Now let me start off by saying I havent played this game since about a month before factions was released so its been a while. I have pretty much forgotten everything about the game (part of the reason I want to start back is the game will be quasi-new to me) and I have a few general questions about the xpacks and game mechanics.
Alright first off; As of now I only have phrophies. I still have a left over 20 Ra/Ne from before but as expected when I tried to play him I was completely lost. Hell it took me about 30 min before I remember you can change around your "points" (dont remember the real name) anytime in town. I decided that it would be best to just start a new character. My first question is about how the other expansions start off. What level do each of them start out at? As in, does lets say factions start off with a level 20 creatures? how do do they tie together?
As many others I have been switching between WoW and Gw for the last ~3 years. One thing I liked about WoW is the infinate possiblity to make your character stronger with so many different armor sets and such. If I remember right in GW there are some pretty stick limits to how powerful you will become. One thing I remember on my ranger is buying his current bow that was advetised at "Max dmg". Now since the new expansions, have the progressing characters become that much stronger if at all? or is it simply more areas/story(by far GW strong point in my book)?
This may be a hard question to answer but just give it a guess. My ranger has I think about 7 plat. Now just as in everything else in life I know there has been inflation since I left. How much has the value of 1 plat gone down since the time before factions? (_____ used to cost about 4 now it costs 8. * displaying value of 1 plat being cut in half).
I figure since I am just now starting , and playing the oldest version, there will be sevearly less people to group with so I was wondering (prophesies included) how soloable is this game? I kinda remember running around with a bunch of henchmen side quests but does this change much as you progress?
Lastly, I have always thought of GW as a balanced game from profession to profession which on one hand is an truely great thing when it comes to pvp as far as I'm concerned but it seems to lead to a large similarty from character to character (this is increased I think by the 2nd professions). At least to my untrained and forgetful eye it seems like there aren't any "class roles" (a concept I have reluctently grown accustomed to in WoW). Of course the warrios with be in the front blocking the enemies and the monks will be in the back saving our butts but other then that it is all just a blur to me. If anyone could clarify this subject a little more or add in a more expierenced opinion it would help a lot.
Well thats all I can think of at this point. If I can get into what ever character I make I plan on buying an xpack or 2. THanks for bearing through that and for the answers.
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