It would be good to have a damage/healing rate, a new window with the following values:
[number of the party member] [damage done per second] [damage received per second] [healing done per second]
This way I can check the everybody's effectiveness.
Code:
# [dd/s] [dr/s] [hd/s] 1 50 30 0 2 8 0 150
Pet's and minions count toward the master's damage done.
This should be done directly in the client, the server doesnt have to waste its resources.