Bogroot Growths ... (Not a complaint thread)

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Ok... I'm going to try to word this a little differently to my previous threads... since I'd rather it didn't deteriorate into a flame-fest...


Bogroot Growths.

I request advice / assistance in the conquering of the aforementioned dungeon. Assume (as most do) that I totally suck @ PvE and am in need of actual guidance (rather than people telling me to suck less).
Also account for the fact that I use HeroHench... have ALL Nightfall heroes unlocked and kitted out... and most of the GW:EN heroes (all but the Charr Ranger).
Questions:

#1. Would you advise siding with the Yellow Team or Red Team for ease... (and I'm still playing my Assassin, for the record)...

#2. How would you suggest I deal with gratuitous energy denial... enough that I can't even use Critical Strike to get it back?

#3. Is there any reliable Assassin build with IAS for taking down large mobs that does NOT rely on enchantments (i.e. Critical Agility, Way of Perfection, etc)... as I've noticed the frogs are VERY strip-happy, and effectively shut down my current build at every given oppurtunity. I'm considering switching back to Assassin's Promise spam, though that build has no IAS and reduced survivability and damage potential.

#4. Team build suggestions? (I currently run a defensive Double-Para, Triple-Monk setup) ...




I might not need the help so badly as it sounds (it hasn't given me half as much trouble as Shards of Orr did so far).... but I'm asking anyway. Others might need it more than myself besides.
It'd simply be that.... having just completely obliterated Arachni's Haunt without a single moment of even remote danger.... I head into Bogroot Growths, end up doing a few stupid things... getting a few wipes... and when I try to work off the death penalty, find I can't because my enchants keep getting stripped, my energy removed, and my daggers occasionally flailing at nothing besides (froggy monster skill for slightly irritating 25% miss chance).

^_^

*Tries to emanate friendly and modest vibes, as he really does NOT want this to descend into a flamefest*

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by SotiCoto
#2. How would you suggest I deal with gratuitous energy denial... enough that I can't even use Critical Strike to get it back? If the enemy uses a lot of hexes/condition, spec 9 in wilderness survival and build around [skill]melandru's resilience[/skill]

Emik

Emik

Jungle Guide

Join Date: Nov 2005

Belgium

[FaRM] Farm For The Win

N/

He did say Energy denial.

IF energy is that much of a problem... (Not done Bogrooth so don't kill me here)
Try to get a bonder with you that casts Balthazars Spirit on you.
By taking damage you will vastly outnumber the e-denial...
At least i hope.
Having not done that particular dungeon m^myself I cannot know how immense the e-denial is so forgive me on this one.

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by Emik
He did say Energy denial.

IF energy is that much of a problem... (Not done Bogrooth so don't kill me here)
Try to get a bonder with you that casts Balthazars Spirit on you.
By taking damage you will vastly outnumber the e-denial...
At least i hope.
Having not done that particular dungeon m^myself I cannot know how immense the e-denial is so forgive me on this one. *Nods*

Fair enough... I could try that, though I don't know how good hero monks are with bonding... Their one defining feature is complete failure at managing their own energy, without adding maintained enchantments on top.
But it might be worth a try anyhow...

For the record... Bogroot Growths (accessable on the far corner of Sparkfly Swamp, or oddly enough through the Heart of the Shiverpeaks) is riddled with Mesmers, Necromancers and the like.
They're individually weak.... but they come in large mobs and shut down pretty much everything ... except maybe Warriors (lack of energy dependance).

... Guess I ought to bring a Warrior along....
Devona, Talon or Jora though?


... And how would that help me personally do my job?
GW:EN isn't particularly Assassin-friendly.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

I didn't think there was a lot of enchantment stripping or e-denial in there.

I did the yellow side, now, assuming both sides have the same enemies, the boss is the only thing which differs? I got the Rit Boss...Defiant was Xinrae was annoying as hell...I assume the Mesmer boss would have been easier.

