Taking on the Great Destroyer Solo
Painbringer
I am looking for a Solo H/H build to stop the Great Destroyer. I currently have been using the touchy feely way. And can get him to about a 1/8 health before my party is wiped out. Running 3 monks 1 heal 2 prot 2 ranger heroes with the touchy set up and me a blood touching necro with SV as my elite. Of course I have to stay away from interrupts because I have not acquired pain inverter yet. Touch/life stealing skills seem to work well on destroyers in general because they have no resistance like they do to other sources of damage. My main problem is the henchmen follow but even though they tell you to stay on the hard lava they do the opposite kiting around the lava. Flags work to an extent till they kite
Any tips / builds / team setups would be appreciated
Thanks in advance
Any tips / builds / team setups would be appreciated
Thanks in advance
Darkobra
Well you definitely have the right idea. Frigid Armour helps on your key characters, too. Monk, other elementalists, etc. Blood magic such as Spoil Victor and Pain Inverter will help you loads.
SotiCoto
Apparently the way to deal with the heroes is to assign the flags to quick-keys.... so you can reflag them on the fly and keep them in control. It takes some measure of multi-tasking skill though.
As for the Great Destroyer himself. I haven't even met him.... but Spoil Victor, Spiteful Spirit and Grenth's Balance are essential for just about any boss.
Oh... and don't forget:
DWARVEN TITLE TRACK BONUS FTW!
And bring Winter.
Destroyers no like cold damage.
As for the Great Destroyer himself. I haven't even met him.... but Spoil Victor, Spiteful Spirit and Grenth's Balance are essential for just about any boss.
Oh... and don't forget:
DWARVEN TITLE TRACK BONUS FTW!
And bring Winter.
Destroyers no like cold damage.
Cole Frehlen
I managed to kill him pretty quickly with Livia (set up as an mm, didn't even think to use spoil victor... will next time), Hayda and one of the Archer Heroes with Winter. That way my fire-damage dealing stuff did cold damage instead. I think I used both healer and prot hench, Zho and possibly Devona, I can't really remember. Oh, I was a warrior. I just kept using healing signet, Purge signet and constantly attacking, it got pretty close a couple of times but I got there.
I'll do it differently next time, as I now have pain inverter.
I'll do it differently next time, as I now have pain inverter.
knoll
Quote:
Originally Posted by SotiCoto
As for the Great Destroyer himself. I haven't even met him.... but Spoil Victor, Spiteful Spirit and Grenth's Balance are essential for just about any boss.
They arent essential one bit, SV and SS are helpful but not essential.
Esan
Quote:
Originally Posted by SotiCoto
Destroyers no like cold damage.
lakatz
You can go anywhere in the Great Destroyer's cave and not die with LoD on. I did anyway. No multi-tasking. Just mindless killing...
fenix
lol wut? Maybe it was just me, but the boss was retardedly easy. I used:
Myself as Dslash + Save Yourselves!
Paragon with Song of Restoration
Paragon with Expel Hexes
N/E with SS + Glyph Lesser
Mhenlo
Lina
Herta
Cynn?
I didnt even kill the Destroyers he spawns when he goes into his shell thing. I just kept beating on him to pass time. He died real fast...and I didn't have a single death. I don't even think I saw anyone go below 80% health...
Myself as Dslash + Save Yourselves!
Paragon with Song of Restoration
Paragon with Expel Hexes
N/E with SS + Glyph Lesser
Mhenlo
Lina
Herta
Cynn?
I didnt even kill the Destroyers he spawns when he goes into his shell thing. I just kept beating on him to pass time. He died real fast...and I didn't have a single death. I don't even think I saw anyone go below 80% health...
Painbringer
Quote:
Originally Posted by lakatz
You can go anywhere in the Great Destroyer's cave and not die with LoD on. I did anyway. No multi-tasking. Just mindless killing...
So are you flagging your hero safe on the shore and he can just spam this skill?
lakatz
Quote:
Originally Posted by Painbringer
So are you flagging your hero safe on the shore and he can just spam this skill?
Nope. Loaded LoD on Tahlk, took the two henchy monks, and nobody's health went below about 60% ever, but it was all pretty quick.
Carboplatin
I "solo'd" him using H/H
Henchies
1 necro/rt sprit spammer
1 necro/rt spirit spammer - make sure they have different spirits.
1 smiter /bonder- holywrath, retribution, lifebond,lifebarrier
Heros
2 monks, 2 eles.
me: War/Mo
live vicariously + vig spirit
fgj, dragon slash, dwaft headbutt, flail, dolyak, finish him.
flagg all heros in the back outside the burning areas. Run in solo. That henchie setup can kill anything they send to them.
you just tank the boss and NEVER stop swinging. gg.
