Res the entire party after completing a Dungeon!
Count Feanor
I went to do the Asura quest to get their help. To get to where I need to go for the Asura quest I needed to enter a dungeon. After you clear a portion of the first level, you see where you need to go. I, however, wanted to clear the dungeon first. So I go through all 3 levels and at the end, fight the boss (an undead Necro boss). He had some massive skills and I had no mesmer, or enchant removals, so he was very difficult to kill. At the end of the fight with 60% DP, we hit each other at the same time and we both died. I was like, "YAY", because two of my heros and 2 henchmen were still alive. The chest appears as we have cleared the dungeon. But there's one problem. I'm still dead and the chest is right next to me. Both monk henchies are dead, so I check to see what I gave my heros for rez's (I had Jora and Vekk left alive). Vekk had used his res signet, but Jora had rebirth. So now I'm waiting. "Are you going to rez me anytime soon?!" She has a rez but will not rez me?! What the heck?! So, I click on her skills and use her healing signet. That works. Then I click on rebirth; nope, nothing. Um... what's the point in having heros with a res that are too retarded to know when to use it? I try to have her target me, but that's not working either. That made me so angry. After going for an hour and a half with the prize right next to me and the means to get that prize refusing to work. They should automatically res everyone in the party after a dungeon is completed, so that this doesn't happen. I had my hero/henchie group go all over that level but there were no enemies or traps; so there was no way to get them killed. The door to the entrance of the level was closed, so there was absolutely nothing I could do. So retarded. I left the game on all night hoping that rez would have recharged or something would have happened. I was just as dead then as I was the night before. So I basically wanted to voice my opinion about this issue when completing a dungeon. Like I said before, I think everyone should automatically rez at the end so this doesn't happen. What do you guys think?
Cebe
Perhaps you could have flagged Jora and Vekk in a fire trap, let them die, and hope the party got ressed.
A bit weird Jora not ressing even when instructed though.
A bit weird Jora not ressing even when instructed though.
Gli
I found that outside of combat, heroes and henchies generally refuse to res someone without a hard res skill as long as there are other dead partymembers with a hard res skill. (Even when there's a green checkmark in their skillbar!) Answer: flag them near the res-carrying partymember, and the rezzes usually start flowing.
Perhaps you had one or more dead monk henchies outside of Jora's casting range?
Perhaps you had one or more dead monk henchies outside of Jora's casting range?
Painbringer
I could be totally wrong here, but I had a similar thing piss me off with a bonder monk. He would not bond I clicked and clicked he would cast it but nothing would happen. What I was not doing right is pull up the hero skill bar then click on the party bar who you want to get the spell. Highlight them then click on the hero bar the skill you want casted.
To the OP were the hench monks away from your hero with the rez skill left? I think they always target the monk 1st.
To the OP were the hench monks away from your hero with the rez skill left? I think they always target the monk 1st.
Count Feanor
To the first reply, once the dungeon was completed all the enemies disappeared and the traps stopped working. So there was nothing I could do to kill them.
As far as the monks, I just don't get it. I had her stand right next to the monks in case I could get her to rez one of them, and they, in turn, me. I had her stand by everyone one trying to target anything. Sounds like something needs to be fixed here.
As far as the monks, I just don't get it. I had her stand right next to the monks in case I could get her to rez one of them, and they, in turn, me. I had her stand by everyone one trying to target anything. Sounds like something needs to be fixed here.
Etta
Um this never happen to me, they always res as soon as someone down
I always disable res on my monk as well, res mid battle = fail. So even manual order res won't work, that's weired. Could be a bug. Did you target a party member before order her to res? Then again if she had a hard res, she should use it anyway.
@ Pain if you want your monk to maintance spell on you, you must disable the skill by shift-click, then manually use that skill, this is for now the only way for them to bond.
Off topic: maybe because you made Jora into a wammo and therefor gave her -80 to her IQ.
I always disable res on my monk as well, res mid battle = fail. So even manual order res won't work, that's weired. Could be a bug. Did you target a party member before order her to res? Then again if she had a hard res, she should use it anyway.
@ Pain if you want your monk to maintance spell on you, you must disable the skill by shift-click, then manually use that skill, this is for now the only way for them to bond.
Off topic: maybe because you made Jora into a wammo and therefor gave her -80 to her IQ.