I'm no expert on what works well for Assassins, but you're wanting an IAS that's not an enchantment? A/D with Whirling Charge springs to mind. *shrugs* - only an idea, I have no idea if it works well. Perhaps some skilled use of Shadow Form? Dodgy in PvE i know, but they wouldn't be able to strip Critical Agility or defensive enchantments then.

@ Bungus Maximus...a fair few hexes and conditions are used, I think the nettles use toxic chill? and the froggy mesmers use migraine, conjure phantasm etc.. Melandru's Resilience could be a plan, if Soti was to give up his elite dagger attack

It's not hard as dungeons go, at least there's no blind. Watch out for the Nettle Spores, they turn into the Necro nettles unless you kill them before they use the skill...Maybe it would be an idea to take a necro which can exploit corpses fast...from time to time we did get hit by a lot of Putrid Explosions...not very nice.

Edit: oh, on a further note...when I use a physical damage dealer I often take Razah with Weapon of Fury. He tends to maintain it on Physical Damage Dealers very well indeed...and might be able to help with energy if you're getting too much e-denial.

KamikazeChicken

Desert Nomad

Join Date: Aug 2005

Mo/

The dungeon is insanely easy with Jora, Livia (MM), Vekk or Master (SS), Cynn, Mhenlo, Zho, and Eve. Because of your primary, you should probably substitute Eve for the second monk. You could seriously just stand there, and the heroes/hench should be able to complete the dungeon for you.

I'd also suggest taking Griff's (?) quest because the end boss is a mesmer instead of a ritualist, since I don't know how well you're capable of keeping hench out of Spirit Rift.

Hailfall

Hailfall

Jungle Guide

Join Date: Aug 2005

Germany

Phantom Commando

N/

Keeping henchies out of spirit rift = impossible..

Me, my guildleader and another guildie + heroes decided to do that dungeon and sided wtih Tekks and ended up against the Rit boss.. he just owned us.. we had to get back to him a few times just because the heroes just stood there doing nothing.. >>

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by SotiCoto
*Nods*

Fair enough... I could try that, though I don't know how good hero monks are with bonding... Their one defining feature is complete failure at managing their own energy, without adding maintained enchantments on top.
But it might be worth a try anyhow...

For the record... Bogroot Growths (accessable on the far corner of Sparkfly Swamp, or oddly enough through the Heart of the Shiverpeaks) is riddled with Mesmers, Necromancers and the like.
They're individually weak.... but they come in large mobs and shut down pretty much everything ... except maybe Warriors (lack of energy dependance).

... Guess I ought to bring a Warrior along....
Devona, Talon or Jora though?


... And how would that help me personally do my job?
GW:EN isn't particularly Assassin-friendly. Bonds are enchants too, they will be stripped, leaving you with lots of hassle. GW:EN has lots of KD, maybe [skill]balanced stance[/skill] comes in handy? In such a case you can combo with [skill]flail[/skill] and some assassin snare. There you have your IAS.

Anyway, I always have a standard GW:EN toolbox with the same stuff in it in different combinations:

[skill]ward against harm[/skill]
[skill]ward of stability[/skill]
[skill]enfeebling blood[/skill]
[skill]broad head arrow[/skill] I dont bring that one, but Zho has it
[skill]Light of Deliverance[/skill] Usually dunkoro has it, but Mhenlo has it too (correct me if I'm wrong)
[skill]spiteful spirit[/skill]
[skill]mark of pain[/skill] Combined with an assassin that could get interesting.

And as much inerrupts as you can carry.

I'm sure there is more that works, but the wards are worth gold when you play with henchies because you can flag them in, saves a lot of damage without too much hassle.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

:S I never noticed alot of enchantment removal or energ denial in here. I know they have the odd mesmer... and the stormcloud incubi are just plain annoying. But i can't remember there been much of either.

But yeah spirit rift vs henchman is always overpowered... BHA should make short work of any spellcaster boss. Good ol' Zho, what she lacks in depth perception she makes up for with interrupts.

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by Celestial Beaver
I didn't think there was a lot of enchantment stripping or e-denial in there.
It is the first thing every froggy mesmer does to me... and every 2nd or 3rd frog appears to be a mesmer.

