Energy problems

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Quote:
Originally Posted by Malchior
My warrior uses the following build, and has 480 HP (Which is the same as the base hP for level 20), and 38/40 energy (can't remember the right amount, lol)
I have all radiant insignias, and 3 attunment runes on my armour, though I couldn't find a fellblade with energy +5 within my price range. Ahh well maybe someday.

[skill]Sever Artery[/skill][skill]Gash[/skill][skill]Sun and Moon Slash[/skill][skill]Dragon Slash[/skill][skill]Flail[/skill][skill]Live Vicariously[/skill][skill]Mending[/skill][skill]Rebirth[/skill]

Example of a bar that'll take you perfectly fine through the game, is better in terms of damage and protection and utility compared to your bar, but still sucks.

Malchior

Malchior

Frost Gate Guardian

Join Date: Sep 2007

London

Mana

A/

Quote:
Originally Posted by iridescentfyre
If damage output isn't your goal, what is?

That's not really much of a tank/aggro build either. I mean yeah, you've got 100 AL + 16 AL from your shield, but Endure Pain is an "Oh Shit!" button at best, and you said yourself Lion's Comfort was an insufficient heal.

But, as I told you before, play what you want if you like it.



How is he thinking like a Sin? I'm not dealing the damage, only acting as a distraction so the nukers can deal damage. I don't make builds to be uber leet, I enjoy mixing and matching skills for fun. I just play to enjoy myself and I do, I also am still and always will be fiddling about with skills. My aim is to take damage and slow assassins, warirors and ect down if they start harrassing casters too much. I have an interupt and a running speed skill to assist. i'm not playing the role of mighty hero that can defeat vast whatevers, I'm doing my part so the nuker/monk/whathaveyou heros can do theirs. =P

Malchior

Malchior

Frost Gate Guardian

Join Date: Sep 2007

London

Mana

A/

Quote:
Originally Posted by holymasamune
[skill]Sever Artery[/skill][skill]Gash[/skill][skill]Sun and Moon Slash[/skill][skill]Dragon Slash[/skill][skill]Flail[/skill][skill]Live Vicariously[/skill][skill]Mending[/skill][skill]Rebirth[/skill]

Example of a bar that'll take you perfectly fine through the game, is better in terms of damage and protection and utility compared to your bar, but still sucks. Fantastic.

But this thread was looking for tips on, wait for it....ENERGY management. Oh that's right. My post was to assist in another way you can manage energy, just trying yo help someone out. I didn't say anything about damage per second now everyone is trying to tear me a new one. Like damn I'm sorry I even tried.


Get everyone actually get back on topic or at least stop crying over which way I pick to play my warrior? Thanks. lol

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

The problem is the thread. A warrior shouldn't have energy problems, it's like a elementalist with adrenaline problems

Malchior

Malchior

Frost Gate Guardian

Join Date: Sep 2007

London

Mana

A/

Quote:
Originally Posted by blue.rellik
The problem is the thread. A warrior shouldn't have energy problems, it's like a elementalist with adrenaline problems Hey buddy, Warriors have an energy bar, energy attacks, and wouldn't you know it, a +5 energy mod to weapons. see to me, call me crazy, I would guess that it means I have a choice. Pardon? I DO?

Oh well what a releif. I can sleep easy now!


Later

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

Hey pal, a ele/monk/necro/rit/mesmer has a wand/staff that has a attack! I know! They should just attack everything! Screw casting spells! I'll leave that to the warriors!

Nexus Icon

Nexus Icon

Wilds Pathfinder

Join Date: Aug 2005

Natis Ignigena

Me/

The best way to manage energy on a warrior is to avoid using skills that consume too much energy.
Is that clear enough?

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by blue.rellik
Sins have terrible DPS, they're spikers.
Critical Agility/Moebius/Death Blossom sin has very impressive DPS. Slap on Great Dwarf Weapon and it's one crazy KDing machine.

Quote: Originally Posted by Malchior I'm not dealing the damage, only acting as a distraction so the nukers can deal damage. You will find playing outside a tank and spank environment is a lot easier and just as fast as letting the 'nukers' blow stuff up while you play sponge.

Quote:
I don't make builds to be uber leet, I enjoy mixing and matching skills for fun. I just play to enjoy myself and I do, I also am still and always will be fiddling about with skills. The problem is this is a forum, where readers are going to be looking for the best. You'll rarely find someone looking for something fun; your typical player wants everything optimized down to the skill bar, attributes, equipment, order to use skills, and anything else you can think of.

