I was thinking that a set of rules would be handy for hero's.
For example you could have a SS hero who has SS and echo and the rule could be:
Only use echo with SS
Or if you have a hero trapper a set of rules to echo trap or how to lay them etc etc
Hero Rules
Tutis Evito
Phoenix Tears
those rules you talk of are called "behavior" ...
something I really miss in GW's overall henchsystem, that could be a lot improved ...
look only in the game's Finally Fantasy 12 Gambit System ... this is imo the perfect way to "passively" command henches with giving them behaviors, which will tel the A.I. how it has to control the Hench/hero in certain situations ...
like for example automatically running out of AoE skills, like god damn enemies automatically do too ... we players have to make everything alone and to command our braindead henchs/heroes out of any aoe's ...
so signed
something I really miss in GW's overall henchsystem, that could be a lot improved ...
look only in the game's Finally Fantasy 12 Gambit System ... this is imo the perfect way to "passively" command henches with giving them behaviors, which will tel the A.I. how it has to control the Hench/hero in certain situations ...
like for example automatically running out of AoE skills, like god damn enemies automatically do too ... we players have to make everything alone and to command our braindead henchs/heroes out of any aoe's ...
so signed
odly
/signed
Yes it would be nice if you could difine your own skill chains for certain builds.
I can think of other instances like that. Glyph of renewal + Divine Spirit f.e. no other skill on the monk's bar need's that glyph.
Yes it would be nice if you could difine your own skill chains for certain builds.
I can think of other instances like that. Glyph of renewal + Divine Spirit f.e. no other skill on the monk's bar need's that glyph.
Tutis Evito
Yes Phoenix the gambit system was exactly what crossed my mind.
Phoenix Tears
Quote:
Originally Posted by Tutis Evito
Yes Phoenix the gambit system was exactly what crossed my mind.
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R!ghteous Ind!gnation
/signed... i would love to run say a virulence mes or whatever on a hero
thezed
/signed
But I dont see this coming in GW1, probably "out of scope". Would be great for GW2 though.
But I dont see this coming in GW1, probably "out of scope". Would be great for GW2 though.
Etta
Ah yeah FF12's gambit system, what a great AI script that was. That bloody game could play itsef while I'm having my lunch or on the phone. Might be a bit to much for some people but could be good. Imagine the hero monk uses ZB when your health is below 50%, bang on target and never misses.
/signed
/signed
CyberMesh0
gambit system ftw
Onarik Amrak
Yeah, I do wish they would use their skills effectively.
Like be able to tell them use this then that...
ie. Arcane Echo then SS or Glyph of Lesser Energy then Extinguish (or whatever)
Like be able to tell them use this then that...
ie. Arcane Echo then SS or Glyph of Lesser Energy then Extinguish (or whatever)
MithranArkanere
There could be three 'combo bars' for the currently selected heroes.
You select an hero ,the combo bars are empty.
Then, you move skills from their skills bar to each combo bar:
Skillbar: [1] [2] [3] [4] [5] [6] [7] [8]
Combo 1: [8] [7]
Combo 2: [6] [2] [3] [1]
Combo 3: [3] [4]
Then the AI would try to perform combos from 1 to 3.
If combo 1 has any skill recharging or disabled, tries combo 2.
If combo 2 has any skill recharging or disabled, tries combo 3.
If combo 3 has any skill recharging or disabled, uses own AI.
As soon as a combo, from 1 to 3 becomes available again, the AI tries to make it again.
I bet this would work.
You select an hero ,the combo bars are empty.
Then, you move skills from their skills bar to each combo bar:
Skillbar: [1] [2] [3] [4] [5] [6] [7] [8]
Combo 1: [8] [7]
Combo 2: [6] [2] [3] [1]
Combo 3: [3] [4]
Then the AI would try to perform combos from 1 to 3.
If combo 1 has any skill recharging or disabled, tries combo 2.
If combo 2 has any skill recharging or disabled, tries combo 3.
If combo 3 has any skill recharging or disabled, uses own AI.
As soon as a combo, from 1 to 3 becomes available again, the AI tries to make it again.
I bet this would work.