Quote: I did the yellow side, now, assuming both sides have the same enemies, the boss is the only thing which differs? I got the Rit Boss...Defiant was Xinrae was annoying as hell...I assume the Mesmer boss would have been easier. I suppose it depends on which team build I go with. My current defensive team can deal better with pure damage (heinous defensive boosts from the paragons and prot monks together) than it does with interrupts and energy denial... but assuming I change the build I might have to change the quest I take to go with it. Honestly I don't know.


Quote: It's not hard as dungeons go, at least there's no blind. Watch out for the Nettle Spores, they turn into the Necro nettles unless you kill them before they use the skill...Maybe it would be an idea to take a necro which can exploit corpses fast...from time to time we did get hit by a lot of Putrid Explosions...not very nice. I kill those easily enough... either the spores or the necros produced. They don't strip enchants... so I stay super-fast (Critical Agility) and nicely healed (Way of Perfection). Might cause hassle for others but not for me. ^_^

Quote: Edit: oh, on a further note...when I use a physical damage dealer I often take Razah with Weapon of Fury. He tends to maintain it on Physical Damage Dealers very well indeed...and might be able to help with energy if you're getting too much e-denial. Sounds like a job for the new GW:EN Rit then. Razah is my Minion Bomber.... and a fairly good one too.

Quote:
Originally Posted by KamikazeChicken
The dungeon is insanely easy with Jora, Livia (MM), Vekk or Master (SS), Cynn, Mhenlo, Zho, and Eve. Because of your primary, you should probably substitute Eve for the second monk. You could seriously just stand there, and the heroes/hench should be able to complete the dungeon for you. So... MM, SS (or SF ele), Jora (some build or other), Cynn, Mhenlo, Zho, Lina.... right?
Gotcha!
Never thought I'd be saying this... but Thanks Kami! ^_^

Quote:
I'd also suggest taking Griff's (?) quest because the end boss is a mesmer instead of a ritualist, since I don't know how well you're capable of keeping hench out of Spirit Rift. Ah. I'm not.... That is to say I'm a bad flagger.... though admittedly I managed it when I fought Glint.... *shrugs*
Mesmer boss it is then I guess...

RhanoctJocosa

RhanoctJocosa

Legendary Korean

Join Date: Aug 2006

The Benecia Renovatio [RenO]

W/

mind blast ele hero, lod monk hero, tainted flesh necro hero, prot hench, heal hench, earth hench, interrupt hench + you. If you can't do it you're bad.

Picuso

Picuso

Krytan Explorer

Join Date: Dec 2006

far far away

W/

I completed that dungeon as Assassin with Critical Defenses + Critical Agility, and I didn't have too much problems. I used Critical Defenses to cover Critical Agility, I know that it sounds silly, but It worked for me .

Bogroot is easier if you play for the red side, because the final boss is a "stupid" mesmer. When I killed him, the only skill he used was Tonge Lash on me over and over and over, and I didn't have any interrupter in my team ^^U

PD: I don't know if you can understand me >_<
PD2: If you have problems, try to make a build with Temple Strike, and you will own every single caster

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

You actually waste an elite slot on Tainted Flesh? In a dungeon where all foes you meet at any 1 time are the same species, so Rotting Flesh gives identical results...?

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

Did rit boss got his offhand

Tip- Clear room of everything but boss. If solo with H/H you need to play “ring around the rosie” every time you see Spirit rift finished casting start to run around him in a circle (keeps your h/h moving and not standing there to get wiped out)


Jagged Bones – Minion Master with Rotting flesh Highly recommended to be in your group

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

SotiCoto I strongly advise you to take a Minion Master into that mission. There are these plant things from Hell in there that multiply called Blooming Nettle's. It's horrible man I'm serious.

Outside of that just a standard Death Blossom build with two paragons running Motivation should suit you just fine. I would drop the extra monk as your Motivators should provide sufficient healing. I would also consider taking Aiden and Zho as well as Mhenlo and Lina. The barrage will come in handy when you encounter the evil plants from Hell.