Quote:
My aim is to take damage and slow assassins, warirors and ect down if they start harrassing casters too much. I have an interupt and a running speed skill to assist. i'm not playing the role of mighty hero that can defeat vast whatevers, I'm doing my part so the nuker/monk/whathaveyou heros can do theirs. =P You cripple one enemy out of many, you have one interrupt that might hit a key spell. And then you use Flourish to do it again. You also run quick. Sorry but that's not the kind of role that fills any party makeup I can think of. Your typical Dragon Slasher can output some of the highest DPS in the game, while powering Save Yourselves! making the party invincible with maybe half his skillbar. Which character do you think has a better chance of making it into a group?

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

Quote:
Originally Posted by Racthoh
Critical Agility/Moebius/Death Blossom sin has very impressive DPS. Slap on Great Dwarf Weapon and it's one crazy KDing machine. Never thought about that chain combo. Guess that proves me wrong

Malchior

Malchior

Frost Gate Guardian

Join Date: Sep 2007

London

Mana

A/

Quote:
Originally Posted by blue.rellik
Hey pal, a ele/monk/necro/rit/mesmer has a wand/staff that has a attack! I know! They should just attack everything! Screw casting spells! I'll leave that to the warriors! Do you see spells anywhere in my build? I have attacks, skills, stances and whatever my elite is

Malchior

Malchior

Frost Gate Guardian

Join Date: Sep 2007

London

Mana

A/

Quote:
Originally Posted by Nexus Icon
The best way to manage energy on a warrior is to avoid using skills that consume too much energy.
Is that clear enough? You're right of course, however flourish works just fine seeing as it can put my energy from 5 ish to max

Malchior

Malchior

Frost Gate Guardian

Join Date: Sep 2007

London

Mana

A/

This thread it titled "Energy problems" for those of you who seem to have forgotten.


Thank you for your opinions but, no thanks. I didn't post claiming my build was the best, or can do amazing DPS, or can do anything amazing.

I threw together some energy sword skills because I liked the elite "Flourish". I enjoy playing my warrior and he does just fine. He has just as much chance as getting into a group, and you can't even see my skills unless I tell you them anyway, which I have no problem doing.

Warriors can use energy attacks if they so wish, get over it those who have problems with any option in play style. I'd much rather have my build knocked about by everyone rather than be the best using some adrenaline build half the game is using, for the simple fact I can say "At least I made my build".


I never asked for opinions, I posted my build because it was related to the topic of energy management for a warrior, that's it.

So please, try getting back on topic or find a thread made for talking about DPS.

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

Quote:
Originally Posted by Malchior
Do you see spells anywhere in my build? I have attacks, skills, stances and whatever my elite is Never did say you use spells

I'm sorry that we sound offensive to you, we just use warriors as they were meant to be played (AKA kill things). If you enjoy letting everything else kill things while you do your thing (whatever that is) then go ahead. Just please don't try and press your build onto others. The last thing I want people knowing is that warrior's can't kill things

Malchior

Malchior

Frost Gate Guardian

Join Date: Sep 2007

London

Mana

A/

Quote:
Originally Posted by blue.rellik
Never did say you use spells

I'm sorry that we sound offensive to you, we just use warriors as they were meant to be played (AKA kill things). If you enjoy letting everything else kill things while you do your thing (whatever that is) then go ahead. Just please don't try and press your build onto others. The last thing I want people knowing is that warrior's can't kill things I used to have an all adrenaline build, but prefered energy, that's all.

If the thread was looking for energy management with DPS, I wouldn't have posted.

thor thunder

Lion's Arch Merchant

Join Date: Sep 2007

Mass

Cellestial Guard

W/E

Wow this tread is turning into a energy war pritty fast, Take it easy guys.

To Op: warriors do have ENERGY for a reason..

