Bogroot Growths ... (Not a complaint thread)
SotiCoto
Ok... I'm going to try to word this a little differently to my previous threads... since I'd rather it didn't deteriorate into a flame-fest...
Bogroot Growths.
I request advice / assistance in the conquering of the aforementioned dungeon. Assume (as most do) that I totally suck @ PvE and am in need of actual guidance (rather than people telling me to suck less).
Also account for the fact that I use HeroHench... have ALL Nightfall heroes unlocked and kitted out... and most of the GW:EN heroes (all but the Charr Ranger).
Questions:
#1. Would you advise siding with the Yellow Team or Red Team for ease... (and I'm still playing my Assassin, for the record)...
#2. How would you suggest I deal with gratuitous energy denial... enough that I can't even use Critical Strike to get it back?
#3. Is there any reliable Assassin build with IAS for taking down large mobs that does NOT rely on enchantments (i.e. Critical Agility, Way of Perfection, etc)... as I've noticed the frogs are VERY strip-happy, and effectively shut down my current build at every given oppurtunity. I'm considering switching back to Assassin's Promise spam, though that build has no IAS and reduced survivability and damage potential.
#4. Team build suggestions? (I currently run a defensive Double-Para, Triple-Monk setup) ...
I might not need the help so badly as it sounds (it hasn't given me half as much trouble as Shards of Orr did so far).... but I'm asking anyway. Others might need it more than myself besides.
It'd simply be that.... having just completely obliterated Arachni's Haunt without a single moment of even remote danger.... I head into Bogroot Growths, end up doing a few stupid things... getting a few wipes... and when I try to work off the death penalty, find I can't because my enchants keep getting stripped, my energy removed, and my daggers occasionally flailing at nothing besides (froggy monster skill for slightly irritating 25% miss chance).
^_^
*Tries to emanate friendly and modest vibes, as he really does NOT want this to descend into a flamefest*
Bogroot Growths.
I request advice / assistance in the conquering of the aforementioned dungeon. Assume (as most do) that I totally suck @ PvE and am in need of actual guidance (rather than people telling me to suck less).
Also account for the fact that I use HeroHench... have ALL Nightfall heroes unlocked and kitted out... and most of the GW:EN heroes (all but the Charr Ranger).
Questions:
#1. Would you advise siding with the Yellow Team or Red Team for ease... (and I'm still playing my Assassin, for the record)...
#2. How would you suggest I deal with gratuitous energy denial... enough that I can't even use Critical Strike to get it back?
#3. Is there any reliable Assassin build with IAS for taking down large mobs that does NOT rely on enchantments (i.e. Critical Agility, Way of Perfection, etc)... as I've noticed the frogs are VERY strip-happy, and effectively shut down my current build at every given oppurtunity. I'm considering switching back to Assassin's Promise spam, though that build has no IAS and reduced survivability and damage potential.
#4. Team build suggestions? (I currently run a defensive Double-Para, Triple-Monk setup) ...
I might not need the help so badly as it sounds (it hasn't given me half as much trouble as Shards of Orr did so far).... but I'm asking anyway. Others might need it more than myself besides.
It'd simply be that.... having just completely obliterated Arachni's Haunt without a single moment of even remote danger.... I head into Bogroot Growths, end up doing a few stupid things... getting a few wipes... and when I try to work off the death penalty, find I can't because my enchants keep getting stripped, my energy removed, and my daggers occasionally flailing at nothing besides (froggy monster skill for slightly irritating 25% miss chance).
^_^
*Tries to emanate friendly and modest vibes, as he really does NOT want this to descend into a flamefest*
bungusmaximus
Quote:
Originally Posted by SotiCoto
#2. How would you suggest I deal with gratuitous energy denial... enough that I can't even use Critical Strike to get it back?
If the enemy uses a lot of hexes/condition, spec 9 in wilderness survival and build around [skill]melandru's resilience[/skill]
Emik
He did say Energy denial.
