LOD hero
neo the tyrant
I just capped lod and i want to give it to tahlkora or dunky, but idk any LOD builds that waork well with heros...anyone jave any they would like to share?
olly123
just a general healing bar works fine with my monk hero
[skill]Dwayna's Kiss[/skill][skill]Cure Hex[/skill][skill]Ethereal Light[/skill][skill]Light of Deliverance[/skill][skill]Spotless Soul[/skill][skill]Words of Comfort[/skill][skill]Signet of Rejuvenation[/skill][skill]Resurrection Chant[/skill]
atts
healing 12 + 1+ 1
divine 12 + 1
works wonders lots of 5 energy and both a hex/condtion remover
tho personally if i was to run LoD id go LoD/Infuse.
[skill]Light of Deliverance[/skill][skill]Reversal of Fortune[/skill][skill]Spirit Bond[/skill][skill]Infuse Health[/skill][skill]Guardian[/skill][skill]Dismiss Condition[/skill][skill]Remove Hex[/skill][skill]Rebirth[/skill]
can't quite remember the atts but i think its
healing 12 +1
protection 11-12 +1 +1
divine rest +1
[skill]Dwayna's Kiss[/skill][skill]Cure Hex[/skill][skill]Ethereal Light[/skill][skill]Light of Deliverance[/skill][skill]Spotless Soul[/skill][skill]Words of Comfort[/skill][skill]Signet of Rejuvenation[/skill][skill]Resurrection Chant[/skill]
atts
healing 12 + 1+ 1
divine 12 + 1
works wonders lots of 5 energy and both a hex/condtion remover
tho personally if i was to run LoD id go LoD/Infuse.
[skill]Light of Deliverance[/skill][skill]Reversal of Fortune[/skill][skill]Spirit Bond[/skill][skill]Infuse Health[/skill][skill]Guardian[/skill][skill]Dismiss Condition[/skill][skill]Remove Hex[/skill][skill]Rebirth[/skill]
can't quite remember the atts but i think its
healing 12 +1
protection 11-12 +1 +1
divine rest +1
Age
LoD doesn't work on heros don't know how you got your to work on yours Olly as mine does nothing and Dunk is programmed to heal and Tahlk is protect.Keep it that way.
roger pedrosa
HMMMM i got my tahlkora to be a smitter and my dunk to be a spellbreaker works wonders for me.......
carbajac
I made Ogden my designated LoD hero and he uses this build
Lod, Kiss, Words of Comfort, Rof, Dismiss Condition, Cure Hex, Signet of Rejuv, Res Sig (or res spell clicked off).
Hench AI can't be trusted with Prot Spirit. He's pretty good with using LoD when more than one character meets the requirement instead of using it as a single person heal.
Lod, Kiss, Words of Comfort, Rof, Dismiss Condition, Cure Hex, Signet of Rejuv, Res Sig (or res spell clicked off).
Hench AI can't be trusted with Prot Spirit. He's pretty good with using LoD when more than one character meets the requirement instead of using it as a single person heal.
MrSlayer
Don't ever run infuse health on a hero. Anyone who tells you to run it, unless they disable it on that hero, seriously needs to re-consider their hero bars. The heros use it like an everyday heal and often on Minions, when they are the FOCUS of the damage.
I run all 5e skills on my Monks because they really suck with energy management.
I run all 5e skills on my Monks because they really suck with energy management.
Turbobusa
ahah infuse... last time I ran infuse, tahlkora didn't even touch it, although I was being spiked.
I wouldn't give them SB. They use it just like PS, and it's less useful in pve.
As for LoD, micro manage it. They still use it sometimes, you just have to force them to use it more.
I wouldn't give them SB. They use it just like PS, and it's less useful in pve.
As for LoD, micro manage it. They still use it sometimes, you just have to force them to use it more.
olly123
Quote:
Originally Posted by Age
LoD doesn't work on heros don't know how you got your to work on yours Olly as mine does nothing and Dunk is programmed to heal and Tahlk is protect.Keep it that way.
i use ogden to LoD for me and it works fine never tryed with dunk or tahlk.
the second bar is for what I would run as a LoD so no id never give hero's infuse/PS/SB as they just use them like theres no 2 morrow
the second bar is for what I would run as a LoD so no id never give hero's infuse/PS/SB as they just use them like theres no 2 morrow
Ensign
I give LoD heroes:
Light of Deliverance
Dwayna's Kiss
Cure Hex
Signet of Rejuvenation
Protective Spirit
Shield of Absorption
Dismiss Condition
Aegis
It does pretty much everything you want it to, the Protspirit and Shield are redbarred of course but the AI is fast enough and the skills sufficiently powerful that they're still awesome.
Light of Deliverance
Dwayna's Kiss
Cure Hex
Signet of Rejuvenation
Protective Spirit
Shield of Absorption
Dismiss Condition
Aegis
It does pretty much everything you want it to, the Protspirit and Shield are redbarred of course but the AI is fast enough and the skills sufficiently powerful that they're still awesome.
