Good AB build?
SylentSlayer
Was looking for a good build to use for AB
Any suggestions would be nice
Wanna be either Fire or earth
I have all campaigns but EN
Any suggestions would be nice
Wanna be either Fire or earth
I have all campaigns but EN
Marverick
I've been using this nicely for solo capping shrines and stuff.
[skill]Smoldering Embers[/skill][skill]Fireball[/skill][skill]Mind Blast[/skill][skill]Mirage Cloak[/skill][skill]Mystic Regeneration[/skill][skill]Flame Djinn's Haste[/skill][skill]Meteor Shower[/skill][skill]Breath of Fire[/skill]
For earth
[skill]Stoneflesh Aura[/skill][skill]Augury of Death[/skill][skill]Ebon Hawk[/skill][skill]Stoning[/skill][skill]Aftershock[/skill][skill]Earth Attunement[/skill][skill]Elemental Attunement[/skill][skill]Death's Charge[/skill]
[skill]Smoldering Embers[/skill][skill]Fireball[/skill][skill]Mind Blast[/skill][skill]Mirage Cloak[/skill][skill]Mystic Regeneration[/skill][skill]Flame Djinn's Haste[/skill][skill]Meteor Shower[/skill][skill]Breath of Fire[/skill]
For earth
[skill]Stoneflesh Aura[/skill][skill]Augury of Death[/skill][skill]Ebon Hawk[/skill][skill]Stoning[/skill][skill]Aftershock[/skill][skill]Earth Attunement[/skill][skill]Elemental Attunement[/skill][skill]Death's Charge[/skill]
Dean Harper
or you could go FC Mind Blast Nuker...
Shyft the Pyro
I've used the following in the past:
Template Name: Shyft's AB nuker
Template Code: OgBCoMzzvopZELGkVaBuosC
Attributes: Fire Magic 16 (12+1+3), Energy Storage 13 (12+1)
Skills:
Savannah Heat [E]
Firestorm
Liquid Flame
Breath of Fire
Immolate
Fire Attunement
Aura of Restoration
Flame Djinn's Haste
The first three skills can wipe pretty much any shrine except for warrior ones, with Breath of Fire as a backup and Immolate to pick off stragglers. Aura of Restoration and Fire Attunement make sure you actually have enough health and energy to complete the initial chain, and Flame Djinn's Haste gives you a permanent speed boost which is oh so crucial for capping. If you run out of energy, just die - you can always get back to the field of battle fast, and because you can clear a shrine alone you don't even need your team (except to help you cap).
Remember, though, that this build is for capping, not holding shrines. Your best bet at being effective is to run away from enemy PCs and towards unattended shrines, where you can wipe the NPCs and cap away.
Template Name: Shyft's AB nuker
Template Code: OgBCoMzzvopZELGkVaBuosC
Attributes: Fire Magic 16 (12+1+3), Energy Storage 13 (12+1)
Skills:
Savannah Heat [E]
Firestorm
Liquid Flame
Breath of Fire
Immolate
Fire Attunement
Aura of Restoration
Flame Djinn's Haste
The first three skills can wipe pretty much any shrine except for warrior ones, with Breath of Fire as a backup and Immolate to pick off stragglers. Aura of Restoration and Fire Attunement make sure you actually have enough health and energy to complete the initial chain, and Flame Djinn's Haste gives you a permanent speed boost which is oh so crucial for capping. If you run out of energy, just die - you can always get back to the field of battle fast, and because you can clear a shrine alone you don't even need your team (except to help you cap).
Remember, though, that this build is for capping, not holding shrines. Your best bet at being effective is to run away from enemy PCs and towards unattended shrines, where you can wipe the NPCs and cap away.
FC_DriFteR
Quote:
Originally Posted by Shyft the Pyro
If you run out of energy, just die - you can always get back to the field of battle fast, and because you can clear a shrine alone you don't even need your team.
Man what is with ele's and this tactic?