Your perfectly fine utilizing High energy cost or high spam rate energy skills, there is nothing wrong with that. What is important and what is most likely causeing your energy problum is energy manegment im not talking about OMG GET THOSE ENEGRY SKILLS OFF YOUR BAR!! thats not manegment that energy racism (haha) personly i run two energy skills alot! the key isnt always the skill its HOW and WHEN to use it and knowing what skills are worth the energy and what skills clearly Are Not.
For example
One skill i love to use is counter attack 5e 12sec recharge for +36dmg and it also give +5 energy to the user when the skill hits a attacking foe (witch is more often then not) not only does this skill give you a nice little slam and gives back the energy it cost But it also helps build your adren pool because being a energy skill helps to generate adren without waisting it.
another one is "Sheilds Up!" great skill +24 armor and 50% chance to block Great party skill, and with a 30sec cool down gives plenty of time for your energy to build up after it expires.
Hey dont forget that you have secondarys also there some great skills there just make shur that you use the skill wisely to avoid energy problums.
Also radiant insignias arnt the best idea for a warrior you can grab some but wound't recommend it.
Well i have said to much already hope it helps
Good Luck

Malchior

Malchior

Frost Gate Guardian

Join Date: Sep 2007

London

Mana

A/

Quote:
Originally Posted by thor thunder
Wow this tread is turning into a energy war pritty fast, Take it easy guys.

To Op: warriors do have ENERGY for a reason..

Your perfectly fine utilizing High energy cost or high spam rate energy skills, there is nothing wrong with that. What is important and what is most likely causeing your energy problum is energy manegment im not talking about OMG GET THOSE ENEGRY SKILLS OFF YOUR BAR!! thats not manegment that energy racism (haha) personly i run two energy skills alot! the key isnt always the skill its HOW and WHEN to use it and knowing what skills are worth the energy and what skills clearly Are Not.
For example
One skill i love to use is counter attack 5e 12sec recharge for +36dmg and it also give +5 energy to the user when the skill hits a attacking foe (witch is more often then not) not only does this skill give you a nice little slam and gives back the energy it cost But it also helps build your adren pool because being a energy skill helps to generate adren without waisting it.
another one is "Sheilds Up!" great skill +24 armor and 50% chance to block Great party skill, and with a 30sec cool down gives plenty of time for your energy to build up after it expires.
Hey dont forget that you have secondarys also there some great skills there just make shur that you use the skill wisely to avoid energy problums.
Also radiant insignias arnt the best idea for a warrior you can grab some but wound't recommend it.
Well i have said to much already hope it helps
Good Luck Yeah, counter attacks looks really good

A Leprechaun

A Leprechaun

Desert Nomad

Join Date: Feb 2006

W/

To the OP: Have you even stated your build yet, people are fine to argue over the rights and worngs of playing the warrior class, but without your build or setup we have no idea how to help, well I dont.
Having some energy skills on your bar is fine, but make sure you know your limitations. After playing for a bit with your bit you will know whether you have too much energy usage or that you can add a little more. Just play around with it.
Some energy skills are great, there are some good energy attacks, like, as thor said, counterattack, although it actually has a 6s reacharge not 12, even better! Also the new buffed power attack is great, although its easy to spam yourself out of energy.
Skills like Warriors endurance or, as already posted, flourish can be used to better manage your energy, although these usually fit into a certain type of build.
Hope this helped, I can help more if you will post the build(s) you are having problems with.

Cheers.
~A Leprechaun~

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Quote:
Originally Posted by Malchior
This thread it titled "Energy problems" for those of you who seem to have forgotten.


Thank you for your opinions but, no thanks. I didn't post claiming my build was the best, or can do amazing DPS, or can do anything amazing.

I threw together some energy sword skills because I liked the elite "Flourish". I enjoy playing my warrior and he does just fine. He has just as much chance as getting into a group, and you can't even see my skills unless I tell you them anyway, which I have no problem doing.

Warriors can use energy attacks if they so wish, get over it those who have problems with any option in play style. I'd much rather have my build knocked about by everyone rather than be the best using some adrenaline build half the game is using, for the simple fact I can say "At least I made my build".


I never asked for opinions, I posted my build because it was related to the topic of energy management for a warrior, that's it.

So please, try getting back on topic or find a thread made for talking about DPS. My build has less energy problems than yours. The higher DPS is just a side effect of your build being bad. Now stop posting bad builds pl0x.

Pericles

Pericles

Frost Gate Guardian

Join Date: May 2007

[GoD]

R/

Quote:
Originally Posted by blue.rellik
Sins have terrible DPS, they're spikers. This is absolutely not the case in PVE (and that's what we're talking about), sins deal much more DPS than warriors, (yes even dragon slashers), moebius-death blossom spam has no equals.

Also to anyone who goes 'oh, it's pve, anything works in pve' RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO you , you arrogant pvpers, just because PVE-players don't like spending hours to set up a team and play 5 hours a day doesn't mean we're 'less' than you .
I'm really getting sick and tired of this attitude.

There, i said it.

