Norgu
neo the tyrant
Whats a good build to give to me norgu?
mahmoud_ahmadinejad
nothing, because mesmers are completely worthless... oh, i mean worth-less than something better; like a broad head arrow ranger, or a meleemancer
Cebe
Quote:
Originally Posted by mahmoud_ahmadinejad
nothing, because mesmers are completely worthless... oh, i mean worth-less than something better; like a broad head arrow ranger, or a meleemancer
Clearly.
My Norgu runs Domination with the following build:
[skill]Diversion[/skill][skill]Power Block[/skill][skill]Power Spike[/skill][skill]Power Drain[/skill][skill]Empathy[/skill][skill]Energy Burn[/skill][skill]Guilt[/skill][skill]Death Pact Signet[/skill]
I'll switch the elite depending on the situation. Heroes, after all, cannot priorotise which is the best skill to use Power Block on. Sometimes I give him Hex Eater Vortex, sometimes Mantra of Recovery. Sometimes I'll stop him using Diversion, as I mainly have him pack it in case there is an annoying boss that needs shutting down.
Generally as far as attributes go he has 12 +rune +headpiece for domination, and 9-11 for each Inspiration and Fast Casting.
My Norgu runs Domination with the following build:
[skill]Diversion[/skill][skill]Power Block[/skill][skill]Power Spike[/skill][skill]Power Drain[/skill][skill]Empathy[/skill][skill]Energy Burn[/skill][skill]Guilt[/skill][skill]Death Pact Signet[/skill]
I'll switch the elite depending on the situation. Heroes, after all, cannot priorotise which is the best skill to use Power Block on. Sometimes I give him Hex Eater Vortex, sometimes Mantra of Recovery. Sometimes I'll stop him using Diversion, as I mainly have him pack it in case there is an annoying boss that needs shutting down.
Generally as far as attributes go he has 12 +rune +headpiece for domination, and 9-11 for each Inspiration and Fast Casting.
distilledwill
Ignore the Mahmoud. Mesmer interupts are far better against casters than any ranger due to their instant cast, and ability to regain/do damage. They can also completely shut down melee with skills such as clumsiness etc. Although, i only use my Gwen for caster-hate:
[card]Mantra Of Recovery[/card][card]Cry Of Frustration[/card][card]Power Spike[/card][card]Epidemic[/card][card]Leech Signet[/card][card]Power Drain[/card][card]Shatter Enchantment[/card][card]Resurrection Signet[/card]
[card]Mantra Of Recovery[/card][card]Cry Of Frustration[/card][card]Power Spike[/card][card]Epidemic[/card][card]Leech Signet[/card][card]Power Drain[/card][card]Shatter Enchantment[/card][card]Resurrection Signet[/card]
Cebe
Quote:
Originally Posted by distilledwill
Ignore the Mahmoud. Mesmer interupts are far better against casters than any ranger due to their instant cast, and ability to regain/do damage.
Both classes have their pros and cons. A Ranger can shut down a caster with Daze and interrupt, though you're right, their interrupts don't do much. A Mesmer's interrupts are quicker casting (although not "instant") and also pickier (most will only interrupt spells/chants), but they do have secondary effects, such as inflicting large amount of damage, disabling multiple skills, and self-energy gain.
Even when I take Norgu out in Eye of the North, I still usually take Zho, as the BHA she packs can be very useful.
Even when I take Norgu out in Eye of the North, I still usually take Zho, as the BHA she packs can be very useful.
distilledwill
Quote:
Originally Posted by Celestial Beaver
Both classes have their pros and cons. A Ranger can shut down a caster with Daze and interrupt, though you're right, their interrupts don't do much. A Mesmer's interrupts are quicker casting (although not "instant") and also pickier (most will only interrupt spells/chants), but they do have secondary effects, such as inflicting large amount of damage, disabling multiple skills, and self-energy gain.
