Energizing + Attunement?

System_Crush

System_Crush

Jungle Guide

Join Date: Oct 2006

Tripping in Holland

My guild died :`(

N/

I like using [skill=text]Energizing Wind[/skill] as energy management on ele heroes, but today did some calculations.

If you use an elemental attunent, [skill=text]Water Attunement[/skill] in question of the build I was assembling.

You get back 30% of the base energy of the skill +1 energy.

The outcome was that a 25 energy skill would cost 10 energy but the attunement would return 25*0.30%+1= 9(8.5) energy.

So after casting a 25 energy skill you get back 9 of the 10 energy spent, making the skill effectively cost 1 energy.

Is that true? It's has such an impact that I think it strange I did not notice how much of an energy saver is was before.

tenshi_strife

tenshi_strife

Desert Nomad

Join Date: Jul 2006

in sardelac getting yelled at.

Angels of Strife[Aoc]

E/

wow lol, dual attuneing has been around for forever, ele attune + and attune = nearly free spells. this is probably the most common ele energy management in the game. and one of the best for spamming builds.

System_Crush

System_Crush

Jungle Guide

Join Date: Oct 2006

Tripping in Holland

My guild died :`(

N/

Yes I knew of [skill=text]Elemental Attunement[/skill]'s benefit for plenty of time, but not that you could get the same type of reduction with non elite skills.

I kinda guess that makes me blind and/or stupid?

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

It's not often used because:

1)Energizing wind is unwieldy. It takes a long time to poop out, has a fairly long recharge time, and is in beast mastery

2) The recharge time increase is a big pain.

3) Elemental attunement and mind blast exist.