Gli
Quote:
Originally Posted by Count Feanor
At the end of the fight with 60% DP, we hit each other at the same time and we both died.
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Vekk had used his res signet, but Jora had rebirth.
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What do you guys think? Something just hit me...
Did Jora also have 60% DP? Because, a warrior with 60% DP has only 8 max base energy, and Rebirth costs 10.
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Vekk had used his res signet, but Jora had rebirth.
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What do you guys think? Something just hit me...
Did Jora also have 60% DP? Because, a warrior with 60% DP has only 8 max base energy, and Rebirth costs 10.
Count Feanor
Off topic: maybe because you made Jora into a wammo and therefor gave her -80 to her IQ.
Lol, that must be it. Maybe it's something the devs decided to do to the Warrior heros to make it more like real pugs, lol.
Lol, that must be it. Maybe it's something the devs decided to do to the Warrior heros to make it more like real pugs, lol.
Emanuel Zorg
Perhaps Jora, having 60% DP, had a total energy pool of less than the 10e required to cast Rebirth? A warrior with no additional energy bonus would only have 8e at 60% DP and would not be able to cast Rebirth.
Count Feanor
Quote:
Originally Posted by Gli
Something just hit me...
Did Jora also have 60% DP? Because, a warrior with 60% DP has only 8 max base energy, and Rebirth costs 10. Holy crap that's it! Well, that clears that mystery up. I would still like to see the whole party res at the end of completing a dungeon. I don't see anything wrong with that. Jora's not carrying Rebirth anymore. Should DP decrease over time anyways? I left it on for over 6 hours.
Did Jora also have 60% DP? Because, a warrior with 60% DP has only 8 max base energy, and Rebirth costs 10. Holy crap that's it! Well, that clears that mystery up. I would still like to see the whole party res at the end of completing a dungeon. I don't see anything wrong with that. Jora's not carrying Rebirth anymore. Should DP decrease over time anyways? I left it on for over 6 hours.
Etta
Quote:
Originally Posted by Count Feanor
Holy crap that's it!
I still think it's the Wammo thing.
Count Feanor
Quote:
Originally Posted by Etta
I still think it's the Wammo thing.
Lol, it may be a combination, lol.
Masseur
DP decreases by exp or holiday items that remove it in full or partially or morale boosts
Darkobra
This seems like a perfect solution. And good catch on the energy thing.
william1975
Only thing i can think of here is that if Jora had dp then maybe she was under the necessary energy requirement to cast rebirth
If jora had no energy boost from weapons/insignia or runes then at 51%-53% DP, (depends on how the use the rounding of figures here) she would have less than 10 energy needed to cast rebirth.
Otherwise this is a bug because when i have been in similar situations with only one charcater with rez they have not rezed me untill monks have been rezzed first, this rewured them to be in range of the dead monks upon which they were resurected. Sounds like you tried this so that can;t be the issue
However with regards to what you ask i agree wholeheartedly, as with missions once you clear a dungeon all party members should be resurected, in case those alive dont have a rez. I tend to hero/hench my way through the dungeons and if i was left with the two hench that only have res signets i could be screwwed if they are used.
Edit: I went away for lunch posted this after comming back and tons of replies already covering this lol
If jora had no energy boost from weapons/insignia or runes then at 51%-53% DP, (depends on how the use the rounding of figures here) she would have less than 10 energy needed to cast rebirth.
Otherwise this is a bug because when i have been in similar situations with only one charcater with rez they have not rezed me untill monks have been rezzed first, this rewured them to be in range of the dead monks upon which they were resurected. Sounds like you tried this so that can;t be the issue
However with regards to what you ask i agree wholeheartedly, as with missions once you clear a dungeon all party members should be resurected, in case those alive dont have a rez. I tend to hero/hench my way through the dungeons and if i was left with the two hench that only have res signets i could be screwwed if they are used.
Edit: I went away for lunch posted this after comming back and tons of replies already covering this lol
KelemvorOAK
Just toss a staff onto the whammo (surely a non-max white raven staff dropped *somewhere* in that dungeon) and they'll turn into a rebirthing machine.
The other problem is, once you go down a level in a dungeon, you can't go back up (or at least I couldn't when I tried it), so the only way to finish the quest you were on that took you through the dungeon is to start over (sooooo annoying).