1) you are giving the other team an extra point
2) you are out of action for 20 seconds
3) If your team is not holding the rez shrine you are potentially that much further from a shrine that needs to be capped
If you run out of energy I suggest a few things
1) join another capping group for a minute even if you don't cast spell (what's better than 3 people capping a shrine??? 4!)
2) Get to another shrine and wait 20 seconds for energy to regen before attacking. Not the greatest advice but much better than being dead for 20 seconds and then 10-40 seconds of running to the shrine.
1) you are giving the other team an extra point
2) you are out of action for 20 seconds
3) If your team is not holding the rez shrine you are potentially that much further from a shrine that needs to be capped
If you run out of energy I suggest a few things
1) join another capping group for a minute even if you don't cast spell (what's better than 3 people capping a shrine??? 4!)
2) Get to another shrine and wait 20 seconds for energy to regen before attacking. Not the greatest advice but much better than being dead for 20 seconds and then 10-40 seconds of running to the shrine.
Brood_Star
I run a variant of SF
[card]Searing Flames[/card][card]Glowing Gaze[/card][card]Mark of Rodgort[/card][card]Fire Storm[/card][card]Glyph of Lesser Energy[/card][card]Flame Djinn's Haste[/card][card]Mystic Regeneration[/card][card]Fire Attunement[/card]
extra slots could be filled in with fireball/liquid flame or more fire dps, aura of restoration/earth prayer stuff. just thrwo on mark of rod/fire storm on any shrine, then beatdown with sf/gg spam. with +3 on mystic regen you can actually tank up to two players while killing off a shrine
[card]Searing Flames[/card][card]Glowing Gaze[/card][card]Mark of Rodgort[/card][card]Fire Storm[/card][card]Glyph of Lesser Energy[/card][card]Flame Djinn's Haste[/card][card]Mystic Regeneration[/card][card]Fire Attunement[/card]
extra slots could be filled in with fireball/liquid flame or more fire dps, aura of restoration/earth prayer stuff. just thrwo on mark of rod/fire storm on any shrine, then beatdown with sf/gg spam. with +3 on mystic regen you can actually tank up to two players while killing off a shrine
rick1027
Quote:
Originally Posted by Marverick
I've been using this nicely for solo capping shrines and stuff.
For earth
[skill]Stoneflesh Aura[/skill][skill]Augury of Death[/skill][skill]Ebon Hawk[/skill][skill]Stoning[/skill][skill]Aftershock[/skill][skill]Earth Attunement[/skill][skill]Elemental Attunement[/skill][skill]Death's Charge[/skill] just like to know where you place your atts for this build. it looks interesting i think i might try it
For earth
[skill]Stoneflesh Aura[/skill][skill]Augury of Death[/skill][skill]Ebon Hawk[/skill][skill]Stoning[/skill][skill]Aftershock[/skill][skill]Earth Attunement[/skill][skill]Elemental Attunement[/skill][skill]Death's Charge[/skill] just like to know where you place your atts for this build. it looks interesting i think i might try it
Ensign
Mind Blast Immolate Liquid Flame Rodgort's Invocation Fire Attunement Flame Djinn's Haste Blinding Flash Mystic Regeneration
12+1+2 Fire Magic 8+1 Energy Storage 7+1 Air Magic 8 Earth Prayers
12+1+2 Fire Magic 8+1 Energy Storage 7+1 Air Magic 8 Earth Prayers
Dr Strangelove
[skill]mind blast[/skill][skill]immolate[/skill][skill]rodgort's invocation[/skill][skill]searing heat[/skill][skill]mystic regeneration[/skill][skill]mirage cloak[/skill][skill]fire attunement[/skill][skill]flame djinn's haste[/skill]
Searing heat > liquid flame for capping shrines.
Searing heat > liquid flame for capping shrines.
Ensign
Yeah there's nothing wrong with running a heat in that Liquid slot. I kinda turned off of heats since you need two of them to cap a shrine, Rodgort's + Heat doesn't cut it. With the new Rodgort's I'm a lot less willing to spend a couple slots on Heats. That's definitely the weakest slot on the bar though, and I haven't found anything terribly exciting to put there yet.
