A request to ANet regarding cast bars.

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seekjy
Ascalonian Squire
#1
Please consider changing the hues of cast bars in such a way that it more difficult to utilize scripting programs to perform certain tasks for you.

The current castbar is predominantly a single shade of black, with a steadily increasing contrast of green indicating where the current cast-point is. Any part of the cast-bar that is not separated by brighter gray line exactly one pixel wide, whose color appears to range between #0x303030 and #0x606060.

With little effort, I've made a number of scripts that take advantage of the consistency of the bar color. The first of which is an interrupt macro that can interrupt skills with inhuman accuracy. It hits 1/2 casts 100% of the time, and under ideal circumstances (<50ms latency and 16 fastcast mesmer interrupts), the macro can on occasion, catch 1/4 second casts reactively. In addition, the purple bar that indicates when a player has been interrupted or canceled a skill also uses a single horizontal white line one pixel high. This allows the macro to roughly identify the speed of a cast, and avoid attempting interrupts that may be too fast, or have already finished casting.

A second macro reads healthbars (as the hue changes when one dies), and targets a player, and uses skills when health drops below a certain threshold. The only use for this that doesn't disrupt regular competitive gameplay is as an infuse-bot. While a skilled human player is as strong, the macro works in practice.

A third macro identifies the player number of your target, when in PvP. In combination with other simple mouse-move macros, I can effectively control each of my heroes' skills, and which target they use the skill on, without interaction. The macro does a series of tabs/shift-tabs in rapid succession reads the player numbers, and performs an instantaneous mousemove/mouseclick on the hero's respective skill when the player is identified.

These are all possible because of the relative simplicity of the castbar and healthbar hues. Please consider making slight changes to the gradient and contrast so that they are not constant over the length of the bar, allowing for easy screen-scrape based macros.
rohara
rohara
Krytan Explorer
#2
put on yr flameproof vest, cuz i suspect some people are going to chew you up for that!

but i'd suggest using texmod to change the colors of the bars and make yr macro work with that.
Spazzer
Spazzer
Jungle Guide
#3
With texmod available, I'm not sure arenanet changing those bars will have much effect.
R!ghteous Ind!gnation
R!ghteous Ind!gnation
Krytan Explorer
#4
I hope your wearing a firemans flame retardant suit.
T
Taki
Lion's Arch Merchant
#5
I've heard rumours of interrupt and infuse bots but never took them too seriously tbh. Yours seem to work quite well, unfortunately. Wonder if ANet will take action or leave GW to find it's way to Diabloville. It'd give them a get-out-of-jail-free card to shut down the servers when it comes time to.
lucifer_uk
lucifer_uk
Wilds Pathfinder
#6
The only solution I can see would be to make the game unmodable (is that even a word?). But that would seriously suck for us lazy cartographers.
Aeon221
Aeon221
Krytan Explorer
#7
I see you like breaking things. I also like breaking things. Wanna make out?

Huh huh huh!


(but seriously, you pwnd that barrel hard. Good thing you can't bring that many heroes into halls anymore).
VitisVinifera
VitisVinifera
Banned
#8
anet invited this upon themselves when they allowed modding, and it's a small logical step to move towards macros which read casting times to give an advantage in pvp

I'd say since Anet, and Gaile, have allowed modding, they've given tacit approval to things like this, so don't entirely blame the modders.......
Divinitys Creature
Divinitys Creature
Krytan Explorer
#9
Wow when did this happen? *crawls out from under rock*
I Phoenix I
I Phoenix I
Jungle Guide
#10
Holy crap, nice Ranger spike macro...
Captain Arne Is PRO
Captain Arne Is PRO
Banned
#11
Quote:
Originally Posted by I Phoenix I
Holy crap, nice Ranger spike macro...

Agree~!wqfqfwqfqwfwqfw
C
Chthon
Grotto Attendant
#12
Quote:
Originally Posted by VitisVinifera
anet invited this upon themselves when they allowed modding, and it's a small logical step to move towards macros which read casting times to give an advantage in pvp

I'd say since Anet, and Gaile, have allowed modding, they've given tacit approval to things like this, so don't entirely blame the modders.......
This comment is, frankly, idiotic. Those macros all work WITHOUT mods.

As for the advantage conveyed by the macro's, I'm not sure. I'd really have to see them in practice before I'd worry. MY theorycraft is that #3 is the one we got a video of because #3 is the only one that's really useful. It seems to me that the interrupt macro would suffer from the same problems as the hench AI - plenty of speed, but no ability to pick the right skill to interrupt. The infuse bot seems suicidal, since it could override your kiting and/or infuse when you can't afford the health to do so.

On a side note, all of these should be easily serverside detectable. Just scan the PvP logs for someone with consistent inhumanly fast reflexes given their ping. 15 interrupts/infuses in a row with a reaction time equal to the player's ping shouldn't be hard to find, and cannot be explained in any other way.
YunSooJin
YunSooJin
Pyromaniac
#13
uh you don't need to mod GW to do this..

you just need a third party program that 'watches' GW for the right changes.

ie. If this pixel turns black, do this

-.- nothing to do with modding GW, jesus people.
VitisVinifera
VitisVinifera
Banned
#14
semantics, and point taken
YunSooJin
YunSooJin
Pyromaniac
#15
semantics?

This has nothing to do with whether ANET allows it or not. This is a THIRD PARTY program that can be used with any other game like Guild Wars.

Where's the semantics? You're just wrong. Gaile Gray and ANET didn't 'invite' this upon themselves. This kind of triggering and macro usage has been going on long before Guild Wars was even sold.
Kakumei
Kakumei
Forge Runner
#16
Wow, evidently reading comprehension is at an all-time low. Mods were brought up not because they enable these macros/scripts/whatever, but because:

Quote:
Originally Posted by Spazzer
With texmod available, I'm not sure arenanet changing those bars will have much effect.
Even if Anet changes the visual style, Texmod can (can it? I'm not too familiar with the program) change them back to what works best for the script.
arcanemacabre
arcanemacabre
Grotto Attendant
#17
And people wonder why games like this can never be a professional sport. Ha! - I say.
twicky_kid
twicky_kid
Furnace Stoker
#18
Quote:
Originally Posted by arcanemacabre
And people wonder why games like this can never be a professional sport. Ha! - I say.
A professional sport is in a controlled environment. Yes it can be a professional sport. You never play on your own comp in a live tournament so something like this would never pop up.

Since Anet has stopped doing live tournaments I'm sure it will be abused.
Nebuchadnezzer
Nebuchadnezzer
Lion's Arch Merchant
#19
Quote:
Originally Posted by arcanemacabre
And people wonder why games like this can never be a professional sport. Ha! - I say.

Ignorance is bliss! Ha!- I say.
Sleeper Service
Sleeper Service
Jungle Guide
#20
From now on i suggest that every time we use a skill one has to type in a 5 digit randomized garbled confirmation code before.
that would work...yeah.