Dr Strangelove
Quote:
Originally Posted by Ensign
I give LoD heroes:
Light of Deliverance
Dwayna's Kiss
Cure Hex
Signet of Rejuvenation
Protective Spirit
Shield of Absorption
Dismiss Condition
Aegis
It does pretty much everything you want it to, the Protspirit and Shield are redbarred of course but the AI is fast enough and the skills sufficiently powerful that they're still awesome. That seems awfully energy intensive, are you running lyric of zeal along with that or somesuch?
Light of Deliverance
Dwayna's Kiss
Cure Hex
Signet of Rejuvenation
Protective Spirit
Shield of Absorption
Dismiss Condition
Aegis
It does pretty much everything you want it to, the Protspirit and Shield are redbarred of course but the AI is fast enough and the skills sufficiently powerful that they're still awesome. That seems awfully energy intensive, are you running lyric of zeal along with that or somesuch?
Ensign
Quote:
Originally Posted by Dr Strangelove
That seems awfully energy intensive, are you running lyric of zeal along with that or somesuch?
The only thing that makes it energy intensive at all is Aegis, which is basically cast once. You can drop it for GLE, but that only gets used on Protspirit and really doesn't add anything, you could put empty slot there and the energy is fine. Dropping the Signet of Rejuvenation for GLE has the energy working great as well and you get good Glyph usage, though you can feel the missing heal. Since the energy is fine without Aegis, I don't mind the hero running down a touch over the course of a minute since fights rarely last that long, and if they do Aegis is usually money.
If you want the hero's energy to be awesome forever, just drop the Aegis for GLE and he'll rarely dip below half. I ran it in all the above ways for stretches and just prefer the heavier prot version now.
There's virtually always a Blood Ritual stashed on a hero or henchman somewhere, but it isn't required to make the hero function. It gets used more to refill energy between mobs.
If you want the hero's energy to be awesome forever, just drop the Aegis for GLE and he'll rarely dip below half. I ran it in all the above ways for stretches and just prefer the heavier prot version now.
There's virtually always a Blood Ritual stashed on a hero or henchman somewhere, but it isn't required to make the hero function. It gets used more to refill energy between mobs.
Omniclasm
Ensign's build wins this thread, hands down.
Quote:
Originally Posted by Age
Quote:
LoD doesn't work on heros don't know how you got your to work on yours Olly as mine does nothing and Dunk is programmed to heal and Tahlk is protect.Keep it that way.
This made me actually laugh. I've ALWAYS used Dunk with Protection, your theory is flawed.
Div
Quote:
Originally Posted by Ensign
I give LoD heroes:
Light of Deliverance
Dwayna's Kiss
Cure Hex
Signet of Rejuvenation
Protective Spirit
Shield of Absorption
Dismiss Condition
Aegis
It does pretty much everything you want it to, the Protspirit and Shield are redbarred of course but the AI is fast enough and the skills sufficiently powerful that they're still awesome. Similar build, just that I take mend ailment over dismiss and a GoLE instead of SoA. I just find heroes slightly better at using mend ailment, but that's mostly preference I'd say. Then the GoLE vs SoA...it all depends on whether you want dunkoro to make red bars go up more or to be better at stopping red bars from going down.
Light of Deliverance
Dwayna's Kiss
Cure Hex
Signet of Rejuvenation
Protective Spirit
Shield of Absorption
Dismiss Condition
Aegis
It does pretty much everything you want it to, the Protspirit and Shield are redbarred of course but the AI is fast enough and the skills sufficiently powerful that they're still awesome. Similar build, just that I take mend ailment over dismiss and a GoLE instead of SoA. I just find heroes slightly better at using mend ailment, but that's mostly preference I'd say. Then the GoLE vs SoA...it all depends on whether you want dunkoro to make red bars go up more or to be better at stopping red bars from going down.
Kale Ironfist
I've found that heroes/henchmen tend to use Dismiss Condition as a heal rather than as a condition removal (either that, or as a conditional condition removal).
They're quick to use it on enchanted targets, but otherwise it requires manual use. Then again, their AI is quick to prot so having an enchanted requirement for them to use it automatically isn't too much of a problem. Especially if the targeted ally already uses enchantments.
They're quick to use it on enchanted targets, but otherwise it requires manual use. Then again, their AI is quick to prot so having an enchanted requirement for them to use it automatically isn't too much of a problem. Especially if the targeted ally already uses enchantments.
Ensign
My heroes have always spammed the hell out of Dismiss, which is pretty much what I want them to do; no complaints there. I like the idea of dropping SoA for GLE, along with Aegis and Prot Spirit that's all the big prot and a lot of energy. SoA is awesome, I'll probably be annoyed when I miss it; but it isn't used perfectly and the amount of power you gain from the change might make up for it. Thanks.
Dr Strangelove
My bar looks the same as Ensigns, but with GoLE for dismiss. I've been screwing around a lot with a rit in PvE for a while now, and pooping out a recovery or pure was li ming seems to work a lot more effectively than relying on the hero to fix stuff.