Henchies
1 necro/rt sprit spammer
1 necro/rt spirit spammer - make sure they have different spirits.
1 smiter /bonder- holywrath, retribution, lifebond,lifebarrier
Heros
2 monks, 2 eles.
me: War/Mo
live vicariously + vig spirit
fgj, dragon slash, dwaft headbutt, flail, dolyak, finish him.
flagg all heros in the back outside the burning areas. Run in solo. That henchie setup can kill anything they send to them.
you just tank the boss and NEVER stop swinging. gg.
SeraCombi
to the OP: I would suggest having no melee chars on your team...taking only casters and interupter or two. keep him constantly interrupted, hexed, nuked.
i beat him first time with h/h that way, no probs.
the great destroyer uses a very nasty AOE spell when he's interupted, and that's why you dont want any melee close to him.
i beat him first time with h/h that way, no probs.
the great destroyer uses a very nasty AOE spell when he's interupted, and that's why you dont want any melee close to him.
Phoenix Tears
try it with this builds:
Necromancer 1: Curse/Blood Build:
Skills:
1. Angorodon's Gaze
2. Awaken the Blood
3. Life Siphon
4. Spoil Victor/ Life transfer, what fits u better
5. Unholy Feast
6. Insidious Parasite
7. Price of Failure
8. Reckless Haste
Necromancer 2: Curse/Soul Reaping
Skills:
1. Spiteful Spirit
2. Soul Barbs
3. Faintheartedness
4. Barbs
5. Weaken Armor
6. Hexer's Vigor
7. Signet of Lost Souls
8. Shadow od Fear
Monk: Heal/Protection
Skills:
1. Heal other
2. Healing Breeze
3. Light of Deliverance
4. Jamai's Gaze
5. Orison of Healing
6. Protective Spirit
7. Reversal of Fortune
8. Extinguish
take with you following henchs:
Zho, Herta, Lo Sha, the 2 monks
========
Due to the fact that urself 1 Necromancer, you can naturally play self one of the 2 Necro builds there and take instead of those an other hero with you.
If you take now a 2nd hero monk or not, is your choice, but i would recommend for you not to ake a 2nd monk, i#d suggest to take as hero for you a SS ritualist with following build:
Ritualist: Twilight/Channeling
Skills:
1. Painful Bond (very important too, this will trigger spam unendless)
2. Union
3. Shadowsong
4. Pain
5. Anguish (very important due to the overwhelming hexes ur party will spam)
6. Agony
7. Blood Song
8. Vampiristic
Thuur party will look like this:
You (Necro build 1 or 2)
Necro Hero B1 or 2
Monk Hero
Ritualist Hero
Zho
Lo Sha
Herta
Mhenlo or other Monk Hench, or you kill Herta and take both monk henchs, when you think, your hero healing protection won't be enough....
As you see, this whole build is based on pure overwhelming Hex Power combined with active/passive hex buffed spiritual Spam Spikes.
You and your heros won't need ressuction skills, your henchs will rezz you, if needed with signet. When you go on into the fight, look first on, that nobody of ur team will stant direct in any magma that is bright, stant only on the dark colder magma, because it won't perma let you burn, only sometimes for some seconds, thus being good enough to let the monk hero heal you with extuinguish.
Before you run to the GD, summon first some ghosts, which stay for very long time like pain, bloodsong and vampiristic to increase your fight power, but dont put them all in 1 spot, let some holes between them so that no aoe can kill all.
Totally ignore the little destroyers in this fight, most of them stand so or so too far away and don't even take part on the fight, when you start smacking their leader -.- lol
Just simple try to lure the GD a bit away from the little destroyers to the safe place, where the ritualist ghosts are waiting in safety, THEN start your overwhelming massive hex spams that will cause to the GD to suffer on an massive DoT damage he can't withstand for long time, whenever he attacks anyhow, u leech from him hp, when he attack, u'll do greater attacks with physical attacks, he will lose even defense power, will lose hp when ever he attacks physically or per skill, wil lose ever hp, when any ghost hits, this is such massive pressure, its even not funny anymore XD, especially with the anguish ghost, which will do double damage, when attacking an hexed foe., this meaning, this ghost can do over 40 damage with each attack.
when hexes stand, then your ritualist should naturally start to cast the last ghost, like agony, to let the GD suffer on additional Dot damage of 8 points per second.
while suffering on all this DoT masisve pressure damage, u give the GD even through Life Tranfer, when u've chosen it, together with life siphon a -10 life regeneration, + lo sha will support u with their degeneration illusions to keep the degeneration high.
she will also interrupt together with zho quite nice enough.