The other problem is, once you go down a level in a dungeon, you can't go back up (or at least I couldn't when I tried it), so the only way to finish the quest you were on that took you through the dungeon is to start over (sooooo annoying).
Moloch Vein
This is, actually, a problem, and should be fixed. It can be used to malicious intent in dungeons while pugging.
yishin
lol I thought we automatically get rezzed after the completion of a dungeon, at least I thought that happened after finishing Duncan the Black (or maybe rez sigs became usable again with morale boost.
This would solve people not rezzing other people just to pi.. them off...
This would be a good suggestion in Sardelac.
This would solve people not rezzing other people just to pi.. them off...
This would be a good suggestion in Sardelac.
Count Feanor
Quote:
Originally Posted by yishin
lol I thought we automatically get rezzed after the completion of a dungeon, at least I thought that happened after finishing Duncan the Black (or maybe rez sigs became usable again with morale boost.
This would solve people not rezzing other people just to pi.. them off...
This would be a good suggestion in Sardelac. This seems like a reasonable request. Would a moderator please move this to Sardelac?
This would solve people not rezzing other people just to pi.. them off...
This would be a good suggestion in Sardelac. This seems like a reasonable request. Would a moderator please move this to Sardelac?
zwei2stein
Lesson: Fesh of My Flesh and Signet of Return are skills of choice for wammo who has no energy armor or such.
W/P Wammo could even use mending(refrain) to maintain his invincibility.
W/Rt Wammo is in worse situation, since there is no mending alternative, pro monk should still be able to keep you alive. but with pro monk, why would you want rez?
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Yes, res-whole-party on dungeon completition makes sense. Even if you dont face 60dp-jora situations, it is convenient not to have to res that one casualty.
If it worked like PvP-win scenario (everyone is ressed, cleansed of conditions/hexes/whatever) it would be ideal.
W/P Wammo could even use mending(refrain) to maintain his invincibility.
W/Rt Wammo is in worse situation, since there is no mending alternative, pro monk should still be able to keep you alive. but with pro monk, why would you want rez?
---
Yes, res-whole-party on dungeon completition makes sense. Even if you dont face 60dp-jora situations, it is convenient not to have to res that one casualty.
If it worked like PvP-win scenario (everyone is ressed, cleansed of conditions/hexes/whatever) it would be ideal.
LONGA
Thats why I always bring paragon in party.Work almost like a warrior.
My Sweet Revenga
Keeping a spare vamp weapon or a +energy item could be handy for this. Never tried it while I was dead and my hero was alive though but I don't see any reason why you can't swap out your hero's weapon while dead. Vamp can kill them and everybody should spawn at the nearest point, or a +energy weapon/focus to get her over the 10 she needs to use rebirth. Be nice if ANET added a new command that FORCES respawn at the nearest rez point.
Count Feanor
Quote:
Originally Posted by My Sweet Revenga
Keeping a spare vamp weapon or a +energy item could be handy for this. Never tried it while I was dead and my hero was alive though but I don't see any reason why you can't swap out your hero's weapon while dead. Vamp can kill them and everybody should spawn at the nearest point, or a +energy weapon/focus to get her over the 10 she needs to use rebirth. Be nice if ANET added a new command that FORCES respawn at the nearest rez point.
That's actually a good idea. I do have vamp weapons but not on my Dervish, who I was playing with. Also, I didn't make Jora a warrior/monk to use monk skills. She has all warrior skills with just the rebirth. I just wanted a rez that she could use more than once without a moral boost. Some of those other options for rez look like they may be better options.
korcan
something similar happened to me in a dungeon. i forget which dungeon it was but the end boss was a necro with these really annoying minions.
i was with a guildie but my guildie ended up dying as we killed the boss. i had used up my res sig so there was no way i could res. not long after we killed the boss, the end chest spawned along with the 3 minute count down timer. i felt terribly bad for my guildie as i could do absolutely nothing.
it seems stupid that you dont get automatically res-ed after beating a dungeon if you havent claimed the rewards.
i was with a guildie but my guildie ended up dying as we killed the boss. i had used up my res sig so there was no way i could res. not long after we killed the boss, the end chest spawned along with the 3 minute count down timer. i felt terribly bad for my guildie as i could do absolutely nothing.
it seems stupid that you dont get automatically res-ed after beating a dungeon if you havent claimed the rewards.
