Random Misses, Fails, and Blocks
The Lurch
Okay, I suggested this before on a thread that violated the forum's rules. So I'll repost it more in depth here.
The idea is, to add a bit more realism to the game, is to make your character occasionally miss with attacks and block incoming attacks. You could go even farther, as making spells have a random chance to fail (if they already don't, I havn't played a caster in a while).
Blocking and Missing
Okay, every attack you make could have a random chance to miss. This makes sense, doesn't it? Even if your a trained warrior, your going to screw up every once and a while and not do an attack right, thus causing you to miss. This could help save some people lives, a person who is attacking you misses, and the monk (or you) can squeeze in a heal and save you(rself).
And I know what people are gonna say 'rangers and paragonz can already have things go wild and miss noob". Yeah well guess what? There are 8 other classes, and 3 of those 8 other classes use physical weapons that are perfectly capable of missing. However, to be fair, the higher your weapon mastery is, the less chance you have to miss (for example, a warrior with a hammer mastery of 16 would miss less than a warrior with a hammer mastery of say, only, 9)
Now onto blocking.
I'm not perfectly sure how this would work. Logic tells me, when blocking a weapon, a shield would naturally give you a higher "chance" to block, but I do know you can parry an oncoming attack with a weapon. however, two small daggers blocking a huge maul seems a bit...unrealistic. So give comments on this.
Spells
I dont know if this should be implemented, but maybe, just maybe, we could give spells a random chance to fail. Just offensive spells, we dont wanna piss off the healers (unless you adore this idea...)
Again, same concept. An ele with a fire magic of 16 would have a less chance to fail with his spells then an ele with only 9 fire magic, etc, etc.
This is prolly gonna piss some people off. Dont give me shit like "omg noobzorz" I'm only trying to make the game more interesting. If you don't like the idea, be civil when you flame me. I know that sounds redundant....
The idea is, to add a bit more realism to the game, is to make your character occasionally miss with attacks and block incoming attacks. You could go even farther, as making spells have a random chance to fail (if they already don't, I havn't played a caster in a while).
Blocking and Missing
Okay, every attack you make could have a random chance to miss. This makes sense, doesn't it? Even if your a trained warrior, your going to screw up every once and a while and not do an attack right, thus causing you to miss. This could help save some people lives, a person who is attacking you misses, and the monk (or you) can squeeze in a heal and save you(rself).
And I know what people are gonna say 'rangers and paragonz can already have things go wild and miss noob". Yeah well guess what? There are 8 other classes, and 3 of those 8 other classes use physical weapons that are perfectly capable of missing. However, to be fair, the higher your weapon mastery is, the less chance you have to miss (for example, a warrior with a hammer mastery of 16 would miss less than a warrior with a hammer mastery of say, only, 9)
Now onto blocking.
I'm not perfectly sure how this would work. Logic tells me, when blocking a weapon, a shield would naturally give you a higher "chance" to block, but I do know you can parry an oncoming attack with a weapon. however, two small daggers blocking a huge maul seems a bit...unrealistic. So give comments on this.
Spells
I dont know if this should be implemented, but maybe, just maybe, we could give spells a random chance to fail. Just offensive spells, we dont wanna piss off the healers (unless you adore this idea...)
Again, same concept. An ele with a fire magic of 16 would have a less chance to fail with his spells then an ele with only 9 fire magic, etc, etc.
This is prolly gonna piss some people off. Dont give me shit like "omg noobzorz" I'm only trying to make the game more interesting. If you don't like the idea, be civil when you flame me. I know that sounds redundant....
Archaic
Really not needed. Because, in lore, your character, is highly trained in it's art. And shouldn't miss, ever, unless blind. And about block, an inherent block rate would wreck PvP. Spell fails are also a bad idea.
Your idea's are logical, but bad to the nature of game mechanics.
Your idea's are logical, but bad to the nature of game mechanics.
Amalek
I don't really see the point of this. Realism? GW is not a realistic game, it's a fantasy game. Rangers and paragon's can't miss unless the target is moving (or obstructed), which makes sense. It's not like you stand there throwing spears at an armor dummy and 10% of them miss. For pve, all I can see this doing is frustrating people (gg missing an attack "cause the game felt like it". From a pvp perspective, just no.
Cherng Butter
The whole premise of Guild Wars is that things work how they are stated and they work in predictable ways. Doesn't really fit, though could be a possibility for GW2...
Archer_Of_Vulpes
i'm 100% sure not even the OP wants this
holababe
Would screw assassin chain attacks.
/notsigned
/notsigned
HawkofStorms
"Realism" in a fantasy world with fireballs should not destroy gameplay.