Even when I take Norgu out in Eye of the North, I still usually take Zho, as the BHA she packs can be very useful. Yes, I love BHA, but it can often miss, especially on a hench. which is irritating. I don't deny that if the daze is applied, the caster is screwed for the duration. But against most casters, the mesmer will fare better.
Even when I take Norgu out in Eye of the North, I still usually take Zho, as the BHA she packs can be very useful. Yes, I love BHA, but it can often miss, especially on a hench. which is irritating. I don't deny that if the daze is applied, the caster is screwed for the duration. But against most casters, the mesmer will fare better.
Tyla
[skill]signet of illusions[/skill][skill]arcane thievery[/skill][skill]arcane larceny[/skill][skill]power drain[/skill][skill]glyph of lesser energy[/skill][skill]conjure phantasm[/skill][skill]ether feast[/skill][skill]resurrection signet[/skill]
conjure phantasm can be replaced with images of remorse
gl and hf!^^
conjure phantasm can be replaced with images of remorse
gl and hf!^^
Coloneh
dont use mesmers. they are underpowered. If you want interrupts get a ranger or something with a mesmer secondary. mesmer as a primary is a waste of a place in your team.
Mesmer in Need
As much as i like mesmers, i agree with Coloneh. For pve, mesmers arent versatile enough to take on some of the mobs in gwen. But, to make use of them , i use my Gwen as an fc b-surge. Also, i always keep my norgu as a powerblock, for things like Gate of Pain.
Rhershy8
Quote:
Originally Posted by Mesmer in Need
As much as i like mesmers, i agree with Coloneh. For pve, mesmers arent versatile enough to take on some of the mobs in gwen. But, to make use of them , i use my Gwen as an fc b-surge. Also, i always keep my norgu as a powerblock, for things like Gate of Pain.
How so? Power block, spike ect. to shut down casters and empathy ect. for melee monsters. As far as I know they can be helpful versus any enemy so I wouldnt quite say they are not versatile. I run norgu frequently in eotn, with power block, leak, drain, and empathy as my core skills and I found him very helpful throught the entire game. Just my 2 cents.
Mesmer in Need
^I feel a mesmer is usually better when facing just one opponent. Mnay of their good skill have less than great recharge times, and with he bigger mobs in Eotn, i feel something like a nuker would be better. However, on that note, i have come up with a concept build for "nuking". Its by no means original, but nobody has posted it yet.
[skill]hex eater vortex[/skill][skill]shatter hex[/skill][skill]cry of frustration[/skill][skill]mistrust[/skill][skill]power drain[/skill][skill]leech signet[/skill][skill]resurrection chant[/skill]Optional (smite hex would be good)
[skill]hex eater vortex[/skill][skill]shatter hex[/skill][skill]cry of frustration[/skill][skill]mistrust[/skill][skill]power drain[/skill][skill]leech signet[/skill][skill]resurrection chant[/skill]Optional (smite hex would be good)
Monk of Myrodin
If you want to go a different direction, you can go for a fast casting nuker. Put 10+1 into fast casting, 12 into your chosen element (usually air magic), then add in Leech Signet and Power Drain for energy management. There is also an Ineptitude build that my mes uses fairly well, but I do not remember it right now.
rapidskies
I can't use him because of his hairdo. Who wants to walk around with a Mez that looks like al sharpton? :P
Dean Harper
Quote:
Originally Posted by Mesmer in Need
^I feel a mesmer is usually better when facing just one opponent. Mnay of their good skill have less than great recharge times, and with he bigger mobs in Eotn, i feel something like a nuker would be better. However, on that note, i have come up with a concept build for "nuking". Its by no means original, but nobody has posted it yet.