Count Feanor
Quote:
Originally Posted by korcan
something similar happened to me in a dungeon. i forget which dungeon it was but the end boss was a necro with these really annoying minions.
i was with a guildie but my guildie ended up dying as we killed the boss. i had used up my res sig so there was no way i could res. not long after we killed the boss, the end chest spawned along with the 3 minute count down timer. i felt terribly bad for my guildie as i could do absolutely nothing.
it seems stupid that you dont get automatically res-ed after beating a dungeon if you havent claimed the rewards. Yup, that's the exact one I was in. I really do think it's a reasonable request since it was (or hopefully was) everyone on the team that contributed to the completion of the dungeon. It's only fair that everyone get to share in the rewards.
i was with a guildie but my guildie ended up dying as we killed the boss. i had used up my res sig so there was no way i could res. not long after we killed the boss, the end chest spawned along with the 3 minute count down timer. i felt terribly bad for my guildie as i could do absolutely nothing.
it seems stupid that you dont get automatically res-ed after beating a dungeon if you havent claimed the rewards. Yup, that's the exact one I was in. I really do think it's a reasonable request since it was (or hopefully was) everyone on the team that contributed to the completion of the dungeon. It's only fair that everyone get to share in the rewards.
Darkobra
Quote:
Originally Posted by Count Feanor
That's actually a good idea. I do have vamp weapons but not on my Dervish, who I was playing with. Also, I didn't make Jora a warrior/monk to use monk skills. She has all warrior skills with just the rebirth. I just wanted a rez that she could use more than once without a moral boost. Some of those other options for rez look like they may be better options.
That's exactly what I do. I might see how Signet of Return would work though.
Darkobra
Actually, something just occured to me. Why doesn't the res sig recharge after you kill the boss to get the chest?
Count Feanor
Quote:
Originally Posted by Darkobra
Actually, something just occured to me. Why doesn't the res sig recharge after you kill the boss to get the chest?
That's a good question. Why wasn't Vekk's res sig renewed when the boss died? I really don't know.
Lluvia
This definately needs to be done!
But the solution to all possible situations is rez the entire party AND kill all remaining enemies. Because in many dungeons there are still enemies near the chest, after you killed the final boss.
Additional foci or vampiric weapons help in some situations, but not in all. It is still possible that you and your heroes die and only hench without useable rez signet remain (because you don't seem to get a morale boost after completion).
But the solution to all possible situations is rez the entire party AND kill all remaining enemies. Because in many dungeons there are still enemies near the chest, after you killed the final boss.
Additional foci or vampiric weapons help in some situations, but not in all. It is still possible that you and your heroes die and only hench without useable rez signet remain (because you don't seem to get a morale boost after completion).
Crom The Pale
Gotta love Slavers Exile. Kill the boss in the Justicar Thomas dungeon and it spawns a chest..and more badguys right ontop of you!!!
Heven help you if your party is near death when the boss goes down.
I actually grabbed the chest and reward just before a total party wipe, Hench/Heros.
Since I had the reward I mapped out, never woundered if I would have resed at that point had I stayed, till I read this thread that is.
Heven help you if your party is near death when the boss goes down.
I actually grabbed the chest and reward just before a total party wipe, Hench/Heros.
Since I had the reward I mapped out, never woundered if I would have resed at that point had I stayed, till I read this thread that is.
Corwin_Andros
I had the same thing happen with Dunkoro refusing to rez me once. Absolutely would not no matter what I did. Had to get him to rez Lina first and then she rezzed me. Needless to say, he's been on an unpaid leave of absence, with a malpractice suit pending
On a side note... I don;t know if this will work if you are dead yourself and your last hero with a rez skill..ala the OPs situation, is a wammo with too little energy... Try swapping out their weapon or shield with a staff or offhand from one of your other heroes or something else you might have in inventory. Even if they don't get the full energy boost, they aren't likely to get less than 3 pts, which should be enough for them to activate the skill.
