This is what I use in RA, suggestions are, of course, welcome.
[skill]Siphon Speed[/skill]
[skill]Black Mantis Thrust[/skill]
[skill]Exhausting assault[/skill]
[skill]Lotus Strike[/skill] (dont confuse with black lotus strike)
[skill]Trampling ox[/skill]
[skill]Impale[/skill]
[skill]Melandru's Resilience[/skill]
[skill]Resurrection signet[/skill]
personally like the disruption, you got KD and interrupt in one combo, and a decent snare. E-management is fine and recharges are fairly short. In RA melandrus helps a lot to stay alive with all the monkless teams.
AB sin build, any tips?
bungusmaximus
Sir Pandra Pierva
doesn't look too bad how ever it looks like it depends mostly on you getting conditioned to survive. Though with the way of RA being right now...............
If it can kill a wammo your pretty much good to go in ra now a days.
If it can kill a wammo your pretty much good to go in ra now a days.
longhornrob
Of course you'll be wanting to get rid of that res signet. Maybe for a Shadow Step?
It's probably just me, but if I'm bringing a sin into AB I want to also bring attacks that recharge very quick, usually in the 2-4 sec range. The only build I break this rule with is my Fevered Dreams sin, which balances the long recharge time of its attacks with AoE.
It's probably just me, but if I'm bringing a sin into AB I want to also bring attacks that recharge very quick, usually in the 2-4 sec range. The only build I break this rule with is my Fevered Dreams sin, which balances the long recharge time of its attacks with AoE.
Turbobusa
Lotus strike must follow a lead, so you wait for BMT to recharge?
Ash the Swift
Personnaly i like the combo of Golden fox strike (if your enchanted your attack cant be blocked), and wild strike (cant be blocked and ends any stance). Its nice for taking rangers who uses something like whirling defence
p.s. I would have put them pictures where you can see the skill on here, but im quite new to these forums so i dont know how
p.s. I would have put them pictures where you can see the skill on here, but im quite new to these forums so i dont know how
Marverick
use
(skill) *insert skill name here* (/skill)
With brackets instead of parenthesis (wouldn't let me show you with brackets lol), and using the skill name in the middle.
Most Rangers in AB use [skill]Natural Stride[/skill] so if you just stick a hex on them after they use it, I like [skill]Dark Prison[/skill], they go down pretty quick.
(skill) *insert skill name here* (/skill)
With brackets instead of parenthesis (wouldn't let me show you with brackets lol), and using the skill name in the middle.
Most Rangers in AB use [skill]Natural Stride[/skill] so if you just stick a hex on them after they use it, I like [skill]Dark Prison[/skill], they go down pretty quick.
Xetelian
http://www.pvxwiki.com/wiki/Build:A/E_AoD_Shock_Sin
I've been running this on my sin, because I've not unlocked nearly enough to come up with a good original idea.
I've been running this on my sin, because I've not unlocked nearly enough to come up with a good original idea.
jeejeeTuukka
Basicly I've found this build most efficient for me:
http://www.pvxwiki.com/wiki/Build:A/...rison_Assassin
Variants I did:
- I've replaced horns of the ox with twisting fangs
--> Losing knockback hurts when fighting another sins who has it, but due to nature of AB (No self heal or condition removal) bleeding and deep wound really shines when accompanied with poison.
- Replaced impale for dash (obvious when using twisting fangs)
- Replaced signet with shadow refuge, you can also use feigned neutrality or any other self heal. Shadow refuge just works best against long lasting conditions.
AoD sin is also pretty good, but it "boa sin" does alot of more damage making capable of killing most targets with one attack chain. Basicly I play sin builds in AB which have decent damage output, a running skill and a self heal.
http://www.pvxwiki.com/wiki/Build:A/...rison_Assassin
Variants I did:
- I've replaced horns of the ox with twisting fangs
--> Losing knockback hurts when fighting another sins who has it, but due to nature of AB (No self heal or condition removal) bleeding and deep wound really shines when accompanied with poison.
- Replaced impale for dash (obvious when using twisting fangs)
- Replaced signet with shadow refuge, you can also use feigned neutrality or any other self heal. Shadow refuge just works best against long lasting conditions.
AoD sin is also pretty good, but it "boa sin" does alot of more damage making capable of killing most targets with one attack chain. Basicly I play sin builds in AB which have decent damage output, a running skill and a self heal.
Turtle222
these days in AB i seem to always have expose defences put in, i hate rangers so damn much