And yes, naturally take the dwarven title active, to do more damage with physical attacks and to slightly heal you through physical attacks when attacking an destroyer
imo with this Solo H/H build, killing the GD should be totally easy, when ur no noob, that lets his team ever stay on the hot magma, starts fighting vs. the little destroyers, instead of concentrating on the GD completely
gl
Necromancer 1: Curse/Blood Build:
Skills:
1. Angorodon's Gaze
2. Awaken the Blood
3. Life Siphon
4. Spoil Victor/ Life transfer, what fits u better
5. Unholy Feast
6. Insidious Parasite
7. Price of Failure
8. Reckless Haste
Necromancer 2: Curse/Soul Reaping
Skills:
1. Spiteful Spirit
2. Soul Barbs
3. Faintheartedness
4. Barbs
5. Weaken Armor
6. Hexer's Vigor
7. Signet of Lost Souls
8. Shadow od Fear
Monk: Heal/Protection
Skills:
1. Heal other
2. Healing Breeze
3. Light of Deliverance
4. Jamai's Gaze
5. Orison of Healing
6. Protective Spirit
7. Reversal of Fortune
8. Extinguish
take with you following henchs:
Zho, Herta, Lo Sha, the 2 monks
========
Due to the fact that urself 1 Necromancer, you can naturally play self one of the 2 Necro builds there and take instead of those an other hero with you.
If you take now a 2nd hero monk or not, is your choice, but i would recommend for you not to ake a 2nd monk, i#d suggest to take as hero for you a SS ritualist with following build:
Ritualist: Twilight/Channeling
Skills:
1. Painful Bond (very important too, this will trigger spam unendless)
2. Union
3. Shadowsong
4. Pain
5. Anguish (very important due to the overwhelming hexes ur party will spam)
6. Agony
7. Blood Song
8. Vampiristic
Thuur party will look like this:
You (Necro build 1 or 2)
Necro Hero B1 or 2
Monk Hero
Ritualist Hero
Zho
Lo Sha
Herta
Mhenlo or other Monk Hench, or you kill Herta and take both monk henchs, when you think, your hero healing protection won't be enough....
As you see, this whole build is based on pure overwhelming Hex Power combined with active/passive hex buffed spiritual Spam Spikes.
You and your heros won't need ressuction skills, your henchs will rezz you, if needed with signet. When you go on into the fight, look first on, that nobody of ur team will stant direct in any magma that is bright, stant only on the dark colder magma, because it won't perma let you burn, only sometimes for some seconds, thus being good enough to let the monk hero heal you with extuinguish.
Before you run to the GD, summon first some ghosts, which stay for very long time like pain, bloodsong and vampiristic to increase your fight power, but dont put them all in 1 spot, let some holes between them so that no aoe can kill all.
Totally ignore the little destroyers in this fight, most of them stand so or so too far away and don't even take part on the fight, when you start smacking their leader -.- lol
Just simple try to lure the GD a bit away from the little destroyers to the safe place, where the ritualist ghosts are waiting in safety, THEN start your overwhelming massive hex spams that will cause to the GD to suffer on an massive DoT damage he can't withstand for long time, whenever he attacks anyhow, u leech from him hp, when he attack, u'll do greater attacks with physical attacks, he will lose even defense power, will lose hp when ever he attacks physically or per skill, wil lose ever hp, when any ghost hits, this is such massive pressure, its even not funny anymore XD, especially with the anguish ghost, which will do double damage, when attacking an hexed foe., this meaning, this ghost can do over 40 damage with each attack.
when hexes stand, then your ritualist should naturally start to cast the last ghost, like agony, to let the GD suffer on additional Dot damage of 8 points per second.
while suffering on all this DoT masisve pressure damage, u give the GD even through Life Tranfer, when u've chosen it, together with life siphon a -10 life regeneration, + lo sha will support u with their degeneration illusions to keep the degeneration high.
she will also interrupt together with zho quite nice enough.
And yes, naturally take the dwarven title active, to do more damage with physical attacks and to slightly heal you through physical attacks when attacking an destroyer
imo with this Solo H/H build, killing the GD should be totally easy, when ur no noob, that lets his team ever stay on the hot magma, starts fighting vs. the little destroyers, instead of concentrating on the GD completely
gl
Steboy93
Pain Inverter FTW!!
Antheus
Hmm, I brought two monks that used same build as the one for Abaddon. LoD, dwayna's, extinguish, mend condition, rez sig.
