So my idea whas to make a lesser hard elite mission.
Max party size 12 and 6 hero's allowd.
And a bunch of wel balanced Henchys.
And a weapon that has a elite skin and can be put in your HoM.
But this what makes it elite.
It's a 11 floor dungeon (in a tower form) the first 10 floors are just filled with mobs and a boss each floor has his own proffeson boss.
How higher je come how harder it gets ofcourse.
Each floor has lvl 22/28 mobs you have to vanquish the whole floor.
And defeat the floor boss to proseed to the next floor.
But what makes it less elite the fact that there are just walking normal mobs and the boss is like a norrmal boss also
It's just hero/hencheble.
Each floor boss has the change to drop a item (what i have to name ATM)
But you need 8 of those so called items there are 8 differant pieces.
Each floor has somekind of trap depending what proffession boss lives up there
ones you done all the 10 floors you should have al the 8 pieces and you can call upon the big cheese on the 11th floor this is a lvl 30/32 boss with no proffesion.
ones youv'e done al this a end game chest will pop up witch can contain a mini version of the boss/rare or a req8/9/10/11/12/13 Weapon with inscript slot.
And it can be shown in the HoM.
when you have defeated the boss there will be a free hero upgrade armor piece in you invent. (what i have to give a name ATM)
what makes this leet mission different from any other leet mission that you complete this mission with hero/henchys.
Like any other mission.
only thing it takes is good funcional brain and alot of time.
And offcourse there is a town infrond of the dungeon with storage, merchand,
hero upgrade NPC, some other NPC's and Henchman.
my idea was that the mobs look like humanoid
creatures with wings like angels they have one of the 10 proffesions each
So there are 10 different ones.
The mobs have a party size of 6 to 8 and there is enough space to regen
The dungeon has a greek like theme.
Quote:
Originally Posted by Sparda
There are many people who can't afford Leet weapons Zodiac/Torment/Destroyer Weapons yeah maybe the zodiac but for the rest people ask ridicilous prices.
So my idea whas to make a lesser hard elite mission. Max party size 12 and 6 hero's allowd. And a bunch of wel balanced Henchys. And a weapon that has a elite skin and can be put in your HoM. But this what makes it elite. It's a 11 floor dungeon (in a tower form) the first 10 floors are just filled with mobs and a boss each floor has his own proffeson boss. How higher je come how harder it gets ofcourse. Each floor has lvl 22/28 mobs you have to vanquish the whole floor. And defeat the floor boss to proseed to the next floor. But what makes it less elite the fact that there are just walking normal mobs and the boss is like a norrmal boss also It's just hero/hencheble. Each floor boss has the change to drop a item (what i have to name ATM) But you need 8 of those so called items there are 8 differant pieces. Each floor has somekind of trap depending what proffession boss lives up there ones you done all the 10 floors you should have al the 8 pieces and you can call upon the big cheese on the 11th floor this is a lvl 30/32 boss with no proffesion. ones youv'e done al this a end game chest will pop up witch can contain a mini version of the boss/rare or a req8/9/10/11/12/13 Weapon with inscript slot. And it can be shown in the HoM. when you have defeated the boss there will be a free hero upgrade armor piece in you invent. (what i have to give a name ATM) what makes this leet mission different from any other leet mission that you complete this mission with hero/henchys. Like any other mission. only thing it takes is good funcional brain and alot of time. And offcourse there is a town infrond of the dungeon with storage, merchand, hero upgrade NPC, some other NPC's. my idea was that the mobs look like humanoid creatures with wings like angels they have one of the 10 proffesions each So there are 10 different ones. The mobs have a party size of 6 to 8 and there is enough space to regen The dungeon has a greek like theme. |
* A humannoid creature with angel wings (Angelus the Damned)
* iff he spawns after calling upon him there wil be a extra spawn with 20 Bound souls that heal him but those souls can be 1 hit killt.
he has the skill to call upon more souls but he will do it only on 75% 50% and 25% of his health but then jet again these bound souls do not heal for much this skill had long activation time an can be interupted with 3 interupts (like kuna needs 2 interupts).
My idea for a floor plan