Slavers Exile in need of a buff?
Selissi
This may be just me, but at the moment Slaver's Exile just seems..easy
My guildies and I go in there(Were not leet by any standards..were just a normal guild) and take a few of the skills that help(Frozen Soil,Ward Against Harm ect..) and we seem to blow through it. Sure we have a few deaths here and there, but nothing really
Now, this is the same for all the levels, and these levels take what? 30 minutes each? And for some reason..this may be just me again..those drops from Slavers chests seem to be better. Meaning not some crappy req 13 shield with Health +25 on it. But Onyx's and Req 9/10 with Perfect/Near perfect mods.
Compared to other dungeons, thats crazy, ill spend a heck of a lot more than 30 minutes doing some other dungeon, just to get crappy rewards..or i can do Slavers Exile and get better rewards in half the time? No..that doesnt seem right.
So please, either make this place more difficult or give me a reason to do the other dungeons other than to fill my Handbook
My guildies and I go in there(Were not leet by any standards..were just a normal guild) and take a few of the skills that help(Frozen Soil,Ward Against Harm ect..) and we seem to blow through it. Sure we have a few deaths here and there, but nothing really
Now, this is the same for all the levels, and these levels take what? 30 minutes each? And for some reason..this may be just me again..those drops from Slavers chests seem to be better. Meaning not some crappy req 13 shield with Health +25 on it. But Onyx's and Req 9/10 with Perfect/Near perfect mods.
Compared to other dungeons, thats crazy, ill spend a heck of a lot more than 30 minutes doing some other dungeon, just to get crappy rewards..or i can do Slavers Exile and get better rewards in half the time? No..that doesnt seem right.
So please, either make this place more difficult or give me a reason to do the other dungeons other than to fill my Handbook
Friar Khan
I think you're pretty correct in your assessments. I'm thinking hard mode will make Slaver's more satisfying for people otherwise not satisfied. Hopefully HM will come sooner than later.
I don't know about the dungeon rewards. Personally I think it's better to not to get your hopes up about dungeon drops, because they're basically based on luck. I haven't done many dungeons at all, but I've had pretty good luck I guess. I.e. I did the ooze pit twice and the second time I did it I got an axe I later sold for 75k.
I don't know about the dungeon rewards. Personally I think it's better to not to get your hopes up about dungeon drops, because they're basically based on luck. I haven't done many dungeons at all, but I've had pretty good luck I guess. I.e. I did the ooze pit twice and the second time I did it I got an axe I later sold for 75k.
Macktar Wang
I did Slayer's once. Walked in with hero/hench build I used through the entire game, got jacked up by the first mob, mapped out. I will definitely need a couple more "human" players with me for that area.
R!ghteous Ind!gnation
Hard mode: coming soon to Slavers Exile (and imo will be very very welcomed)
trobinson97
Lol, another selfish player who rather than determining how hard/easy an area is for him/herself, chooses to ask that the area be made harder for everyone.
Fail.
Fail.
Nevin
HM will fill that spot, please think before thinking.
SotiCoto
QQ moar.
If it is that easy then don't take the recommended skills. Nobody is forcing you to use them.... and you only have yourself to blame therefore if it is too easy for you.
Many of us would rather it was NOT made into a gratuitous death-fest... thanks all the same.
If it is that easy then don't take the recommended skills. Nobody is forcing you to use them.... and you only have yourself to blame therefore if it is too easy for you.
Many of us would rather it was NOT made into a gratuitous death-fest... thanks all the same.
Evilsod
Yes... it will be called Hard Mode.
And the mobs are by no means easy. The fact they almost demand specific counters such as Ward against Harm and Frozen Soil pretty much says they're not all that easy. They can still kill.
And the mobs are by no means easy. The fact they almost demand specific counters such as Ward against Harm and Frozen Soil pretty much says they're not all that easy. They can still kill.
kazjun
HM. Oh, and you may want to pug rather than go in a guild group if you want a challenge.
Arathi
^^ Behold he speaks the truth ^^
Moloch Vein
Oh, you get good drops from the end chests.
I guess all I can say is sucks to be me.
I guess all I can say is sucks to be me.
Lord Natural
The level of difficulty fits with the quality of drops. So far I've H&H'ed 2 of the 4 Slaver's dungeons, and from those 3 chests I've gotten a Diamond, an Onyx, and a crappy wand. I haven't gotten a single (normal) drop worth mentioning. Now, an Onyx gem is a decent drop, but considering the 2+ hours I've invested so far, the 10k in drops is hardly worth the "elite" effort. I can top that in a 15 min smite run, or two. So what is the point exactly? The dungeons certainly aren't unique enough in appearence or challenge to make the effort alone a worthwhile endeavor. By anet's logic, knocking $10 off the sale price is a sufficient excuse for knocking off 75% of the effort.
kazjun
It's not just slaver's you know. I haven't got a single decent drop from GWEN yet. A few gems and greens and the rest are merch food. Course, I could just be unlucky.