[skill]hex eater vortex[/skill][skill]shatter hex[/skill][skill]cry of frustration[/skill][skill]mistrust[/skill][skill]power drain[/skill][skill]leech signet[/skill][skill]resurrection chant[/skill]Optional (smite hex would be good) * Adds in Cry of Pain
[skill]hex eater vortex[/skill][skill]shatter hex[/skill][skill]cry of frustration[/skill][skill]mistrust[/skill][skill]power drain[/skill][skill]leech signet[/skill][skill]resurrection chant[/skill]Optional (smite hex would be good) * Adds in Cry of Pain
distilledwill
I tried this build in Bloodstone Caves to deal with the large amount of melee in there:
[card]Ineptitude[/card][card]Clumsiness[/card][card]Epidemic[/card][card]Cry Of Frustration[/card][card]Leech Signet[/card][card]Power Spike[/card][card]Power Drain[/card][card]Resurrection Chant[/card]
[card]Ineptitude[/card][card]Clumsiness[/card][card]Epidemic[/card][card]Cry Of Frustration[/card][card]Leech Signet[/card][card]Power Spike[/card][card]Power Drain[/card][card]Resurrection Chant[/card]
neo the tyrant
agh ok, thanks guy ^^
gerg-nad
Recharge times for interuption of Mesmers make them pretty ineffective, imo. They are some good skills for gaining energy which also interupt, but if the skill takes 20 seconds to recharge, this is not good. Which makes DistilledWill build look promising, but not having a hard rez makes me suspect.
MagmaRed
[skill]Ineptitude[/skill][skill]Clumsiness[/skill][skill]Conjure Phantasm[/skill][skill]Arcane Conundrum[/skill][skill]Phantom Pain[/skill][skill]Power Drain[/skill][skill]Leech Signet[/skill][skill]Resurrection Chant[/skill]
Good mix of anti melee and anti caster- and the hero AI plays it well.
Good mix of anti melee and anti caster- and the hero AI plays it well.
zling
Quote:
Originally Posted by tyla salanari
[skill]signet of illusions[/skill][skill]arcane thievery[/skill][skill]arcane larceny[/skill][skill]power drain[/skill][skill]glyph of lesser energy[/skill][skill]conjure phantasm[/skill][skill]ether feast[/skill][skill]resurrection signet[/skill]
conjure phantasm can be replaced with images of remorse
gl and hf!^^ just a question about this build. does the hero AI use it well? if I were to use this build myself I would have probably gotten nice results, rather random as you dont know which spells you steal but as a hero AI, is it smart enough to first steal spells than use them under SoI?
conjure phantasm can be replaced with images of remorse
gl and hf!^^ just a question about this build. does the hero AI use it well? if I were to use this build myself I would have probably gotten nice results, rather random as you dont know which spells you steal but as a hero AI, is it smart enough to first steal spells than use them under SoI?
Abbel Calima
Quote:
Originally Posted by Dean Harper
Quote:
Originally Posted by gerg-nad
Recharge times for interuption of Mesmers make them pretty ineffective, imo. They are some good skills for gaining energy which also interupt, but if the skill takes 20 seconds to recharge, this is not good. Which makes DistilledWill build look promising, but not having a hard rez makes me suspect.
MoR my friend.
Steboy93
http://www.pvxwiki.com/wiki/Build:Me...vE_Interrupter
Tyla
Quote:
Originally Posted by zling
just a question about this build. does the hero AI use it well? if I were to use this build myself I would have probably gotten nice results, rather random as you dont know which spells you steal but as a hero AI, is it smart enough to first steal spells than use them under SoI?
i used it on gwen throughout all of GW:EN,and it works like a treat
Boris De Pig
Not sure of the exact build but I run a Migraine build on Gwen.
Mantra of persistance, Migraine, Frustration, Leech Signet, Power Drain, Images of Remorse, Ether Feast and Res Sig. If I take out Gwen and a Broad Head Arrow toting hench/hero/player it spells death to casters very fast. Total caster shutdown with armor ignoring damage everytime they're interrupted. This build is particulaly effective against dungeon-end bossess in GW:EN or caster bossess elsewhere. A dazed/migrained/frustrated caster isn't going to do a thing. Target the ranger and mes on the boss whilst you mop up the mob. Usually the boss dies before the mob does. BdP |