IF energy is that much of a problem... (Not done Bogrooth so don't kill me here)
Try to get a bonder with you that casts Balthazars Spirit on you.
By taking damage you will vastly outnumber the e-denial...
At least i hope.
Having not done that particular dungeon m^myself I cannot know how immense the e-denial is so forgive me on this one.
IF energy is that much of a problem... (Not done Bogrooth so don't kill me here)
Try to get a bonder with you that casts Balthazars Spirit on you.
By taking damage you will vastly outnumber the e-denial...
At least i hope.
Having not done that particular dungeon m^myself I cannot know how immense the e-denial is so forgive me on this one.
SotiCoto
Quote:
Originally Posted by Emik
He did say Energy denial.
IF energy is that much of a problem... (Not done Bogrooth so don't kill me here)
Try to get a bonder with you that casts Balthazars Spirit on you.
By taking damage you will vastly outnumber the e-denial...
At least i hope.
Having not done that particular dungeon m^myself I cannot know how immense the e-denial is so forgive me on this one. *Nods*
Fair enough... I could try that, though I don't know how good hero monks are with bonding... Their one defining feature is complete failure at managing their own energy, without adding maintained enchantments on top.
But it might be worth a try anyhow...
For the record... Bogroot Growths (accessable on the far corner of Sparkfly Swamp, or oddly enough through the Heart of the Shiverpeaks) is riddled with Mesmers, Necromancers and the like.
They're individually weak.... but they come in large mobs and shut down pretty much everything ... except maybe Warriors (lack of energy dependance).
... Guess I ought to bring a Warrior along....
Devona, Talon or Jora though?
... And how would that help me personally do my job?
GW:EN isn't particularly Assassin-friendly.
IF energy is that much of a problem... (Not done Bogrooth so don't kill me here)
Try to get a bonder with you that casts Balthazars Spirit on you.
By taking damage you will vastly outnumber the e-denial...
At least i hope.
Having not done that particular dungeon m^myself I cannot know how immense the e-denial is so forgive me on this one. *Nods*
Fair enough... I could try that, though I don't know how good hero monks are with bonding... Their one defining feature is complete failure at managing their own energy, without adding maintained enchantments on top.
But it might be worth a try anyhow...
For the record... Bogroot Growths (accessable on the far corner of Sparkfly Swamp, or oddly enough through the Heart of the Shiverpeaks) is riddled with Mesmers, Necromancers and the like.
They're individually weak.... but they come in large mobs and shut down pretty much everything ... except maybe Warriors (lack of energy dependance).
... Guess I ought to bring a Warrior along....
Devona, Talon or Jora though?
... And how would that help me personally do my job?
GW:EN isn't particularly Assassin-friendly.
Cebe
I didn't think there was a lot of enchantment stripping or e-denial in there.
I did the yellow side, now, assuming both sides have the same enemies, the boss is the only thing which differs? I got the Rit Boss...Defiant was Xinrae was annoying as hell...I assume the Mesmer boss would have been easier.
I'm no expert on what works well for Assassins, but you're wanting an IAS that's not an enchantment? A/D with Whirling Charge springs to mind. *shrugs* - only an idea, I have no idea if it works well. Perhaps some skilled use of Shadow Form? Dodgy in PvE i know, but they wouldn't be able to strip Critical Agility or defensive enchantments then.
@ Bungus Maximus...a fair few hexes and conditions are used, I think the nettles use toxic chill? and the froggy mesmers use migraine, conjure phantasm etc.. Melandru's Resilience could be a plan, if Soti was to give up his elite dagger attack
It's not hard as dungeons go, at least there's no blind. Watch out for the Nettle Spores, they turn into the Necro nettles unless you kill them before they use the skill...Maybe it would be an idea to take a necro which can exploit corpses fast...from time to time we did get hit by a lot of Putrid Explosions...not very nice.
Edit: oh, on a further note...when I use a physical damage dealer I often take Razah with Weapon of Fury. He tends to maintain it on Physical Damage Dealers very well indeed...and might be able to help with energy if you're getting too much e-denial.