Wish there was more original stuff, like the rose off hand. Just wish the flute was a wand rather than an offhand...
Wish there was more original stuff, like the rose off hand. Just wish the flute was a wand rather than an offhand...
Onarik Amrak
Quote:
Originally Posted by SotiCoto
QQ moar.
If it is that easy then don't take the recommended skills. Nobody is forcing you to use them.... and you only have yourself to blame therefore if it is too easy for you.
Many of us would rather it was NOT made into a gratuitous death-fest... thanks all the same. Oh, the irony.
I think Slaver's Exile is fine the way it is for the most part.
Really difficult if you don't know what you're doing.
Bearable if you do.
If it is that easy then don't take the recommended skills. Nobody is forcing you to use them.... and you only have yourself to blame therefore if it is too easy for you.
Many of us would rather it was NOT made into a gratuitous death-fest... thanks all the same. Oh, the irony.
I think Slaver's Exile is fine the way it is for the most part.
Really difficult if you don't know what you're doing.
Bearable if you do.
Antheus
Quote:
Originally Posted by Evilsod
The fact they almost demand specific counters such as Ward against Harm and Frozen Soil
No, it doesn't.
It just takes a group of reasonable players, even with a few heroes in the mix. Those skills are purely optional, they merely make things faster, not even that much easier.
Of all the elite dungeons from all chapters, this one is by far the most balanced. Play smart, and it's easy. Do the holy trinity h/h routine, and it'll be hard.
Just like most hard dungeons, having real players allows them to spread apart and reduce much of damage taken, kite as needed, and so on. Coming properly equipped helps as well, probably the most common mistake of PUGs, with dual/triple sup runes and similar.
As for harder? Dunno. Perhaps if rewards were reasonable. Right now, they're just marginal, perhaps fitting the difficulty, at least when considered from per/hour income.
It just takes a group of reasonable players, even with a few heroes in the mix. Those skills are purely optional, they merely make things faster, not even that much easier.
Of all the elite dungeons from all chapters, this one is by far the most balanced. Play smart, and it's easy. Do the holy trinity h/h routine, and it'll be hard.
Just like most hard dungeons, having real players allows them to spread apart and reduce much of damage taken, kite as needed, and so on. Coming properly equipped helps as well, probably the most common mistake of PUGs, with dual/triple sup runes and similar.
As for harder? Dunno. Perhaps if rewards were reasonable. Right now, they're just marginal, perhaps fitting the difficulty, at least when considered from per/hour income.
psycore
Taking note of the type of players using gwg and gwonline etec are the hardcore or very interested type (not the actual "casual" player) making it harder would remove all accessibility to the masses which gw is actually marketed at.
Crom The Pale
Breif repeat of another threads reply...
Easy = 8 live people
Hard = 1 live 3 heros 4 hench.
Add in those with less then full unlock of every skill from 3 chapters and the pve skills and all the heros and lets face it a little bit of trial and error.
The range from Easy to Hard is probable 99 levels.
Easy = 8 live people
Hard = 1 live 3 heros 4 hench.
Add in those with less then full unlock of every skill from 3 chapters and the pve skills and all the heros and lets face it a little bit of trial and error.
The range from Easy to Hard is probable 99 levels.
CyberNigma
Quote:
Originally Posted by Selissi
This may be just me, but at the moment Slaver's Exile just seems..easy
My guildies and I go in there(Were not leet by any standards..were just a normal guild) and take a few of the skills that help(Frozen Soil,Ward Against Harm ect..) and we seem to blow through it. Sure we have a few deaths here and there, but nothing really
Now, this is the same for all the levels, and these levels take what? 30 minutes each? And for some reason..this may be just me again..those drops from Slavers chests seem to be better. Meaning not some crappy req 13 shield with Health +25 on it. But Onyx's and Req 9/10 with Perfect/Near perfect mods.
Compared to other dungeons, thats crazy, ill spend a heck of a lot more than 30 minutes doing some other dungeon, just to get crappy rewards..or i can do Slavers Exile and get better rewards in half the time? No..that doesnt seem right.
So please, either make this place more difficult or give me a reason to do the other dungeons other than to fill my Handbook Yeah I think I'd go the alternate route. Increase the value of the other dungeons. If given a choice to nerf/make harder or make more rewarding, go with the make more rewarding for the other places to be on par with this one's rewards.