The rest was whatever, just something that does damage.
And asking runners might be a good idea, since apparently they do it with 4 heroes alone, or thereabout.
The rest was whatever, just something that does damage.
And asking runners might be a good idea, since apparently they do it with 4 heroes alone, or thereabout.
vergerefosh
I was using a Axe War, Triple chop, executioner's, dismember, furious, penetrating blow, heal sig, charm animal
Fire Ele, E/Mo, SH, general AoE and Extinguish, although that's not that essential
Another Ele, E/Me, same as above but echo SH
Tahlkora as Life Sheath Prot
Mhenlo, Lo Sha, Cynn and Talon for henchies I believe. Walked in, he died, took out the ele destroyers in a line with him, then just kept hitting him until he died. Didn't take long
Fire Ele, E/Mo, SH, general AoE and Extinguish, although that's not that essential
Another Ele, E/Me, same as above but echo SH
Tahlkora as Life Sheath Prot
Mhenlo, Lo Sha, Cynn and Talon for henchies I believe. Walked in, he died, took out the ele destroyers in a line with him, then just kept hitting him until he died. Didn't take long
bladeturner
Again, another vote for pain inverter. You don;t need to invest any attribute points to use it, and you can take him down in under a minute if you time your cast right. Not a single one of my H/H laid a finger on him. This works even better if you have an army of minions up.
On that note, PI is sick against any aoe damage dealer. I was able to take down SF bosses that used to hose my party in HM in a single cast by putting PI on them at the right time.
Consider what happened when going up against Flamemaster Maultooth (Warband of Brothers boss). I had a full minion army of 10 going and cast PI on him as he was gtting off a Firestorm. I had the entire party bunched up and we took over 80 damage each per second. Flamemaster was dead before the third second. He took back 80 damage from all 18 of us for each second we stood like idiots in his storm. 80 X 18 X 3 = 4320 damage. Of course we hauled ass out of the storm after that.
On that note, PI is sick against any aoe damage dealer. I was able to take down SF bosses that used to hose my party in HM in a single cast by putting PI on them at the right time.
Consider what happened when going up against Flamemaster Maultooth (Warband of Brothers boss). I had a full minion army of 10 going and cast PI on him as he was gtting off a Firestorm. I had the entire party bunched up and we took over 80 damage each per second. Flamemaster was dead before the third second. He took back 80 damage from all 18 of us for each second we stood like idiots in his storm. 80 X 18 X 3 = 4320 damage. Of course we hauled ass out of the storm after that.
darktyco
I brought SV, Pain Inverter, and Breath of the Great Dwarf. Also had an interrupt ranger and Gwen with interrupt and backfire. There were a couple of deaths but he went down quickly enough.
Darksun
Quote:
Originally Posted by SotiCoto
Destroyers no like cold damage.
Quote:
Most, if not all, Destroyers are immune to burning and are highly resistant to fire damage and moderately resistant to earth damage. Approximately 50% fire resistance, 30% earth resistance. Cold and Lightning damage are normal.
Hott Bill
Easy Sure fire way to kill the destroyer.
3 Touch rangers (OoB) all other skills are evasion skills. 3 Monk/ele Glpyh of lesser energy prot healers. ^^^^^^^^^^^^^ That is basicly prot spirit, extinguish, heal party, LoD, and lesser healing skills. Extra 2 spots can be anything Keekles
How I did it:
2 LoD monks (with prot spirit) Barbs Assassin Physical Damage, Physical Damage, Physical Damage. then whatever else Corwin_Andros
I did it with my Dom Mes, BHA interupter, SV Necro, SS, Necro, Phimplo, Lina, Zho, and Herta I believe. Just went after him and made sure he couldn't use the lava wave thing. Granted you take damage every time you interrupt, but kill him fast enough and the monks can keep up with that long enough. Took all of two minutes maybe.
A11Eur0
that talk about destroyers not taking extra damage from cold doesn't make sense because I was hitting big numbers with my ids with conjure frost in the GOLEM quest, on the warriors to boot.
Hell, the Hand and Heart of destruction end "bosses" were being hit with 50-60 damage from criticals...their armor is supposed to be alot higher than that right? I mean, I do that to the 80al dummies. Lady Lozza
Hench: Zho, Mhenlo, Lina, and Herta
Heroes: Olias (curses), Zhed (earth), Tahlkora (prot) I was an illusion mesmer running degen. I had SS on Olias at first and couldn't quite take him out but then I switched it to Grenth's Balance and he went down (practically) without a fight. Andisa Kalorn
I found this the easiest end-game boss to defeat so far. And that's saying alot.