Why do you think Mirage Cloak is better than BFlash?
Why do you think Mirage Cloak is better than BFlash?
Dr Strangelove
Quote:
Originally Posted by Ensign
Yeah there's nothing wrong with running a heat in that Liquid slot. I kinda turned off of heats since you need two of them to cap a shrine, Rodgort's + Heat doesn't cut it. With the new Rodgort's I'm a lot less willing to spend a couple slots on Heats. That's definitely the weakest slot on the bar though, and I haven't found anything terribly exciting to put there yet.
Why do you think Mirage Cloak is better than BFlash? The point of heat isn't so much the damage, but the scatter. The mesmer shrine in particular tends to rape you hard if you don't buy a few seconds with scatter. At any rate, heat + invocation gets you about 90% there then it's just a cleanup mind blast or two on scattering NPCs to finish it.
Mirage cloak really fits the build better IMO. You don't lose a rune slot or the points in ES by bringing it, it's another +3 regen, it's easier to target and protects against gangrapes better, notably against the warrior shrine, and you get a few nifty points of damage out of it.
The only real bonus to flash is that you can screw over sins not attacking you. I tend to end up by myself a lot, so flash just doesn't have the value it might otherwise. Plus I'm shit at targeting flash in the middle of an AB clusterfark.
Why do you think Mirage Cloak is better than BFlash? The point of heat isn't so much the damage, but the scatter. The mesmer shrine in particular tends to rape you hard if you don't buy a few seconds with scatter. At any rate, heat + invocation gets you about 90% there then it's just a cleanup mind blast or two on scattering NPCs to finish it.
Mirage cloak really fits the build better IMO. You don't lose a rune slot or the points in ES by bringing it, it's another +3 regen, it's easier to target and protects against gangrapes better, notably against the warrior shrine, and you get a few nifty points of damage out of it.
The only real bonus to flash is that you can screw over sins not attacking you. I tend to end up by myself a lot, so flash just doesn't have the value it might otherwise. Plus I'm shit at targeting flash in the middle of an AB clusterfark.
frojack
I'd hazard a guess at running into large physical mobs where there are just too many blind. That's probably more a symptom of your allies being terrible though.
Random arena's en-mass I guess... I wonder how it would have been if there were no npc's at shrines. People actually having to defend their shrines from the other side and tactically push on the opposition.
Probably too much to ask from a bunch of strangers...
Random arena's en-mass I guess... I wonder how it would have been if there were no npc's at shrines. People actually having to defend their shrines from the other side and tactically push on the opposition.
Probably too much to ask from a bunch of strangers...
Turbobusa
I personnally use glyph of restoration with rodgort, I dont really like mystic regen.
Ensign
Quote:
Originally Posted by Dr Strangelove
Quote: Originally Posted by Dr Strangelove Mirage cloak really fits the build better IMO...protects against gangrapes better When I used it, that was the only draw the skill had; when you managed to get focused by a huge mob the block helped out. On the flip side, I didn't feel like that was a really important situation, and that I would usually die if I had half a team focusing on me anyway. I don't think it's exceptional, but it's better than spot blinding someone and is extra defense for running around in those giant mob wars.
Quote:
The only real bonus to flash is that you can screw over sins not attacking you. I tend to end up by myself a lot, so flash just doesn't have the value it might otherwise.
You can screw over sins attacking you too, as well as any other physical that happens to latch onto you. The second sentence here doesn't make any sense to me at all. Blinding Flash is better when you're on your own or in small fights, but harder to use and weaker in big fights; Mirage Cloak is weak in small fights but attractive against a mob. In a 1v1 or 2v2 style situation Blinding Flash is very often the best skill on my bar. What are you doing differently.
Quote:
Quote:
Because i Phailed, fixed.
Originally Posted by Dr Strangelove
Plus I'm shit at targeting flash in the middle of an AB clusterfark.