Ministry Of Peace
This is already factored into the game, in a way, based on the AL of a character. In real life, having a shield doesn't make you take less damage when someone whacks your head with a sword, it gives you a chance to block the attack with the shield. Though less obvious, the same is true with armor, as the goal is to "block" an attack from damaging your vital organs. As for missing, pretty much anyone that can swing a sword fairly fast could hit a target, contrary to what hollywood would have you believe.. It's mostly a matter of whether you will hit a vital spot.
mahmoud_ahmadinejad
the most absolutely worthless and stupidest idea ever.
even the real lurch wouldn't come up with ideas as bad as this
even the real lurch wouldn't come up with ideas as bad as this
BlackSephir
Worst idea... well, today.
FelixCarter
Randomness in PvP already pisses alot of people off.
Those 20% mods and 10% chance mods are usually loathed by most people I talk to about PvP.
In PvE, however, it adds a bit of flavor. Will my next spell have a recharge time of 30 seconds or 15 second? Will it take 6 seconds to resurrect my teammate or 3 seconds?
Personally, in PvE, I like it. The whole "randomness" adds a quality to monking that is... "curious."
You're idea would add a nice "flare" to PvE - assuming it was a small chance (and I do mean small). but PvP would have something else to loath if it was implimented.
Those 20% mods and 10% chance mods are usually loathed by most people I talk to about PvP.
In PvE, however, it adds a bit of flavor. Will my next spell have a recharge time of 30 seconds or 15 second? Will it take 6 seconds to resurrect my teammate or 3 seconds?
Personally, in PvE, I like it. The whole "randomness" adds a quality to monking that is... "curious."
You're idea would add a nice "flare" to PvE - assuming it was a small chance (and I do mean small). but PvP would have something else to loath if it was implimented.
the Puppeteer
if we wanna be that realistic - then Meteor Shower should practicly "squish" anyone it hits into a puddle :P
BlackSephir
And A's Unsuspecting Strike should be 1-hit-K.O.
...
Ok, I'm all in for this whole 'realism' thingie
...
Ok, I'm all in for this whole 'realism' thingie
Hawkeye
Well I see where you are coming from. I've often myself thought the game could have used more 'randomness'. It makes sense too. A 100 dmg meteor attack shouldn't deal 100 dmg to every player equally distributed. The target should take 130 if standing in the center and those around should get 70.
The problem is that people don't like randomness for its difficulty to predict attack outcomes. They don't really care to deal an additional +30 damage, but they would care a great deal if it did -30 damage.
They would have had to start with it to begin with before people would accept it. Therefore, I pronounce this idea *NOT* the worst idea on the forum.
The problem is that people don't like randomness for its difficulty to predict attack outcomes. They don't really care to deal an additional +30 damage, but they would care a great deal if it did -30 damage.
They would have had to start with it to begin with before people would accept it. Therefore, I pronounce this idea *NOT* the worst idea on the forum.
Government Flu
In a very obvious way, blocking and spell failures have already made their home in Guild Wars. Though lacking the realism factor (one should expect that in an RPG) there are so many skills that block and so many interrupt possibilities that the game mechanics don't need to be tinkered with in this particular area.
As for spells failing, there actually are some that have a 50% chance of failing if you don't meet the casting requirements. For instance:
[skill]Dark Fury[/skill]
As for spells failing, there actually are some that have a 50% chance of failing if you don't meet the casting requirements. For instance:
[skill]Dark Fury[/skill]
MithranArkanere
If you want t block, you use skills.
That's how GW works.
I would not disagree with giving shields small chances to block, some thing like 2..5% or so. Maybe when customized, but nothing else.
That's how GW works.
I would not disagree with giving shields small chances to block, some thing like 2..5% or so. Maybe when customized, but nothing else.
linh
"Random" is the most stupid and gayest thing in a competitive game.
BlackSephir
Quote:
Originally Posted by linh
"Random" is the most stupid and gayest thing in a competitive game.
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FAIL
thezed
Quote:
Originally Posted by BlackSephir
Worst idea... well, today.
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12 chars
Mineria
You don't have a dex/con/wit/str etc. system in GW.
So random misses, fails and blocks wouldn't fit in to the game mechanics at all.
So random misses, fails and blocks wouldn't fit in to the game mechanics at all.
Dark Wolf-KITB
Quote:
Originally Posted by The Lurch
however, two small daggers blocking a huge maul seems a bit...unrealistic. So give comments on this.
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Zahr Dalsk
/notsigned
You want the enemy to miss, use a blind spell/skill. You want to block, use a block skill.
You want spells to fail randomly, GTFO. That would be very, very annoying and I don't think most casters would be happy at all with that.
You want the enemy to miss, use a blind spell/skill. You want to block, use a block skill.
You want spells to fail randomly, GTFO. That would be very, very annoying and I don't think most casters would be happy at all with that.
