Mouseclick Pathfinding going down-hill.

wolfwing

Wilds Pathfinder

Join Date: May 2005

I've been noticing that on edges you get caught easily, like there is a invisible glue spot that you have to wiggle around to get past. It's in all areas, doing cartographer I find myself caught on a seamingly flat area and had to go back a few feet and then go around but I couln't move in 80% of the movement area.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Why complain about mouse-click not working? If you're skilled enough to manage the very difficult and awkward mouse-click movement (granted it's easy to use in an isometric game, but GW isn't isometric) then switching to something as simple and easy as WASD should not pose any difficulty.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by Vinraith
Yup, it's the single most awkward control system I've ever seen in an RPG. I dearly hope GW2 isn't going that route, it'd kill the game for me.
Obviously they will, Anet specialize in making absolutely retarded choices that do nothing but drive players away. Mouse cliking then sorting things out in my inventory, build, etc are second nature. Anet start RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing with that i may just not bother getting GW2 at all. First stop mouse clicking, whats the second going to be?

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by reverse_oreo
I agree, there are things that need to be fixed, but the things you complain about are certainly not those things.
Refer to last post.
I don't care for your judgements one bit.

Quote:
Being to lazy to have to move around an obstacle is just sad. Get out of your basement and try to walk through a tree, see how that works for you.
For the record, I'm on the ground floor... much as I'd love to be underground.

And, in case it clarifies things... I don't try to walk through trees; I walk around them. I'd rather walk around the tree naturally though rather than walking to the tree, stopping, strafing to the right and then moving forward in a straight line again though.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Diagonal strafing?

MirageMaster

MirageMaster

Banned

Join Date: Mar 2007

EU

Yeah,pathfinding suck so much in gwen that i CURSE anet every bloody time i ge stuck.This just prooves how stupid anet got or worst, how incompetent they are now.

Sakkaku Kaikou

Sakkaku Kaikou

Academy Page

Join Date: Apr 2007

Right up your alley.

Wind Riders [WIND]

W/E

Ugh...I've noticed this too. I use mouse-clicking about 2/3 of the time when I'm moving around, and the latest developments have made me...irritated. I was starting to wonder why my old monking tactics weren't working as well as they used to, and I finally realized that it was this exact problem. Being able to auto-move is the one thing I loved about the game, and the one reason why I tossed my 2-week WoW trial disk into the garbage can after 3 days. If GW2 does indeed go that way, well...I don't know if I'll be able to tolerate it. -_-

One other weird thing I've noticed about click-moving, though, is that occasionally my character tends to, instead of running directly to the spot, run around a random pole standing about 10 meters off to one side, give or take a meter. Stupid pathing problems.

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

Yea, I'm having mouse movement issues as well.

Sometimes I click a location and the green arrow appears, but my girl doesn't move (and she's not inhibited in any way)

If there is another character between me and the click location, the game selects the intermediate character, even though the mouse is CLEARLY pointed around/over/beyond the other character.

Try mouse navigating with Golems in the party...damn near impossible.

And while I'm complaining....I HATE the fact that the 3rd party POV is treated as physically existing and won't clip through walls in tight areas.

Also, I HATE the "Weeeee we're spinning!" move when you get rezzed or talk to an NPC.

Thanks for listening.

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Incidental note for reverse_oreo ....

.... Look over this thread if you like. For once I think you'll find you're in the minority, and most other posts are by others likewise complaining about the crap pathing.

^_^

If social acceptance matters to you then perhaps it is about time you took a bite of humble pie and shut up.

bwillcox

Academy Page

Join Date: Mar 2007

Quote:
Originally Posted by Zahr Dalsk
Why complain about mouse-click not working? If you're skilled enough to manage the very difficult and awkward mouse-click movement (granted it's easy to use in an isometric game, but GW isn't isometric) then switching to something as simple and easy as WASD should not pose any difficulty.
I haven't seen any real change in how mouse clicking behaves. Myself, I find WASD to be incredibly painful. I pretty much always use both mouse buttons simultaneously to move. First the right followed by the left. They you guide your character by moving the mouse (with both buttons still depressed, let up on the buttons and you stop). This frees up my left hand to operate other keys on the keyboard that I find more useful (such as the number keys for skill activations).

Molock

Desert Nomad

Join Date: Sep 2006

Qu??bec

Legacy of Angels [Halo]

E/

I noticed that also...

Anyway, if it messes up the bots im all for it

Boops

Ascalonian Squire

Join Date: May 2007

N/W

Quote:
Originally Posted by Molock
I noticed that also...

Anyway, if it messes up the bots im all for it
let's ruin the fun for honest players because it makes bots less effective

yay!

roalgumo7

roalgumo7

Academy Page

Join Date: Sep 2005

Tijuana, B.C., Mexico.

W/

I really hate movement blocking, unless it's on pvp.

Tarkin

Tarkin

Jungle Guide

Join Date: Dec 2005

W/N

I agree with OP i see it first time in Factions, increase a lot in Elona... GWEN still have this issue...
You stuck in any npc... is anoying...