Sure, and if you're playing for those situations you would definitely want the Cloak; I understand that perfectly. I just don't think it's that big of a deal in a big fight; there isn't exactly a lot of focus fire going on usually, and if you are caught and focused you're probably dead anyway. But if you're mostly trying to keep to capping and small fights, I don't understand how BFlash isn't 100x better, because it absolutely dominates in those situations.
Dr Strangelove
Quote:
Originally Posted by Ensign
I don't quite follow how that works. You don't get any response until after the first spell is cast, and get hit with a wave while the second is casting. But they don't start to scatter until well after the second spell has finished casting. Do you drop the heat, retreat, let them scatter, reset, then Rodgort's and mop up?
Usually my plan on the mesmer shrine, or any shrine in Kaanai canyon is to drop the heat, wait one second, then drop rodgort's. It's really to avoid the overload spike.
On other shrines, AoE scatter acts like an AoE blackout from 2 seconds after the cast to 6 seconds or so after the cast. Even without timing it, it significantly reduces the damage you take from the elementalist shrine, and makes the monk shrine a tad easier to clear quickly. Anyway, liquid doesn't exactly do much in that slot other than a negligible increase in DPS when attacking single targets. As for blinding flash, you're probably right that it's better. My thought was that mirage cloak is better for self defense even in 1v1 or 2v2 situations thanks to the retard-easy application, the extra max energy for mind blast, and the extra pips of regen. To be honest, I haven't tried out flash, I'll give that a run sometime soon. Sir Pandra Pierva
I just use a basic echo met shower guy for capping.
Dual attune Aura of resto Archane Echo Fireball Glyph of Sac Met shower Flare It can solo cap all the shrines in the game and it can also fight decently with the dual attunes giving you mass energy and aura healing you a little per flare,. Coloneh
meteor shower sucks, flare sucks, fireball kinda sucks.
Anticitizen
I never understood the advantage of meteor shower. Long cast time, ridiculously long recast time, and exhaustion to top it off.
Dr Strangelove
Quote:
Originally Posted by Anticitizen
I never understood the advantage of meteor shower. Long cast time, ridiculously long recast time, and exhaustion to top it off.
Duh, it's pretty Stormlord Alex
Quote:
Originally Posted by Anticitizen
I never understood the advantage of meteor shower. Long cast time, ridiculously long recast time, and exhaustion to top it off.
ZOMG METEORS PEW PEW!!!
... basically. Sacratus Ignis
the build i run that destroys AB is an E/D earth ele. Cap shrines/fight ppl it can do anything... since hardly anyone runs enchant strip in AB. I've fought groups of up to 3 successfully too...
Earth Attune Armor of Earth Stoneflesh Aura Enchanted Haste Dwayna's Touch Churning Earth Sandstorm Stone Daggers Enchants make you near invinc unless they are stripped, Enchanted haste counters speed loss or lets you run from mobs, dwayna's gives a cheap self-heal, sandstorm/churning earth is great for clearing guards of shrines and also against MMs or other big groups of enemies. Daggers is just for mopup work/spammable dmg. Ghengis Kwell
Quote:
Originally Posted by Coloneh
meteor shower sucks, flare sucks, fireball kinda sucks.
I don't understand posts like this.... I mean fair enough if you do not like the skills but at least justify them with your own kick ass/shock and awe build
jon0592
I use this to some extent
[skill]Sandstorm[/skill][skill]Dragon's Stomp[/skill][skill]Aftershock[/skill][skill]Stone Daggers[/skill][skill]Storm Djinn's Haste][/skill][skill]Stoneflesh Aura[/skill][skill]Mystic Regeneration[/skill][skill]Earth Attunement[/skill] Sir Pandra Pierva
flare and fireball may kinda suck but that still even today has many uses in blowing up shrines using 2 met showers and then using fireball and flare to finish them off. Using those highly spammable skills allows me to cap any shrines.