I'd be really wary of dropping SoA. They may not always use it to it's full awesomeness, but even still it stops a shitton of damage.
I'd be really wary of dropping SoA. They may not always use it to it's full awesomeness, but even still it stops a shitton of damage.
Div
My lack of hero monk usage since EoTN came out (due to Mhenlo being pro LoD) makes me a bit outdated on those builds and probably have a little less experience in terms of hero AI usage on perfect finetuning, so trust the other guys :P
Age
Quote:
Originally Posted by olly123
i use ogden to LoD for me and it works fine never tryed with dunk or tahlk.
the second bar is for what I would run as a LoD so no id never give hero's infuse/PS/SB as they just use them like theres no 2 morrow It works for him but not Dunk.
the second bar is for what I would run as a LoD so no id never give hero's infuse/PS/SB as they just use them like theres no 2 morrow It works for him but not Dunk.
olly123
Quote:
Originally Posted by Age
It works for him but not Dunk.
i believe so but i've never tried it on him so i have no idea, then i could just be your hero's :P
Age
Quote:
Originally Posted by Omniclasm
Ensign's build wins this thread, hands down.
This made me actually laugh. I've ALWAYS used Dunk with Protection, your theory is flawed. He doesn't do it for me for some reason Dunk and Tahlk.
This made me actually laugh. I've ALWAYS used Dunk with Protection, your theory is flawed. He doesn't do it for me for some reason Dunk and Tahlk.
Age
Quote:
Originally Posted by Omniclasm
Ensign's build wins this thread, hands down.
This made me actually laugh. I've ALWAYS used Dunk with Protection, your theory is flawed. He doesn't do it for me for some reason Dunk and Tahlk.
This made me actually laugh. I've ALWAYS used Dunk with Protection, your theory is flawed. He doesn't do it for me for some reason Dunk and Tahlk.
Yukito Kunisaki
Why don't people bring e. management skills on their monks? [hero or npc?]
It's almost as if they think monk's natural regen will always make it work. I don't have a monk, I use Ogden and Tahlkora for healing and protection respectively and both of them carry some nasty surprises for parties I'm in.
also, if you think they 'spam' useless non-heal skills you put on their skill bars, you're wrong [at least in my exp.]
Ogden
Healing Whisper
Words of Comfort
Dwayna's Kiss
Healing Touch
Light of Deliverance {E}
Renew Life
Remove Hex [maybe Cure Hex later, gah]
Channeling
Tahlkora
Guardian
Reversal of Fortune
Protective Spirit
Dismiss Conditions
Aegis
Air of Enchantment {E}
Remove Hex
Channeling
Both run 16 in their respective stats, 12 Divine Favor, and 6 Channeling [yay runes]
Some people said that using channeling on the heroes means they spam it wasting energy [farkin' qucktards] Upon closer inspection, with their status bars up, they really only use channeling when a fight starts, or after it wears off... you know, when they're supposed to]
what's really nice is that if the pve mobs we're fighting are stupidly large and none of them have enchant stripping, none of their e. pools drop below 25...
Channeling ftw!
What would be better for hex removal btw? I'm just curious.
It's almost as if they think monk's natural regen will always make it work. I don't have a monk, I use Ogden and Tahlkora for healing and protection respectively and both of them carry some nasty surprises for parties I'm in.
also, if you think they 'spam' useless non-heal skills you put on their skill bars, you're wrong [at least in my exp.]
Ogden
Healing Whisper
Words of Comfort
Dwayna's Kiss
Healing Touch
Light of Deliverance {E}
Renew Life
Remove Hex [maybe Cure Hex later, gah]
Channeling
Tahlkora
Guardian
Reversal of Fortune
Protective Spirit
Dismiss Conditions
Aegis
Air of Enchantment {E}
Remove Hex
Channeling
Both run 16 in their respective stats, 12 Divine Favor, and 6 Channeling [yay runes]
Some people said that using channeling on the heroes means they spam it wasting energy [farkin' qucktards] Upon closer inspection, with their status bars up, they really only use channeling when a fight starts, or after it wears off... you know, when they're supposed to]
what's really nice is that if the pve mobs we're fighting are stupidly large and none of them have enchant stripping, none of their e. pools drop below 25...
Channeling ftw!
What would be better for hex removal btw? I'm just curious.
Ensign
I don't put Channeling on my Monk heroes because if I give them good skills instead of a bunch of dumb red bars skills they don't have energy problems. Glyph of Lesser Energy is more than enough energy. I'm not going to take points out of something important to support a Channeling that doesn't do anything for me.
Dr Strangelove
Quote:
Originally Posted by Yukito Kunisaki
What would be better for hex removal btw? I'm just curious.
The only real choices are cure hex or spotless mind. Cure hex gives you a big heal, but kinda sucks at actually cleaning up hex spam. Spotless mind requires a major rune or a 20% enchantment mod, but does an awesome job of keeping people clean.
I almost always take spotless mind, since LoD and dwayna's kiss heal everything just fine.
I almost always take spotless mind, since LoD and dwayna's kiss heal everything just fine.