My guildies and I go in there(Were not leet by any standards..were just a normal guild) and take a few of the skills that help(Frozen Soil,Ward Against Harm ect..) and we seem to blow through it. Sure we have a few deaths here and there, but nothing really
Now, this is the same for all the levels, and these levels take what? 30 minutes each? And for some reason..this may be just me again..those drops from Slavers chests seem to be better. Meaning not some crappy req 13 shield with Health +25 on it. But Onyx's and Req 9/10 with Perfect/Near perfect mods.
Compared to other dungeons, thats crazy, ill spend a heck of a lot more than 30 minutes doing some other dungeon, just to get crappy rewards..or i can do Slavers Exile and get better rewards in half the time? No..that doesnt seem right.
So please, either make this place more difficult or give me a reason to do the other dungeons other than to fill my Handbook Yeah I think I'd go the alternate route. Increase the value of the other dungeons. If given a choice to nerf/make harder or make more rewarding, go with the make more rewarding for the other places to be on par with this one's rewards.
garethporlest18
It's not hard with Heroes and Henchies. Just requires pulling, semi decent builds and patience. It gets annoying with the flagging+pulling sure, but it's very doable.
stiffler
So is Slavers considered "the" elite dungeon of GW:EN, in the same way SF, Deep, Urgoz, and DoA is?
Whirlwind
Quote:
Originally Posted by Macktar Wang
I did Slayer's once. Walked in with hero/hench build I used through the entire game, got jacked up by the first mob, mapped out. I will definitely need a couple more "human" players with me for that area.
Well thats why you think you need more humans =p
lg5000
I wonder.. can us casual players finish eye of the north and get to that dungeon before hardmode is applied to it? Just to get a single chance at getting the drops everyone's talking about?
bungusmaximus
I did one of the bosses with a PUG yesterday and I think difficulty is about alright, it was a fun run with 2 wipes or something. Drops however sucked ^^.
Uber Mass
its not to hard indeed... i think shards of orr is harder then slavers even =/ HM will make alot of difference imho we will see
bungusmaximus
Quote:
Originally Posted by Uber Mass
its not to hard indeed... i think shards of orr is harder then slavers even =/ HM will make alot of difference imho we will see
QFT, there were indeed normal dungeons that seemed harder then slavers exile.
cthulhu reborn
You know, hard mode will not change the fact that you can still get big rewards for relatively little effort in normal mode.
Yes, you can make it harder once Hard Mode is there but it still doesn't change that normal mode delivers more than other area's for less trouble.
The biggest trouble there is that you have to rethink your team a bit but in the end the cookie cutter builds prevail again because with an MM and SF nukers you can still clear most of the Slaver's area's. Sad but true.
What is annoying is that the deldrimor armour remnants come from here so there has to be a flow of those or it will end up like the primeval ones which are almost impossible to get because, well DoA is dead.
Rest in Pieces.
Yes, you can make it harder once Hard Mode is there but it still doesn't change that normal mode delivers more than other area's for less trouble.
The biggest trouble there is that you have to rethink your team a bit but in the end the cookie cutter builds prevail again because with an MM and SF nukers you can still clear most of the Slaver's area's. Sad but true.
What is annoying is that the deldrimor armour remnants come from here so there has to be a flow of those or it will end up like the primeval ones which are almost impossible to get because, well DoA is dead.
Rest in Pieces.
xcenic
/no signet.
is all about complaint! we get hard zone: come to complaint! we get a easy zone: also complaint!!
geez what next? ask to lower the skill bar to 2 skill whit out elite?
if is too easy maybe you should try to go whit only 4ppl. In that way maybe you will get you hard time zone!
indee....shards of orr is harder!!
is all about complaint! we get hard zone: come to complaint! we get a easy zone: also complaint!!
geez what next? ask to lower the skill bar to 2 skill whit out elite?
if is too easy maybe you should try to go whit only 4ppl. In that way maybe you will get you hard time zone!
indee....shards of orr is harder!!
darktyco
Slaver's is just the right difficulty for me. Shards of Orr can be easily henched with the correct build (except I wiped several times against the boss.) But I really do hope Hard Mode is introduced soon to appease everyone who needs a harder challenge.
I wonder what would be harder in HM, Slaver's or Shards of Orr...?
I wonder what would be harder in HM, Slaver's or Shards of Orr...?
Jaceb
@darktyco:
Shards of Orr without doubt. Think about Wizards casting their spells much more faster than now or the archers at the Fendi encounter interrupting even faster.. The Fendi encounter alone.. , beating it in HM would take tons of deaths. Pain Inverter > Burning Spirits but there's too many wizards to use it against them.