Coloneh
please tell me you are kidding? Rodgot is spammable an non-projectile.
bungusmaximus
Good AB ele build, hmm, I used this:
Air Magic: 12+2 Earth Prayers: 8 Rest in e-storage [skill]Enervating Charge[/skill] [skill]Blinding surge[/skill] [skill]Lightning Orb[/skill] [skill]Lightning Hammer[/skill] [skill]Glyph of Lesser Energy[/skill] [skill]Storm Djinn's Haste[/skill] [skill]Mystic Regeneration[/skill] [skill]Air Attunement[/skill] Cebe
Quote:
Originally Posted by bungusmaximus
[skill]Enervating Charge[/skill]
[skill]Blinding Flash[/skill] [skill]Lightning Orb[/skill] [skill]Lightning Hammer[/skill] [skill]Glyph of Lesser Energy[/skill] [skill]Storm Djinn's Haste[/skill] [skill]Mystic Regeneration[/skill] [skill]Air Attunement[/skill] Why no elite skill? I love to annoy people when I go into AB. Since 90% od AB seems to be Assassins these days I found they really like [wiki]Chilling Winds[/wiki] + [wiki]Mind Freeze[/wiki] to give them ~14 seconds of being 90% slower. You can either ignore them or just kill 'em off in your own time. I don't play Ele much in AB, I prefer Monk usually, but when I do I like to annoy mostly. I throw in some Blinding Flash, maybe a Maelstrom - that's handy on the Elite Ele Shrine. Only thing is I have to be careful not to spam Mind Freeze too much, but it's awesome fun. I've never tried Earth or Fire in AB as of yet, I might get around to it at some point, but I just find monking to be far more fun for AB. angmar_nite
Dith the glyph of lesser energy in the ele build for ele attunement.
bungusmaximus
Quote:
Originally Posted by Celestial Beaver
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Quote:
Originally Posted by angmar_nite
Dith the glyph of lesser energy in the ele build for ele attunement.
matter of preference, both work, but attunement = kinda slow imho.
blurmedia
[skill]Savannah Heat[/skill][skill]Glyph of Sacrifice[/skill][skill]Meteor Shower[/skill][skill]Death's Charge[/skill][skill]Bed of Coals[/skill][skill]Inferno[/skill][skill]Flame Djinn's Haste[/skill][skill]Shadow Refuge[/skill]
That's fast capping madness for you. I like dual attunement rodgort spamming as well, but it's not my preferred capping build in ab. The shrine mesmers have shatter enchants Oh and every kid and his mother pack some sort of enchantment removal now anyway. Sir Pandra Pierva
Quote:
Originally Posted by Coloneh
please tell me you are kidding? Rodgot is spammable an non-projectile.
I was using this build before the buff to rodgort. It's still a fun and simple build you may not like it but it works decently for non capping.
Lourens
Quote:
Originally Posted by blurmedia
[skill]Savannah Heat[/skill][skill]Glyph of Sacrifice[/skill][skill]Meteor Shower[/skill][skill]Death's Charge[/skill][skill]Bed of Coals[/skill][skill]Inferno[/skill][skill]Flame Djinn's Haste[/skill][skill]Shadow Refuge[/skill]
That's fast capping madness for you. I like dual attunement rodgort spamming as well, but it's not my preferred capping build in ab. The shrine mesmers have shatter enchants Oh and every kid and his mother pack some sort of enchantment removal now anyway. thats more fun as rodgort spamming , [skill]rodgort's invocation[/skill] spam is so brainless jaeharys targaryen
Quote:
Originally Posted by blurmedia
[skill]Savannah Heat[/skill][skill]Glyph of Sacrifice[/skill][skill]Meteor Shower[/skill][skill]Death's Charge[/skill][skill]Bed of Coals[/skill][skill]Inferno[/skill][skill]Flame Djinn's Haste[/skill][skill]Shadow Refuge[/skill]
That's fast capping madness for you. I like dual attunement rodgort spamming as well, but it's not my preferred capping build in ab. The shrine mesmers have shatter enchants Oh and every kid and his mother pack some sort of enchantment removal now anyway. wtb assassin's promis these fast cappers all shit when MS has a 60 sec recharge Sir Pandra Pierva
That looks like bad starburst if you ask me.
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