A Leprechaun

A Leprechaun

Desert Nomad

Join Date: Feb 2006

W/

Lol, I only play PvE and I say that anything goes all the time. PvE is easy, In harder areas you sometimes cant run whatever you want, but whenever I PvE, I have no trouble.
I really had a good laugh at your post, sorry.
~A Leprechaun~

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

I'm on the boat against the 'anything works' in pve BS...

I'd love to see a pvp enthusiast run well in a HARD MODE group...

After playing all forms of pvp up to higher level pvp [excluding championship battles, I have neither the time nor energy to play that much], guild formerly ranked as 212 out of 10k *sob* for what it's worth, I don't see pvp NEARLY as challenging anymore...

Or as fun for that matter.

I need someone to prove to me 'anything works' in hard mode. If they can pull a shatty skillbar in a hardmode pve group (full of other bad skill bars) I'd like to see it happen...

Hardmode separates the true fighter's from the wannabes...

A Leprechaun

A Leprechaun

Desert Nomad

Join Date: Feb 2006

W/

I dont think when people, including me, say "anything goes in PvE" they actually mean " pick 8 random skills from your list, then distribute your attributes completly randomly also." Its just you can run what you like up to a certain level. No IAS? Fine you'll still be ok. 6 Attack skills? Sure. No self heal? No worries. That sort of thing.
Although mabye there are people who I have not noticed who have the opinion that you can run random builds in PvE?
I have never really witnessed a PvP/PvE conflict or putdowns, but then maybe Im just lucky.

~A Leprechaun~

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Oh they're there alright. I've been in this game long enough to hear the voices of the general public:

PvE is getting nerfed too much by A.net - by pve lovers
It takes more skill in PvP than PvE! - by pve haters / pvp lovers

I think the addition of Hard Mode slammed the Ballz to the [email protected] I've played difficult mmorpgs before [though most of them i'm never max level due to stupid qucking grinds].

This game has you at the maximum weapon, armor, and skill levels [let's hope you know what you're doing] and WHAAAMM, you still get owned by npc foes...

[I tried farming Wing's Axe in Hard Mode hoping for a better chance to get it. When he does a 200+ dmg Triple Chop on your midline, you then realize that PvE is not what it used to be ^_^]

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by iridescentfyre
If damage output isn't your goal, what is?

That's not really much of a tank/aggro build either. I mean yeah, you've got 100 AL + 16 AL from your shield, but Endure Pain is an "Oh Shit!" button at best, and you said yourself Lion's Comfort was an insufficient heal.

But, as I told you before, play what you want if you like it.



How is he thinking like a Sin? He is using energy based attack skills just like a Sin not adrenaline which the Warrior is really designed for.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Quote:
Originally Posted by Yukito Kunisaki
I'd love to see a pvp enthusiast run well in a HARD MODE group... Hard mode is pretty easy. As long as you're not completely retarded, it's pretty easily doable with H&H.

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Quote:
Originally Posted by holymasamune
Hard mode is pretty easy. As long as you're not completely retarded, it's pretty easily doable with H&H. That's where the 'retarded' part comes in. H&H are controlled pretty much by you. I'm referring to a bunch of pvp PC's using PvP skillbars.

Of course, if you're fortunate enough to have a well bonded guild, then yeah, I can see where things can be easy...

But PuGs for Hard Mode... ech*

To get back on topic though, Warriors with Energy Problems shouldn't even be a sentence that's allowed. You've got Flourish, Victory is Mine, Warrior's Endurance, etc.

Spamming energy in GW:EN is very difficult for me cause of Quicksand spirit spam. Adrenaline is a much tougher 'power source' to stop since there are far fewer things in existence to stop it. And those few things [adrenaline denial hexes, miss hexes, miss conditions] are easily countered.

A warrior hit with Energy Burn and 1 other E. Denial spell is in the toilet if he's energy intensive.

That and well, E. Skills vs. A. skills, the E. Skills are overall junkie with few exceptions. Cyclone Axe, Wild Blow, Swift Chop, and Triple Chop come to mind.

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

Quote:
Originally Posted by holymasamune
Hard mode is pretty easy. As long as you're not completely retarded, it's pretty easily doable with H&H. HM is a breeze if you can echo mending on the rest of the party

chowmein69

Forge Runner

Join Date: Jan 2007

use +5 energy weapons and radiant insignia ... or just use adrenaline skills.

kazjun

Desert Nomad

Join Date: Aug 2006

HoVa

W/N

Zealous + IAS. Don't really think you should use an elite slot just to take warriors endurance. ViM maybe. Unless you're spamming power attack or something?

