signs
I have to smile at this. So their plan is to take away a really useful player facility:

MouseClick, xxxx, etc

would become

Send, x, etc, etc

'Bots score 1 / Players score 0'

All they need to do to significantly mess up bots is to make the merchants move around like the blob things ( bit slower ). and take that stupid click thing off the signs. After all the gates are big enough to see from a mile away.

The real reason for doing away with mouse movement would probably be because it's not any good mousing in PvP - lol, so it has to go. Yes, I'm a very cynical person.
Bryant Again
Bryant Again
Hall Hero
#26
I usually use WSAD to move, but I've noticed in Gunder's Hold when I'd click on a merchant, check something for a bit, and I'd be stuck in some building, barely 5 feet from where I started.

But hey, at least we won't have to worry bout this in GW2 since they're gonna git rid of the click movement. : (
r
reverse_oreo
Wilds Pathfinder
#27
SotiCoto, why are there multiple threads with you complaining about the game. Stop. No one cares. And learn to use your wasd. OH NO I HAVE TO CLICK A KEY!
EternalTempest
EternalTempest
Furnace Stoker
#28
I chalked the mouse click / pathing + able to see through solid walls with camera angels (more then any other campaign) as a sing that Eotn was a bit rushed and will be worked on. Some pathing works, most don't.
SotiCoto
SotiCoto
Banned
#29
Quote:
Originally Posted by reverse_oreo
SotiCoto, why are there multiple threads with you complaining about the game.
Because there are many things about the game that could be better.
I'd have thought that would be apparent to anyone with more than half a brain....

.... oh... wait. Nevermind.

Quote:
Stop. No one cares.
Correction: You don't care.
And amazingly enough you don't speak for everyone. Fancy that.
You're just one person... and certainly no more vital than I am...
If you don't care then don't post... moron.

Quote:
And learn to use your wasd. OH NO I HAVE TO CLICK A KEY!
I know full well how to use my WASD. I just prefer to do things the efficient way rather than the longer and more awkward way. Just because you might think it is more fun to walk around with your head stuck up your arse doesn't mean everyone should have to.
R!ghteous Ind!gnation
R!ghteous Ind!gnation
Krytan Explorer
#30
Its a bot prevention method... dont complain.
Vinraith
Vinraith
Desert Nomad
#31
Quote:
But am sure Gaile said in GW2 they were moving away from mouse walk/run clicks
for botting reasons
and we would have to maneuver everywhere ourselves.
That's a bit concerning. Does that mean that, for example, one will not automatically move into weapons range when one targets an enemy and hits "attack?" Several other MMO's use a control system like that, and I've always found them unplayable as a result. I hope that's not the route they're going, one of GW's strength was the ability to focus on skill use and tactics rather than having to micromanage where you were standing to ensure you're in bow range. In general click-to-move is a superior means of movement in combat and in towns (WASD is better for non-combat movement in explorables IMO) and losing it in GW2 will be a significant blow to the game's interface convenience.
G
Gli
Forge Runner
#32
GW2 not supporting mouse-click-walking? Screw that. It's how I move 99% of the time, fingers at the skill buttons. I only use keyboard-movement in intense spots, and there aren't a lot of those. I enjoy clicking on faraway places and rotate the camera around my running party. I don't enjoy continually pressing keys/keeping them pressed. If anything would drive me to say goodbye to the GW franchise, it would be this. Seriously.
r
reverse_oreo
Wilds Pathfinder
#33
Quote:
Originally Posted by SotiCoto
Because there are many things about the game that could be better.
I'd have thought that would be apparent to anyone with more than half a brain....

.... oh... wait. Nevermind.
I agree, there are things that need to be fixed, but the things you complain about are certainly not those things. Being to lazy to have to move around an obstacle is just sad. Get out of your basement and try to walk through a tree, see how that works for you.


Quote:
Originally Posted by SotiCoto
Correction: You don't care.
And amazingly enough you don't speak for everyone. Fancy that.
You're just one person... and certainly no more vital than I am...
If you don't care then don't post... moron.
ZING! Good rebuttal. But alas, I have to post to explain to you that this is not a bad thing, and that this should not be complained about.

