True PvE Only Skills?
Nevin
This is more of a debate thread then factual, just to make that clear. When GW:EN was announced to include PvE skills I was ecstatic, because you see to me the true colors of each profession never shined through, and PvE skills would be a creative outlet allowing them another chance. Theres nothing epic about a Flesh Golem summoned by a Necro (despite how much of a GW hero that Necro may be) when you fight colossal versions in the Ring of Fire Islands that casts it's own spells. My point being is that, I thought the PvE skills were going to be good ol' super powered profession specific over glorifying spells/attacks/enchantments. (Much along the line of The Sunspear/Alliance skills). To me PvE only skills are a great chance to really show creativity with out worrying about the balance upset in PvP.
So my question is, what would you guys have preferred? Rangers being able to use a Sneak stance to temporally become camouflaged from enemy aggro, Necromancers summing a Bone Dragon from 5 corpses, Warriors with a hammer attack that works like a Shockwave, Dervish's being able to cast the Avatar of Kormir on themselves, or the half-rate race based skills were were stuck with? Now believe me, I'm a man who'll take challenge over easy cake any day. I don't want PvE to be easier with the skills I have envisioned, simply to be cooler, and deep down isn't that what you want for all your characters?
So my question is, what would you guys have preferred? Rangers being able to use a Sneak stance to temporally become camouflaged from enemy aggro, Necromancers summing a Bone Dragon from 5 corpses, Warriors with a hammer attack that works like a Shockwave, Dervish's being able to cast the Avatar of Kormir on themselves, or the half-rate race based skills were were stuck with? Now believe me, I'm a man who'll take challenge over easy cake any day. I don't want PvE to be easier with the skills I have envisioned, simply to be cooler, and deep down isn't that what you want for all your characters?
Arathi
PvE skills were based towards the races not the actrully professions its like saying im a minion master going W/N class PvE skill would be fine not epic normal skills you obtain during a quest like the good old days of Proph so i dont agree with "Super power professions"
Kyoujin
[[ Rangers being able to use a Sneak stance to temporally become camouflaged from enemy aggro, Necromancers summing a Bone Dragon from 5 corpses, Warriors with a hammer attack that works like a Shockwave, Dervish's being able to cast the Avatar of Kormir on themselves.. ]]
That's just...those ideas made me smile and go "WOW! That's be incredible!=O" All of the points there are great - even that, when Vanquishing in Elona this afternoon I personally thought "You know, they should have Kormir statues and new bonuses like the others, even if only in EotN, it'd be neat. :C"
Hmmm. I won't deny, I'm rather fond of my Asuran skills (eventho it knocks a Sunspear or Lux/Kurz skill if I get to PvE only happy) and alliance mates use the Dwarven regularly....the concept of PvE only, in that sense, was kind of shot-down with these. :/ I understand those concepts could be incredibly over-powered to begin with, but hey? Everything gets the Nerf Bat sooner or later?
I agree and disagree, very evenly. But your ideas were excitingly unique.
That's just...those ideas made me smile and go "WOW! That's be incredible!=O" All of the points there are great - even that, when Vanquishing in Elona this afternoon I personally thought "You know, they should have Kormir statues and new bonuses like the others, even if only in EotN, it'd be neat. :C"
Hmmm. I won't deny, I'm rather fond of my Asuran skills (eventho it knocks a Sunspear or Lux/Kurz skill if I get to PvE only happy) and alliance mates use the Dwarven regularly....the concept of PvE only, in that sense, was kind of shot-down with these. :/ I understand those concepts could be incredibly over-powered to begin with, but hey? Everything gets the Nerf Bat sooner or later?
I agree and disagree, very evenly. But your ideas were excitingly unique.
Loviatar
[QUOTE]
Quote:
Originally Posted by Nevin
Quote: Now believe me, I'm a man who'll take challenge over easy cake any day. I don't want PvE to be easier with the skills I have envisioned, simply to be cooler that puts the BS meter right off the scale
Quote:
good ol' super powered I don't want PvE to be easier Bryant Again
That actually sounds delicously badass, Nevin, kind of like Gauntlet: Legends. "You must kill 30 more enemies before the bone dragon Veldineer can be summoned." Boo yah!!
Now I'm disappointed : (. Captain Arne Is PRO
Real pve skill;
This spell hits all enemies in the current zone. Deal 256256 damage and set all enemies on fire for 256256 seconds. This fire is green and also causes disease, poison, bleeding, deep wound, cracked armor, molten armor, and retarded babies. This spell also kills yourself, but you'll respawn at the nearest Rez shrine, so no worries, it's impossible to lose. Nevin
[QUOTE=Loviatar]
Quote:
pro farmer at his/her laziest that puts the BS meter right off the scale |
Actually to much to what I'd assume would be your disregard, I don't think the thought of farming ever crossed my mind. You see, unlike the machines most GW players have turned themselves into I still crave for what GW was meant to be to me. I thought of how epic and neat it'd be to see a full team with a place for every profession taking down a huge group of monsters the way it should be done, the warrior in front smacking foes with shield and sword, with the assassin close in to cover his back with a few head stabs and slashes to the hard hitters, mesmers holding down the backline casters with illusionary chains, nukers and rangers letting out the pain across targets, while a monk sends a blue burst of energy through the warrior just before he falls. I'm sorry you lack the creative imagination to think of anything other then how well you or anyone else could exploit these skills.