Random Misses, Fails, and Blocks

The Lurch

The Lurch

Frost Gate Guardian

Join Date: Mar 2007

In the darkest depths of your mind.

Guilds are for yuppies.

A/

Okay, I suggested this before on a thread that violated the forum's rules. So I'll repost it more in depth here.

The idea is, to add a bit more realism to the game, is to make your character occasionally miss with attacks and block incoming attacks. You could go even farther, as making spells have a random chance to fail (if they already don't, I havn't played a caster in a while).

Blocking and Missing

Okay, every attack you make could have a random chance to miss. This makes sense, doesn't it? Even if your a trained warrior, your going to screw up every once and a while and not do an attack right, thus causing you to miss. This could help save some people lives, a person who is attacking you misses, and the monk (or you) can squeeze in a heal and save you(rself).
And I know what people are gonna say 'rangers and paragonz can already have things go wild and miss noob". Yeah well guess what? There are 8 other classes, and 3 of those 8 other classes use physical weapons that are perfectly capable of missing. However, to be fair, the higher your weapon mastery is, the less chance you have to miss (for example, a warrior with a hammer mastery of 16 would miss less than a warrior with a hammer mastery of say, only, 9)

Now onto blocking.
I'm not perfectly sure how this would work. Logic tells me, when blocking a weapon, a shield would naturally give you a higher "chance" to block, but I do know you can parry an oncoming attack with a weapon. however, two small daggers blocking a huge maul seems a bit...unrealistic. So give comments on this.

Spells
I dont know if this should be implemented, but maybe, just maybe, we could give spells a random chance to fail. Just offensive spells, we dont wanna piss off the healers (unless you adore this idea...)
Again, same concept. An ele with a fire magic of 16 would have a less chance to fail with his spells then an ele with only 9 fire magic, etc, etc.

This is prolly gonna piss some people off. Dont give me shit like "omg noobzorz" I'm only trying to make the game more interesting. If you don't like the idea, be civil when you flame me. I know that sounds redundant....

Archaic

Archaic

Frost Gate Guardian

Join Date: Sep 2007

Canada

Me/

Really not needed. Because, in lore, your character, is highly trained in it's art. And shouldn't miss, ever, unless blind. And about block, an inherent block rate would wreck PvP. Spell fails are also a bad idea.

Your idea's are logical, but bad to the nature of game mechanics.

Amalek

Frost Gate Guardian

Join Date: Sep 2006

Too Cool For Morale [flag]

I don't really see the point of this. Realism? GW is not a realistic game, it's a fantasy game. Rangers and paragon's can't miss unless the target is moving (or obstructed), which makes sense. It's not like you stand there throwing spears at an armor dummy and 10% of them miss. For pve, all I can see this doing is frustrating people (gg missing an attack "cause the game felt like it". From a pvp perspective, just no.

Cherng Butter

Cherng Butter

Desert Nomad

Join Date: Jan 2006

Maryland

The Mirror Of Reason [SNOW]

E/Mo

The whole premise of Guild Wars is that things work how they are stated and they work in predictable ways. Doesn't really fit, though could be a possibility for GW2...

Archer_Of_Vulpes

Banned

Join Date: Dec 2006

Clan Vulpes Fire Branch

R/N

i'm 100% sure not even the OP wants this

holababe

holababe

Jungle Guide

Join Date: Dec 2006

Goon Squad [LLJK]

Mo/

Would screw assassin chain attacks.
/notsigned

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

"Realism" in a fantasy world with fireballs should not destroy gameplay.

Ministry Of Peace

Ministry Of Peace

Krytan Explorer

Join Date: Jun 2007

req 12 land

guildless for the time being

P/

This is already factored into the game, in a way, based on the AL of a character. In real life, having a shield doesn't make you take less damage when someone whacks your head with a sword, it gives you a chance to block the attack with the shield. Though less obvious, the same is true with armor, as the goal is to "block" an attack from damaging your vital organs. As for missing, pretty much anyone that can swing a sword fairly fast could hit a target, contrary to what hollywood would have you believe.. It's mostly a matter of whether you will hit a vital spot.

mahmoud_ahmadinejad

mahmoud_ahmadinejad

Banned

Join Date: Jul 2007

:O

:O

N/W

the most absolutely worthless and stupidest idea ever.
even the real lurch wouldn't come up with ideas as bad as this

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Worst idea... well, today.

FelixCarter

FelixCarter

Wilds Pathfinder

Join Date: Jul 2006

Mo/Me

Randomness in PvP already pisses alot of people off.
Those 20% mods and 10% chance mods are usually loathed by most people I talk to about PvP.

In PvE, however, it adds a bit of flavor. Will my next spell have a recharge time of 30 seconds or 15 second? Will it take 6 seconds to resurrect my teammate or 3 seconds?