Quote:
Originally Posted by SotiCoto
I know full well how to use my WASD. I just prefer to do things the efficient way rather than the longer and more awkward way. Just because you might think it is more fun to walk around with your head stuck up your arse doesn't mean everyone should have to.
Read first reply of this post.
Omega X
Omega X
Ninja Unveiler
#34
Quote:
Originally Posted by Faer
It's been said in press releases and whatnot that GW2 will have no click-to-move feature. <snip>

Honestly, the control system for GW2 they have described reminds me a lot of WoW's control system...[/FONT]
WoW has click to move functionality. So does most MMOs these days with a similar style. And GW2 will fail to appease the masses without one.

The one thing that most of them do not have is the auto-pathing technique.
MisterB
MisterB
Furnace Stoker
#35
Quote:
Originally Posted by Omega X
WoW has click to move functionality. So does most MMOs these days with a similar style. And GW2 will fail to appease the masses without one.

The one thing that most of them do not have is the auto-pathing technique.
WoW has very limited click to move functionality. You can click a spot on the ground, and move there. But, should you activate a skill, you'll be reminded that you are out of range. If you are facing 30 degrees to the left, oops, you must first face your target to activate that skill. No line of sight? Yep, you guessed it. You have to move into line of sight, move into skill range, and face your target.

On topic, I have noticed the pathing in GW:EN is not as developed as previous campaigns, most notably in Gunnar's Hold, and Rata Sum. But then I use arrow keys(well, I never touch the keyboard or mouse, but nevermind that) to move 99.99% of the time, so I barely noticed. I have had to strafe a bit more than usual.
Bryant Again
Bryant Again
Hall Hero
#36
Quote:
Originally Posted by MisterB
WoW has very limited click to move functionality. You can click a spot on the ground, and move there. But, should you activate a skill, you'll be reminded that you are out of range. If you are facing 30 degrees to the left, oops, you must first face your target to activate that skill. No line of sight? Yep, you guessed it. You have to move into line of sight, move into skill range, and face your target.
WoW is a much more active game than that of Guild Wars. It's not much of a problem, you just have to, well, be more active, like most games out there.

Quote:
Originally Posted by R!ghteous Ind!gnation
Its a bot prevention method... dont complain.
Lol, quoted for the *@%(ing truth!
M
My Sweet Revenga
Krytan Explorer
#37
Yeh. started noticing this pathfinding problem in Factions when I got to House Zu Helter and found that the pathfinding to the armourer guy is pretty bad... always stopped at that little wall. But then one of the updates really messed up the autorun. It used to be that if I hit autorun, if I hit a wall or a ledge at an angle, my char would slow down and just walk along the border. Now I just come to a dead stop. Certainly made wall creeping for cartography a real pain... carpal tunnel anyone?

Now in GWEN, the pathfinding is just plain lazy.
M
My Sweet Revenga
Krytan Explorer
#38
Yeh. started noticing this pathfinding problem in Factions when I got to House Zu Helter and found that the pathfinding to the armourer guy is pretty bad... always stopped at that little wall. But then one of the updates really messed up the autorun. It used to be that if I hit autorun, if I hit a wall or a ledge at an angle, my char would slow down and just walk along the border. Now I just come to a dead stop. Certainly made wall creeping for cartography a real pain... carpal tunnel anyone?

Now in GWEN, the pathfinding is just plain lazy.
Gargle Blaster
Gargle Blaster
Lion's Arch Merchant
#39
Lazy?!? what? --that would imply that there is some kind of path finding - but there is no path finding... ther should be some kind of ai that can navigate around trees, walls, and rocks. specially in towns...
Vinraith
Vinraith
Desert Nomad
#40
Quote:
WoW has very limited click to move functionality. You can click a spot on the ground, and move there. But, should you activate a skill, you'll be reminded that you are out of range. If you are facing 30 degrees to the left, oops, you must first face your target to activate that skill. No line of sight? Yep, you guessed it. You have to move into line of sight, move into skill range, and face your target.
Yup, it's the single most awkward control system I've ever seen in an RPG. I dearly hope GW2 isn't going that route, it'd kill the game for me.