I was kinda of suprised that Slavers Exile felt easier since i was running SoR for a week and cursing my whole time there, heh but it has some tough moments. Restless Dead spawn wrecked everyone nicely but i doubt it will happen again.
Shards of Orr without doubt. Think about Wizards casting their spells much more faster than now or the archers at the Fendi encounter interrupting even faster.. The Fendi encounter alone.. , beating it in HM would take tons of deaths. Pain Inverter > Burning Spirits but there's too many wizards to use it against them.
I was kinda of suprised that Slavers Exile felt easier since i was running SoR for a week and cursing my whole time there, heh but it has some tough moments. Restless Dead spawn wrecked everyone nicely but i doubt it will happen again.
Cebe
Quote:
Originally Posted by stiffler
So is Slavers considered "the" elite dungeon of GW:EN, in the same way SF, Deep, Urgoz, and DoA is?
SF is far far easier than Slavers' Exile imo. But it's not as difficult as the Deep Urgoz or DoA. I'm undecided whether or not I like it yet.
pakhavit
I hope hard mode make it a lot harder, now it's like walking around
killing everything as fast as we can.
[img=http://img70.imageshack.us/img70/5985/slaverexiler6lz8.th.jpg]
First Level 23min.~ second level(spider) 17min. Third level(ele) 26min.~
Duncan.17~19min.
Chest Drop rate here is the best,
First boss white mantle boss have Pyroclastic axe
Second boss Centure drop also Pyroclastic axe
Third Spider boss drop Amethyst aegis
Fourth boss ele drop Runic blade
Duncan drop Pyroclastic,fire emsteel,Votaic,Mussart polymock,amethyst aegis
Full run 1hour 30~ -^^-
killing everything as fast as we can.
[img=http://img70.imageshack.us/img70/5985/slaverexiler6lz8.th.jpg]
First Level 23min.~ second level(spider) 17min. Third level(ele) 26min.~
Duncan.17~19min.
Chest Drop rate here is the best,
First boss white mantle boss have Pyroclastic axe
Second boss Centure drop also Pyroclastic axe
Third Spider boss drop Amethyst aegis
Fourth boss ele drop Runic blade
Duncan drop Pyroclastic,fire emsteel,Votaic,Mussart polymock,amethyst aegis
Full run 1hour 30~ -^^-
trobinson97
Quote:
Originally Posted by pakhavit
I hope hard mode make it a lot harder, now it's like walking around
killing everything as fast as we can.
[img=http://img70.imageshack.us/img70/5985/slaverexiler6lz8.th.jpg]
First Level 23min.~ second level(spider) 17min. Third level(ele) 26min.~
Duncan.17~19min.
Chest Drop rate here is the best,
First boss white mantle boss have Pyroclastic axe
Second boss Centure drop also Pyroclastic axe
Third Spider boss drop Amethyst aegis
Fourth boss ele drop Runic blade
Duncan drop Pyroclastic,fire emsteel,Votaic,Mussart polymock,amethyst aegis
Full run 1hour 30~ -^^- Wow, what is that, 10 inches?
killing everything as fast as we can.
[img=http://img70.imageshack.us/img70/5985/slaverexiler6lz8.th.jpg]
First Level 23min.~ second level(spider) 17min. Third level(ele) 26min.~
Duncan.17~19min.
Chest Drop rate here is the best,
First boss white mantle boss have Pyroclastic axe
Second boss Centure drop also Pyroclastic axe
Third Spider boss drop Amethyst aegis
Fourth boss ele drop Runic blade
Duncan drop Pyroclastic,fire emsteel,Votaic,Mussart polymock,amethyst aegis
Full run 1hour 30~ -^^- Wow, what is that, 10 inches?
Clobimon
The last chest I opened, Forgewight's, gave me a r13 bone idol. That is all I have to say about this.
steel singer
I also think it's really easy.. It may be hard with heroes/hench but this is meant to be a 'elite' chapter? And then the dungeons(wich are the hard things in this chapter) should be very hard with heroes/hench..
But if you go with a guild, like mine, we only took Frozen soil.. 2 monks(1 prot, 1 heal).. We had 1 ranger, 1 war, 1 mesmer, 1 necro, 2 ele.. And no ele was a warder or anything, they were both full fire.. The necro was just a blood ele, so no anti meelee or something.. The mesmer was just some(what I think retarted) degen build
So I ask this, how can an elite dungeon, in what is supposed to be the hardest chapter of GW(I think NF is much harder though) done easily with only 2 monks as defense?!?!?