On a side note... I don;t know if this will work if you are dead yourself and your last hero with a rez skill..ala the OPs situation, is a wammo with too little energy... Try swapping out their weapon or shield with a staff or offhand from one of your other heroes or something else you might have in inventory. Even if they don't get the full energy boost, they aren't likely to get less than 3 pts, which should be enough for them to activate the skill.
cliffchai76
Feanor,
I experienced a problem similar to yours during preview. I was into sepulchre for the first time ill equipped against the ele boss. When I finally managed to kill it with 60%dp, I too died together. But the problem is the ele boss died a nano sec before I did and all the H/H with rezs were also dead. Only 3 or 4 of the non-monk chars were alive. I thought a rez countdown would then kick in so I waited. 5 sec...nothing...10 sec nothing.....1 min nothing.........10 mins nothing. It was then I realised I was screwed. All that effort to kill the damn ele boss for the first time went down the drain!! The dungeon chest was right in front of me and I could open it. How frustrating!!! So yeah, i understand how you feel.
Just to side track a little, on the second time I did it, I breezed through the dungeon and the ele boss. And from the dungeon chest (the first one I opened in EN), I got a gold gaki polymock. So that kind of compensated for the frustration I received from the first time round.
I experienced a problem similar to yours during preview. I was into sepulchre for the first time ill equipped against the ele boss. When I finally managed to kill it with 60%dp, I too died together. But the problem is the ele boss died a nano sec before I did and all the H/H with rezs were also dead. Only 3 or 4 of the non-monk chars were alive. I thought a rez countdown would then kick in so I waited. 5 sec...nothing...10 sec nothing.....1 min nothing.........10 mins nothing. It was then I realised I was screwed. All that effort to kill the damn ele boss for the first time went down the drain!! The dungeon chest was right in front of me and I could open it. How frustrating!!! So yeah, i understand how you feel.
Just to side track a little, on the second time I did it, I breezed through the dungeon and the ele boss. And from the dungeon chest (the first one I opened in EN), I got a gold gaki polymock. So that kind of compensated for the frustration I received from the first time round.
cliffchai76
To add a further note, I also noticed that in a situation where you have say 2 out of 3 of your monk heroes plus you dead and the only one remaining monk is say a prot hench. The prot hench will somehow refuse to rez you even if you flag her on top of your corpse. However, if you flag her on top of the other monks' corpse, she will rez them immediately! How silly is that? Why must she only rez her fellow monks? By the way, this happened to me more than once, so I'm pretty sure it's got something to do with the hench's AI.
Curse You
Quote:
Originally Posted by Masseur
Quote: Originally Posted by KelemvorOAK Just toss a staff onto the whammo (surely a non-max white raven staff dropped *somewhere* in that dungeon) and they'll turn into a rebirthing machine. You can't change weapons when dead either.
Quote:
Originally Posted by Count Feanor
That's a good question. Why wasn't Vekk's res sig renewed when the boss died? I really don't know.
Almost all dungeon bosses aren't actually bosses. They have no aura and don't give a moral boost.
Count Feanor
Quote:
Originally Posted by cliffchai76
Feanor,
I experienced a problem similar to yours during preview. I was into sepulchre for the first time ill equipped against the ele boss. When I finally managed to kill it with 60%dp, I too died together. But the problem is the ele boss died a nano sec before I did and all the H/H with rezs were also dead. Only 3 or 4 of the non-monk chars were alive. I thought a rez countdown would then kick in so I waited. 5 sec...nothing...10 sec nothing.....1 min nothing.........10 mins nothing. It was then I realised I was screwed. All that effort to kill the damn ele boss for the first time went down the drain!! The dungeon chest was right in front of me and I could open it. How frustrating!!! So yeah, i understand how you feel. Just to side track a little, on the second time I did it, I breezed through the dungeon and the ele boss. And from the dungeon chest (the first one I opened in EN), I got a gold gaki polymock. So that kind of compensated for the frustration I received from the first time round. Well, it is a little comforting that I'm not the only one that this has happened to (though it is very unfortunate that it has happened to others). I did the dungeon again last night with a guildie and we killed that necro boss at 60%DP (only I didn't die this time). I got a gold polymock from the chest as well, which makes the second time around worth it. From the responses I see so far, this seems like a desired change that I hope the devs will consider soon. Count Feanor
Quote:
Originally Posted by Curse You
You can't use items while dead.
You can't change weapons when dead either. Almost all dungeon bosses aren't actually bosses. They have no aura and don't give a moral boost. Well, that's good to know that you can't change weapons while dead. I knew I couldn't change it on myself, but was unsure about my heros. I also didn't know that about the dungeon bosses. At the very least, we should get a moral boost for killing the final boss to recharge res signets. But it seems like rezzing the entire party after completing a dungeon would solve all those issues. |