Joshgt2

Joshgt2

Academy Page

Join Date: Apr 2006

Pennsylvania, USA

W/

If you're using a sword and you need energy, then you should use a Zealous sword and like Kazjun said, I would go with Victory is Mine! due to all of the condtions that normal swordsmen warriors due to their foes. You could make it a lot of fun and do a W/Me Epidemic conditioner and spam ViM for all of your energy and health needs, lol

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Quote:
Originally Posted by blue.rellik
HM is a breeze if you can echo mending on the rest of the party I forgot to take a screenshot of me vanquishing a pretty difficult zone with echo mending bonder

Yellow_lid

Yellow_lid

Frost Gate Guardian

Join Date: Jul 2005

Portland Or, USA

Swint Clan

N/R

==> TO OP
I run a warrior and he is mostly energy dependent. The best way I have found to manage my energy is with warriors endurance. I have no radiant insignia, and no weapon +energy mod. The trick isn't getting your energy as high as you can, it's using your energy, as timely as you can with regards to your +2 regen rate.

My skill bar usually has Power attack, counter attack, An Adrenal skill (or two) , Wild Blow (for the pesky ranger stances), savage slash, Warriors endurance, and res, maybe something else if I only took 1 adrenal skill. You should never have energy problems again, since you are on average spending only 2 energy per skill.

glountz

glountz

Jungle Guide

Join Date: Nov 2005

W/Mo

To the OP :
You can actually put in energy attacks or spells if you want, provided that you have something to gain it back.
Personnally, I'm completely fond of the Asura summons and deadly spells, although I'm a warrior (snuf). Anti-Boss skills like Pain Inverter is or Asura Scan are so powerful that, if you're one of the few human of your team they're worth taking even if you're a warrior.
You have to seek actually a way to manage your energy.
For example, I want to run a basic Dslasher. I devote half my bar to it and go W/P
[wiki]Enduring Harmony[/wiki]
[wiki]"For Great Justice!"[/wiki]
[wiki]"Save Yourselves!"[/wiki]
[wiki]Dragon Slash[/wiki]
[wiki]Flail[/wiki]
Now I have a Dslasher spamming Dragon slash and giving +100 armor to all my party.
But I want fun so I'm looking for Asura spell.
I know I will face meanies ele bosses. So I take [wiki]Pain Inverter[/wiki].
I want a summon, too. So I take [wiki]Summon Ice Imp[/wiki]
I have reached the limit of three PVE skill. But because I'm whammo style, I take also [wiki]Power attack[/wiki]
Like you see, I have energy skills costing all-in-all 5+5+10+10+5= 35 energy, so 15 more my max.
You would say that this bar is unplayable! This Blasphemy! This is madness!
And i would answer! THIS IS PARAGON!
Well, yeah , it's time to throw in some e-management.
Radiant insignas? Why not. It will allow you to chain all your energy skills, that's all. No e-management whatsoever.
The first thing to do is to cast your skills properly. Precast Asura summon, for example, outside battle so you can resplenish its energy cost while moving.
swap power attack for [wiki]Counterattack[/wiki]. So it will actually cost you no energy most of the time.
Take a Zealous sword. As you will be under flail, you'll regenerate 1 energy/second.
And comes your beloved General Morghan, who will go for now 12 Motivation. He will take [wiki]Zealous Anthem[/wiki] and [wiki]Aria of Zeal[/wiki]. You will gain back 5 energy on your Pain inverter. You will gain back also 7 energy on any attack skill you'll use, allowing you to compensate for the energy cost of FGJ and Enduring Harmony.
And now you have (10-10 Asura casted outside battle) +(10-5(Aria of Zeal))+5(Enduring Harmony)+5(FGJ)+(5-6(counterattack))-7(Zealous anthem) = 7 final energy cost you will gain back soon through attacking under flail with your zealous sword.
What's pretty sweet is that your para will give this energy not only to you but to all your party members. So you might consider raising the energy hassle on your heroes as well, taking more costy spells or, for example, lowering expertise on your [wiki]Broad Head Arrow[/wiki] ranger.

What I'm trying to say in this post is that personnal e-management is less important than team e-management. You're not forced to bring e-management on your own skillbar. If energy comes from your buddies that is also nice. You can make e-management heroes, the most common being the [wiki]Blood Ritual[/wiki] necro, but the motivation para works wonderful too!
You can always bring stupid bars for PVE, but it needs to be useful for your team and not only for your character.