24 Sep 2007 at 01:24 - 56
My reasons for playing GW:
1. No fees, including secondary effects (see Strains words on "Marriage with the game")
2. How playing felt - skills, limitations, goals
3. Instancing, with all it allowed (Who complains about fedex-quests in Guild Wars, really hasn't played enough classical MMORPGs. If it really was like in other games, the quests in ascalon would be: 3x "Kill 10 Hulking Stone Elementals", 4x "Kill 8 Shatter Gargoyles" and 2x "Kill 15 Whiptail Devourers", possibly with "and bring me their #whatever bodyparts you want#" added. Of course quests in online games aren't greatly interactive. But there IS a difference between GW-quests and classic MMORPG-quests... possible, mostly, due to instancing (different spawns according to quests, etc...)
4. Graphics, and general style of the game.
5. The classes, and the possibility to combine them.
6. A fresh world, and an interesting storyline to play through (I got hooked on WPE... there, you played through that storyline twist around bloodstone fen... highly interesting!)
What I missed (at least a bit):
Crafting. Being able to craft stuff by yourself. Well, I like that stuff, don't ask me why... and somehow I missed it. Not much. But still...
As far as concerns go, I do think...
1. As I know, GW2 will have no fees. Good. Although, apart from the fees, the social factor is one of the more addicting/marrying-the-game factors. I don't know how that will turn out for me, with regards to interacting with more people more frequently due to less...
3. Instancing. Persistant is cool, instanced is cool. If done right. There is that "Dragon destroys bridge" story, that makes me look forward, as I think they will be able to still keep lots of the benefits of instanced worlds, while making them persistant.
4. is mostly secondary: Will my computer make it? Well, obviously: No. But the new one will, hopefully... when I finally get my money back to buy it. Well, the later I buy, the better it will be, eh?
6. Will they continue to expand the lore? Or rather build something more or less completely new? Lore, as culture, is comprised of different aspects: History (Important Events), Legends (Heroes and Villains, and their respective doings) and Gods. At the end of GW:EN (spoiler ahead)
The Charr have no gods anymore, the asurans believe only in the great alchemy... the sylvari are newborn... only the declining humans still believe in the five... err... six gods... how much of this beautiful lore will stay? How will it impact gameplay? Will my Asuran character be able to worship Lyssa in GW2?
Where is 2. and 5., you may ask. Well... They kind of go together. There is too little information available, but I hope for the best... something new, most likely, but maybe just as fascinating.
Sorry for the lengthy and mostly incoherent reply... but I'm half asleep (3:20 AM here)... and... well... the topic was just... well... I wanted to make something similar myself, all the time, just never... quite... got to it.