Master Ketsu
Game design tip 1o1: Adding random chance is actually a method to "decrease the gap" between good players and bad ones. I really dont want to see the skillgap in guild wars lowered any more then it already is.
so /unsigned
so /unsigned
Heimdallw32
First, this is a fantasy -game-, by definition it isn't "realistic"...magic isn't "realistic"...neither is whipping around giant swords with one hand, surviving being beaten on by 10 things because "You used Dolyak Signet", a "stance" letting you regenerate, etc.
Second, that would likely destroy Guild Wars and drive off half the playerbase. Really, that wouldn't be "fun". "Sorry we all died, I got bad luck and all my heals failed" "Sorry I couldn't nuke, my Savannah Heat failed" "Sorry I couldn't kill the guy, I kept missing" ....that doesn't sound like fun to me, where success is based on luck rather than skill.
If I want that I'll go play the lottery or something.
Second, that would likely destroy Guild Wars and drive off half the playerbase. Really, that wouldn't be "fun". "Sorry we all died, I got bad luck and all my heals failed" "Sorry I couldn't nuke, my Savannah Heat failed" "Sorry I couldn't kill the guy, I kept missing" ....that doesn't sound like fun to me, where success is based on luck rather than skill.
If I want that I'll go play the lottery or something.
DarkGanni
To the OP: why would you want something to make the game worse? Aren't you happy you can always almost hit? Seriously If you want this feature play Elder Scrolls Morrowind.
/NOTSIGNED!!!oneoneoneone
/NOTSIGNED!!!oneoneoneone
A11Eur0
Yet another example of people HATING a change to a game that will not benefit them.
"Zomg I can't use my wiki-downloaded build because it requires perfect timing and every hit to find its mark...now whatever will I do?!?!?!"
"Zomg I can't use my wiki-downloaded build because it requires perfect timing and every hit to find its mark...now whatever will I do?!?!?!"
Stormlord Alex
Quote:
Originally Posted by A11Eur0
Yet another example of people HATING a change to a game that will not benefit them.
"Zomg I can't use my wiki-downloaded build because it requires perfect timing and every hit to find its mark...now whatever will I do?!?!?!" |
Especially in PvP, skill should be the deciding factor than luck; a change like this is totally the opposite.
... and no, all that crap about realism holds no water. At least untill we stop pulling Meteors from the heavens. Welcome to a game.
BlackSephir
Quote:
Originally Posted by A11Eur0
Yet another example of people HATING a change to a game that will not benefit them.
"Zomg I can't use my wiki-downloaded build because it requires perfect timing and every hit to find its mark...now whatever will I do?!?!?!" |
You win teh intarwebs.
linh
Quote:
Originally Posted by A11Eur0
Yet another example of people HATING a change to a game that will not benefit them.
"Zomg I can't use my wiki-downloaded build because it requires perfect timing and every hit to find its mark...now whatever will I do?!?!?!" |
Fail more.
silv3rr
Quote:
Originally Posted by the Puppeteer
if we wanna be that realistic - then Meteor Shower should practicly "squish" anyone it hits into a puddle :P
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menti
I don't see how its THAT bad of an idea. It would kinda add suspense. How good would you feel if you are about to die, only to have the dude miss with his sword and you get away? Who said that it would have to be a constantly occuring thing? If it's a small chance, it wouldn't be too bad. And if you can't handle such a minor annoyance such as missing, well, you got problems.
Bowstring Badass
Quote:
Originally Posted by The Lurch
The idea is, to add a bit more realism to the game, |
Diddy bow
It would have been nice at realease but ow its just a change that there is no need for and would just annoy sins.
not a bad idea but /notsigned
not a bad idea but /notsigned
HawkofStorms
Quote:
Originally Posted by menti
I don't see how its THAT bad of an idea. It would kinda add suspense. How good would you feel if you are about to die, only to have the dude miss with his sword and you get away? Who said that it would have to be a constantly occuring thing? If it's a small chance, it wouldn't be too bad. And if you can't handle such a minor annoyance such as missing, well, you got problems.
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You got to remember the PvP side of things. Stuff that is good for you will be bad for your opponent.
azizul1975
just how is the current hit and miss in the game currently implemented? it's not the d20 system is it ?
Zahr Dalsk
Quote:
Originally Posted by azizul1975
just how is the current hit and miss in the game currently implemented? it's not the d20 system is it ?
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RhanoctJocosa
A little off topic, but when you Back Breaker a monk they should not be able to get up for a few minutes.
Wulfgast
I can understand why the OP would be interested in this, but Ministry of Peace really hit the nail on the head. AL already accounts for this to a degree.
/notsigned, but thanks for the idea.
As a side note, you can't really expect realism from a game that allows you to have Varesh, Rurik, and a Destroyer as "minipets".
/notsigned, but thanks for the idea.
As a side note, you can't really expect realism from a game that allows you to have Varesh, Rurik, and a Destroyer as "minipets".