Tarkin

Tarkin

Jungle Guide

Join Date: Dec 2005

W/N

Quote:
Originally Posted by roalgumo7
I really hate movement blocking, unless it's on pvp.
You say all man.
/AGREE

=HT=Ingram

=HT=Ingram

Forge Runner

Join Date: Feb 2005

Anchorage Alaska

Haz Team [HT]

R/W

Quote:
Originally Posted by SotiCoto
Something really has come to my attention lately... and it is annoying as hell.

Back when I started Guild Wars.... in Factions as it happens... I distinctly remember charging all over Shing Jea, and often targeting things around the edge of a hill, behind several trees or behind a building... then pressing space.... and my character would quite contendly run around them to get to it.

I started having trouble in the Realm of Torment in Nightfall when a single torment creature could apparently block my getting to another one, forcing me to keyboard-strafe around them.


But GW:EN has got totally ridiculous.
So far... I've been blocked getting to a pile of gold by a single tree root (which took less than a centimetre's sidestep to get around manually), blocked from getting to a sword by a small tuft of leaf (the very edge of an overhanging branch, once again taking barely any strafing to get around before it was a straight line there)... bodyblocked by a ghost repeatedly in the Shards of Orr (despite my corporeal party-members not impeding my process at all).... prevented getting to the merchant in Rata Sum by no more than a slight ridge in the ground that I couldn't even see at first.... and at least once my character has just stopped running on the way to an item for no reason whatsoever.


Are the days of target+space numbered? Are we going to have to manually maneuver EVERYWHERE from now on? Is this some sort of cunning plan to thwart botters or what?
Personally I kinda hope so, mostly cause it will totally screw bot programs, and that is the best reason to go to that beyond all others...

I mean how does it ruin the fun for someone that is actively playing the game? just move to it and get the darn thing after all... Its not like its a big deal unless you leave a bot on to do the work for you...

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by =HT=Ingram
Personally I kinda hope so, mostly cause it will totally screw bot programs, and that is the best reason to go to that beyond all others...

I mean how does it ruin the fun for someone that is actively playing the game? just move to it and get the darn thing after all... Its not like its a big deal unless you leave a bot on to do the work for you...
Agreed. I don't see much else of a reason to do this besides to put in a big speedbump for bots.

unienaule

unienaule

I dunt even get "Retired"

Join Date: Aug 2005

Fifteen Over Fifty [Rare]

Pathfinding in GW has always been bad. Maybe there are more things to get stuck on, and there's the merchant issue. However, you don't quite seem to grasp a simple idea here.

THE EFFICIENT WAY IS THE WAY THAT WORKS.

If it doesn't work, it's not efficient. Go ahead and claim you want to be efficient all you want, but by refusing to RWASD (which works) you are being inefficient.

Boops

Ascalonian Squire

Join Date: May 2007

N/W

Quote:
Originally Posted by unienaule
Pathfinding in GW has always been bad. Maybe there are more things to get stuck on, and there's the merchant issue. However, you don't quite seem to grasp a simple idea here.

THE EFFICIENT WAY IS THE WAY THAT WORKS.

If it doesn't work, it's not efficient. Go ahead and claim you want to be efficient all you want, but by refusing to RWASD (which works) you are being inefficient.
actually, mouse movement is better -- koreans use it!

Tarkin

Tarkin

Jungle Guide

Join Date: Dec 2005

W/N

Quote:
Originally Posted by unienaule
Pathfinding in GW has always been bad. Maybe there are more things to get stuck on, and there's the merchant issue. However, you don't quite seem to grasp a simple idea here.

THE EFFICIENT WAY IS THE WAY THAT WORKS.

If it doesn't work, it's not efficient. Go ahead and claim you want to be efficient all you want, but by refusing to RWASD (which works) you are being inefficient.
Sorry... you dont kown nothing about efficient

RWASD -> PvP and i agree its make all diference...
Mouse -> PvE and it make all diference...

The OP is talking about PvE...

RhanoctJocosa

RhanoctJocosa

Legendary Korean

Join Date: Aug 2006

The Benecia Renovatio [RenO]

W/

Quote:
Originally Posted by Gli
You questioned why anyone would need anything else than WASD. That's an unhelpful comment. You also misquoted me, for which I reported your post.
Can I report you for being stupid?

I really don't understand what the fuss is about, click-to-move is better than WASD but if a certain situation (in this case talking to NPCs) requires you to WASD then just do it and CRY LESS.

/close thread.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

Actually, the plain and simple fact is, most of you are wrong. Yes pathing is wrong, but here's the go.

It was wrong in Nightfall. It was wrong in Factions.

Both of those games had HORRIBLE pathing issues, that were fixed in later updates. I imagine the exact same will happen with Eye of the North. So relax, it'll get fixed.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces



This thread ain't got it.

Facts are in place, further discussion resembles which side can yell louder about them.

Closed to prevent further flames.