I did the yellow side, now, assuming both sides have the same enemies, the boss is the only thing which differs? I got the Rit Boss...Defiant was Xinrae was annoying as hell...I assume the Mesmer boss would have been easier.
I'm no expert on what works well for Assassins, but you're wanting an IAS that's not an enchantment? A/D with Whirling Charge springs to mind. *shrugs* - only an idea, I have no idea if it works well. Perhaps some skilled use of Shadow Form? Dodgy in PvE i know, but they wouldn't be able to strip Critical Agility or defensive enchantments then.
@ Bungus Maximus...a fair few hexes and conditions are used, I think the nettles use toxic chill? and the froggy mesmers use migraine, conjure phantasm etc.. Melandru's Resilience could be a plan, if Soti was to give up his elite dagger attack
It's not hard as dungeons go, at least there's no blind. Watch out for the Nettle Spores, they turn into the Necro nettles unless you kill them before they use the skill...Maybe it would be an idea to take a necro which can exploit corpses fast...from time to time we did get hit by a lot of Putrid Explosions...not very nice.
Edit: oh, on a further note...when I use a physical damage dealer I often take Razah with Weapon of Fury. He tends to maintain it on Physical Damage Dealers very well indeed...and might be able to help with energy if you're getting too much e-denial.
KamikazeChicken
The dungeon is insanely easy with Jora, Livia (MM), Vekk or Master (SS), Cynn, Mhenlo, Zho, and Eve. Because of your primary, you should probably substitute Eve for the second monk. You could seriously just stand there, and the heroes/hench should be able to complete the dungeon for you.
I'd also suggest taking Griff's (?) quest because the end boss is a mesmer instead of a ritualist, since I don't know how well you're capable of keeping hench out of Spirit Rift.
I'd also suggest taking Griff's (?) quest because the end boss is a mesmer instead of a ritualist, since I don't know how well you're capable of keeping hench out of Spirit Rift.
Hailfall
Keeping henchies out of spirit rift = impossible..
Me, my guildleader and another guildie + heroes decided to do that dungeon and sided wtih Tekks and ended up against the Rit boss.. he just owned us.. we had to get back to him a few times just because the heroes just stood there doing nothing.. >>
Me, my guildleader and another guildie + heroes decided to do that dungeon and sided wtih Tekks and ended up against the Rit boss.. he just owned us.. we had to get back to him a few times just because the heroes just stood there doing nothing.. >>
bungusmaximus
Quote:
Originally Posted by SotiCoto
*Nods*
Fair enough... I could try that, though I don't know how good hero monks are with bonding... Their one defining feature is complete failure at managing their own energy, without adding maintained enchantments on top.
But it might be worth a try anyhow...
For the record... Bogroot Growths (accessable on the far corner of Sparkfly Swamp, or oddly enough through the Heart of the Shiverpeaks) is riddled with Mesmers, Necromancers and the like.
They're individually weak.... but they come in large mobs and shut down pretty much everything ... except maybe Warriors (lack of energy dependance).
... Guess I ought to bring a Warrior along....
Devona, Talon or Jora though?
... And how would that help me personally do my job?
GW:EN isn't particularly Assassin-friendly. Bonds are enchants too, they will be stripped, leaving you with lots of hassle. GW:EN has lots of KD, maybe [skill]balanced stance[/skill] comes in handy? In such a case you can combo with [skill]flail[/skill] and some assassin snare. There you have your IAS.
Anyway, I always have a standard GW:EN toolbox with the same stuff in it in different combinations:
[skill]ward against harm[/skill]
[skill]ward of stability[/skill]
[skill]enfeebling blood[/skill]
[skill]broad head arrow[/skill] I dont bring that one, but Zho has it
[skill]Light of Deliverance[/skill] Usually dunkoro has it, but Mhenlo has it too (correct me if I'm wrong)
[skill]spiteful spirit[/skill]
[skill]mark of pain[/skill] Combined with an assassin that could get interesting.