Personally, in PvE, I like it. The whole "randomness" adds a quality to monking that is... "curious."

You're idea would add a nice "flare" to PvE - assuming it was a small chance (and I do mean small). but PvP would have something else to loath if it was implimented.

the Puppeteer

the Puppeteer

Jungle Guide

Join Date: Apr 2007

if we wanna be that realistic - then Meteor Shower should practicly "squish" anyone it hits into a puddle :P

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

And A's Unsuspecting Strike should be 1-hit-K.O.
...
Ok, I'm all in for this whole 'realism' thingie

Hawkeye

Lion's Arch Merchant

Join Date: Dec 2005

Imperial Guards (TIGI)

Mo/

Well I see where you are coming from. I've often myself thought the game could have used more 'randomness'. It makes sense too. A 100 dmg meteor attack shouldn't deal 100 dmg to every player equally distributed. The target should take 130 if standing in the center and those around should get 70.

The problem is that people don't like randomness for its difficulty to predict attack outcomes. They don't really care to deal an additional +30 damage, but they would care a great deal if it did -30 damage.

They would have had to start with it to begin with before people would accept it. Therefore, I pronounce this idea *NOT* the worst idea on the forum.

Government Flu

Government Flu

Krytan Explorer

Join Date: Apr 2007

Albuquerque, New Mexico

Paradoxa Zoloft Asylum [PXZ]

W/R

In a very obvious way, blocking and spell failures have already made their home in Guild Wars. Though lacking the realism factor (one should expect that in an RPG) there are so many skills that block and so many interrupt possibilities that the game mechanics don't need to be tinkered with in this particular area.

As for spells failing, there actually are some that have a 50% chance of failing if you don't meet the casting requirements. For instance:

[skill]Dark Fury[/skill]

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

If you want t block, you use skills.

That's how GW works.
I would not disagree with giving shields small chances to block, some thing like 2..5% or so. Maybe when customized, but nothing else.

linh

Wilds Pathfinder

Join Date: Jul 2005

Mo/

"Random" is the most stupid and gayest thing in a competitive game.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Originally Posted by linh
"Random" is the most stupid and gayest thing in a competitive game.
Now, now, the OP wanted random fails and... here it is!
FAIL

thezed

thezed

Krytan Explorer

Join Date: Oct 2006

Iowa, USA

HoTR

Quote:
Originally Posted by BlackSephir
Worst idea... well, today.
LOL, QFT.

12 chars

Mineria

Mineria

Krytan Explorer

Join Date: Apr 2007

Denmark

Dragonslayers Of The [Mist]

W/Mo

You don't have a dex/con/wit/str etc. system in GW.
So random misses, fails and blocks wouldn't fit in to the game mechanics at all.

Dark Wolf-KITB

Dark Wolf-KITB

Pre-Searing Cadet

Join Date: Aug 2007

London

R/

Quote:
Originally Posted by The Lurch
however, two small daggers blocking a huge maul seems a bit...unrealistic. So give comments on this.
You wouldn't block it outright. You would use the dagger to alter the direction of the incoming weapon and twist your body away from it.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

/notsigned

You want the enemy to miss, use a blind spell/skill. You want to block, use a block skill.

You want spells to fail randomly, GTFO. That would be very, very annoying and I don't think most casters would be happy at all with that.

Master Ketsu

Master Ketsu

Desert Nomad

Join Date: May 2006

middle of nowhere

Krazy Guild With Krazy People [KrZy]

R/

Game design tip 1o1: Adding random chance is actually a method to "decrease the gap" between good players and bad ones. I really dont want to see the skillgap in guild wars lowered any more then it already is.

so /unsigned

Heimdallw32

Heimdallw32

Frost Gate Guardian

Join Date: Nov 2006

United States of America

The Seven Deadly [Sins]

First, this is a fantasy -game-, by definition it isn't "realistic"...magic isn't "realistic"...neither is whipping around giant swords with one hand, surviving being beaten on by 10 things because "You used Dolyak Signet", a "stance" letting you regenerate, etc.

Second, that would likely destroy Guild Wars and drive off half the playerbase. Really, that wouldn't be "fun". "Sorry we all died, I got bad luck and all my heals failed" "Sorry I couldn't nuke, my Savannah Heat failed" "Sorry I couldn't kill the guy, I kept missing" ....that doesn't sound like fun to me, where success is based on luck rather than skill.

If I want that I'll go play the lottery or something.

DarkGanni

DarkGanni

Forge Runner

Join Date: Mar 2006

Malta

[CuTe]

E/

To the OP: why would you want something to make the game worse? Aren't you happy you can always almost hit? Seriously If you want this feature play Elder Scrolls Morrowind.