That's just stupid..
But if you go with a guild, like mine, we only took Frozen soil.. 2 monks(1 prot, 1 heal).. We had 1 ranger, 1 war, 1 mesmer, 1 necro, 2 ele.. And no ele was a warder or anything, they were both full fire.. The necro was just a blood ele, so no anti meelee or something.. The mesmer was just some(what I think retarted) degen build
So I ask this, how can an elite dungeon, in what is supposed to be the hardest chapter of GW(I think NF is much harder though) done easily with only 2 monks as defense?!?!?
That's just stupid..
Lest121
You want a buff? for what reason? be thankful slaver's isnt like DOA, and pray that HardMode doesn't turn Slaver's into the Next DOA, because your class could be made obsolete by gamers, I remember when no one wanted a Rit in DOA, after the AI adjustments people didn't mind playing with RITS.
puffzilla
I think hard mode should be enough of a buff. Now that we have to do all 5 areas it's long enough. Might as well be fairly painless HM should be enough of a buff.
Darkmack
Quote:
Originally Posted by pakhavit
Chest Drop rate here is the best,
First boss white mantle boss have Pyroclastic axe
Second boss Centure drop also Pyroclastic axe
Third Spider boss drop Amethyst aegis
Fourth boss ele drop Runic blade
Duncan drop Pyroclastic,fire emsteel,Votaic,Mussart polymock,amethyst aegis
Full run 1hour 30~ -^^-
Quote:
Originally Posted by trobinson97
Wow, what is that, 10 inches?
QFT
As for the SE i only seem to have trouble in that blasted place they call Forgewight. I utterly despise that dungeon as me and my gf usually end up finishing it with about 45DP. As an average we usually take about 50 mins per dungeon, with no wipes on Duncan's and maybe 1 in the others (except Forgewight aka death-fest) with 2Live/6H. Btw a working party makeup for Forgewight would be greatly appreciated :P Coraline Jones
If you look at how people were doing Slavers' Exile prior to the closure of the exploit, it's already starting to become an area where people just run specific builds and exclude others.
The dungeon can easily wipe a group of players that just has one player that doesn't know what he's doing, or somebody is running with the wrong build. As a result, it's already starting to get into the scope of the other "elite" areas of GW: Everybody runs a cookie-cutter build. Once Hard Mode is released, the dungeon will just make cookie-cutter builds a de facto standard, and then Slavers' Exile will just turn into another boring farming haven. Personally, I've never heard of anybody complain about an RPG's "difficulty" as much as Guild Wars. Half of the people complain it's too hard and the other half complain it's too easy. I am not surprised that ANet can't seem to figure out what game people really want and Guild Wars ends up pleasing nobody. Mr Pink57
Personally the cookie cutter builds there now are very broken minus the necros. So far i have found that most if not all dungeons in gwen can be bp'd. I ran my paragon thru slavers last night and was pretty easy with defensive anthem. Also the warrior OF tank has to go from here it does not work, if anything take a derv OF due to regen which helps on the life stealing. And lastly SH was the dumbest idea also, get constant arggo break.
pink Darkmack
I have no idea how people used to run SE as I don't PUG and my guild has exactly two members: me and my gf; and i love it that way.
Originally Posted by Coraline Jones
I hardly believe that a dedicated build is needed for the entirety of SE, albeit i agree that running a less-than-solid build will get you killed in there, and will get you killed fast. That is if you're not aiming for underground dungeon running speed record, as some people seem to be flashing full runs, i. e. all 4 dungeons, of under 1h; i find that hard to believe, but that's just me. The thing is, why not share you build since you decided to post on this board a SS of you 19 min Duncan run. And that's not the only post of its kind. These sad attempts to capitalize on the immaterial notion that "i'm not going to share my build with others, because i'll make more money if i'm the only doing 5 runs back to back in the time the others do 1" seems really pathetic. This isn't "sour grapes". I cba to do more than one SE run per day even if it would take 10 mins, for the simple reason that i hate grinding and doing the same instance(s) over and over again; but i would like to run it in 1h and do something else in the 4hs saved that way. I'm truly sick of this infantile attitude both IG and OoG. Quote: Once Hard Mode is released, the dungeon will just make cookie-cutter builds a de facto standard, and then Slavers' Exile will just turn into another boring farming haven.
Personally, I've never heard of anybody complain about an RPG's "difficulty" as much as Guild Wars. Half of the people complain it's too hard and the other half complain it's too easy. I am not surprised that ANet can't seem to figure out what game people really want and Guild Wars ends up pleasing nobody. Couldn't agree more. |