I didn't really know what I was doing. I was playing rit spirit spammer with necro and mes heroes for hexes. I was trying to figure out where to stand to not get burned, with the heroes and henchies flagged on the shore so they wouldn't die while I checked things out. Lo and behold, the great destroyer waddles right up to me and starts attacking. I was in a burning area still and my build was completely useless, so I just used the one or two skills that actually did anything in that situation (pve skills I think). And while I tanked the great destroyer, my heroes and henchies destroyed it from onshore. I never came close to dying even though I had no skills helping me tank. And my heroes killed him ridiculously fast. I almost felt like I had cheated or something. Cyndr had been a far bigger challenge with my H/H and no anti-knockdown. I was expecting something at least on that level, given that I hadn't really prepared for it. Lady Lozza
I agree with Andisa, I'm surprised how easy it was to take the Great Destroyer down. Barring an initial "shock" which the monks managed to get under control very quickly - no one died until we were mobbed by 8 destroyers that were (apparently) raised during the fight.
Cyndr was a huge challenge with hh, but the Destroyer really wasn't that hard. Vestar
pain inverter is the easiest way, but if you dont have it, just make all your heroes x/rit and give them warmongers weapon. whenever you intterupt him, he does a huge damaging skill with a knock down. this skill itself can actually be interrupted, and I am pretty sure his defensive mode skill can be intterupted as well, considering he never went into defensive mode when i fought him with warmongers on all my heroes. with warmongers weapon on all your physical attackers + intterupt henchman and he won't be able to cast anything.
ryanryanryan0310
I toke my Icy axe and hero's.....3 minutes he was down.
Folken ~oOo~
Dunkoro : build LoD
Thalkora : Extinction + 1 rez Sosuke : Water build with Elite ward against fire damages any Henchies with you : easy win take menhlo too if you have difficulties. damack x
I went as w/e with some crappy skills but pain inverter and ward of stability,
heroes were: livia as SV. Acolyte Jin as interrupter ogden with LOD henchies: 2 monks 2 eles kill the detroyers surrounding him first, then walk back and regen. Walk up to the great destroyer and cast ward of stability around your hench/heroes as much as possible. Make sure your interrupter interrupts his Enraged blast so he casts lava blast [[WITH PAIN INVERTER ON HIM!!]]. Drops him really fast. As pain inverter deals 8 x 80 damage back to him everytime he uses lava blast and you are taking only 75 dmg and you're not KD'd with ward of stability. With to 2 LODS you can easily heal. Painbringer
Just an update Touchies is a quick way to go I made a minor change to my build and was able to poke him to death. Should have thought of it before. I took 2 necros with the blood stealing setup One with SV and me with life transfer. 2 touchie Rangers with grenth’s balance and storm chaser (not sure if they got the energy boost?) What I did not have on my skill set was
[skill]Demonic Flesh[/skill] and it made all the difference First I killed his friends that are on the left side and the ones he spawned. Then I ran back to the shore and had to afk had something to attend to (Baby ). Regained all health and energy hit the flesh called him as a target and flagged and charged with life transfer opening attack at least for me then I touched him. Thanks for all the suggestions hopefully other people are helped from them as well. Not sure if anyone else noticed but cores drop pretty well during this mission. I usually get at least one from the limited amount of destroyers. Thanks again bungusmaximus
Quote:
Originally Posted by SotiCoto
Apparently the way to deal with the heroes is to assign the flags to quick-keys.... so you can reflag them on the fly and keep them in control. It takes some measure of multi-tasking skill though.
You seriously mean that is possible? if so i'm gonna SLAP myself for missing buttons in laggy dungeons and so on ><
Engel the Fallen
Quote:
Originally Posted by Steboy93
Pain Inverter FTW!!
LOl, that is what I used. I flag my henchies right on him and hope he tags them all.
LONGA
Just made Zhed to be main tanker.Mantra of fire , Armor of Ice, Ward aganist harm and blah,blah,blah attacking spell.
Clearing all his baddies and process to the bigguy which made him hungry enough that he just go for the horse. All I have to do is interrupt his minions calling skill and Tell Zhed to hold still while the grate destroyer have a piece of him. Hollerith
I brought
Olias: SV with Extinguish & that signet of E-mgt from SR. Norgu: Dom with Extinguish & a couple E-mgt skills. Jora: Random sword skills Lina, Mhenlo, Talon, and someone else. Maybe Eve? I've beat it a couple times with H/H (as a P and R), and as long as you bring a couple Extinguishes, it's not too difficult. |