My gosh the first time I ran into those I was not aware of what they did and ended up seeing a sea of red across my map. Truly evil I tell you.

AlienFromBeyond

Jungle Guide

Join Date: Dec 2005

Heros of Titans Realm [HotR]

W/

I ended up just running past the plants.

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by GloryFox
SotiCoto I strongly advise you to take a Minion Master into that mission. There are these plant things from Hell in there that multiply called Blooming Nettle's. It's horrible man I'm serious.

Outside of that just a standard Death Blossom build with two paragons running Motivation should suit you just fine. I would drop the extra monk as your Motivators should provide sufficient healing. I would also consider taking Aiden and Zho as well as Mhenlo and Lina. The barrage will come in handy when you encounter the evil plants from Hell.

My gosh the first time I ran into those I was not aware of what they did and ended up seeing a sea of red across my map. Truly evil I tell you. The real irony here is that the plants weren't posing any problem at all to me when I went in before; only the frogs were an issue.... for simple ench-removal purposes. There are plant thingies that can remove my energy too... to some extent... but they didn't seem to be as numerous as the frogs doing it. I encountered many many necro nettles and a few ele nettles... not to mention the spores... all in a small space.
I gave them the Critical Agility Moebius Deathblossom treatment.... and within a few moments I was like: "..... Where did all the plants go?"

But I suppose I could sub out Dunkoro for Olias and give him the Virulence + Epidemic MM build (a truly nasty piece of work when he can use it right)... Maybe I could afford to sub out one of the Paragons and use a Fire Ele as well to add a bit of burning into the mix (for Epidemic to potentially spread and Virulence to use).

Chthon

Grotto Attendant

Join Date: Apr 2007

1. Play red so you face the mesmer boss instead of the channeling rit boss.
2. Never noticed heavy e-denial.
3. ttBoMN, there's only two real "large mob" builds for assassins: death blossom + moebius and crit+barrage. As a class designed around high damage to a single target, assassins are singularly unequipped for dealing with tons of weak monsters.
4. All of your standard tons-of-weak-monster-killers work well: MM, SS, splint/barrage, fire eles. An OoU MM in particular is highly effective.

One more note: Once you get something that works, try not to get overconfident and aggro more than 2 or 3 mobs of frogs at once. The warriors pack IWAY, which can become a real problem if you've got a dozen frog warriors procing IWAY off a couple dozen dead frogs on the ground.

undeadgun

undeadgun

Forge Runner

Join Date: Nov 2006

US

Its Rainning Fame Hallelujah[伞回伞], also as guild leader

N/

i havent use daggers in PvE since EoTN came out A/D FTW!!!
skill bar
1.Radiant Scythe
2.wounding strike(elite)
3.Malicious Strike
4.Chilling Victory
5.Disrupting Daggers
6.Critical Eye
7.Critical Agility
8.Way of The Master

Massive DPS, almost every hit is a critical, with the energy gain back, can simply spam skill 1 2 3 4. maybe give it a try, it is really brutal
P.S just for the heck of it got a destroyer scythe for my sin, customized, i love the look of the scythe

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Undead: Tried bringing a rit and using that build with Splinter Weapon? It only gets sicker...

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by Bryant Again
Undead: Tried bringing a rit and using that build with Splinter Weapon? It only gets sicker... Can I really free up a hero slot just for the sake of having a Splintergasm?

I mean... I love it... sure... but which hero should I be booting for the sake of making my comboing even more devastating? Olias is obviously along for the Minion Mastery... but I was already having issues over bringing Morgahn, Hayda or Jora... Livia (SS) or Zhed (SF)... without throwing the potential option of a Rit into it...
Then again.... if there are that many corpses then perhaps Razah (my Minion Bomber hero) would be useful... In high corpse areas, I have seen Olias and Razah truly wreak havoc together. It is downright scary sometimes to have 18 ticking timebombs running around the battlefield.
Plus there is a rune I could put on Razah.... I forget what it is called... but it gives all summoned creatures in range health regen for 30 seconds then kills them all. Assuming all 18 minions were enchanted with Death Nova (whether at level 12 or 16)... the potential explodey-spike could be absolutely cosmic.