/NOTSIGNED!!!oneoneoneone

A11Eur0

Furnace Stoker

Join Date: Apr 2005

W/

Yet another example of people HATING a change to a game that will not benefit them.

"Zomg I can't use my wiki-downloaded build because it requires perfect timing and every hit to find its mark...now whatever will I do?!?!?!"

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Quote:
Originally Posted by A11Eur0
Yet another example of people HATING a change to a game that will not benefit them.

"Zomg I can't use my wiki-downloaded build because it requires perfect timing and every hit to find its mark...now whatever will I do?!?!?!"
No, it's people hating a change to the game that adds very little other than annoyance.
Especially in PvP, skill should be the deciding factor than luck; a change like this is totally the opposite.

... and no, all that crap about realism holds no water. At least untill we stop pulling Meteors from the heavens. Welcome to a game.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Originally Posted by A11Eur0
Yet another example of people HATING a change to a game that will not benefit them.

"Zomg I can't use my wiki-downloaded build because it requires perfect timing and every hit to find its mark...now whatever will I do?!?!?!"
Nice try finding lame-ass excuse for idea that just wouldn't work for GW like pink ponies in Fallout.
You win teh intarwebs.

linh

Wilds Pathfinder

Join Date: Jul 2005

Mo/

Quote:
Originally Posted by A11Eur0
Yet another example of people HATING a change to a game that will not benefit them.

"Zomg I can't use my wiki-downloaded build because it requires perfect timing and every hit to find its mark...now whatever will I do?!?!?!"
Are you the type of carebears who get owned in RA and flame others for using "wiki builds" ?
Fail more.

silv3rr

silv3rr

Desert Nomad

Join Date: Mar 2006

Quote:
Originally Posted by the Puppeteer
if we wanna be that realistic - then Meteor Shower should practicly "squish" anyone it hits into a puddle :P
and there shouldn't be invisible walls preventing us from jumping off a cliff.

menti

Pre-Searing Cadet

Join Date: Sep 2007

gangstatown, USA

Kneegrows

R/Me

I don't see how its THAT bad of an idea. It would kinda add suspense. How good would you feel if you are about to die, only to have the dude miss with his sword and you get away? Who said that it would have to be a constantly occuring thing? If it's a small chance, it wouldn't be too bad. And if you can't handle such a minor annoyance such as missing, well, you got problems.

Bowstring Badass

Bowstring Badass

Forge Runner

Join Date: Nov 2005

Character selection screen figuring what I want to play...

Purple Lingerie - :D

Quote:
Originally Posted by The Lurch

The idea is, to add a bit more realism to the game,
Stop right there. It is a game it is not suppose to be realistic...

Diddy bow

Diddy bow

Furnace Stoker

Join Date: Oct 2006

Jawsome!!!!!!!!!!!

looking for one :p

A/D

It would have been nice at realease but ow its just a change that there is no need for and would just annoy sins.

not a bad idea but /notsigned

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by menti
I don't see how its THAT bad of an idea. It would kinda add suspense. How good would you feel if you are about to die, only to have the dude miss with his sword and you get away? Who said that it would have to be a constantly occuring thing? If it's a small chance, it wouldn't be too bad. And if you can't handle such a minor annoyance such as missing, well, you got problems.
But how would you feel if you were the warrior who couldn't kill somebody just because they got lucky?

You got to remember the PvP side of things. Stuff that is good for you will be bad for your opponent.

azizul1975

Lion's Arch Merchant

Join Date: Jul 2007

GMT+8

The Elite Guard of Tyria (TEGO)

Mo/

just how is the current hit and miss in the game currently implemented? it's not the d20 system is it ?

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by azizul1975
just how is the current hit and miss in the game currently implemented? it's not the d20 system is it ?
No. It will ONLY occur due to a skill or a condition - blind makes you miss most of the time (feels like a lot more than it says in description) block skills give a chance to block, some skills like Shadow Form simply make all attacks automatically miss, some skills like Ghostly Weapon make a weapon unconditionally overwrite blocking skills...

RhanoctJocosa

RhanoctJocosa

Legendary Korean

Join Date: Aug 2006

The Benecia Renovatio [RenO]

W/

A little off topic, but when you Back Breaker a monk they should not be able to get up for a few minutes.

Wulfgast

Wulfgast

Frost Gate Guardian

Join Date: Jan 2007

Louisville, KY, US

Rite of Passage [RP]

W/Rt

I can understand why the OP would be interested in this, but Ministry of Peace really hit the nail on the head. AL already accounts for this to a degree.

/notsigned, but thanks for the idea.

As a side note, you can't really expect realism from a game that allows you to have Varesh, Rurik, and a Destroyer as "minipets".