And as much inerrupts as you can carry.
I'm sure there is more that works, but the wards are worth gold when you play with henchies because you can flag them in, saves a lot of damage without too much hassle.
Fair enough... I could try that, though I don't know how good hero monks are with bonding... Their one defining feature is complete failure at managing their own energy, without adding maintained enchantments on top.
But it might be worth a try anyhow...
For the record... Bogroot Growths (accessable on the far corner of Sparkfly Swamp, or oddly enough through the Heart of the Shiverpeaks) is riddled with Mesmers, Necromancers and the like.
They're individually weak.... but they come in large mobs and shut down pretty much everything ... except maybe Warriors (lack of energy dependance).
... Guess I ought to bring a Warrior along....
Devona, Talon or Jora though?
... And how would that help me personally do my job?
GW:EN isn't particularly Assassin-friendly. Bonds are enchants too, they will be stripped, leaving you with lots of hassle. GW:EN has lots of KD, maybe [skill]balanced stance[/skill] comes in handy? In such a case you can combo with [skill]flail[/skill] and some assassin snare. There you have your IAS.
Anyway, I always have a standard GW:EN toolbox with the same stuff in it in different combinations:
[skill]ward against harm[/skill]
[skill]ward of stability[/skill]
[skill]enfeebling blood[/skill]
[skill]broad head arrow[/skill] I dont bring that one, but Zho has it
[skill]Light of Deliverance[/skill] Usually dunkoro has it, but Mhenlo has it too (correct me if I'm wrong)
[skill]spiteful spirit[/skill]
[skill]mark of pain[/skill] Combined with an assassin that could get interesting.
And as much inerrupts as you can carry.
I'm sure there is more that works, but the wards are worth gold when you play with henchies because you can flag them in, saves a lot of damage without too much hassle.
Evilsod
:S I never noticed alot of enchantment removal or energ denial in here. I know they have the odd mesmer... and the stormcloud incubi are just plain annoying. But i can't remember there been much of either.
But yeah spirit rift vs henchman is always overpowered... BHA should make short work of any spellcaster boss. Good ol' Zho, what she lacks in depth perception she makes up for with interrupts.
But yeah spirit rift vs henchman is always overpowered... BHA should make short work of any spellcaster boss. Good ol' Zho, what she lacks in depth perception she makes up for with interrupts.
SotiCoto
Quote:
Originally Posted by Celestial Beaver
Quote: I did the yellow side, now, assuming both sides have the same enemies, the boss is the only thing which differs? I got the Rit Boss...Defiant was Xinrae was annoying as hell...I assume the Mesmer boss would have been easier. I suppose it depends on which team build I go with. My current defensive team can deal better with pure damage (heinous defensive boosts from the paragons and prot monks together) than it does with interrupts and energy denial... but assuming I change the build I might have to change the quest I take to go with it. Honestly I don't know.
Quote: It's not hard as dungeons go, at least there's no blind. Watch out for the Nettle Spores, they turn into the Necro nettles unless you kill them before they use the skill...Maybe it would be an idea to take a necro which can exploit corpses fast...from time to time we did get hit by a lot of Putrid Explosions...not very nice. I kill those easily enough... either the spores or the necros produced. They don't strip enchants... so I stay super-fast (Critical Agility) and nicely healed (Way of Perfection). Might cause hassle for others but not for me. ^_^
Quote:
Quote:
Originally Posted by KamikazeChicken
The dungeon is insanely easy with Jora, Livia (MM), Vekk or Master (SS), Cynn, Mhenlo, Zho, and Eve. Because of your primary, you should probably substitute Eve for the second monk. You could seriously just stand there, and the heroes/hench should be able to complete the dungeon for you.
So... MM, SS (or SF ele), Jora (some build or other), Cynn, Mhenlo, Zho, Lina.... right? Gotcha! Never thought I'd be saying this... but Thanks Kami! ^_^ Quote:
HELLS. YES. Excuse me as I go deal a bajillion damage.
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