who would make a better minion master?

damon66

Ascalonian Squire

Join Date: Mar 2007

a necro/mo or n/rit or a rt/n

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Necro, no contest

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

not really. depends waht you want to do. If you want a traditional "haha, i have seventy(10) minions! i kill you now." then yeah necro. but a Rt/N can very easily maintain energy while spamming healing, condition removal, and damage on the frontline. not to mention tons of little bone minions running around. I personally prefer Rt/N.

Steboy93

Steboy93

Furnace Stoker

Join Date: Feb 2007

Trinity of the Ascended [ToA] | Ex-Officer [TAM]

W/

I prefer necro tbh.

Bargamer

Krytan Explorer

Join Date: May 2006

Rt/N

Rit/N can: Bomb, hex, heal, cause degen/conditions, and still maintain energy. Necros can only do 1 or 2 of those. That's why I bring a Necro hero, and make him hex/degen and bomb. Best of both worlds, yay!

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Necros are better at doing a few things very well. Rits are good at being half-assed in a billion things. Depends what you like.

CHUIU

Krytan Explorer

Join Date: Mar 2006

Team Legacy

N/

Necro/Mo or /Rt can do everything a Rt/N can do MM related, except he does it with 16 death magic instead of 12.

Dark Paladin X

Dark Paladin X

Krytan Explorer

Join Date: Apr 2007

A/

Necromancer can have 16 death magic and have up to 10 minions (and in conjunction with ghial staff, a minion master can have a level 28 flesh golem). However, a ritualist can increase the minion's health with spawning power. At level 14 spawning power, a minion health is increased by 56%, but the number of minions that one can control is limited to 8 only and the level is inferior (the Rt can only create minions up to level 16 usually and a level 21 flesh golem). They can, however, be effective on minion bombing because of [skill]Signet of Creation[/skill], but it can be more effective a Necro doing it even with no investment on spawning power. I prefer, however, a Necromancer/Monk, because they can use [skill]Karei's Healing Circle[/skill] to heal themselves and the minions after the use of [skill]Blood of the Master[/skill]. In addition, [skill]Renew Life[/skill] not only resurrect dead party members but heal your minions as well.

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

[skill]spirit's gift[/skill] heals your minions to. N/Mos dont really have an advantage there.

Dark Paladin X

Dark Paladin X

Krytan Explorer

Join Date: Apr 2007

A/

Quote:
Originally Posted by Coloneh
[skill]spirit's gift[/skill] heals your minions to. N/Mos dont really have an advantage there. That is somewhat true, but if there is someone who have enchantment removal, you are pretty much screwed. Also, Heal Area/Karei is better better it heals more, and you don't need to rely on dead corpses on healing your minions.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Necro/Dervish IMO

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

enchantment removal as a counter in PvE is laughable. and your going to be creating more minions anyways. spirit's gift heals all of your minions and melee allies for 100 every time someone dies.

Veripare

Krytan Explorer

Join Date: Jul 2005

Canada, Ontario

[skill]spirit's gift[/skill] + [skill]explosive growth[/skill] = awesome

I use my ritualist as a Minion Master sometimes and all I hear from my party member is 'cool dude!'

street peddler

street peddler

Wilds Pathfinder

Join Date: Apr 2007

either one can MM very well.

gloria vander belt

Banned

Join Date: Jul 2007

Dragons Lair

United Farmers Of Europe[FOE]

W/

lemme see, i like bot BUT

N/Rt=16 death magic wich produces level 26 flesh golems and lvel 18 minions

Rt/N=12 death magic wich proiduces lvl 21 flesh golems, lvl 16 minions

with the propper necro skills, u shouldnt need any healing from the other proffession's, although ur minion army is more sustainable this way

as for N/M the only time id use this is if i wanted to keep my minion army at top peak for longer amounts of time(wich i preffer in bigger areas), but N/Rt for minion bombing is fair fun!

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Quote:
Originally Posted by Ensign
Necro/Dervish IMO [skill]Aura Of The Lich[/skill] + [skill]Dark Bond[/skill] + [skill]Mystic Regeneration[/skill] = win

Maybe [skill]Taste Of Death[/skill] and [skill]Infuse Condition[/skill]

.. using [skill]Animate Bone Minions[/skill] and you have an almost invincible necro who can still upkeep a large army

P.S. [skill]Animate Flesh Golem[/skill] is an aweful mm elite....

glountz

glountz

Jungle Guide

Join Date: Nov 2005

W/Mo

Necro is better at MMing. They might be even better at rit healing (see Sab's builds).
Why? Because, contrarily to Rits, Necros have a broken primary attribute, especially in PVE where things tend to die often.

DarkGanni

DarkGanni

Forge Runner

Join Date: Mar 2006

Malta

[CuTe]

E/

Personally I prefer primary necro as MM.

- Ganni

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

Id say the Necro is better minion MASTER. Higher level minions, and more of them means they are more powerful in themselves.

However, the ritualist is the better minion BOMBER. [card]Explosive Growth[/card][card]Spirit's Gift[/card][card]Boon Of Creation[/card][card]Death Nova[/card][card]Jagged Bones[/card][card]Animate Bone Minions[/card]

makes for explosions and healing all over the place, but less minions. They are powerful more when they create or kill their minions, rather than the minions themselves being powerful.

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

Quote:
Originally Posted by glountz
Necros have a broken primary attribute, especially in PVE where things tend to die often. http://gw.gamewikis.org/wiki/Game_up...ne#Necromancer

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

I would say Necro as well N/D ?

stueyman2099

stueyman2099

Krytan Explorer

Join Date: Sep 2005

Clan W A S D [WASD]

W/E

Not quite sure what game you're playing Coloneh, but in GW even the current version of SR is broken in PvE.

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

not so much.

Tarkin

Tarkin

Jungle Guide

Join Date: Dec 2005

W/N

Necro MM or rit MM, both are ok... i from MM old school i prefer necro but i use rit MM sometimes...

Important, minions are made to die, minion level dont mather... or tell me why put dead nova in skill bar?

roflcopter2445

roflcopter2445

Academy Page

Join Date: Jul 2007

Reston, VA

Citadel Of Faith [LaZy]

W/A

necro straight up

Marverick

Marverick

Forge Runner

Join Date: Aug 2006

R/

Rt/N is for Minion BOMBING
N/x is for Minion MASTERING
They're not the same thing.

Minion Bombing you want to blow up your minions so their level doesn't really matter, but in Minion Mastering you want your minions to deal damage, and 4 level lower minions die a lot faster and do a lot less damage.