Sorry.... my mind kinda ran away with itself....

undeadgun

undeadgun

Forge Runner

Join Date: Nov 2006

US

Its Rainning Fame Hallelujah[伞回伞], also as guild leader

N/

Quote:
Originally Posted by Bryant Again
Undead: Tried bringing a rit and using that build with Splinter Weapon? It only gets sicker... oh yes, Zhed is E/Rt, 10 in channaling, it is sick, hell yes

Zhed set up 14 fire 10 e-storage 10 channaling

Unidimention

Ascalonian Squire

Join Date: Sep 2006

NYS

龍虎門

R/Mo

I fought the rit boss first time, I failed.
I fought the me boss for the second try. easy success. I brought my mm hero second time, it make the dungeon a lot easier since there are lots corpses.
I don't think there is a lot of e-denial in there.
you can always run pass the plant growths, that is what I do.

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

Quote:
posted by SotiCoto
Plus there is a rune I could put on Razah.... I forget what it is called... but it gives all summoned creatures in range health regen for 30 seconds then kills them all. Assuming all 18 minions were enchanted with Death Nova Its called Signet of Creation works great with Agony BTW.

http://gw.gamewikis.org/wiki/Signet_of_Creation

and remember folks sometimes a free cup of coffee is just a free cup of coffee.

Queen-Of-Disco

Ascalonian Squire

Join Date: Oct 2006

Me/E

im gonna give you the be all end all of help on this one
first off your assassin
assassins promise - black lotus - twisting fangs - and if you can manage it through the e-den - black spider - blossom - rest being whatever you want, i personally go with critical eye and tigers stance
you want a ranger/mesmer hero, LOTS OF INTERUPTS, the ai is a monster with interupting skills
ele hero, i personally give mine savanna heat, fireball, liquid flames, rodgorts invocation, leech signet, fire attune, gole, ressig
for this dungeon i went with a mm, flesh golem, shambling, fiend, putrid bile, dismiss condition, reverse hex, soul reaping sig that give you nrg if target is under 50% health (my memory sucks) ressurction chant
then for henchmen i went, lina mhenlo, cynn, herta (dont dismiss the wards and AoE she uses)

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

I made it through! ^_^

Minions prevented me being the target of so many Ench-strips and Energy-drains... so I was able to slaughter the froggies and plants with the greatest of ease.
The dungeon really does become a joke with minions....
Nicely suggested folks...


And sure enough.... the old Virulence + Epidemic Minion Master build completely obliterated most of the denizens of the dungeon (with some Burning help from Zhed and heal-chanting from Hayda)... ^_^


Might as well leave this thread here to assist anyone else who might want to try the dungeon.

Arathi

Ascalonian Squire

Join Date: Sep 2007

Soti log on ill show you a real push over dungeon > >

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by undeadgun
oh yes, Zhed is E/Rt, 10 in channaling, it is sick, hell yes

Zhed set up 14 fire 10 e-storage 10 channaling
HELLS. YES. Excuse me as I go deal a bajillion damage.

Quote:
Originally Posted by undeadgun
Can I really free up a hero slot just for the sake of having a Splintergasm? Don't do it just for Splinter, bring a Rit for utility.

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by Arathi
Soti log on ill show you a real push over dungeon > > Arachni's Haunt.

A whole lot of running and killing level 14 spiders en masse. Another one that could have been totally wiped out with nukers and a minion master.... but I did it with my ParaMonkWay instead... It was actually kinda fun to clear out Arachni's egg-chamber, given the sheer number of low-level foes in there. Total massacre.

I went in there after beating Shards of Orr with a PuG group... and the sheer ease of it took me by surprise. It really... honestly... was a C+Space fest... even with a primarily defensive party.

I mean... I could farm the dungeon in theory for end-chests... but there was quite a lot of running involved, and Sepulchure of Dragimmar is easy enough for THAT task...